WELCOME TO C A L A M I T O U S
A S T A T E OF DISARRAY; C A L A M I T Y THEY SAY
The world is broken; in pieces, the State of Calamity is fit only for the descriptor of ruination. Where supernaturals have always roamed the Earthern plain, the world they stand in now is post-war; a result of the last near apocalypse that left them in a place that can only be rebuilt from the ground up. And it is being forged into something new. Though, not all would see it thatway.
The North, East, South and the West have each been overtaken by force; fragmented into lawless districts. Each home to the fragile alliances of the mixed species; a city bordered by both a southern coast and an eastern forest, some terrains aren’t holding solid ground as much as they’d like it to. The trade, life and existence remains ongoing within the State. It simply has to.
Then the second war hit. And so many lives were lost. Every side took casualties; the ancient faces that most knew for centuries perished. What was left of the resources dwindled to almost nothing, and there’s nothing more vicious than a hungry monster staking claim to what it wants. Anarchy came with a new set of teeth.
It had been the Queen of the Merfolk that extended the first hand; a creature who controlled the beneath, and spent only half their days on land, offered the first hand to a peace. It had been the start of the agreement.
A speaker for every faction that would gather annually to find a way to co-exist; one nominee would go, with the questionably shaky agreement of a ceasefire, to attempt to salvage the last of their world, before there is nothing left to save.
Because whilst the future of the State isn’t completely clear, it’s very much evident that those on one side aren’t all that fond of some on the other side. Not all would see change; not all would see peace ever reached.
And some only want to live.
Where do you stand?
Because Calamity won’t survive another war.
Calamitoushq is a 21+, dark, supernatural rp, set in an post-apocalyptic world. It revolves around the power struggle in the new world. Mortal and Immortals attempt to coexist, but they're merely fighting to stay off the brink of another.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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WELCOME TO C A L A M I T O U S
A S T A T E OF DISARRAY; C A L A M I T Y THEY SAY
The world is broken; in pieces, the State of Calamity is fit only for the descriptor of ruination. Where supernaturals have always roamed the Earthern plain, the world they stand in now is post-war; a result of the last near apocalypse that left them in a place that can only be rebuilt from the ground up. And it is being forged into something new. Though, not all would see it thatway.
The North, East, South and the West have each been overtaken by force; fragmented into lawless districts. Each home to the fragile alliances of the mixed species; a city bordered by both a southern coast and an eastern forest, some terrains aren’t holding solid ground as much as they’d like it to. The trade, life and existence remains ongoing within the State. It simply has to.
Then the second war hit. And so many lives were lost. Every side took casualties; the ancient faces that most knew for centuries perished. What was left of the resources dwindled to almost nothing, and there’s nothing more vicious than a hungry monster staking claim to what it wants. Anarchy came with a new set of teeth.
It had been the Queen of the Merfolk that extended the first hand; a creature who controlled the beneath, and spent only half their days on land, offered the first hand to a peace. It had been the start of the agreement.
A speaker for every faction that would gather annually to find a way to co-exist; one nominee would go, with the questionably shaky agreement of a ceasefire, to attempt to salvage the last of their world, before there is nothing left to save.
Because whilst the future of the State isn’t completely clear, it’s very much evident that those on one side aren’t all that fond of some on the other side. Not all would see change; not all would see peace ever reached.
And some only want to live.
Where do you stand?
Because Calamity won’t survive another war.
Calamitoushq is a 21+, dark, supernatural rp, set in an post-apocalyptic world. It revolves around the power struggle in the new world. Mortal and Immortals attempt to coexist, but they're merely fighting to stay off the brink of another.
When the world is controlled by people who are born into a role, but lack the general skills to exert that power, you realize you only have two choices in life: you can either learn how to live with it, or you can fight against everything those people represent. As political dissatisfaction brews around the world, it's time for those who haven't been born with a crown on their heads t o decide whether they want to be a part of the problem or a part of the solution. It's finally time for pawns, bishops, and knights to show they can have what it takes to corner kings and queens.
