East African Shovel-Snout (Prosymna stuhlmanni), family Prosymnidae, South Africa
Feed on lizard and snake eggs, using a specialized tooth to slice open the shell and suck out the contents of the egg.
photographs by Chad Keates
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 East African Shovel-Snout (Prosymna stuhlmanni), family Prosymnidae, South Africa
Feed on lizard and snake eggs, using a specialized tooth to slice open the shell and suck out the contents of the egg.
photographs by Chad Keates

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Prosymna
The promised companion to this poll...
Which female Phantom Idol's Persona has your favorite design?
Styx (Yuki)
Terpsichore (Mont)
Prosymna (Moko)
Cleodora (Okyann)
Meng Po (Rin)
Apseudes (BUI)
Nemertes (Puppet)
Daeira (Riddle)
Thalia (Marian)
Ampelos (Vino)
Urania (Phoebe)
Calliope (Chord)
What We Know About Summer Tomoko/Moko
(last updated 11/19/25!)
Seaside Tomoko Noge, still known by her codename Moko in the Metaverse, is the summer event variant of Moko. She is explained to stay in her swimsuit even in the Metaverse because the summer event involves a separate pocket of the Metaverse that formed around the beach, and the public's cognition is that people wear swimsuits at the beach.
This post focuses on Seaside Tomoko's differences from the original Moko unit. Note that while they share the same pool of weapons, they are otherwise separate units, but cannot be used on the player's active team at the same time.
Seaside Tomoko was added to the game alongside the second half of the summer event (Version 2.1.2), and her appearance matches her appearance within that event. In other words, this is the outfit that Tomoko wears to the beach, though she's not a Phantom Thief, so she never actually enters the Metaverse with the team (and, in fact, arrives after most of their work in the Metaverse is said to be resolved).
The event doesn't have a strict timeline, as it seems to be unlocked from essentially the moment it goes live in-game (like other events), but its content indicates it has to take place sometime after Riko Tanemura joins the team, and likely prior to the next Palace. If this is the case, all plot information from the Moko post (up to this point in the plot) can be applied to Seaside Tomoko as well.
Tomoko actually comes to the beach to work part-time at one of the shops on the beach, rather than for the school event, and refers to herself as "the Part-Timing Passerby". She says her swimsuit was picked out by the couple that owns the place, partially to help draw customers. While she brushes it off as being a bit childish, she admits she likes it anyway. Tomoko joins the group in their beach fun whenever she's not working.
Seaside Tomoko's voice lines in-game and in-combat tend to be more summer/beach/fun-related than Moko's, though her energy isn't drastically different.
Seaside Tomoko uses Seaside Prosymna in combat, whose appearance is essentially a recolor of the original Prosymna. Seaside Prosymna is categorized as a Psychokinesis type, and resists Psychokinesis while being weak to Curse.
Unlike the original Prosymna, Seaside Prosymna is a Medic Persona, meaning she focuses on healing companions, and her trait triggers a special attack after an enemy gains three levels of "Sparks": all enemies immediately take psychokinesis damage, and have their outgoing damage reduced, while all teammates are healed.
Her first psychokinesis attack skill deals four hits to random enemies, prioritizing those that haven't been hit yet (doing less damage with each subsequent hit to the same enemy) and inflicting a Spark with each hit, then buffs the attack and healing of her trait ability; her heal skill heals one teammate, and buffs their attack and effect hit (also causing that teammate's Persona skills to inflict Sparks on enemies for the next two rounds, up to five times); and her second psychokinesis attack skill hits all enemies, increases the damage they receive, and, for the next two rounds, gives them a Spark any time they take damage from a Persona skill (up to five times). Her passive skills buff her health and psychokinesis damage based on Seaside Tomoko's healing ability, and allow her healing skill to buff the target's maximum health for two rounds.
Additionally, it's noted that when an enemy dies, its Sparks are randomly transferred to another enemy on the field.
In combat, her melee weapon is fairy sticks (though she can also use Moko's dual daggers), while her ranged weapon is a bow with firework arrows. Her Highlight is shown from 2:46 - 2:57 in this video, and it deals three psychokinesis hits to random enemies, prioritizing those that haven't been hit yet (does less damage with each subsequent hit to the same enemy), and inflicts a Spark with each hit.
Her recommended card sets are 1) 6 of Cups (Pleasure) + Knight of Cups (Sincerity), 2) 2 of Cups (Love) + Page of Wands (Acceptance).
The game recommends teaming her up with 1) Tropical Motoha.
