Behind the scenes of graphic designer’s life. http://ift.tt/1DHR6Mj

if i look back, i am lost
art blog(derogatory)
Game of Thrones Daily
taylor price
"I'm Dorothy Gale from Kansas"
we're not kids anymore.
🩵 avery cochrane 🩵
Not today Justin

tannertan36
Sade Olutola

Andulka
Xuebing Du

gracie abrams
The Stonewall Inn

blake kathryn

bliss lane
almost home
seen from United States
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seen from T1
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seen from United States

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seen from Malaysia

seen from India
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seen from United States

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@slewisinterface
Behind the scenes of graphic designer’s life. http://ift.tt/1DHR6Mj

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Gear-Powered Pull-Down-To-Refresh animation by Michael B. Myers Jr. — Ramotion.com
I appreciate this, it’s the little touches that really bring things to life.Â
Random Collection of Screenshots
Cool blog for app design references and inspiration.Â
Mapbox website. Detailed, colorful and full of beautiful icons and vectors.
Sounds like a useful plugin. Maybe I could use this for that interactive map I was thinking aboutÂ
iQuit

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Free Flat User Interface Kits of Widgets by Riki Tanone
More about the free UI Kits on WE AND THE COLOR.
Design on WE AND THE COLOR WATC//Facebook//Twitter//Google+//Pinterest
This could be useful
This is an infograph compiled by Best Degrees that shows the average weekly study hour by various academic majors.Â
I’m really happy to see Art so high up on the list
What's the most hated font in the world? Most of you would probably answer: Comic Sans. A fair guess, given the sheer amount of CS-hating that exists online. (See here, here, here and here. And that's just on The Huffington Post alone.) A smaller...
making of Starfish. From sketch to final imageÂ

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Some Final-ish mock-up’s of the site design style and layout. I find myself leaning very much toward the material design end of the design spectrum.Â
Full resolution images can be found here, here, and here
SLAAAAY TORONTO IM SO PROUD OF THIS
Even more design comparisons
Interactive Data Visualizations:
I don’t know how much interactivity I’ll really be able to build into my design but these two sites do a pretty good job of representing the data that they deal with. The first of the two, I believe, was shown in the lectures as an example of good interface design.
The site http://guns.periscopic.com/?year=2013 shows deaths, years of life lost, age of victims at time of death, and much more. The site is showing its age a bit. There is no scaling, it’s a fixed width and while the actual interactive elements are functional and beautiful they are not the most user friendly, especially for touch devices.
Flaws aside it does do a great job at what it is designed for; namely, it draws attention to gun deaths. There is no suprifilous information, no distracting social icons or twitter comment feed, no comments section, no banner adds. The site draws your attention squarely to the problem it represents. Even on older, lower resolution screens the information fits without having to scroll and there is no way you’re going to miss said information.
Next up we have an interactive visualization of the data that was at least partially represented in the infographic I talked about in a previous post ( see: http://slewisinterface.tumblr.com/post/115033820247/comparing-designs ). While dataseedapp.com may limit design in some ways, they certainly allow those working with the site to define colors as they see fit, and in this instance, unlike the other visualization of the same data, the color mood is a somber one. Gray’s, blues and an overall muted palette showcase the kind of information we’re dealing with.
The graphs actively change depending on the active data sets and can be manipulated by the users. While the site does maintain a fixed number of columns and does not reflow to a mobile view, it does stretch and adapt to window resizing. Ultimately I believe the main downsides of this design are simply the limitations imposed by using a prebuilt resource. At the same time though, using that pre built resource allowed the data from the other visualization to come to life. It let users drill down and see what was really going on where, and because of that I think it is just as, if not more effective than the other representation of the same data.
While I don’t know if I could create an interactive map, state by state of injuries and deaths from TV’s, having this kind of ability to visualize and manipulate the data would be awesome. My big takeaway from these two designs is that creating scalability with heavily interactive elements can be difficult to create and difficult to implement. That’s not to say it isn’t worth trying though.
Some more refined layout sketches with notes. I like the idea of using parallax scrolling to reveal imagery as you work through the page.
More Comparing Designs
http://mc3.com.au/
 It's a different color scheme than I plan to use, a totally different topic than what I'm working on, and done by people on a totally different skill level than me, but it uses design principals I love. The use of clean, uncluttered information, clearly readable text and screen spanning imagery are all things I love to see, and plan to use.
http://mc3.com.au/project/gevity/
I'm especially a fan of How they handle the individual project pages such as the one linked above. True, the page is heavily image laden, which can be bad for particularly slow internet connections, but the design is clean and concise. The divs are clearly divided without losing the flow of the page. I believe their layout for this page is a great example of showing off the implementation and design of the product they are showcasing.
One issue I have with their homepage is the top nav bar. It looks pretty and it holds to the design of the site, however, because it is see-through text and icons passing under the bar can cause readability issues as elements from the bar and main page overlay each other. Â
Another thing that doesn't make much sense about their design, to me, is the hamburger menu in the top left. While that menu type is totally functional it doesn't act like a standard slide out menu you would expect this icon to summon. Instead we have a regular old dropdown menu. This menu doesn't change its style if the window is the size of a phone screen either, so while they used a mobile friendly, or at least mobile familiar icon it does not act like you would expect on mobile. The dropdown menu is also only partially opaque, which follows with the overall feel of the site but again can cause readability issues.
I like a lot of what they did here but I still have issues with sites that use opaque nav elements, it can look great, but it can also look terrible if the layout reflows incorrectly. The lack of mobile support is fine up to a point, their design handles well most of the way down but there are some flow issues when it gets too small. I'm also totally bothered by that hamburger menu for some reason. If I do implement a hamburger I need to make sure it acts like you would expect on a phone.

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Nolwar: Minecraft landscape by Darastlix
A Hungarian psychology professor once wrote to famous creators asking them to be interviewed for a book he was writing. …
An interesting article / excerpt from a book. While I don’t like to agree with what it’s saying, I do.