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@sergeimantis

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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"do it scared" for sure. "do it messy" absolutely. "do it alone" you know it. However you should never, under any circumstances, do it hungry
"ohhh wahhh the problem with building out america's rail network is that nobody wants to live next to train tracks-" I DO BITCH!!!!!!!! #I<3INDUSTRIALNOISES #SEXWITHATRAIN
advertising lemonade is pointless. the human body already knows it needs it
Wedding Clothing (Dress and accessories) ca. 1887
Ivory wedding dress, with accessories. Largely machine-sewn with some hand-stitched detailing. Lace tacked on by hand. Lace is mixed bobbin and needle lace. Bodice: Ivory satin bodice with three-quarter length sleeves with lace around sleeves and high collar. Three moire silk bows along length of bodice, which cover the four hook and tie closures and 11 mother of pearl buttons (only 5 buttons left). Bodice is V-shaped at bottom and is built with a panel with whalebone (baleen) stays. Structure of the bodice likely is inspired by 17th century fashions. Skirt: Ivory satin skirt with pleated gathers at each hip joint - front falls to ankle or floor length. Waistband with button closure and thin lining. Thick train of satin, lined with soft muslin, and trimmed with lace. Pleated in back. Front of skirt has panels of moire silk and the back is entirely silk satin twill. Hip pleats further reference 17th century dress. Sash: White silk ribbon, 6" thick, tied in a bow. (Likely not a sash for Mrs. Skinner, but may have been worn by Joseph Skinner or used at the wedding.) Shoes: Two ivory satin shoes, pointed, with thick kitten heel. Leather lining, wood and leather sole.
The Joseph Allen Skinner Museum at Mount Holyoke College
Object Record - x

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happy pride to my favourite post on reddit
motherbase morale booster
Engraved hare with moon and stars on an antique glass bottle.
ocelot visiting msf

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been thinking about this a lot tbh
yeah thats right fuck u for trying to be nice
is this necessary to understand the game plot
these 3 seconds inspire me
The Void Within is by far the most fascinating thing to come out of Neopets this decade but I don't think for any of the reasons tnt intended.
Iâve played Neopets on and off for twenty years now, which means that I have absolutely missed lots of things. So I must disclaim that a lot of my Neopets knowledge is second- or third-hand and Iâm certain there are gaps in my understanding of in-universe Neopets history and of Neopets as a company. Also: my critique of The Void Within will be mostly story-based, as I stopped grinding for plot points literal years ago and only came back at the very end of the campaign to see how things had wrapped up. (I havenât stayed up to 3am local time to play the epilogue and I donât intend to lol.)
Also, this essay is long. Like, really long. It contains major spoilers for The Void Within (including the epilogue), and minor spoilers for Faeriesâ Ruin/general Neopets lore.
I enjoyed a lot of TVW. The minigames were fun, when they worked. The comic contained lots of fun little easter eggs. The sitewide raid against Vocivus was a really cool idea; Iâm sorry I missed it. Itâs clear that a lot of effort and passion went into this project. But I found The Void Within to be less of a Neopets plot and more a series of activities and comic pages that are vaguely Neopets-plot-shaped, yet lack the cohesion and narrative purpose to pull off the scale of the story that the writers were aiming for, among other issues.
A Neopets plot serves an analogous purpose to a musical number in a musical. It is a time-sensitive, sitewide event that alters the status quo of the Neopets universe in some significant way that expands future gameplay (e.g. new maps/worlds, new adoptable pets, deepened in-universe lore, and so forth). A few things are required for a good plot. Because weâre changing the status quo of the universe, we need strong, active protagonists. For example: Jazan set out to break his kingdomâs curse on his own terms; Hannah gave up her life as a barmaid to hunt for pirate treasure; even Cylara, who initially got dragged into the space resistance group by mistake, still decided to go back and help the group of her own volition later on. Here is TVWâs first major miss. The new characters in TVW are, for the most part, passive. They lack agency and fail to develop along with the progression of the story. They do not create the plot; they are constantly having to travel to where the plot is happening, or they stumble upon it by accident, or they have what appear to be filler arcs that take place separately from the central conflict of the story.
Let me explain what I mean. A character cannot just be a series of traits and a backstory; thatâs a character concept. A character is an argument about one specific approach to an idea, and a good character arc puts that argument through its paces. TVW deals with a lot of topics, but it seems to consistently return to the idea of accountability. The large, underlying problem - one that I think encapsulates the plotâs pacing issues, muddled message, bad dialogue, and awkward presentation - is that nothing that happens in the story is really the fault of any of the main characters, and given TVWâs theme of accountability, these characters might as well not exist. It wasnât Nyxâs fault for abandoning Ozzy; she got trapped in a rift in spacetime and only ever wanted to return to him. It wasnât Ozzyâs fault for turning Neopia grey; he was manipulated into doing so and had no real agency. It wasnât Viraâs fault for manipulating Ozzy; she herself was being manipulated too. And because nobody is really at fault, nothing of consequence actually changes as a result of the story taking place, except for the situation with Fyora (and believe me we will GET to Fyora).
All fantasy, all storytelling really, is derivative in some way; the older Neopets plots are no exception (you can see where they were inspired by things like the Disney Renaissance, Pirates of the Caribbean, and Star Wars). TVW appears to have been inspired byâŚ(guy whoâs only seen Naruto voice) the Fourth Great Ninja War? Barbie Fairytopia? Arcane League of Legends? Or perhaps evenâŚ
Pausing for a second. I think there are two types of storytelling. One type provides an open-ended basis for the reader to come to their own conclusions and interpret the story how they see fit. The other type fills in gaps, defines missing or intentionally vague details, and provides closure for things not explicitly argued in the source text (this method is popular in derivative works). I personally find the former more compelling (âIs not the most erotic portion of a body where the garment gapes?â etc etc) but I 100% understand the appeal of, and enjoy playing with, both methods. Iâd argue that TVW applies this second method to the already derivative Neopets canon, employing a large cast thatâs about half established NPCs and half new characters. This is a problem, because the cast has to go through some kind of development, but Neopets NPCs are not really characters because they donât grow, nor should they; they work best when used sparingly, and in small doses. Weâre not meant to know what really happened between Illusen and Jhudora, or which puzzle drove Eliv Thade to insanity, or whether or not Prigpants and Sworthy ever explored each otherâs bodies. We may THINK we want to know these things, but thereâs no faster way to strip intrigue from your universe than by overexplaining something that doesnât really warrant an explanation, especially if that explanation is not good. A more traditionally literary approach operates on the basis that not every idea can or should be fully articulated in the text itself, and that this unresolved tension is what truly hooks readers (or players, in this case). This is how âshow donât tellâ works. Trust your readers to put the pieces together however they will! Storytelling is a two-way street.
