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if i look back, i am lost
h

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@doom-nerdo-666
Redire Superficiem - Main Lobby Preview.

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one thing that's neat that TDA Revelations has but is sadly not on TAG is collectibles based on DLC enemies and bosses
in fact, it even had a collectible based on the Whiplash who was already on the main game (presumably, they were added later in game)
Team Fortress 2 Classified Heavy Gameplay
@leninova1997 i mean obviously, but i meant in the official games themselves and the perspective of id when they design a new game
"this new Doom will be like this"
"let's see which demons we can easily bring back and which may have to change or be dropped entirely"
or in some cases, they probably change demons' roles just for the sake of novelty
and then there's the part of when a new type is needed or could be added just for fun
the Arch-vile for example started as a resurrector demon but in his 3 modern iterations (D3, Eternal, Revelations) he's a summoner, while in 2016 we got a demon named Summoner to essentially represent the Archie
Mancs used to shoot 2 fireballs at once but later iterations stopped doing that except TDA a bit
Revs eventually got jetpacks/flying abilities and their rockets, even if locked on, aren't able to play a game of tag with the player (even if it depends on the level design/structure and the player's speed maybe)
former humans no longer drop guns, mainly because in modern Doom, almost any enemy can be a source of resources based on how you interact with them
in general, the rosters of each game always differs, specially with factors of returning demons, their changes and new demons
it's why it's fun to think of scenarios where you try to make a Summoner and Arch-vile coexist or think of variations of the same demon as like subspecies of a group or "same class, different types" or something
and also even ideas like if you were to merge every iteration of a demon into a single demon or that "evolutions" idea i had where a demon could evolve to a different iterations during combat
something to think about is the demon rosters in each doom game and which demons return or not and how they change for example, the arachnotron is absent in doom 3 but given the cramped level design and slow gameplay, maybe a bullet hell turret wouldn't work there? but meanwhile 2016 was all movement and projectiles yet it took eternal for arachnos to return or how the spectre could've had their ghostly potential explored in d3 but instead appear in later doom games

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The Doom Project [HD]
Did i not post this here before?
source on newgrounds
tried giving duke a new outfit but it just made him look metrosexual.im not complaining tho
A small preview of a Zexion inspired thing.
Bring Your Own Bottle BYOB is a Quake jam where mappers were required to make their own textures. Co-hosted by Wons and Rabbit, with ass
Bring Your Own Bottle jam is out
"BYOB is a Quake jam where mappers were required to make their own textures."
Testing Out My Real-Time, Responsive Doomguy Filter

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Tremor - Release Trailer
DOOM: The Dark Ages | Revelations: Daisy - Idle 01 & Idle 02 VidRef
"Fun fact: Daisy's new animations in DOOM: The Dark Ages | Revelations were animated after my own pet bunny, who is ALSO named Daisy, inspired by the Doom Slayer's own pet bunny!
Check out this Daisy video reference comparison to the final animations of Daisy in-game!
P.S. How many Daisies have you found in the DLC so far? There's quite a few! 🐰"
had to doodle out the purikura doom slayer from this it was driving me crazy
Ive been sitting on this for a while but decided to make this public and share in hopes that this remains preserved. This repository contain
Original Hexen Development Files Recovered
Original source of the ACS scripts for Hexen, DoomED source map files for Hexen and development tools such as HereticEd used for development
The Sequel to Doom Eternal's Main Villain, SAMUR MAYKR - FooCept

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"More of a test on my end to see how the compression behaves and what export settings are good, but as you can see I implemented footy in Doom."
Spider Triplemind