Average TC and Lime interaction because TC genuinely wants to befriend them (and is very easily convinced) but Lime's Lime
seen from China
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Average TC and Lime interaction because TC genuinely wants to befriend them (and is very easily convinced) but Lime's Lime

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You mentioned how only focusing on the good tends to be bad for game actually being sold. What are other “toxic positivity” traits you’ve see. in game development?
There are two core issues with toxic positivity in the workplace.
First, it's setting a bad set of expectations and a false sense of security for those who believe it. This can cause significant mental trauma when the rug gets pulled out from under us. To a true believer, it becomes a huge betrayal of trust. The ensuing guilt and shame of "I can't believe I didn't see it before" hindsight can haunt someone for a really long time. Trauma like this is a major contributing factor to burnout and the exodus of talent from the industry.
Second, it breaks trust in the leadership for those who can see the truth. It's very much the manifestation of "Who are you going to believe, us or your own eyes?" - we see that the emperor has no clothes, but we must bottle it up inside because we don't want to rock the boat or be seen as disloyal. This affects team morale and the craftsmanship of the development - it's difficult to feel good about the work when I know my bosses are lying to me about how well things are going. This also contributes to burnout, except it is more gradual. Turnover tends to increase among devs like us, because we know that the rug pull is coming and we don't want to be standing on it when it happens.
This has far-reaching effects in the workplace - morale affects just about everything. When morale tanks, it takes just about everything with it. Innovation and problem-solving decreases, engagement and productivity decreases, mental health worsens, we feel more isolated because we can't talk about it, and turnover rises sharply as more of us come to see the writing on the wall.
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My face at work all day.
Bumpin' at Work | In a bustling office environment, a proud father-to-be confidently showcases his growing baby bump. Dressed casually in a blue shirt and a green apron, he stands surrounded by cheerful colleagues. Their faces beam with excitement and support, as they shower him with congratulations and encouraging words. The atmosphere is charged with positivity, blending professionalism with the joy of impending parenthood. This moment is not just about the journey of parenthood; it’s a celebration of community and acceptance in the workplace. The backdrop of office supplies and equipment adds to the unique contrast of this joyous occasion. It's a testament to the evolving narratives of family and support in the modern world. More images are also available at https://mpregstuff.com.

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My therapist asked me to think of things I'd like and dislike in a workplace environment. I mentioned this in my notes about my last therapy appointment. I have to write about the environment, not any one specific job. But I've been putting off writing this for ages now. I just keep putting off writing it, even when I know I could easily wrap it within a few hours if I put my mind to it.
I think I keep putting it off just because I genuinely keep forgetting about it. But even when I do remember it, part of me still wants to delay it. Because I don't really want to work. I wanted to stay in High School. And all acknowledgment of the fact I may have to work really does stress me out.
I'm gonna have a bath in a bit. I've written a lot of posts both today and yesterday. Probably almost 50, if we're being honest. So I'm hoping all my posts were seen today and yesterday, because I spent a lot of time on them. I don't even know why I did so, but I did. And yeah, I'll try to get working on this note eventually. I'd ask for suggestions from people on here, but I think I could handle this just by talking to my dad about it.
“That hospital is harsh, yes, but it’s because everyone feels like death is breathing into their ear.”
About the strict and uninviting learning environment in a high-complexity children’s hospital.