TVW, sadly, does not trust its readers. It needs you to understand the charactersâ trauma RIGHT NOW, and understand that they are NOT AT FAULT for anything bad happening in the story. The plot constantly pauses for the party to engage in reconciliatory group therapy sessions that often feel like theyâre happening in a vacuum, divorced from the action of the scenes in which they occur. This is exacerbated by a large portion of the therapy happening in visual novel or text format, while the main plotline is told through comic pages. (Iâm not sure if this was TNTâs original intent or if they added these extra formats later on after apparently reworking the story on the fly.) All this being said, though:
THE GOOD
Taviâs backstory. Friend breakups, getting overly reckless in your hobbies, facing the consequencesâŚthis is all good stuff. I like that Taviâs decision to take hiking at her own pace leads her to discovering Baelia in the first place. Thatâs really effective, strong characterization that provides new context and meaning to some Neopets lore thatâs existed on the site for 20+ years, and it does so without retconning anything. Well done. I do think there was a missed opportunity for Tavi and Nyx to be stronger narrative foils. Nyx could be kind of like if Tavi was an ornery misanthrope who never learned to stop being reckless and take better care of herself, and Tavi could be a more mellow, well-adjusted, older version of Nyx. We could then introduce their backstories more organically, and in a way that builds the charactersâ future development. (They kind of tried to do something with this during the Altador battle, but nothing really came of it because there was never any setup or payoff; it just randomly happened for some contrived reason and was never brought up again lol.)
Fyora and Altadorâs relationship. Now THIS is how you write backstory! We understand that the characters have a history and we donât need to know every little excruciating detail to see why they play off of each other the way they do in the present. I kinda ship them. (Guy whoâs only played Metal Gear voice: actually is Fyora/Altador ocelhira with The Darkest Faerie playing the role of BB. Uh oh.)
Luxinia and Baeliaâs relationship. It wasnât showstoppingly amazing or anything (I personally could have done without the therapyspeak arc words), but I see what they were going for. Luxinia gets a little mini-arc about overcoming her claustrophobia and scotophobia; Baelia learns to trust in herself and her abilities. The charactersâ actions make sense; the storytelling is effective and doesnât overstay its welcome. And Luxiniaâs arc in turn informs Baeliaâs development and eventual evolution into Iridesia, so Iâm glad TNT included it.
Laughed out loud at the âhey, some Neopians are fighting the creatures!â âgirl those are the Protectorsâ exchange between Nyx and Tavi. But also I feel like this would have been a good moment to reestablish that Nyx has been missing for 20 years and let us feel the emotional weight of that, so this one only gets half credit from me.
Unironically goes hard, best page of the comic.
THE BAD will be in sections, because it turns out I have a lot to say.
NYX
As the de-facto frontrunner of TVW, Nyx perfectly embodies TNTâs fear that their audience will not immediately like the characters, to the extreme detriment of the story. As an audience, we donât like characters just because theyâre âniceâ, or because they have a sad backstory. We like characters because we come to see how their narrative choices influence their evolution and development over time. For a character arc to feel complete, backstory canât exist for its own sake; it must inform the characterâs choices and evolution in the present. Nyxâs backstory doesnât really inform her character, aside from her apology to Ozzy at the conclusion of the story (which comes off to me like a reemerging fawning instinct, rather than genuine character growth from having worked through things. This is especially odd because Ozzy himself accepts responsibility for his own actions and resolves to no longer rely on Nyx as an external source of emotional regulation, yet Nyx still holds herself responsible for Ozzyâs feelings? I donât think this was the writersâ intention, because this means that Nyxâs character want/need would have to be âreturn to her brotherâ vs âstay separate from her brotherâ, and thatâs not really the kind of arc that Neopets would ever go for).
The most glaring missed opportunity here is that the weight of Nyxâs twenty year absence is never fully articulated or felt by Nyx herself. There are several ways to rectify this issue, but TNT never commits to any of these ways, leaving Nyxâs character feeling stagnant and vague. You can see where some really good drama and worldbuilding could arise from any combination of the following:
Nyx knows how long sheâs been gone VS Nyx doesnât know how long sheâs been gone
Nyx wants to return to Ozzy to make amends VS Nyx doesnât want to return to Ozzy to make amends
Nyx returned to Neopia voluntarily VS Nyx returned involuntarily or for some reason unrelated to Ozzy
Nyx immediately realizes Ozzy is the Grey Painter VS Nyx does not immediately realize Ozzy is the Grey Painter
The two things I would absolutely change, though, would be to turn Nyx fully into an abrasive, unfriendly asshole (exemplified visually in this excellent redesign), and to not, under any circumstances, reveal that sheâs looking for her brother right off the bat. Maybe she returns to Neopia as a last resort, searching for a cure for Juni. Then, after Landelbrot heals Juni, Nyxâs âJuni! Youâre okay!â line with the hearts around the panel can be our very first indication that she IS indeed capable of great love and affection. (Nyx is already more short-tempered than the other characters in the comic, but no one ever really confronts her about her behavior, nor does she learn from it. The narrative just kind of takes it in stride, resulting in this bizarrely dissonant, sanitized character arc, not helped by her sprites looking perfectly cheerful even when sheâs supposed to be angry or yelling.)
Nyxâs arc is paced very strangely, as well. Hereâs how she starts out:
Nyx: Okay. Iâm going to the Council and this Dr. Ladle-bot guy, and then Iâm going back to Neopia Central to find my brother. Thanks for your help.