What We Know About Moko
(last updated 2/19/26!)
Tomoko Noge, codename Moko, is a second-year at Kokatsu Academy in class 2D. She and her best friend, Motoha Arai, both have an interest in baseball, and were in a little league together when they were younger. She joins the team as a “Phantom Idol”, or cognitive teammate.
A separate, summer event version of Tomoko was added in Version 2.1.2, and has a separate post documenting her combat information. Note that Seaside Tomoko cannot be on the same active team as Moko.
Previously, in the second beta, her codename was “Kotomo”, however, it was changed to Moko from the third beta onward.
Her Japanese voice actress is Satomi Akesaka.
Tomoko is a Confidant of Wonder’s, available to start after Tomoko's return to school. Her Confidant focuses on her trying different part time jobs with Wonder, in an attempt to figure out what she wants to do now that she can't play baseball anymore. Kotone Montagne appears during it, and Tomoko recognizes and relates to her, wanting to get to know her. More information about Tomoko’s Confidant can be found here.
Tomoko is first relevant in the plot when Wonder sees she dropped her train pass and returns it to her, though she then continues to be relevant as Motoha’s friend who gets scouted for a baseball tryout. She also develops a bit of a crush on Wonder, to her own admittance, though she says it's mostly an admiration of him.
However, shortly after Wonder and Ruferu begin exploring the first Palace, belonging to Takeyuki Kiuchi, the real-world Kiuchi sees Motoha and Tomoko at the train station and attempts to attack Motoha. Tomoko sees what he’s doing, and takes the blow for Motoha, getting knocked over the guard rail and onto the train tracks. She ends up needing to be hospitalized.
Her injury means she can no longer play as a baseball catcher, which causes her to become extremely dejected and hopeless during her hospital stay, to Motoha’s dismay. This ends up motivating Motoha to agree to changing Kiuchi’s heart, despite the possible risks involved.
Correlating with when Wonder, Motoha, and Ruferu open the next area of Mementos, she mentions suddenly feeling the desire to do something, and returns to school after Kiuchi’s change of heart and recovering from her injuries. Ruferu says this is because her desires were returned to her.
Tomoko’s role seems to loosely parallel Shiho’s in the original P5. Motoha and Ann draw a similarity between the two (and their own motivations to avenge their friends) in the P5 Collab.
Tomoko is quieter than Motoha, but not to the point of shyness, and she's no less passionate about baseball. She has little difficulty approaching the protagonist and talking to him despite her crush (though she does get nervous when Motoha more directly tries to push her towards Wonder), and asks him to work part-time jobs with her during her Confidant because she feels more at ease having him there than she would alone.
While Tomoko ultimately seems to be sad about baseball getting taken away from her, she's also enthusiastic about the jobs she and Wonder try, and is always looking for more things to try wherever they go. She seems to take this as a chance for a new experience, rather than solely a bad thing.
She also doesn’t seem insecure about her role as Motoha’s best friend, though we haven’t really seen her interacting in-depth with anyone besides Motoha and the protagonist. She jokingly apologizes to Wonder for “stealing” Motoha at one point when Motoha drops everything to visit her, instead of Motoha’s original plans with Wonder (visiting Takemi's clinic for the first time).
When Motoha and Wonder are planning to talk to Tomoko's classmate Shun Kanou, Motoha actually texts Tomoko to ask her if Shun came to class today, and Tomoko seems to have at least an idea of Shun's habit of eating lunch alone. Though there’s been no indication that Tomoko knows about what they’re doing as phantom thieves, Motoha does seem to rely on her intel. Tomoko also uses her good awareness of her surroundings while working part-time jobs with Wonder (and one of her Confidant rewards is based around it), crediting it to her time as a baseball catcher.
The above is supported by her profile, which has been translated as “She has a calm personality, outstanding observation skills, and is used to taking the initiative to take care of those around her. As a baseball catcher, she won various championships with Motoha when she was young, and she is full of confidence in her strength on the field.”
Moko's Persona Prosymna (based on a naiad who nursed Hera, alongside her sisters) is categorized as a Psychokinesis type, and resists Psychokinesis while being weak to Curse.
Prosymna is a Strategist Persona, meaning she’s good at buffing teammates and improving their effectiveness. Her trait gives her four "green leaves" at the start of combat, and another every other round, which she uses for skills. She has a psychokinesis attack skill that damages all enemies and gives her two green leaves, a support skill that costs two green leaves to buff a teammate's attack, and a status skill that costs two green leaves to increase the next damage an enemy takes, with a chance of putting them to sleep. Her passive skills increase the damage dealt by a teammate when she casts a spell on them, and increase the damage done by all teammates to enemies with mental status conditions.
