I haven't seen it going around Tumblr but there's a Deduesdays event happening in March... for fans of The Guy of All Time... I am working on an art piece for it and can't wait to see what everyone else is gonna do!
#phm#ryland grace#rocky the eridian#project hail mary spoilers


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I haven't seen it going around Tumblr but there's a Deduesdays event happening in March... for fans of The Guy of All Time... I am working on an art piece for it and can't wait to see what everyone else is gonna do!

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Since Dedue's family comes from a village of blacksmiths, they probably lived near Sacred Gwenhwyfar and the other mountains leading into Fódlan proper.
It's likely that some members of the community were familiar with the basics of Fódlan language, given the mineral wealth of Duscur being its primary interest to the nearby kingdom. Dedue may well have had an easier start than Petra, though he speaks the truth when he says he is stronger with spoken Fódlan than written. Partial immersion upbringing. Maybe he always had an idea of representing the culture of his people to the wider continent.
I actually headcanon that his mother comes from an agricultural town northwards— and that in a different future, he might have left the place of his birth to worship the god of earth in another way than his father, alongside his maternal grandparents.
Other worldbuilding thoughts on Duscur I might eventually move to their own post:
Whats your thoughts on the way 3H handles Duscur and Dedue? I always felt like it is the worst aspect of the 3H games entirely, even worse than all the negative implications that come together with the dragons. The worst of it is how many people defend the way Dedue is written and his relationship with Dimitri, when everything about it is a very tasteless white reconciliation fantasy. Dedue has some good supports and potential as a character, but that potential dies immediately with the way he is written to amplify Dimitri as a white savior type. Alot of his existance feels like assuring the Blue Lions and Dimitri that they are the good ones. I think the worst aspect of it is how the Duscur are not allowed any resistance against the country that commited genocide against them on their own, they exist purely to accept Dimitris gracious offer to reconcile and fight for their colonizers.
I also think it is very frustrating that there is so little discourse about that, but people also get very emotional when you mention that them not caring about the mistreatment of Duscur and Dedue and instead hyperfocussing on hating Edelgard is most likely due to the Nabateans being depicted as white and culturally christian.
The thing about 3H is that because of the facts that we know of 3H's writing (such as no one person on the team knowing all there is about the story and world), we can safely assure that the writing is bad and self-contradictory.
Dedue and Duscur are out of focus and disrespected in the macro scope of the story, but has sensitivity when it comes to the relationship writing.
Dimitri is like, deliberately written to heavily support Dedue and meaningfully center the Duscur people to the best of his ability. It's a fundamental part of Dimitri's backstory that he personally risked his life to save Dedue's. He frequently goes to Dedue's defense and remains conscious of Duscur's plot so long as Dedue is present.
Key phrase being: so long as Dedue is present. That's where 3H starts failing, as it gets less about personal psychology and support interactions and more about Fodlan and the entire story of Part 2.
The very fact that Dedue can die and therefore not have any actual story presence during the war phase is itself a bad start. But the nature behind the fact that something Dimitri very much cares about (clearing Duscur's name) being swept aside due to Dedue's absence is representative of another of 3H's grand issues.
Duscur, Dagda, Brigid, Almyra and even Sreng do not fucking matter in 3H's story beyond when they're required to develop Fodlan or its countries. Aside from Claude-whose identity is a secret to the very end-the characters from these places do not matter other than to give more shitty worldbuilding. There is no potential for any substantial geopolitics beyond Fodlan's borders because the writers of the story didn't care about that.
Even though the supports can touch on it, they're not canon nor do they really affect the story in any way. Not to mention there's supports in the game that are also just really shitty about ethnicity and nationality (Hubert/Petra, Hilda/Cyril, Dedue with like half of the Blue Lions).
And let's not do this. We're not gonna sit here and pretend that comparing and ranking genocides of various peoples in 3H is a meaningful conversation. I don't care that the Nabateans are pale skinned or "culturally christian" (whatever the fuck that means, even beyond the fact that it's really not that true aside from aesthetics), they were still victims of genocide. And for that matter, 3H doesn't give a fuck about them either, using them just for lore drops that have no emotional or character significant consequence that can inform future decisions, because it's revealed right at the end.
Like, are you gonna say that the genocide of the Jews in WW2 is comparably not as bad to the ones happening in Gaza and Sudan just because the former was targeting groups of pale-skinned people? Do you not know how weird to bring that up is?
Behave.
Cavemen in armor: the insane psychopolitical pathology of western Kingdom lords and why you do not, under any circumstances, "gotta hand it to them"
I originally tried to make the Kingdom essay one big thing, but the more I thought about it the more I came to the same conclusion as Dimitri, which is that half of the Kingdom is held hostage by cavemen and it's incoherent to treat them the same as normal people.
So, here's the deep dive on the western half of the Kingdom, aka Mach, ruled by nobles, aka genocidal warlords, who represent all the reasons Fódlan can't have nice things.
FE3H Faction Fashion Aesthetics
Making a personal resource for myself and others to use. Hoping to make it easier for myself when designing ocs for the universe going forward. It's a lot more obvious in Three Hopes than in Three Houses, but the same thing applies.
Adrestian Empire
Exemplifying the supposed opulence of Adrestia, there are a lot of curves and flares in Adrestian armor and clothing. While the armor is built with a heavy emphasis on form, it does not sacrifice function. They favour the warmer colour spectrum, with some exception.
Tassles, fringe, balloon hems, and large capes are used en masse, creating a larger, tapered frame that can also be interpreted as imposing or meant to attract attention. Like the large plumage of a peacock or, well, an eagle.
They style themselves like birds, a regal distraction from their strength. (How appropriate.)
Holy Kingdom of Faerghus/Faeghus Dukedom
Layers, layers, Layers.
The clothing in Faeghus is entirely meant to keep you warm, and the armor is layered, sturdy, and functional. Even the mages and speed focused warriors wear layers to protect themselves from the elements, usually following the cooler colour spectrum.
Accessories and jewelry are typically simple - likely a nod to the poverty of the country itself and a focus on knightly culture - and most of the catching details come in the form of colour and the way the layers are implemented.
Also, very important, furs!! Like the manes of lions, nearly all of the noble characters hailing from Faerghus in Three Hopes wear some form of fur. (Sylvain is the only exception to this rule, as he wears a scarf instead.)
Leicester Alliance/Federation
Leicester has very little in the way of cohesive clothing design. That is, however, because there is a heavy emphasis on form and ease of movement.
The armor is typically light, if available at all, and is comfortably located primarily around the chest. Clothing is loose and airy, a physical representation of the city-state's very fluid nature.
As for the colours, they are vibrant and colour a wide range of the spectrum, not totally centered around one particular side - another nod to their unorthodox standard of living. Spots, eye-catching patterns, and long fluid lines -- that's the Golden Deer for you.
Duscur, Brigid, and Almyra
So, it took some digging, but I believe a lot of the basis for these three specific places is heavily borrowed from African, Celtic/Hawaiian, and Persian cultures respectively.
Using Dedue as the basis, Duscur style appears to be very much inspired by a mix of the ancient Nubians - particularly the Kushites - and the ancient Egyptians. Focusing mainly on the golden or potentially copper adornments and textiles he wears, I imagine their style was heavily focused on mixing patterns with a wide array of colour. (Dedue mixes that alongside Faerghus-style armor and layering, a very good example of character-driven character design.)
At first, I had assumed Brigid had more of a Hawaiian leaning due to a number of factors concerning Petra specifically, how the location is a tropical archipelago historically sought after for resources/colonization by foreign armies, and a lot of... other less than savoury historical tidbits. But, after some research, I discovered a lot of Celtic inspirations as well! Flowing clothing with form fitted areas only where necessary, tattoos around the arm and upper back, golden neck rings and bangles, and elaborate hair braiding styles are the name of the game on Brigid.
Almyra is, almost incredibly so, inspired by the ancient Persian (Achaemenid) Empire -- an empire known for its warriors and its lustre. So, you know what that means. Gold. Gold everywhere. But only elite warriors (or royalty, in the case of Shahid and Claude) use gold in their armor, so for a lower soldier, iron and bronze work best. Natural colors like yellow, orange, and green are commonly used for their loose and flowy clothing, normally accented by deep browns, black, and white linens. Like the Duscur people, they too use complex patterns and dyes. Boots and shoes are sometimes curved at the tips, but greaves are not. Head accessories range from headwraps to turbans to tiaras and diadems.