And then, a few scenes later:
Nyx: Iâm here to find my brother. Whatever it takes. [âŚ] We had a small hovel in Neopia Central, across the way from Uniâs clothing. His name is Ozzy. Heâs small, shy, and always scared. Adorable actually⌠I have to get back to him as soon as possible. He hasnât heard from me in weeks⌠He must be worried sick.
This isnât really characterization; itâs backstory that LEADS to characterization. We shouldnât be getting this right out the gate; this is the kind of information that TNT ought to trust the reader to figure out for themselves as the story goes on. I also do not like that as soon as Nyx expresses this need to go to Neopia Central and find her brother, she does both of these things (only for Ozzy to inexplicably not recognize her at first, which, given his own backstory, feelsâŚEXTREMELY out of character); Nyx and Ozzy then immediately start to talk things out. All of this happens way too quickly. This conflict should be the culmination of Nyx and Ozzyâs character arcs; this canât happen in Act 1. Nyx either shouldnât recognize Ozzy at first, or doesnât want to find him, or is actively trying to avoid him. That way, we ultimately come to recognize that the reason Nyx is snippy or short with people is because she finds it easier to self-isolate than to be vulnerable and make connections with others. Sheâs afraid to see her brother because she knows heâs likely upset with her, which becomes a cruelly ironic self-fulfilling prophecy the longer she avoids him. So she ought to WANT to stay away, but she NEEDS to reconcile with Ozzy and end their estrangement so they can both heal and move on (especially because itâs been !twenty years!).
I do really like the exchange âI was just a kidâ / âSo was I!â with Nyx crying. Thatâs good. Like that is ALL you needed to convey the dynamic between these characters. I do think that Nyx crying should have carried a bit more emotional weight, like we should really get the impression that this is the absolute most vulnerability sheâs ever allowed herself, and something that sheâs been hiding away for twenty years beneath her mask of aloof abrasiveness. (The way it was presented within the context of the story was kind of funny though, with this bizarre mixture of combat and navel-gazing. It was kind of giving Megamind: âThis is the first time weâve hung out socially, and itâs when Iâm about to destroy the city!â)
Also, I REALLY feel like they should have included Nyx encountering the Gourmandizer IN THE PLOT ITSELF and not as a teaser in the Faerie Festival/Advent Calendar (I forget where they originally had it). This could be a good moment to showcase some of Nyxâs fighting ability, rather than her having some kind of magic intuition coming from Orion, or having Void powers that she doesnât really understand or know how to explain. They did have the Void completely take over Nyx in the final boss battle, which appears to be an interesting if undeveloped metaphor for something (Ozzy=Grey, Nyx=Void; this could serve as a good visual representation of their respective trauma responses or something), yet this strangely doesnât serve as an inflection point for her character at all, or reveal anything new about her. But weâll circle back to this problem later.
OZZY
Like Nyx, there is a really good character somewhere in the mess that is Ozzy. Ozzy gets more development than Nyx, but a lot of that development happens offscreen; he has a really REALLY long and drawn-out backstory that takes place in fanfiction-esque prose segments that (like Nyxâs Void power takeover) provides no new insight on his character; there are really no surprises to the conclusion of his arc either. I think TNT could have improved Ozzyâs arc by either having him explicitly redeem himself through nonviolent inaction (e.g. refusal to play someone elseâs game), or by turning on his former patron and going out with a bang. OzzyâŚkind of does the former,* but he shares the climax of the story with Iridesia, and itâs Iridesiaâs arc that plays more actively into the overarching themes of the story. Ozzyâs resolution is a little more subtle, a little more understated. He doesnât really ever confront his patron the way Iridesia does; rather, he redeems himself through introspection. And heâs endearingly eager to make amends for the crime of turning Neopia grey, so offscreen he does some community service hours (seriously). Heâs kind of the watered-down Obito of TVW (Iâm sorry for all the shorthand Naruto references but TVW is almost offensively shonen-coded) in that heâs a pseudo-mastermind who is very quickly revealed to be a pawn (of a pawn of a pawn of a pawn, ad infinitum).
Emboldened, Ozzy stepped forward. He almost couldnât hear Vira cackling over the rush of breath and blood in his ears, almost couldnât feel the breeze dying in the air through the prickle of the fur on his cheeks. He swung the Acrimonious Paint Brush again, and again, each swipe of it stronger and faster than the last, more enthusiastic; he was a conductor leading an orchestra, filling the world with a symphony of his patronâs design. The spread of the grey quickened, and with it so did his heartbeat; colour and vibrance couldnât jump from the land fast enough, nor could they dampen Ozzyâs spirits in the least. And with every little bit of vibrance gone, the brush grew warmer, and Ozzyâs body lighterâŚ
Itâs metatextually interesting to me how the Acrimonious Paint Brush has a will of its own and appears to be kind of the embodiment of severe nihilistic depression, robbing Ozzy of his narrative agency as he in turn robs various denizens of Neopia of theirs. But intrigue-wise, there are just too many layers of separation between Ozzy and the true orchestrators of this plot. Having this kind of intergalactic predestination baked into the story and the Neopets universe as a whole makes us less invested in these characters, especially because Orion seems to hint that the Void isnât Neopetsâ final boss either.
Quick question while Iâm here:
Drakara: He really is the perfect little bitter battery. Which is why Iâll hold onto him a bit longer. Iâm certain I can convince him to be my Grey Painter once more⌠after I remove all of his distractions.
Iâve likely missed something (Iâve read the plot a few times but there are several sections where I seriously canât take it anymore and have to start skimming) but I donât understand why Drakara canât just do this herself. Isnât she also bitter? Probably orders of magnitude more bitter than Ozzy? Whatever.
Hereâs where Nyx finally mentions to Ozzy that she didnât mean to vanish for twenty years, by the way. Itâs after the climax is over, when Ozzy is trying to make amends, by the way.
