So you have been on a journey and you are a stranger to this place. You are an adventurer, a seeker, an adventurer in your mind. You are interested in the power of the woman, in a woman’s deep strength and creativity. You’re becoming this woman. But you need to resign yourself to the awkwardness of life. Only if you find peace within yourself will you find true connection with others.
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idk why people are still trying to do "hear me out"s on tumblr
you could talk about wanting to fuck the space needle on here and people would still call you a poser for insisting on fucking "conventionally attractive architecture" as if that's a coherent, easily-recognizable category
that post about “you get bandits when you cut soldiers loose without pay” reminds me of the Thirty Years War, because one could say that beneath all the religious schisms and diplomatic jockeying, the heart of the thirty years war was “what happens when you have a state with just enough capacity to raise massive armies but without enough financial capacity to actually pay those armies” and the answer is that the line between professional armies and roving gangs of bandits disappears and every time you try to raise an army it just becomes another independently acting wildfire devouring the countryside. No matter how bad things get, every day I wake up and thank my lucky stars that I do not live in 17th century Europe. Or 17th century China. Or the 17th century Americas. Or basically anywhere in the 17th century.
For those not in the know, pretty much every civilization on earth was experiencing upheaval and collapse.
Like op said, you had the Thirty Years War wiping out close to half of Germany's population, the English Civil Wars wreaking havoc throughout the British Isles, Poland-Lithuania fell apart, the fall of the Ming Dynasty in China, Japan was in the thick of the Warring States period, colonies in the Americas were experiencing disruptions due to war across Europe, and a new wave of European plagues were wiping out even more of the native populations. To put it in perspective, this was the bloodiest century in history up to the 20th.
The European economy crashed due to the excess of gold from the New World flooding the market over the past century, and it was the height of the little ice age where a series of cold years led to crop failures, famines, and population collapse.
“Dear Sister” is the rare SNL sketch making fun of a specific pop culture moment that transcended the thing it is a satire of. No one remembers the OC but the sketch is still wonderful regardless.
So I’m sure the lore is in the notes but here it is reconstructing from the rusty leaking trap of my memory: the Canadian show Degrassi used this music cue when the character Drake got shot. The OC used it in the exact same way the following year in an episode when Marissa shoots Trey. They also used different parts of this same song earlier in the episode at Caleb’s funeral. Actually connecting it to the the running theme of death/endings through the episode.
and SNL finally was just like enough already with the “Hide and Seek”
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annoying shota and the nonhuman thing that does what he says only instead of sexy ouji fashion and anime victorian world it’s gross middle america waffle houses and a Thing built like a brick not a bishounen. truly so beautiful and should be a yaoi staple for the culture
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Because it's baseball season and I've been recently thinking on the phenomena of sports and games in human culture, I want to reflect on the particular choice of baseball as an aspect of Benjamin Sisko's character. Any game would have worked as the initial example to explain linearity to non-linear beings in the first episode of Deep Space Nine and there are two other sports that are associated with American culture more than any other (American football and basketball), so the choice of baseball cannot be wholly explained by the metaphorical requirements for explaining causality and or to establish a particularity of place of origin for Sisko. Also, no American sport is especially associated with New Orleans in the way that Cajun and Creole food and language and music (Jazz) are or the way that baseball is associated with cities in the northeast of the U.S., like New York, Boston, Philadelphia, etc. So it's the game itself and its close mythic abstractions that are characterizing Sisko.
It is significant that in the show baseball is a forgotten and lost game. In the narrative reality, the game hasn't been retained in the culture like, for example, tennis, which is shown to resemble the game as we know it now but still evolved in a futuristic speculative form. This gives Sisko's care and attention to baseball an even greater temporal frame. Sisko's hobby--through which he explains his reality, the key objects of which he holds as psychological anchors in his daily work (working the baseball in his hands while he works through the various problems presented to him the series), and by which he invites others to connect to him personally (his son, Jake, who extends this pattern of friend-making with Nog; Kira; the rest of the DS9 crew)--is a thing representing how Sisko is a character constantly struggling with and accepting and swallowing the matter of time.
Baseball isn't the most popular sport in the U.S., not now or in the 90s when DS9 aired, though it was the most popular in country's history at some point and that popularity has embedded itself in the American vernacular and given the sport itself such a sheen of nostalgia that most Americans have convinced themselves that it's a sport of the midwest, of the country and cornfields, of an idyllic past. The most americana-elegiac film ever made, Field of Dreams, features not just the spirits of old baseball stars from past ages, but the spirits of baseball's greatest villains, the 1919 Chicago White Sox who threw games in a gambling scandal that disgraced the franchise: in the film, in the fields of Iowa, they were cleansed of their sins against the game and allowed to play again. It's a powerfully sentimental mythic treatment of the sport, when the MLB was declining in popularity especially in comparison to the NFL or NBA. But the pastoral elegy is a false history--baseball's origins are in the urban, in the working class neighborhoods of industrial cities of the northeast, and it was spread to other parts of the country mostly during the Civil War among Union camps. But the prime image that people conjure regarding the game is one of pastorality, history, and nostalgia, all of which is also helped along by the fact that baseball is a summer sport and a slow-moving one at that. The play of baseball, composed of long stretches of tension followed by quick bursts of action, not timed, will go as long as needed, ends up being figuratively linked with the cultural-feel of the game, as a past-time now passed into an idyllic mythic past.