With a social experiment installed in the hidden mountains of Russia, where Royals from around the world would be gathered, it's time for the rebellion to wipe the sour taste of their last operation from their mouths, and come up with new plans to achieve their goal. They couldn't afford careless actions anymore. Not after how spectacularly they had failed. Now it was all about taking their sweet time. Faking their polite smiles, and threading themselves into Royal life as seamlessly as possible. Monarchy should never know what hit them, or where it had come from. So they hid behind every corner, ready to absorb all the information they possibly could.
War of Royals is a revamped royalty rp that takes place after WWIII. Royals have been sent to a hidden palace in Russia for both safety and to unknowingly participate in a social experiment, all in the name of peace. They will be tested on their ability to get along and come up with political solutions, all while being far from home. Rebels are hidden within the palace and surrounding village, just waiting to cause trouble.
WELCOME TO C A L A M I T O U S
A S T A T E OF DISARRAY; C A L A M I T Y THEY SAY
The world is broken; in pieces, the State of Calamity is fit only for the descriptor of ruination. Where supernaturals have always roamed the Earthern plain, the world they stand in now is post-war; a result of the last near apocalypse that left them in a place that can only be rebuilt from the ground up. And it is being forged into something new. Though, not all would see it thatway.
The North, East, South and the West have each been overtaken by force; fragmented into lawless districts. Each home to the fragile alliances of the mixed species; a city bordered by both a southern coast and an eastern forest, some terrains aren’t holding solid ground as much as they’d like it to. The trade, life and existence remains ongoing within the State. It simply has to.
Then the second war hit. And so many lives were lost. Every side took casualties; the ancient faces that most knew for centuries perished. What was left of the resources dwindled to almost nothing, and there’s nothing more vicious than a hungry monster staking claim to what it wants. Anarchy came with a new set of teeth.
It had been the Queen of the Merfolk that extended the first hand; a creature who controlled the beneath, and spent only half their days on land, offered the first hand to a peace. It had been the start of the agreement.
A speaker for every faction that would gather annually to find a way to co-exist; one nominee would go, with the questionably shaky agreement of a ceasefire, to attempt to salvage the last of their world, before there is nothing left to save.
Because whilst the future of the State isn’t completely clear, it’s very much evident that those on one side aren’t all that fond of some on the other side. Not all would see change; not all would see peace ever reached.
And some only want to live.
Where do you stand?
Because Calamity won’t survive another war.
Calamitoushq is a 21+, dark, supernatural rp, set in an post-apocalyptic world. It revolves around the power struggle in the new world. Mortal and Immortals attempt to coexist, but they're merely fighting to stay off the brink of another.
Worse, it was a door like all the rest they had seen so far in Zariel’s manor; plain oak, stained black to match the roof beams, and bound by iron.
‘Is it even locked?’ she asked both Ancelyn and Ty. ‘Have either of you tried it?’
‘Surely that is for you to ascertain, milady.’
Well, at least he's calling me ‘milady’ again, that’s something I suppose. Prism promised herself that she and Ancelyn were going to have a good long talk when this was all over. That was to say, she was going to do all the talking and he better damn well listen!
‘Out of the way,’ she said in a resigned tone. Ancelyn obliged by moving to one side and giving her a curt nod.
‘Thank you so much,’ she said, examining the door. It didn't look trapped, but you never knew. Zariel would have no need of course, but the cook she had questioned had been adamant that Bargle's orcs had taken over this part of the building. Not that there was any evidence of that so far, and if that was the case, why hadn't they used the west wing to give them egress into the main part of the house? Either the cook was mistaken or something was very wrong.
Prism lowered her hood and gingerly put her ear against the door. It took a moment to filter out all the sounds surrounding her, but... There. She screwed her eyes shut as she concentrated. Yes. There it was again. Heavy footsteps getting fainter and fainter as they receded into… the distance? No, it sounded more like…
‘I think there's a stairwell through there,’ she said.
‘What makes you say that Pris?’
‘Mainly because I've just heard something large and heavy go up them.’
