he sit
(map is ancient aliens map27. kris is from my uzdoom mod, deltawarriors! ralsei is from the ralsei companion mod: https://forum.zdoom.org/viewtopic.php?t=67682)
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he sit
(map is ancient aliens map27. kris is from my uzdoom mod, deltawarriors! ralsei is from the ralsei companion mod: https://forum.zdoom.org/viewtopic.php?t=67682)

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Tried making a "transformation machine" effect using the Thing_Move line special (because I want to use the effect in my map to foreshadow a custom monster), with a Pinky as the "input" and a Spectre as the "output", and hoo lad is it kinda annoying getting the timing right without the input and output desyncing or the input and output being visible at the same time.
played a crazy ass doom mod
They made a doom mod that basically lets you play as v1.. so ofc the FIRST thing i do is boot it with myhouse.wad (i had to SIFT THROUGH AND FIX THE CODE TO MAKE IT COMPATIBLE TwT) and wooh.. what a way to play, try out Doomkill Ultrahell if you mod doom n shit
I feel the call of OTEX...
Because I'm a hack who's bad at pixel-art, I'm using some sprites from Mars 3D (yes really), Strife and Doom 64 for the custom enemies and decorations in Mad Science. And also prerendered sprites for the thing in a tank.
Anyway I'm doing prerendered sprites again, properly this time, and they've turned out. Really good? I'll post a video when I've got the enemy that uses them properly set up.

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Final version of the. Big thing in a tank of liquid that you "kill" (more on that later because I'm very proud of the technique I used for it) with a switch. Just like in that one game!
The tank will probably look different in the final version of the map, like the glass will have an animated texture (I just forgot to set that up for this) and probably be more complicated. Also the switch will be further away, and will require more steps to use (probably a few switches that need to be activated in other parts of the map, or maybe the player needs all three keycards).
More information below.
Made the. Dubious choice. To use a 3D model for a thing in Mad Science. So now I need to remake the entire resource wad as a PK3.