Sessions 2 & 3
6/6/26 (Happy Falador Massacre Anniversary)
6/13/26
Combining two sessions since session 2 was mostly adjusting to the new travel system
Darcy loses the trail, and Fulmen prays to his god to help us find the trail again. However, none of us understand this and just see an old man talking to sky which raises some suspicion
Darcy has a vision, a voice tells him "The boy. Help." The next morning, he tells the group about the missing aarakocra, which upsets the party as they had no idea there was someone up here who needed help and felt this would have been important to know
Come across some bandits, but no fight breaks out
We reach the mountain with ease and prepare for the harder portion of the journey
Lunara and Darcy search for Angela's son, and find a rest area
The group searches inside and finds a leather-bound journal informing them of other rest locations as well as a warning
Some names are written down, visitors is seems. Angela's son, Simon Ironclaw, signed the book about 2 days ago
Party signs the book as well
Group searches for signs of Simon, and find some claw marks.
While travelling, Bellamy and Lunara see some movement, and after taking a closer look, they find Simon who has lost most of his equipment.
We set up camp where he tells the party he had been attatacked by an ice elemental. He begs to join, which everyone agrees to.
That night, Lunara goes missing, and party realizes it's a full moon. The recall that she informed them that on full moons she'll turn into a werewolf.
Fulman offers to find her, while Bellamy and Darcy agree so they can remain behind to protect Simon.
After finding her, they engage in a nightlong brawl. Notably, Fulman removed his blindfold during the fight. While Lunara did see it, whether or not she'll remember is unclear.
As Lunara turns back to normal, Fulman puts the blindfold back on before she opens her eyes.
Back on the road, the group manages to spot a Frost Salamander and decide to take it down. Super rare creatures, and as far Darcy can tell us, they're only found here. (Player note: DM planned for like, two, but Lunara's player was like "no, that's a little much" and the DM was like "ah, you're probs right")
Party manages to take down the salamander with ease, surprisingly (Player note: Our travel rolls were abysmal but we can sure throw hands. Maybe they second one wasn't that bad of an idea, but to be fair we did surprise the thing.)
Loot: Hide of the frost Salamander— 1,000 gold. Can be crafted into armor which will grant a magical effect.
Loot: Sack Gland— 2,000 gold. Source of the frost breath. Used in alchemy.
Loot: 12 supply points from butchered meat
Bellamy decides to try some of its blood, and experiences an ice age in his head