It's been a while, huh? Turns out that while making games is hard, having a freelance job is harder. And I'm a people-pleaser who is also working on a game engine, so it took several months of several people telling me to make something for myself for me to come back here.
This game is a "short" platformer called Cloudforest, that has been in my brain for over a decade. It started in a custom python engine, got moved to Unity when I started this blog, and is now ported to Godot. This time, maybe I'll actually finish it lol. I like Godot more than Unity for this project so far.
I don't think I ever even showed the art for these rocks here - I spent a week on that formation in the second screenshot, blithely saying to myself "I'll turn it into tiles later" - then I realised how difficult it was going to be and gave up. So, a few years later, I'm finally trying to do it properly, and the first screenshot shows my progress. Needs a bit more space between repeats, but I'm pretty happy with it so far.
The quick technique I discovered to get these rocks done:
1. Start on a dark background and don't be afraid to let things fade into it
2. Draw a flattened, down-pointing triangle in a light colour - that's a rock's top plane
3. Draw a longer triangle under it on the left side - so two points join the light triangle - in a medium colour. That's a rock's left plane
4. Mess around with intermediate colours and a highlight/shine colour until it looks ok
Then repeat steps 2 to 4 a few thousand times, varying it each timeβ¦