Inserting this particular game into a story about a man consistently reckoning with his relationship to a place of beyond-causality, who is ultimately consumed by this place and forced to abandon the material of time as he was built to understand it, characterizes Sisko with an underlying structure of elegiac reflection. As a character, he, frequently enough, engages with traditional knowledges and practices, sometimes with a sheen of nostalgic yearning, mostly with an ethic of celebration and respect. He cooks and passes down his particular subculture's food, he builds a starship based on ancient Bajoran epistemes in a rhetorically decolonizing effort, his favorite game is one that has technically died out. He also is sometimes angled in his personal relationships towards the past: reaching emotionally for his dead wife; his closest friend being a re-version of an old friend from his youth (Dax); being wrenched away from a love-interest by the nature of an established system trying to maintain. He's centered as the voice of a primary speculative ethic in an episode surrounding a nostalgic-futurism, a mid-twentieth century speculative fictive frame of imagining grand explorations for any and all people in a time where half the U.S. was living in an apartheid state: the character is in many small character-detail ways and large narrative-theme ways a character of historical reflection and temporal consideration.
The narrative conclusion for the character is to, in a way, leave behind this depth of signifying through temporal matter. At the end of his story, the wormhole-people he had so reached out to and explained himself to through baseball, a nostalgia, who had confronted him with the lived-reality of grief, another form of yearning for the past, fully claimed him and he entered entirely into the space where time was such that everything that characterized him up until that point had to be redefined on a fundamental-matter level. The story-end for Sisko was a full subsumption of the self. Narratively, it can be argued, because it's Sisko and because he is characterized the way he is throughout the series, because from the very first episode his character is set up in a friction through which he is frequently prompted to handle and/or solve time itself, the story claims that Sisko was uniquely positioned to be the figure so subsumed and changed. He both had to have the rich-causality (a growing temporal and creative son, a new love with progressive thought and movement, a new child still in the process of becoming, a traditional and nostalgic bend to him, a lifelong interest in a forgotten game) and he had to leave exactly all of this in order to materially change the outcome of an existential fight for his pluralistic civilization. It's a competing tension resolved by the fact of leaving causal understanding.
One can read that by the end of season 6, start of season 7, Sisko's character is fully committed to rewriting the depth of his temporal significance. He lost the first re-version of his friend Dax, a character whose specific relationship with time both reifies Sisko's and challenges it, and meets the second re-version of the "old man", and, in a sense, this change represents the tension at the center of Sisko both losing everything and gaining everything, reformed at a fundamental matter level, by the end of the series. Sisko's religious posture in-narrative for the Bajoran people becomes more and more substantive to his lived-reality and the expression of his person. He becomes the messenger, the "emissary", the wing-footed carrier of temporal significance, handing over the character-specific and narratively-thematic composition of himself over to the people beyond the threshold of causality. It's not so much that he leaves anything behind but that he takes with him every rich temporal aspect in order to satisfy the story-tension of a place with swapped-time-and-space existing without enough narrative weight: to the imagination of the audience, the wormhole nexus, where conscious beings live and affect the cosmos beyond them, is an impossible/improbable place. To solve it, the character who has been its agent and, in equal depth, the agent of the changing, historical reality outside its bounds, must enter it and claim its episteme and affect for the whole story.
Sisko leaves behind but also, through his substance, carries: his son whose in-narrative power is storytelling, a wife who is associated with building and futuristic progressive hope, an old friend of constant death and rebirth and memory, another friend of equal pluralistic leadership to whom he also leaves his baseball.
As episode one demonstrates, baseball has no place outside of causality so of course the object Sisko can't take with him is the ball itself. But due to how Sisko's presence has manifested in the story, many times referenced through that object, Kira picking up the baseball at the end of the series is the still-presence of Sisko and thus a portrayal of how Sisko has remade himself to be both atemporal and omni-manifest. Baseball, the forgotten sport of the past, can only be played now by the characters because Sisko sank himself into it and swallowed its temporal reality and put that substance into a position where future-and-past are right-and-left. He reformed the mythic nostalgic yearning of the sport into the memory of his self and into the metaphor of his self and life as he entered into a differently-woven plane of reality. No longer occupying one point in time, Sisko has presenced baseball and himself and made a game of temporality and looking-back and myth-making simultaneously a way of speculation and futurism and progressive-movement by forcing the game's cause-and-consequence across the threshold of linearity through the matter and narrative-nature of his being.