soooo have you already explained how their quirks work??
Not yet, but here they are!
Logan- quirk: Brilliance
Logan has a very naturally high IQ, but it’s boosted with the use of his quirk. He can analyse a situation quickly and better than 99% of the human population. Such analysis includes but is not limited to: Structural integrity, injuries and what to do about them, weak points on enemies, strengths in teammates, and a general feel of which way battles will end. He’s a great tactician and a valuable asset to UA. However, the more information Logan gets out of a situation, the weaker his skills become until he can either rest, or get his hands on something sugary. (Crofters is preferable.)
Roman- quirk: Pitch
Roman has the range of the gods. They can hit practically any note that humans can hear. They also have crazy breath control. In theory, if they can hit a note and sustain it long enough, their target could shatter or burst. The same principle is technically the same for humans, but Roman has never intentionally tried to harm anyone with their quirk. They’ve never blown their voice but they’re scared they might one day. As such, they always have a plethora of tea on their person or in their room.
Virgil- quirk: Spider
This one is pretty self-explanatory. He can do everything a spider can do. Including but not limited to: Sticking to surfaces, spinning webs, strength, venom (at certain parts of the month), jump very high. They’re both very good at offence and defence, but his biggest strength is capturing villains. Restraining them in webs and such.
Patton- quirk: Hallucinate
Patton’s quirk allows him to put images into other people’s minds if he can imagine them. The more in depth he can picture them, the realer they look/feel to everyone. Smaller illusions are easier to make realer, and take up less energy. Bigger illusions tire him out and they usually look less real (dw he’s working on it). His illusions are very dependant on his stamina.
