Tavi: He has a point, Nyx. Ozzy did⌠um, cause some of this. Nyx: Maybe. But itâs not all his fault. A lot of it was my fault, too. If I never left, then none of this would have happened at all. But thatâs beside the point. I didnât just mean Altador or Neopia when I said we have to rebuild. I meant us. [âŚ] I messed up in leaving you alone for so long, Ozzy. I mean, I didnât know I would get sucked into a void rift and end up missing out on twenty years of your life⌠[âŚ] Ozzy: I⌠Iâm sorry! For⌠for everything Iâve done. Iâm sorry. I didnât mean for any of it to happen, and I know you know that, but I still chose to grey out all those lands, and I still chose to hurt people. What I did was terrible. Apologising isnât enough; there has to be something I can do to make up for all the destruction I caused! [Here Nyx tries to interrupt and say âbut it wasnât your fault!â] Ozzy: But it was my fault. I was sad and lonely and I didnât know how to deal with it, so I tried to hurt the world to make myself feel better. I need to atone for what Iâve done. Nyx: I understand. Weâve all made mistakes, and we all have to work toward fixing them. Just know that Iâll support you every step of the way, okay?
We can see that Ozzy has become much more self aware and has learned that he needs to love himself for who he is, manage his emotions even when his sister isnât there for him, and understand that his sister is not responsible for his happiness. I fear that Nyx missed the memo, though. Ironically she appears to try to steal Ozzyâs arc conclusion from him, denying him of any accountability due to her own profound guilt over abandoning him. Fyora does something similar; she takes personal responsibility for Ozzy becoming the Grey Painter and offers him a free dip in the Rainbow Fountain to make amends. This isnât really about Ozzy at all; I think this is Fyoraâs way of trying to reconcile what she did to Drakara in the past, but it is an odd narrative choice to have multiple characters try to negate or soften the weight of Ozzyâs first real steps, taken of his own accord, towards accountability. Kudos to Ozzy for at least refusing Fyoraâs offer, though. Shame about Nyx.
*He also somewhat does the latter when he extends a genuine offer of friendship to Vira at the eleventh hour of the story, which I really enjoyed. Vira manipulated Ozzy for years and I think weâre meant to understand that Ozzy realized this was happening, and allowed it to happen because he craved any kind of connection and knew Vira felt the same; so he appealed to her sense ofâŚcan it be called humanity if theyâre not human? to get her to stand down, which did work, but it also effectively aborted Viraâs arc, which as of the epilogue, still remains unresolved.
Oh, and while weâre hereâŚ
THE STATE OF BEING GREY
Baelia: Even before I lost my wings and my name, I was useless. [âŚ] Back when I was a light faerie, it always felt like something was wrong. I looked like everyone else, and they were kind to me, but whenever I saw myself, it felt like someone else looking back. Then I lost my wings and became a grey faerie. For a while, I thought maybe it was good. Maybe now I would feel more like my useless, misfit selfâŚbut I still felt wrong. I still didnât look like me. I didnât feel like me. I didnât feel like anyoneâŚI couldnât do anything right back then, when I had powers as a light faerieâŚso why did I think I could do anything to help now? --- The sun is high in the sky over Neopia Central, without a single cloud in sight. Itâs one of those days that seems a little too bright to Ozzy, and he canât help but feel self-conscious about how dour and grey he looksâlike he must be sucking the colour out of the day just by stepping outside. --- Ozzy: You know what itâs like trying to trudge through the grey each day, struggling to get out of bed while everyone else always gets to shine so bright! Itâs effortless for them! While we have to claw our way forward. Weary, hopeless, aloneâŚ.well no more! --- Vira: Do it, Ozzy. [âŚ] You can make Neopia a better place for Neopets like us. You can get your revenge on everyone who left you. You can make them see what you see every day. What we see. --- Fyora: Who am I to argue with that? If [being grey] is what will make you happy, then I will gladly see that it is done.
Genuine question. What the hell does it mean to be âgreyâ in the Neopets universe? The text seems to vacillate between âlooking like this suits me personallyâ to âhave you ever seen me without this stupid affect? Thatâs weirdâ to âclinically depressed & in constant, debilitating chronic painâ, and thatâs not even getting into Baeliaâs gender dysphoria thing. This insanely jumbled allegory is basically the sole reason I decided to write this essay in the first place. Let me attempt to break it all down.
Neopets life forms can be divided into two main categories: pets (yknow, the anthro creatures) and faeries (more humanoid but still definitely not human). There appears to be some disparity between âgreynessâ as it applies to faeries versus pets, so let me start with pets. TVW establishes that a Neopet can either be born grey (like Ozzy), or be painted grey (like Styx, who is admittedly a petpet not a pet, but the same principle applies).
Lately, Neopets has moved away from the fourth-wall-leaning âyouâre a human being from the real world taking care of your pets in this magical online land!â and moved towards the more immersive âyour active Neopet is your âplayer characterâ that allows you to interface directly with this magical world that you inhabitâ. Yet this shift is kind of unclear and not fully realized in places, especially because a lot of the core mechanics of the website still involve you feeding/taking care of your Neopets (âwow thanks! I will start reading that right awayâ, âyouâre the greatest owner ever!â, and so on), plus the bank manager greets you according to the gender you have designated in your profile, rather than the gender of your active Neopet, etc. Maybe this is a me thing, but I find it really difficult to think of my pets as my self-inserts. I prefer to think of them as having a life of their own, while Iâm their occasional caretaker. Like, Iâm just here for five minutes a day to make food club bets and play solitaire; you guys go do your thing. Thatâs the charm of the site to me. Your mileage may vary, of course; the character of Nyx is obviously meant to be a stand-in for a Neopets player who abandoned the site for a very long time, then came back.