‘Orcs?’
‘I don't think so, no. It only sounded like one set of footsteps for a start.’
‘An ogre?’ Ayelen asked, remembering the caves beneath the castle ruins they had explored during their previous misadventure.
‘The gods know I hate to agree with you, princess, but that would be my guess too. It’s not like Bargle hasn’t used them before, after all.
‘But if it's an Ogre in there, why not use it as part of the main attack group? Something that big would’ve had no problem demolishing the guard’s barricade. It doesn’t make sense.’
‘Your guess is as good as mine, and unfortunately, there's only one way to find out. You three better stay here.’
‘What are you going to do, Pris?’
Prism grinned at the fighter. ‘I'm going to put Ancelyn's fancy magical boots to the test,’ she said, turning to the elf. 'Didn't you say these boots would make the wearer quieter than a cat hunting a mouse?’
Ancelyn nodded but said nothing. Hardly the ringing endorsement she was hoping for. Prism snatched at the door latch, irritated by his response, or lack thereof. She half expected the door to be locked, but the latch turned easily and the door began to open without so much of a creak. A good omen, at least I hope it is.
She looked straight at Ancelyn. ‘Don't bother wishing me luck or anything.’
If the elf gave a response to her remark, Prism didn’t hear it. She had opened the door, stepped through to the next room and closed the door behind her - all in a series of smooth, flowing motions. She smiled, proud of herself and her abilities. Still got it, she thought. The smile lasted about as long as it took Prism to remember what she was supposed to be doing.
In front of her was a tight spiral staircase about as wide as two of her, walking abreast. If an ogre did come this way, it's either a baby one, or extremely skinny.
She took the stone steps with the grace and speed of a deer, springing over two of them at a time and marveling at the complete lack of sound made by her footfalls. Maybe Ancelyn knows his stuff after all. I'll tell him about this later. But then she remembered that she was still supposed to be angry at him.
‘Bloody Popinjay,’ she muttered. ‘Why does he have to make everything so bloody complicated?’ Hmmm. Actually, that's a damn good question. She added it to the growing list of things she was definitely going to talk to him about.
Rounding the next bend, Prism came to an abrupt halt before instantly ducking back down a few steps. Cautiously, she peeked around the corner.
The end of the stairwell was in sight, and at the top of the final flight of steps was another door, no different to the one below. Except this one was guarded. Outside the door stood a large humanoid lizard, about twice the size of Ty. Red-gold scales covered a bulky body, short tail, and well muscled limbs. A spiny comb of webbed spikes ran from its forehead to the back of its neck, and a similar set ran along the back of both arms. In its clawed hands, the creature carried a two-handed axe that looked almost as alien as the wielder.
Two bulbous eyes twitched in their sockets as its tongue constantly flicked in and out of its mouth. It was as if the thing was tasting the very air itself. The creature froze, its head moving to one side like a curious dog. Its tongue flicked out again - several times in rapid succession. It made a curious high-pitched chirping sound before hefting its axe and starting down the stairs towards Prism.
Under normal circumstances, she would have darted back down the stairs to the others. But a combination of pride, anger, and frustration caught up with her all at once. With a cold, detached sort of fury, Prism loaded her crossbow and took aim at where she thought the things head would be as it rounded the stairs. Footstep followed footstep as the creature drew closer. Prism estimated that it was no more than five steps away from the bend.
Four.
Three.
Two.
The footsteps stopped.
Everything fell silent except for her own heartbeat. Prism adjusted her grip on the crossbow. Still nothing. She lowered the weapon slightly, as if peering over the top of it would help her to see around the corner. It didn’t. She waited, her arms beginning to ache from holding her weapon in place. Is it stood there, just out of sight, waiting for me to come up the stairs towards it?
The minutes passed, one heartbeat at a time. The stairwell remained devoid of life. Perhaps, its gone back to guarding the door, or… Prism was starting to wonder if she had imagined the creature – a fictional threat her mind created to keep her senses sharp. She shifted her weight slightly. Nothing. Her foot touched the next step. Silence. She took a step forward. The creature leapt from the shadows, axe poised to strike.
