Can I ask a more "industry" question? You've done both visual novels (I LOVED Aloners and Wilder!!) and interactive fiction (Flea is one of a kind) so I was wondering, if you had thoughts on the pros/cons of VNs vs IF. Like if VNs are more popular/get more attention or if IF do and so on, just in your experience.
Popularity-wise, we can take a look at my stats on itch.io for a general idea. (You can see that Incubus Chapter 8 took a huge hit thanks to the paypro bullshit, but a lot of that was made up for in Patreon store purchases--thank you so much, everyone who jumped over there!)
My visual novels are all currently leading, showing perhaps a slight audience preference for the genre? However, they have had many more years to accumulate those numbers, and Incubus is both marked "adult only" and is an episodic release, meaning there may be potential players holding off from purchasing before the project is fully complete. Honestly, there's not that much in it.
Development-wise, IF is cheaper and easier to do as a one-person team, without having to budget background art, character art, etc. That's definitely a consideration. My biggest one, however, is what I feel like writing. When I've made visual novels, it's because I was playing a lot of visual novels at the time and my creative brain translated things into dialogue-heavy, character art-reliant expression. Now I'm biiiiig back into reading novels and when I get the creative itch it's usually to write prose--so IF is my current focus.
(Disclaimer that these stats and conclusions are very specific to my experience and don't necessarily correlate with another dev's statistics. I basically do no marketing that isn't on this blog, so my small numbers absolutely do not reflect the incredible boom that IF has seen in recent years.)


