On Neopets, by visiting the Rainbow Pool equipped with the appropriate rare item (a magical Paint Brush), you can choose to âpaintâ your pet a variety of different colors and styles beyond the basic ones (red, blue, yellow, and green). One of these rare colors is grey, which not only causes your pet to turn, well, grey, but also gives them droopy, downturned features and a sad expression. I think weâre meant to understand that being painted grey changes a Neopetâs temperament, but greyness itself appears to be something of an informed attribute and is not reflected in your petâs behavior or personality. Last week I actually went and painted one of my pets grey to confirm that none of the chipper âwow thanks! This is my favorite toyâ type dialogue gets toned down as a result of the new color, though Iâm not certain that weâre supposed to take those little dialogue bits as âcanonâ anyway. So maybe the entire point of TVW was to officially confirm the idea that you, the player, have the authority to decide what âgreyâ means for your individual pets: kind of a Born-This-Way-esque âI was born to evolve and to BECOME this color because it suits meâ. TVWâs NPCs appear to corroborate, but also complicate, this idea. For example, if Nyx is a stand-in for a long-absent returning human player, Ozzy might then represent a human player living with major depressive disorder:
Ozzy: So much of this started because I didnâtâŚI didnât like myself. The whole world felt drab and grey and gloomy, so I thought I was doomed to feelâto be the same. I didnât know how to love myself. I needed other people to love me instead. But I donât need that anymore. I thinkâŚI think that I can finally start to look on the sunny side of things, even if itâs still hard for me. Iâve accepted who I am. Iâm Ozzy, and Iâm no longer the Grey Painter. Iâm just a grey Yurble, and Iâm worthy of love because of that, not despite it.
We see that greyness to Ozzy is more than just his appearance or his affect; itâs his internal sense of self-perception, self-esteem, and the way that his mind conceptualizes the external world around him. But the specific order in which Ozzy outlines his worldview here interests me. Note that he makes no reference to his grey color when describing how he used to not like himself, yet eventually concludes that he is worthy of love âdespiteâ his color, implying some level of societal stigma. We see that at least some of this stigma is Ozzyâs warped perception due to his aforementioned sense of inadequacy (for example, he believes no one wants to buy his paintings, yet we see later that lots of Neopets were interested in his art but he ignored them to essentially wallow in his own misery). Yet a stigma against greyness does exist in Neopia, and it is on some level an undesirable color, at least in the mainstream. Greyness is an anomaly; it is not typical. Just look at how various grey items are described on the site:
It has subtle cheesecake taste mixed with a hint of despair.
Yuck, this doughnut is very drab and soggyâŚ
Eurgh this pepper is utterly tasteless!
Aww, cheer up little plushie.
Oh dear, it makes you sad just looking at itâŚ
Maybe if you cuddle him, it will cheer him up.
It doesnt [sic] really matter what flavour it was, it all tastes gloomy now!
Possibly the most miserable looking turnip you will ever see.
Aww this paint brush is all sad and droopy.
A lot of these are silly examples, sure, but we know what a normal doughnut or cheesecake is supposed to look and taste like. The general state of being grey seems to imply some kind of process, some transformation; a poisoning, a sapping of vitality.
BAELIA
Baelia: Fyora? I hate to let her down⌠and I really do wish I could help you, but I canât even help myself. Weâve been trying for years now, but here I am. Still greyâŚ
So there is actually a third method of becoming grey, which applies only to faeriekind. To explain how greyness works in a faerie context, I first have to talk about Faerieland, and faerie society, and the ways in which faeries differ from pets.
Faeries are a magical, pseudo-monarchical race of (mostly) winged humanoid creatures, all very uniformly feminine in their outward presentation. Faeries are solely NPCs; you canât adopt a faerie as you would adopt a neopet. The way I understand neopets (the pets themselves) versus faeries is thus: neopets can cast spells and can use magic via potions or spells, while faeries appear to possess inherent magic abilities, signified by the presence of their wings.
The majority of faeriesâ magical powers correspond to one element or another: fire, water, air, earth, darkness, light. You have the odd faerie like Ilere who has a more darkness-oriented earth theme, and there are also a few âspecialty faeriesâ, like the Space Faerie, Battle Faerie, Snow Faerie, Library Faerie, andâŚthe Soup Faerie lol. And, of course, there is the Faerie Queen, Fyora. (Weâre getting there, I promise.) For the most part, though, Faerieland society functions as follows:
One faerie = one element = one name = one set of wings = one set of magical powers.
These basic-element faeries are pretty one-note; the majority of faeries that you can interact with on the site are NPCs who assign you random fetch quests and reward your pet with magical abilities in return. (Note: the element of the faerie assigning you the quest has some impact on the specific dialogue and reward you get, but the structure of the minigame does not vary between elements.) We never really learn anything more about these faeries, nor are we meant to. Faeries are an established part of Neopia; their continued presence in the world is kind of just a given. The game gives us just enough details so the player can somewhat infer how Faerieland society works, but weâre not really meant to know the inner workings of the faeriesâ magic itself.
For a faerie, the state of possessing elemental magic dictates everything from your appearance (most elemental faeries tend to have butterfly-like or insect-like wings; water faeries are wingless and instead have mermaid-like tails) to your career options to your general societal standing. I hesitate to call it a caste system, but TVW confirms that faeries who switch between elements are vanishingly rare, and there is definitely some amount of stigma surrounding dark faeries in particular, similar to the dilemma of grey pets that I described in the previous section of this essay. Also: I used the term âpseudo-monarchicalâ earlier. This is because Fyora does carry the title of âqueenâ, but we donât really have any information on how faeries come into being in the first place, so as far as Iâm aware, the title canât be hereditary. TVW seems to corroborate this and characterizes the state of âqueenâ as a position that a faerie can assume: really more bureaucracy than monarchy. Actually, as Iâm writing this, it occurs that faerie society functions almost like a beehive: myriad interchangeable female âworker beesâ out buzzing around the world, collecting items for their magic spells; a powerful queen; no mention of drones (probably to keep the game family-friendly, but perhaps thereâs some sinister in-universe explanation).
Thatâs the other thing about faeries. They always seem to know a bit more about Neopia than theyâre letting on. Fyora, Jhudora, and Illusen (to name a few) clearly have some skeletons in their closets. Sure, The Faeriesâ Ruin plot from 2011 reveals that a lot of the faeriesâ magic goes towards literally holding the world of Neopia together, and without it, evil shadow wraiths run amok. But thereâs no reason the faeries canât exploit this fact to basically extort free labor from Neopia on an international scale and not face any consequences for it. Even the Shop Wizard is in on it, for godâs sake! Hell, maybe the wraiths themselves were some kind of deterrence-panic-button-taking-you-out-with-me situation; the Darkest Faerieâs involvement in TFR certainly seems to imply as much. After all, without Faerieland, there really is no Neopets, textually and metatextually.
