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Getting into that weird age old trap of worldbuilding for a TTRPG campaign where over centuries of history everything starts happening really fast relative to the main plot. Like, in the midst of a nearly two and a half century long war in the setting a lot of the major developments that kick start the story happen within like...? Three decades? I feel kinda bad... Like when I was walking my dog I had BIG THOUGHT to queue up another fic for my favorite NPC and I was like "Oooooo I should do a Battle of Loum type thing!" to set up one of the big bads for my players. But then I double checked the timeline I wrote out and realized said NPC I wanted the write the POV of would have only been in the space military for like 11 years? So I was like "FUCK" and threw it in like a six years before another war defining military campaign... I guess I did tell them that the war was at a stalemate tho... So it's probably fine...
Have you played MEKTON ?
By Mike Pondsmith / R.Talsorian Games
Anime Mecha The TTRPG
purple-haired pilots of gigantic humanoid robots fighting for humanity and living...complicated romances.
Have you played ?
Yes I have played it
No but I've read it
no but I've heard of it
never heard of it
Anniversary: Mecha Press 14
Aug/Sept 1994
Here (still late) is a look at issue 14 of Mecha Press magazine. The first issue of Mecha Press that I picked up sometime in late ’94 or early '95.
This issue sees the continuation of three articles from the previous issue: the synopsis of Armored Trooper VOTOMS; capsule reviews of models from the Victory Gundam series; and “The Basics of Mecha Modeling”. And there are write-ups of a couple of other mecha series: Zeorymer and Detonator Orgun.
You may have noticed the words “House Special” on the cover of this issue of Mecha Press, this is because much of the issue is devoted to games being (or planned to be) produced by Dream Pod 9. Jovian Chronicles, Heavy Gear and Moonlight Mechanix* are written up in this issue in much the same way that mecha anime series are normally, with profiles of their fictional worlds and the mecha found in them. Some space is also devoted to Heavy Gear Fighter, the card game which was actually the first Heavy Gear game published.
Also of note is the “Engineering Outlook” section, which features an article on both real-world and fictional cockpit control systems. Interest in the details of real-world military hardware was, of course, quite common in mecha fandom in the ‘90s.
As I noted above, this was a special issue for me, being my introduction to Mecha Press. It also gave me my first look at Armored Trooper VOTOMS, which would become one of my favourite mecha anime series, and it also threw me into the worlds of Heavy Gear and Jovian Chronicles, game settings that I would come to know and love in the future.
*a game which never saw the light of day
Can Mekton be turned into a fantasy game?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
enjoying this bit from Mekton Zeta (R. Taslorian's mecha anime ttrpg), in the section on converting the game for fantasy roleplaying
been reading through Mekton Zeta, the now long abandoned R. Talsorian mecha game, and it's so interesting what has and hasn't change in how people talk about the mecha genre. Like this obscure table top game from the 90s is talking about how the characterization of the people what drive the robots is central to the mecha genre broadly, but we still get article about this or that new show is special cause "unlike other mecha shows, this one is about the characters."
SGI IRIX – Mekton (1995, multiplayer game)