Happy Gary Gygax Day – Gary’s birthday, July 27, 1938.
3d6, 6 times: I rolled a competent fighter for most early editions of D&D. Buy the best armor possible at level 1, a melee weapon, whatever missile or thrown weapons can be afforded, and some flasks of oil with any remaining change, then they're ready to head into the nearest dungeon.
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The d20 is bad. It is terrible for anything that shouldn't be random. I've spent a decade of my life training my skills for harsh survival in dangerous situations... but still fail the simplest tasks 5% of the time. I've never attempted this skill or ability before, but i have a 5% chance of wildly succeeding to the point of legend.
Utter trash.
Bell curves. Multiple dice. You are supposedly playing a skilled character. Why is your output so random? Because the d20 is random, it doesn't represent the output of a skilled character.
3d6. Replace a d20 with 3d6. Reliable numbers more often, the spread is mort consistent, but you can still fail and succeed greatly. But at less than a percent chance.
Scaling is also capable of being done several ways. The different ways affect the outcome differently. More dice slightly flattens and extends the bellcurve, different sized dice raise and extend the curve, while raw numerical increases simply shift the curve on the scale. These three are representative of, depth of skill, potential and enhancement(quality tools or magic.)
STR – 13
INT – 6
WIS – 12
DEX – 9
CON – 7
CHR – 16
Happy Gary Gygax Day (born July 27, 1938). Â Still time in this time zone for the mostly-annual rolling of 3d6 six times in order.
This is a perfectly playable charactyer using Holmes’ Basic D&D rules, the cleaned-up 1977 edit of the original 1974 OD&D.
I’ll make him a human fighter since having the prime requisite STR in the 13-14 range gives him a +5% experience bonus. (I would make him a halfling, which is treated as a fighter with +1 for missile fire, but Holmes says halflings should have a CON of at least 9.  He’d be a competent cleric, but with no bonuses to experience.)
As a fighter I could subtract 3 from wisdom to add 1 to strength but that doesn’t gain anything in the rules. A CON of 7-14 is the average range with no bonus or penalty. DEX 9 gives no bonus or penalty for missile fire. Holmes says a high CHA will help command henchmen and hirelings, but specific rules for that must be found elsewhere.
Fighters get 1d8 hp per level, and I get lucky and roll a 6.
Another 3d6 x 10 = 110 gp starting money, enough to buy plate armor, a shield, short bow, quiver with 20 arrows, hand axe, leather backpack, 1 week of standard rations, with 2 gp to pocket for later. On second thought I’ll buy 2 quarts of wine with my last 2 coins. The empty pockets will motivate me to seek more treasure before I starve or get thirsty.
Someone else can buy the rope and spikes and oil -- probably any rogue or wizard in the party who won’t be buying expensive armor. My job is to kill as many enemies as I can with arrows, finish them off with the axe if they get too close, and hopefully not get hit too hard more than once. Repeat until wealthy or my luck runs out.
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