Baldies
GameTek, Inc. (Creative Edge Software Ltd.) USA 1995
seen from United States
seen from Japan

seen from South Korea
seen from Malaysia
seen from Japan
seen from China
seen from Germany

seen from Indonesia
seen from United States
seen from China
seen from Ecuador
seen from China
seen from China
seen from China
seen from China
seen from China
seen from Türkiye

seen from Chile

seen from Chile
seen from Germany
Baldies
GameTek, Inc. (Creative Edge Software Ltd.) USA 1995

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Bureau 13
"one agency congress doesn't #*@% with." (PC Gamer #11, Apr. 1995)
Quarantine 1994 Modding (and loading into Doom 2)
North America cover artwork for the 1992 SEGA Genesis game from Imagitec Design and GameTek:
Gadget Twins
Art by Lou Brooks
Gadget Twins has a rather interesting history behind it, the game was developed by a British studio and had a planned Amiga release of 1991/1992 published by Mirage. That version never saw the light of day in the end and instead it only every got a North America, Mega Drive release published by GameTek.
It's pretty obscure these days, but has a wonderful art style and some superb music from Barry Leitch & Ian Howe. The gameplay lets it down somewhat with some rather hit and miss collision and the default weapons having to limited range. a modern remake with a twin stick control system would suit this perfectly. These days you can grab the Mega Drive version on Steam.
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"Sunrise" - Brutal: Paws of Fury

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‘Spectre’
[SNES] [UK] [MAGAZINE] [1994]
“Spectre borrows heavily from the cyberpunk genre. Static terrain, for example, is described as data caches and core. The green replenishment squares are upload points, and the antagonists are described as intrusion countermeasures. Even with that veneer, it’s hard not to see Spectre as little more than a refreshed Battlezone, the famed vector tank game released nearly 15 years prior. What it lacks in technical depth, however, it makes up for with fluid frame rates, smooth play, varied enemies and a myriad of multiplayer modes. Be very careful in Allied Assault, where friendly fire is not so friendly! The alternate third-person views of the PC version would have been welcome here, as would have the level names alternate weapons, FMV cutscenes, and exploding geometry of the various Machintosh versions (from which the series originates). Still, enough of the Spectre experience remains intact in its lone console edition top be worth a look.” ~Daniel Greenburg, Ultimate Nintendo: Guide to the SNES Library
Source: Super Play, September 1994 (#23) || Internet Archive; marktrade
Jeopardy (SNES), 1992.
a little loop for those who remember playing this pc game back in the 90s