Video Game Review: Pillars of Eternity 2
It’s time to get through another of my New Year’s Resolutions for video games with Pillars of Eternity 2, which I’ve finally beaten. (more…)
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Video Game Review: Pillars of Eternity 2
It’s time to get through another of my New Year’s Resolutions for video games with Pillars of Eternity 2, which I’ve finally beaten. (more…)

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CRPG that lets me be nonbinary when
My GOAT game Tyranny only has 80% positive recent reviews on Steam - I knew I was right about Steam’s user reviews being dogshit!
When a game is rated overwhelmingly positive by the Steam user base, it’s typically just another “non-political” indie FPS boomer-shooter with an addictive loop. I’m usually sorely disappointed whenever I take the bait.
I like that quite a few companions in Owlcat games resemble real-life people who were indoctrinated in cults/under authoritarian regimes. I appreciate the fact that you can see them struggle vastly in their deprogramming.
In most games involving this topic, it takes a bit of back and forth, some tact, and persuasion skills to “fix” these NPCs, but the emphasis is usually on the end result and how your choices have mattered. But in Owlcat’s games, there's so much narrative focus on the companions’ internal suffering when they are questioning their old beliefs, and the constant fear as they choose to leave a harmful place and rebuild their lives despite immense hardships, and their ending can easily turn out to be bad.
I'm always disappointed when real-life people don't reflect on how the system they are a part of can be problematic, and when they even contribute to the harm without any thought for more marginalised people, but these stories remind me that it is difficult to give up one’s comfort to act on dissenting beliefs.
I guess it's more reason that I should surround myself with people who are conscious of political or societal problems and are willing to help enact changes even with great risks. I should also lend a hand to people who are trying to get out of bad situations, because it’s difficult and it’s commendable.
no gold in this here pile, sorry, we're all out

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Criticism of Reddit RPG Games and Remakes.
Someone on Blue Sky posted about how they went down a rabbit hole and discovered that the most thorough guides for Baldur's Gate 1 & 2 were written by a woman who has been thoroughly blogging all her video game opinions since the 1980s.
She's aggressively old school, hates most modern RPGs (she scathingly refers to Baldur's Gate 3 as a "reddit RPG" and gave it a 2.1/10), and basically thinks everything should be isometric, turn-based CRPGs from the 80s and 90s. That's not an exaggeration.
There's something so pure and hyper-specific about her mindset. I respect it even if I don't agree with it.
If there's one thing I think BG3 gets wrong that other contemporary CRPGs get better, it's showing too much and not letting the player's imagination fill in the gaps between the screen and the player. Your character emotes too much during dialogue, and it often makes you appear frightened/surprised/startled/repulsed. Your character cringes and shifts around before letting the player react at all. it's especially heightened when picking a companion for dialogue; Astarion might react squeamishly or Lae'zel might appear to cower when as companions they wouldn't. It's weird!
One of the benefits that the older BG games, the first two Fallout games, the Pathfinder games, Rogue Trader, Pillars of Eternity, and even D:OS have is letting the player's mind fill in the gaps. It helps with roleplaying immensely.
Top things in CRPGs
When there's an enemy that's a giant bug or a robot that looks like a giant bug
When you open a chest and one or more monsters pop out
When you die because you were not prepared and you fumbled badly
When you win even though you were not prepared
When you try some random thing and it works sooooo good