Again: this isnât a problem inherently. Neopets is a fun fantasy game, and itâs fun to do fetch quests for magical faeries. But to return to the idea of the Faerieland caste system, I think the area where that description most applies is in the case of faeries stripped of their elemental magic, e.g. lacking a name, and wings. For a faerie, this is the state of being grey.
While TVW shows us that grey neopets can come to terms with, and indeed be perfectly happy with, their grey color, greyness for faeries is painful, dysphoria-inducing (weâll get to this), and literally strips them of their physical ability (their wings or tail). TVW eventually reveals that greyness is meant to be a temporary state of being for a faerie, a voluntary ritual taken place to switch oneâs elemental magic. But because a faerieâs elemental magic is semi-analagous to gender (in that it is how you present to the world and is kind of shorthand for how people interpret you, but it also means something unique to you internally), while also having implications around physical bodily functions and ability, TVW ends up making some really bizarre connections between mental illness, dysphoria, and identity.
Baelia, or The Grey Faerie, is a long-established Neopets NPC. Offscreen, irl decades ago, she turned grey as a result of her name and wings being forcibly taken away from her by a dark faerie named Jennumara, but she still participates in faerie society in a limited fashion, assigning quests and asking other elemental faeries to grant the expected magical reward in her stead. Tavi, her longtime friend, has tirelessly attempted to assign her a new name and therefore get her magic back, but nothing has worked:
Tavi: Supposedly, only a new name can lift the curse that Jennumara placed on her long ago. But, no matter how many names I try calling her⌠Baelia: Still grey. --- Luxinia: Youâre a good friend, Tavi. And I know Baelia knows this too. I can feel something stirring in her⌠Something warm. I think she knows youâre worried. --- Baelia: I used to feel completely alone. Just being around other faeries, even ones I was comfortable with, made me feel like an outcast. But there was one person who never made me feel that way. If I didnât have Tavi, I would have been trapped in my own misery forever.
You can see where TVW is starting to go with these tidbits of characterization. Baelia is a beloved character; she deserves a happy ending. If she can just find the impetus within herself to self-actualize, she has the power to get her magic back and become a light faerie again. (I will circle back to the ableist implications of this idea in a minute; bear with me.) And knowing that she has a growing support system (Tavi, Luxiana) in place will only hasten her path towards autonomy and self-love. But TVW subverts this concept. Crucially, when Jennumara stole Baeliaâs name/wings/powers, the name âBaeliaâ stopped being Baeliaâs own. It was the only name she knew, but it didnât feel like her name anymore; maybe it never did:
Baelia: Back when I was a light faerieâŚit always felt like something was wrong. I looked like everyone else, and they were kind to me, butâŚwhenever I saw myself, it felt like someone else looking back. Then I lost my wings and became a grey faerie. For a while, I thought maybe it was good. Maybe now I would feel more like my useless, misfit selfâŚbut I still felt wrong. I still didnât look like me. I didnât feel like me. I didnât feel like anyoneâŚ
Contrast this with Fyoraâs reaction to being made Faerie Queen:
Drakara: How does it feel? Fyora: Strange. But notâŚwrong. I feel likeâŚLike this was meant to be. Like Iâve become more like myself.
Now, thereâs nothing wrong with Baeliaâs transformation into Iridesia from a technical story standpoint; itâs built up plenty throughout the plot. But TVW has now conflated mismatched elemental magic with both gender dysphoria and general mental illness in a universe that also containsâŚregular old gender dysphoria and mental illness. Broadly, this means that Ozzyâs arc now contradicts Baeliaâs, and vice versa - if we want to take Ozzyâs arc as the guiding thesis of the story, Baelia/Iridesia doesnât work; if we take Iridesiaâs arc as the thesis, Ozzyâs doesnât work. Because Ozzy fundamentally doesnât like himself, he makes everyone around him suffer, but realizes over time that he wants to love himself because of his greyness, not in spite of it. Baelia felt depersonalized, depressed, dissociated, and dysphoric BEFORE her grey transformation, so greyness means something totally different to her. Ozzyâs greyness is an immutable facet of himself with which he must come to terms to find peace; Baeliaâs greyness is a physically and mentally agonizing symptom of something underlying to be cured; these two arcs are given equal narrative weight.
âMyâŚmy wings? But how?â Baelia says, wincing as the ever-present pain of the vestigial follicles on her back flares up. Those few feathers have always somehow been so heavy, and right now they feel as though they may bring her to her knees. âYou donât need her!â Luxinia shouts. She sounds almost right next to Baelia now. âAnd you donât need those wings to be useful! Youâre more than that!â
Note Luxiniaâs choice of words: You donât need THOSE wings. Previously, in Baelia and Luxiniaâs little mini-arc, Baeliaâs self-sacrificing tendencies spur her to save Luxinia from falling into a hole, instead falling into the hole herself. Luxinia sheepishly says âBaelia, I have wingsâ afterwards, acknowledging the disparity in physical ability between the two characters.
I find TVWâs depiction of physical disability to be strangely muddled, not helped because the story confirms that the Library Faerie, another specialty faerie NPC, canonically uses what appears to be a pair of forearm crutches to move about Faerieland. (I donât mean to criticize the representation itself, but I think itâs a shame that the Library Faerie is ultimately superfluous to the actual themes of the story. Sheâs in the plot basically just to say âHi, Iâm the Library Faerie! Fyora wants to see you.â We could have just had Fyora summon the characters to where the plot was happening instead; you can literally get this exact random event while browsing the Neopets website.) A better narrative choice would be to, in addition to the Library Faerie, also make Luxinia - an actual major character in the plot and foil to Baelia - physically disabled. This could develop âfaerie wingsâ a bit more in relation to âphysical ability,â perhaps showing that wings are less of a physical characteristic and more of a rite of passage or a metaphor, not something explicitly tied to a faerieâs mobility level. We could also learn firsthand about different accessibility options within Faerieland; I think there is enormous story and worldbuilding potential here. As it stands, without TVW fully delineating its mess of disability/dysphoira/depression, Iridesiaâs arc could mean anything from âyou have the power to self-determine your identityâ to âstop being depressed and in pain lol just be happierâ.
