Sea God’s Revenge (7th Level, Conjuration)
Components: V, S, M (a seashell carved with the symbol of an oceanic deity)
Duration: Concentration, up to 1 min.
Classes: Cleric, Druid, Sorcerer
You summon the ancient and primordial anger of the sea god, and brandish the power of the waves for your own needs. As you cast this spell, you create a powerful blast of water. The jet of water appears as your choice of either a 45-foot cone, or a 60-foot long, 5-foot wide line. Each creature caught in the area must make a Strength saving throw. A creature that fails this saving throw takes 3d8 bludgeoning damage and is knocked prone; a creature that succeeds takes half as much damage and is not. As an action on each of your turns for the spell’s duration, you can summon another jet of water, and can be either shape.
When the spell ends, roll a d20 and record the result. Once before the end of your next short or long rest, when you roll a d20 you can choose to replace the roll with the recorded one. You can do so after seeing the roll, but before you know the result.
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