The thing about indie video games is that they aren’t really exceptionally weird, their reputation notwithstanding. It’s just that for the bulk of the medium’s history, it was really only possible to produce and publish a successful video game with corporate backing, and that put some pretty hard limits on what you could get away with. Now that the technology and the infrastructure are in place for some random nobody working out of their basement to put together a full-featured game that goes on to be globally distributed and sell a million copies, video games are finally free to be just as weird as any other medium.


















