I've been thinking for a while about using the wilds of Capenna, everything outside of the main city, as a fantasy RPG setting. We know it's the ruins of a medieval fantasy setting, populated by humanoids, Phyrexians, and mythical monsters. There's more to the plane than the city.
With that, here's my setting pitch.
Capenna. A name equated throughout the Multiverse with glittering glass and chrome spires, the heat of rivalry and the blood of angels—but not to you. Your home is not the shining facsimile built by demons upon a husk of the divine. You inhabit the wastes beyond New Capenna's Halo-misted streets, where humanity had once built a sprawling world, where your ancestors were forsaken when the invaders arrived. What the demons' chosen don't know is that Old Capenna lives on. Villages, towns, and adventurer's guilds eke out the same existence they always have, amongst the ichor-blackened ruins of their old enemies. Your compatriots are holy knights who never took the name of Broker, mages who never became Obscura. Alongside you roam the people of oil and metal—some fanatics of a dead god, others seeking repentance, all reeling from the history alive in their veins. Planeswalkers whisper of New Capenna, its temptations and glories and excesses. But this wild land beyond of explorers, of survivors, of adventurers? This is Old Capenna, the true Capenna, and it is your world.












