Snowball Slinging
Blizzard Brawl Frost Bite Rime Infusion
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Snowball Slinging
Blizzard Brawl Frost Bite Rime Infusion

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A Variant for the Awaken spell - for bards and druids who want a little more personality in their newly-intelligent friends
This is a loooong post so TL;DR - awaken should give the creatures it affects a new alignment, some personality traits, and the possibility of more varied mental ability scores just like humanoids have. And now, on with the post.Ā
Awaken is one of those spells that Iāve always dreamt of casting but have never played a game at a high enough level to get to it. You basically get to magic an NPC into existence from nothing, and that NPC is either an animal companion (dope) or a goddamn sentient tree (also dope). From the point where this awakened creature becomes sentient, a whole new world opens up for them. They can attune to magic items with their newly-lengthened attention span, they can learn new languages, tool and weapon proficiencies, they could even (theoretically) become classed characters just like a PC (if your DM allows it with the right amount of training, of course. I, for one, would require several months at least of downtime to become a 1st level character from being level 0).
There was one issue I noticed, however. Awaken doesnāt give your furry/fir-y friend an alignment (which is a crucial part of being, like, a person in D&D) nor does it budge their Wisdom or Charisma. Lots of beasts have decent or above-average Wisdom, but their Charisma is usually pretty poor. Maybe you like that idea; maybe for you it is inevitable that an Awakened Beast (or Tree) would be socially awkward after spending the majority of its life unable to do much in the speaking department beyond growling or purring (if a Beast), repeating phrases (if a parrot or similar), or merely rustling in the wind (if a Plant). But I, for one, want to see the Urchin PCās pet rat banginā out the tunes and giving out Bardic Inspiration from his keeperās coat pocket.
(look at him go!)
So to fix what I see as a problem, I would like to propose three tweaks to the awaken spell: first, the spell sets the creatureās Intelligence to 10, but it also changes its Wisdom and Charisma to 10 as well. This represents it gaining the āmind of a personā, which is average in all respects. They lose their animal instincts to a certain degree (as shown by their probably-lowered Wisdom) but gain the ability to converse with humanoids and not make a total ass of themselves (assuming they werenāt an ass to begin with) doing it. At this point, the creature is assumed to be a bit like a baby thatās suddenly gained an adultās intelligence: quite befuddled by the broadened scope of the world but also keen to figure out its place in it (or perhaps keen to return to its old life?).
Secondly, after the first 30 days that the creature spends not charmed by you (considering that they arenāt really themselves if theyāre charmed by you 24/7) the DM decides on the creatureās personality that is going to be more-or-less permanent. The way I see it, the creature needs that first month to figure out who it is now that its mind has been so altered. It keeps all its memories and prior attachments (assuming itās a beast), but now that it has a humanoid-level mind it must have a personality beyond mere instincts. To figure that out, the DM assigns the creature a new alignment, as it simply will not do for a walking, talking member of society to go around Unaligned like a mere beast! They also assign some personality traits, an ideal, a bond, and some flaws just like they would for any NPC. In theory, over the last month the creature will have undertaken actions that prove its essential character. An Awakened Giant Boar who betrays its keeper to join up with some mercenaries who promise it its favourite treat (them good mashed carrots) may be labelled Chaotic Neutral (or even Chaotic Evil) and given the ideal āI go wherever the eatingās goodā and the flaw āI am disloyal and selfish, and will abandon anyone who does not attend to my needsā. Meanwhile, an Awakened Parrot who accidentally casts a spell by mimicking the party wizardās vocal components and then begins dabbling in wizardry itself may have the bond āI cast my first spell quite by accident, and now Iām excited to see what more power I have hidden within meā and the flaw āIām terrified that my lifespan as a parrot wonāt be enough to reach my potential and so I overwork myself to compensateā. Such a beast may be labelled Neutral Good or Neutral Evil depending on its goals.
Lastly the DM chooses two of the three āmentalā ability scores and raises one by 1d4 points and lowers another by 1d4 points. I think it would fun to have some variety in our awakened creatures and sort out which ones have the innate talent to learn new things (like a rat with high Charisma becoming a world-renowned musician, for example). Likewise, no one aside from the truly exceptional has decent stats across the board (as many animals have good Strength, Dexterity, and Constitution already) so I think we should lower one for the sake of balance and to show the creatureās personality more. Maybe the musical rat lost any and all animal instinct during the awakening ritual (thus now having a lower Wisdom score) and is now totally unable to relate to fellow rats as he drowns in the praise of humanoid fans. But do his fans truly understand him, or do they just love him for his music? Does anyone understand him? Can anyone understand him? What does it mean to have the mind and future of a humanoid but the body and past of a beast? Was the awakening ritual a gift⦠or was it a curse?
Idk. Iām just here to talk about D&D.
An idea Iāve had for a bit, will probably be revamped as itās playtested.Ā
Tears of Denial (4th Level, Abjuration)
Casting Time: 10 minutes
Range: Touch
Components: V, S
Duration: 24 hours
Classes: Bard, Cleric, Paladin
When you finish casting this spell you touch a willing creature, granting it a ward against death itself. The next time during the spellās duration that the target would be reduced to 0 hit points, itās reduced to 1 hit point instead. Afterwards, the spell ends.
If youād like to help support me to keep doing what Iām doing, as well as request your own card conversions, check my page or the notes for the links to my Patreon.
Illusory Script 1st level Illusion spell 1 or 11 minutes, range of touch, 10 day duration Components: A lead-based ink worth at least 10 gold, which the spell consumes. x

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Arcanatober Day 6ā Verminous Swarm / Foolās Gold
Todayās tarot card was the Ace of Coins / 1 of Pentacles / 1 of Rats, an interesting card from the minor arcana with a lot of different meanings depending on which deck youāre using. But I was able to leverage that variety of intent into not just one, but two very interesting spells that use player wealth in two different ways. One makes fake coins, while the other transforms coins into rats. useful? Maybe. Fun? Definitely.
Theme Weekā Guilds of Ravnica: Izzet League
Last weekend was my monthly theme week release over on Patreon, and it was up to my patrons to select their favorite guild from the city-plane of Ravnica! Last monthās winner was the Golgari Swarm, who I do love, but Iāll always have a special place in my heart for the megalomaniacal science-casters in the Izzet.
If youād like to see the aforementioned release for the Golgari Swarm, catch up on the other Theme Weeks Iāve done in the past, or cast your own vote in my Weekly Polls, you can always sign up to support me on Patreon (for as little as $2/month)!
September Challengeā Days 9 & 10
More stuff inspired by Norse mythology (although itās more Kaldheim also). I know that eagles summoned by a horn doesnāt actually appear in Norse mythology (we all know what story it is from) but something about the idea for the Horn of the Eagles just felt right.