TVW wrote themselves into a corner with Baelia/Iridesia, I think. Faerie society couldnât be too negative towards Baelia ("I looked like everyone else, and they were kind to me, but..."), because they needed the reader to like the faeries and to support Faerieland's status quo, meaning that Baeliaâs struggle had to be internal. But that ironically made faerie society worse, because the whole plot hinges on Fyora keeping this secret of the Grey Ritual from Baelia, e.g. hey Baelia, my trusted confidant and sometimes-hidden-tower-shopkeeper. Sorry I never told you that I could literally cure your chronic pain and dysphoria anytime I wanted to lol. The story even addresses this:
Baelia: The Grey Ritual? Fyora: Itâs not how she makes it sound, I swear to you, Baelia. [âŚ] The Grey Ritual was meant to be a pilgrimage of sorts⌠One that faeries who felt a disconnect with their magic could voluntarily choose to undergo. Baelia: WhyâŚwhy would you hide this? Drakara: Because, âchoiceâ! âChooseâ is the important word for this ritual, but the almighty Queen came to believe herself above that, didnât she?! Baelia: Faeries used to⌠choose to be turned grey? Fyora: When I took my predecessorâs throne, I forbade the use of the Grey Ritual as anything other than a means to help faeries find what called to them outside of their magical ties. The one time I went back on that⌠When I used it as a punishmentâ just like the former Queen⌠it changed everything.
I think when Baelia finds out this information, she ABSOLUTELY needs to be conflicted and be VERY tempted to wield the Acrimonious Paint Brush herself. In a better version of the story, Baelia already understands why Ozzy is doing what heâs doing but Luxinia still wants to stop him, so the characters have some tension.
Since Baelia/Iridesia is the only faerie of their kind, it would also help the story to see some other examples of faeries who successfully underwent the Grey Ritual, changed names/elements, and came to different conclusions about their individual senses of meaning and self-determination. (We get this with Drakara to an extent, but thatâs a separate problem and raises more questions than it answers.) Again: Luxinia is right there and could have served this narrative purpose. But it doesnât have to stop there! Show us more faeries with chronic pain! Show us more nonbinary and transgender faeries! Show us wingless faeries! Show us disabled faeries! Show us how these faeries with varying levels of ability navigate their world!
I hope I am conveying how bizarre I find TVWâs writing choices around dysphoria, disability, and mental illness. Despite actually liking Iridesiaâs design and being excited that Neopets now has a canonically nonbinary faerie, something about the conclusion of their arc just does not sit right with me. I believe that in order to meaningfully comment on disability/chronic pain/etc, the story MUST say something definitive about the society in which the characters exist. I do not think TVW does this adequately. I would even argue that by giving Iridesia a new set of working wings and convenient new magical abilities that ultimately turn the tide of the plotâs final climactic battle, TVW does not ever meaningfully challenge Drakaraâs words - âa faerie without wings is uselessâ.
DRAKARA, FYORA, AND FAERIELAND
Drakara exists to develop Baelia/Iridesia. I really wish this development wasnât spelled out in some kind of high-stakes battle-therapy between the characters, but what we get is interesting nonetheless. Baelia decides to transform into Iridesia of their own accord; Drakara assumed the name âJennumaraâ and became something of a faux-dark faerie under the direction of The Darkest Faerie:
[âŚ] Iridesia can see the fear in their former tormenterâs eyes. Itâs a familiar fear, one Iridesia had seen in their own reflection in the past as Baelia many times. Fear of life, fear of the world around them, fear of themselves. Perhaps Drakara was right. They did have something in common. Iridesia: How long did it take you? [âŚ] How many years did you spend trying to find your new name? [âŚ] Did you even try? Or did you lose yourself wallowing and brooding, like I did? [âŚ] Drakara: You donât find a name, fool, you are given one. It simply took me some time to find someone worthy of granting me a new name. She and I may have started off on the wrong foot, but over time, I proved my value and earned the name Jennumara, as well as my place by her side. [âŚ] Iridesia: Was that place where you wanted to be, or where you felt you had to be to survive? [âŚ] Who are you? [âŚ] Am I speaking with Jennumara, or Drakara? Do you even know? [âŚ] You called yourself Jennumara when you took my wings, yet youâre going by Drakara now. Why is that? Why donât you go by the name gifted to you? The one that transformed you? [âŚ] Even with your new name, you still can't move forward, can you? No matter what changes, you still see Drakara in the mirror. [âŚ] That must be why you still have feathers.* I understand more than most. I spent years wallowing, certain I would never find a new name. Then I met people who wanted to help me find it. Find me. We were set on the same road, but didnât go down the same path. You never took the time to find out who you are for yourself. You let someone else decide for you.
*Apparently feathered faerie wings indicate that grey, colorless âlarval stateâ (if you will) of a faerie lacking elemental magic. Fyora comments on Drakaraâs wings too: âYou arenât a Dark Faerie, Drakara. You never wereânot a real one. Just look at your wings!â which in context does fit with the established lore, but also on a surface level (and due to the aforementioned mess of the dysphoria/disability allegory) kind of comes off like Fyora being transphobic lol. Recall Fyora describing becoming queen like she was becoming more of herself. Fyora wanted to be queen, or identified with being the faerie queen, so her transformation is an affirming moment for her. But where does oneâs self-determination end and external societal influence begin, particularly within a society that venerates some elements and professions, while denigrating others? Again, because the rules of the faeriesâ magic are not fully established (nor should they be), TVW kind of unintentionally argues that some faeries are just inherently suited to be the queen, and some are suited to be subservient to the queen, and these conditions appear to be deeply-seated, nigh immutable. Just so, Drakara couldnât help making weapons:
Drakara: My weapons are wonders! They are works of art for me and my allies to wield alone. Testimonies to our might! To [glancing at Fyora] our right to rule! [âŚ] Iridesia: Is that really why you started crafting? [âŚ] Are you sure it wasnât to impress someone else? Maybe another faerie you looked up toâŚ? [âŚ] What went wrong? Why did Fyora feel as though she had to take away your magic? [âŚ] Drakara: I could never stop! [âŚ] Havenât you been listening? I was born to craft weapons! It was all I knew, all I was. You might as well ask a Shoryu to stop flying. Iridesia: Crafting weapons during a time of peace was truly all you could do? Surely there were other things you could have crafted â other needs that you could have fulfilledâ Drakara: Craft something different? Nonsense! [âŚ] I craft divine weapons, masterpieces of magic, to bestow supreme power upon those I deem fit to rule. [âŚ] That is why I craft. Why I exist. That is my supreme purpose!