To be continued…
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Disclaimer: No AI was used (or harmed) in the making of this, or any other, blog post by me. My background is by Larry Elmore and was used as the box cover for the 1983 version of Dungeons & Dragons: Basic Set 1 (and the 2010 D&D 4e Starter Set). My avatar is my ‘V’ from Cyberpunk 2077.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
WELCOME TO C A L A M I T O U S
A S T A T E OF DISARRAY; C A L A M I T Y THEY SAY
The world is broken; in pieces, the State of Calamity is fit only for the descriptor of ruination. Where supernaturals have always roamed the Earthern plain, the world they stand in now is post-war; a result of the last near apocalypse that left them in a place that can only be rebuilt from the ground up. And it is being forged into something new. Though, not all would see it thatway.
The North, East, South and the West have each been overtaken by force; fragmented into lawless districts. Each home to the fragile alliances of the mixed species; a city bordered by both a southern coast and an eastern forest, some terrains aren’t holding solid ground as much as they’d like it to. The trade, life and existence remains ongoing within the State. It simply has to.
Then the second war hit. And so many lives were lost. Every side took casualties; the ancient faces that most knew for centuries perished. What was left of the resources dwindled to almost nothing, and there’s nothing more vicious than a hungry monster staking claim to what it wants. Anarchy came with a new set of teeth.
It had been the Queen of the Merfolk that extended the first hand; a creature who controlled the beneath, and spent only half their days on land, offered the first hand to a peace. It had been the start of the agreement.
A speaker for every faction that would gather annually to find a way to co-exist; one nominee would go, with the questionably shaky agreement of a ceasefire, to attempt to salvage the last of their world, before there is nothing left to save.
Because whilst the future of the State isn’t completely clear, it’s very much evident that those on one side aren’t all that fond of some on the other side. Not all would see change; not all would see peace ever reached.
And some only want to live.
Where do you stand?
Because Calamity won’t survive another war.
Calamitoushq is a 21+, dark, supernatural rp, set in an post-apocalyptic world. It revolves around the power struggle in the new world. Mortal and Immortals attempt to coexist, but they're merely fighting to stay off the brink of another.
WELCOME TO C A L A M I T O U S
A S T A T E OF DISARRAY; C A L A M I T Y THEY SAY
The world is broken; in pieces, the State of Calamity is fit only for the descriptor of ruination. Where supernaturals have always roamed the Earthern plain, the world they stand in now is post-war; a result of the last near apocalypse that left them in a place that can only be rebuilt from the ground up. And it is being forged into something new. Though, not all would see it thatway.
The North, East, South and the West have each been overtaken by force; fragmented into lawless districts. Each home to the fragile alliances of the mixed species; a city bordered by both a southern coast and an eastern forest, some terrains aren’t holding solid ground as much as they’d like it to. The trade, life and existence remains ongoing within the State. It simply has to.
Then the second war hit. And so many lives were lost. Every side took casualties; the ancient faces that most knew for centuries perished. What was left of the resources dwindled to almost nothing, and there’s nothing more vicious than a hungry monster staking claim to what it wants. Anarchy came with a new set of teeth.
It had been the Queen of the Merfolk that extended the first hand; a creature who controlled the beneath, and spent only half their days on land, offered the first hand to a peace. It had been the start of the agreement.
A speaker for every faction that would gather annually to find a way to co-exist; one nominee would go, with the questionably shaky agreement of a ceasefire, to attempt to salvage the last of their world, before there is nothing left to save.
Because whilst the future of the State isn’t completely clear, it’s very much evident that those on one side aren’t all that fond of some on the other side. Not all would see change; not all would see peace ever reached.
And some only want to live.
Where do you stand?
Because Calamity won’t survive another war.
Calamitoushq is a 21+, dark, supernatural rp, set in an post-apocalyptic world. It revolves around the power struggle in the new world. Mortal and Immortals attempt to coexist, but they're merely fighting to stay off the brink of another.