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Dimidue Fest Day #4
Duscur; Dedue gives Dimitri an earring for their anniversary <3
So, life kinda sucks and the best remedy is to make bad art to forget about it. Since FE3H is averse to naming (let alone showing) female relatives, here's, uh, one interpretation of our dear Dedue's sister:
Does anyone else find it kind of funny and tragic that the route in 3 hopes that do the best job of showing 2 cultures overcoming their shared history of trauma and bloodshed and have them actually recovering together is actually Dimitris not Claudes.
It starts off with Dimitri being able to prove the people of Duscur innocent of the crime they were excused of he then works to help restore the nation and return their homeland back to them while he makes sure Faerghus knows they are the ones who messed up. This was partly the reason why his nation fell into civil war, but he still Hose ahead with it.
Over the next 2 years, he helps to fix Duscur and bring its people back home . They are still not ready to stand by themselves they are offered all the support Dimitri can give. We see Dimitri invite their leaders into postions of power in Faerghus. There, people are building homes and businesses in a land that ounce hatred them, but is now changing.
We see the Church of Serios offering its aid to the peopel of Duscur dispute the difference in faith simple to spread goodwill as well. Aka showing by example to help the faithful embrace there allies regardless of faith or nation of orgin.
We find out that both nations are sharing culture and knowledge with each other to help both of them improve and grow, and this further the bonds between them. Dudue mentions in his expenditure dialogue that he sees the children of both nations play with each showing how the next generation will not carry the scars and how the current one trust each other.
While it is still not a meeting of equals, mostly because Duscur was so badly crippled it's clear they are moving in that direction, and the 2 nations will have strong bonds going on from this point.
Unfortunately, Golden Wildfire has none of this as insted of having Alymra and the Alliance/Federation coming together in mutual understanding and acknowledging the issue of the last and accepting responsibility it isnted puts all balme onto a third party and have both sides take place in invading and attacking a innocent nation.
The Almyra attacks and crimes against Fodlan are either forgotten or turned into a joke while the Alliance keeping some Almyra child slaves is not even addressed. None of the issues or problems are ever addressed in a mature way as they just find a scapegoat to blame all their problems on.
It's just so disappointing, and honestly, Claude and the Alymra deserved so much better writing than they got, and the games basically just truns them into a racist stereotype and then defend it.