To me, this sentiment actually straddles a really interesting line between personal accountability and lack thereof. I think you could make some kind of rule of writing that whenever a character says âI had no choice!â they are ALWAYS lying. But Drakaraâs admission doesnât totally work for me because, in effect, this is the only real characterization that she gets. Maybe if weâd kept up with her consistently throughout the story (she wouldnât need to overstay her welcome, either), this could have been a really powerful moment, the pinnacle of her arc. But I do think some elements would need to be rearranged. âI did it for Fyoraâ -> âI did it because crafting weapons is my supreme purposeâ is an interesting choice of buildup because to me, the Fyora thing holds much more emotional weight; itâs something we can appreciate and understand, while the crafting thing is a bit more abstract and Drakara isnât really developed enough for it to work. Nothing about faerie society or Drakaraâs role in it makes me really buy what sheâs saying here; we donât know enough about her to really understand what she TRULY means when she says this stuff. I personally like to think that in some way, Drakara saw darkness in Fyora and hoped to use her weapons crafting skills to draw it out. Maybe THAT is what she wanted. (Again: getting a lot of hashimada vibes from this.)
Fyora: Iâm sorry, Drakara. It is for your own good. Once you have found yourself⌠Found an identity outside of your⌠obsession, then you may return.
I like the way this kind of implies that Fyora still maybe wants the weapons, she just doesnât want a zealot like Drakara building them. TVW correctly recognizes that after the revelation that Fyora abused the powers of the Grey Ritual, defeating Drakara cannot be the plotâs endgame anymore. We have to significantly change the status quo of Faerieland and establish serious accountability for the faerie in the position of âQueenâ. But the plot ends before any of this can actually happen. Fyora vaguely abdicates the throne and we find out in the epilogue that Iridesia and Luxinia are working on assembling faeries for the new council, andâŚ.thatâs it.
Sure, the Faerie Queen is more of a trope than a political position, but I definitely agree with some folks on the Neoboards arguing that it is mighty hypocritical for Fyora to be removed from power by the writers and not, say, Skarl. Faeries do exert a greater amount of control over the site than any other race or magical land, so I understand why TNT keeps plumbing the depths of faerie lore to attempt to generate site content. But Neopets appears to be stuck in this cycle of paying lip service to progressivism while simultaneously milking nostalgia and fantasy and the imagined past and wish fulfillment and faerie queens and monarchy good and capitalism good and advertising to children good and hell, even a little monarchy-critical and trans-accepting sentiment can be good in small doses because itâs good for our bottom line. Oh yeah thatâs right.
TVW MORE LIKE P2W
Remember Luxinia, whose mini arc I enjoyed? You can find her in Neopetsâ own mobile color matching game, Faerie Fragments. Download it now on your mobile device so we can show you ads on multiple platforms! And be sure to use Neopass to connect your accounts together so we can establish a profile on you to show you ads that better serve you!
In the two years between me quitting and returning to TVW, TNT introduced a variety of quality of life changes. Some of these changes appeared to legitimately streamline the plot experience and provide better transparency for its reward system. Some of these changes upset a lot of people, but I wasnât there for those so Iâll leave the reader to research them independently. The change that was most apparent to me were a variety of new popups such as these:
Want to be able to earn more plot points? If you use a Chapter Meter Energy Booster, you can increase your plot point limit for the chapter by 1000! Visit the NC Mall to learn more!
Uh-oh! It looks like your Adblocker is jamming our communication signals. The Grundo engineers are having a hard time keeping the Virtupets Space Station online â and worse, Dr. Sloth is LOVING it. Subscribe to Premium for an Ads-free experience and more perks.
You can watch an ad to win another prize when you play again. Or you could subscribe to premium and enjoy an ad free experience.
Want to zap your pet some more? With Premium, you can use the lab ray again!
Tired of collecting all that void essence manually? Dr. Landelbrots Void Attractor Prototype can help with that! Check it out at the NC Mall to learn more.
Tired of actually playing the plot yourself? Tired of playing the game? Just pay your way through! The grind is the point; the tedium is the point. TVW serves the player constant reminders that you are wasting your time and that the plot is just you checking various boxes every day, thereby increasing the odds of you seeing an advertisement or, even better, deciding to directly exchange a portion of your real world paycheck for made-up virtual money. Come on, weâre Neopets. We know you. You grew up here; now youâre a busy adult. Youâve got no time, but youâve got the means.
CONCLUSION
There is not really another website like Neopets. It is astounding to me that Neopets still exists at all, let alone the fact that TNT cared enough to tackle a story of this scale in 2024-2026. Despite the notable dip in quality of TVW compared to previous plots, it was pretty cool to witness a new era of Neopets where the fans who spent their childhoods on an earlier iteration of the site are now continuing the stories they grew up with. All these character conclusions for long-beloved NPCs in TVW kind of makes me wonder if this is Neopetsâ last hurrah, like they wanted to give The Grey Faerie closure before the site closes for good (especially because they seem to be building up to something with The Darkest Faerie in TVWâs epilogue). TVW embodies the state of Neopets in 2026, I think, a site that must change to survive, yet if it changes too drastically, it will cease to exist. As you can probably tell from the word count of this essay, I find that conundrum really compelling. So, thank you, TNT, for writing a deliciously flawed story that says a lot less but also, perhaps inadvertently, a LOT more than itâs trying to say.
Also for the record, I believe Prigpants and Sworthy absolutely explored each otherâs bodies.

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