In combat, her melee weapon is dual daggers (though she can also use Seaside Tomoko’s fairy sticks), while her ranged weapon is a bow. Her Highlight is shown from 0:09 - 0:20 in this video, and it increases the next damage the target receives, with a high chance of putting them to sleep.
Her recommended card sets are 1) 4 of Coins (Power) + Queen of Cups (Trust), 2) 3 of Cups (Prosperity) + Queen of Cups (Trust).
The game recommends teaming her up with 1) Joker.

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What We Know About Moko
(as of the third beta; last updated 1/23/24!)
Tomoko Noge, codename Moko, is a second-year at Kokatsu Academy in class 2D. She and her best friend, Motoha Arai in class 2C, both have an interest in playing baseball, and were in a little league together when they were younger. She joins the team as a "Phantom Idol", or cognitive teammate.
Previously, in the second beta, her codename was “Kotomo”, however it was changed to Moko in the third beta.
Her Japanese voice actress is Satomi Akesaka.
Tomoko is a Confidant of Wonder's, though her Arcana is unknown.
Tomoko is first relevant in the plot when Wonder sees she dropped her train pass and returns it to her, though then continues to be relevant as Motoha's friend who gets scouted for some sort of baseball thing. She also develops a bit of a crush on Wonder, to her own admittance.
However, shortly after Wonder and Ruferu begin exploring the first Palace, belonging to Takeyuki Kiuchi, the real-world Kiuchi sees Motoha and Tomoko at the train station and attempts to attack Motoha. Tomoko sees what he's doing, and takes the blow for Motoha, getting knocked over the guard rail and onto the train tracks. She ends up needing to be hospitalized.
Her injury means she can no longer play as a baseball catcher, which causes her to become extremely dejected and hopeless during her hospital stay, to Motoha's dismay. This ends up motivating Motoha to agree to changing Kiuchi's heart, despite the possible risks involved.
Correlating with when Wonder, Motoha, and Ruferu open the next area of Mementos, she mentions suddenly feeling the desire to do something, and returns to school after Kiuchi's change of heart and recovering from her injuries.
Tomoko's role seems to loosely parallel Shiho's in the original P5.
Tomoko is quieter than Motoha, but not to the point of shyness, and no less passionate about baseball. She has little difficulty approaching the protagonist and talking to him despite her crush (though she does get nervous when Motoha more directly tries to push her towards Wonder), and works part-time jobs with him during her Confidant, trying to figure out what to do now that she can't be a baseball catcher like she wanted.
She also doesn't seem insecure about her role as Motoha's friend, though we haven't really seen her interacting with anyone besides her and the protagonist. She jokingly apologizes to Wonder for "stealing" Motoha at one point when Motoha drops everything to visit her, instead of Motoha's original plans with Wonder (visiting Takemi for the first time).
When the "Flavor Fight" video is posted, she texts Motoha that her classmate Shun didn't come back to their classroom after lunch, suggesting Motoha may be keeping Tomoko at least slightly in the loop about what Motoha's up to, though there's been no indication that Tomoko knows about what they're doing as phantom thieves. This also suggests Tomoko has a good awareness of her surroundings.
This is supported by her profile, which has been translated as "She has a calm personality, outstanding observation skills, and is used to taking the initiative to take care of those around her. As a baseball catcher, she won various championships with Motoha when she was young, and she is full of confidence in her strength on the field."
Her Persona is Prosymna (based on a naiad who nursed Hera, alongside her sisters), and has Psy skills, a status effect skill, and a support skill, resisting Psy while being weak to Curse in the third beta.
In combat, her melee weapon is twin daggers, while her ranged weapon is a bow. Her highlight attack is shown from 0:09 - 0:20 in this video.
Two-Striped Shovel-snout (Prosymna bivittata), family Prosymnidae, Mapungubwe, South Africa
photograph by Tyrone Ping
Prosymna’s hands are now giving me Hermes and the Woodcutter and Aesop fable and Nixie of the Milpond so English fairy tale(Jack and the Beanstalk), Greek fable and German fairytale (Grimm) Nixies are water spirits like naiads as well.
Haha, yeah! Lots of possibilities for what that design element might be inspired by, but it's definitely meant to tie into the fact that Prosymna's a naiad.