i believe very firmly that overblots result in a lot of injuries, leading to scarring and disability (physical and psychological), but i think each overblotter has one or two visible scars (term used loosely) that are more notable than the rest. so. have at thee.
riddle: scar around his neck (result of neck mouth, go see my riddle ob redesign), right eye became permanently red (as shown in my twins at the carousel video)
leona: the preexisting scar on his left eye became much more severe
azul: scarring on his shoulders/back and hips from the coral, left eye became that bright blue color (plsplspls give him brown contacts he's scaring the hoes customers)
jamil: more snake-like features (snake beastman vipers ftw), scar around his neck, thicker than riddle's (result of the choker/collar he has in his ob design, since i've yet to think of a redesign for his ob, unlike a couple others),
vil: scars on back from wings (i'll eventually draw a visual ob redesign for him, but as previously stated on a couple other posts, i hc him to be half peafowl beastman, so when she overblots, she actually does get the wings, which resemble an angel's. he naturally only has the crest, as seen in my junior housewarden appearance headcanons, and the train; no wings. very broadly, my version of her ob design would lean much more into the vaguely angelic/biblical imagery of the in-game design. because i'm a sucker for all types of religious imagery. sorry for yapping lol)
idia: scar across nose and cheeks from the mask (which unfortunately will stay in my redesign, the techy components are sadly quite essential to idia's character and the mask is also probably partially a callback to ancient hellenic masks used in theatre)
malleus: aside from the obvious (adios right horn), since that isn't technically a direct result of their ob as far as i'm aware, scale-like marks on their arms














