There's this category of TTRPG where the seemingly only selling point besides maybe artwork is giving players permission to jerk off to their own moral purity as manifest from buying the TTRPG.
Candela Obscura is the strawman put forward in this post, but itās a game that actually exists:
[This was partially written by @ashweather, another member of the A.N.I.M. team.]
Let me preface this by saying that I donāt think that the makers of Candela Obscura are morally evil, or that I think less of your moral worth if youāve played or enjoyed this game. Itās just that, at best, the game has a really obnoxious and cowardly tone and at worst has a lot of shit in it that looks really bad if you think about it for more than 5 seconds.Ā
If you think that tabletop RPGS are art (and we do), then they can be analyzed like art. They can have unfortunate implications or reflect unexamined reactionary politics. This post is going to be taking screenshots from both the quick start guide and the full rulebook to make this point - while the text between the two is broadly similar, the quickstart guide is more overtly finger-wagging and hostile, saying the quiet part out loud.Ā
The thing about Candela Obscura is that it takes place in a fantasy 19th-century England/USA, but it really wants to pretend that it doesnāt. It wants the aesthetics of this setting and almost every trope that comes baked into it, but also wants to act like itās above all that. It wants to have its cake and denounce it too. Itās so pants-shittingly terrified that it or the players might say or do something āproblematicā that it loops back around to being incredibly offensive.Ā
To take just a few examples, the text is absolutely riddled with this kind of sentiment:
(What the fuck do they think an āexplorerā is? Also, I think I have some bad news about 19th century doctors.)
Okay. Look. A lot of this is gesturing at principles that are unobjectionable or even useful to keep in mind when writing a setting like this. Yes, itās ideal to have a non-Eurocentric historical understanding of technology and culture. Yes, refugees are human beings with their own valuable skills and perspectives. Yes, if you uncritically write an expy of Victorian England or late 19th-century New England, youāre gonna end up with a bunch of insane stereotypes (especially Orientalist ones) that you probably shouldnāt just blithely put to the page without thinking about them. And yes, bigotry is a bad thing, obviously.
The problem is twofold: The first is that Candela Obscura feels the need to take a patronizing tone towards its own readers, as though they were incapable of engaging critically with the setting or subject matter on their own terms. The second is that despite all of this finger-wagging, Candela Obscura absolutely does not present a setting with any critical thinking put into its basic construction. (We checked, by the way. None of what we are about to present is supposed to be in-universe propaganda. If it is intended to be, this is not made clear at all in the text itself.)
The game takes place primarily in the city of Newfaire and its surrounding environs - the Fairelands. The Fairelands are prosperous and idyllic, and all but outright stated to be āthe good guys.ā All of the āproblematicā aspects of the societies the game is emulating are either scrubbed without thinking about the implications of scrubbing them..Ā
(Donāt worry guys thereās no colonialism here, this version of fantastical New York was settled on a Terra Nullius where nobody lived, right over the ruins of an ancient society with a mix of Egyptian and Mesoamerican coding who practiced strange and corruptive magicks. Remember, reader, this game wants you to go out of your way to avoid reproducing any harmful stereotypes from the era.)
..or are present without any historical or structural reasons for them to be present:
(Donāt worry guys, sex work is lawful, profitable, safe, and socially acceptable! Oh yeah all the sex work happens in shady, spooky-looking crime districts that cops monitor, filled with drug-filled dens of illegal vice, though. By the way, there is no brothel listed in this districtās points of interests, or any further discussion of what sex work in Newfaire is actually like.)
There are so many examples of this that we could spill a novelās worth of digital ink talking about it. (We just donāt have time to get into, for instance, their adventure inspired by the āradium girlsā where the primary victim of the dangerous substance in question is a customer who is already dead when the adventure starts and not the workers who make the products.) Honestly though, this paragraph says more than we could in a hundred pages:
Here we find out that we are reading a TTRPG setting that has the same understanding of bigotry as the movie Crash. No institutionalized bigotry, just ābad actors who hold terrible beliefs.ā Just bad apples, with no personal history or cultural roots to their ideas, who presumably sprung out of the ground one day declaring themselves Republicans. Not only do these bad actors come from nowhere, they donāt go anywhere either. They donāt belong to any social movements, they donāt get organized, they donāt push for regressive political changes, and if they ever do, they certainly never succeed at those goals.Ā
You see, despite these bad apples, the soil they grew from is pure. And you know something else about the idyllic, almost utopian Fairelands? Theyāre under assault.
Thatās right! Hale (which the Fairelands is a part of) is under assault from the dastardly, corruptive forces of⦠uh, āOtherwhere.ā (Yeah, do they all have hooked noses and recessed chins too?) Thatās where all of the dirty foreigners invaders come from, who want to take away the prosperity of the Fairelands!
Oh, or maybe their whole culture were all coerced into doing it by an evil rock or something, which is definitely less xenophobic. But whatever, who cares what the reasons were. The Fairelands are under attack, and as the dominant power in the world, they need to defend themselves. Against the ācolonists.ā With nukes chain lightning.
(That last sentence continues on ātens of thousands..ā You get the picture.) So, whew, glad thatās over! Otherwhere is still really dangerous, though. They might even be developing weapons of mass destruction of their own:
You know, if Candela Obscura were a person, I have a feeling I wouldnāt want to hear its thoughts on Israel.Ā
You might be asking, where do the PCs fit in this? Well. The PCs are members of the in-universe organization Candela Obscura. They are an enormously powerful and widespread secret society of sometimes-cops sometimes-vigilantes who fight against the corruptive forces of magick to keep humanity safe. They keep dark secrets, āperform questionable acts in the name of the common good,ā and operate entirely without oversight or responsibilities to anyone other than this organization. We are assured that this organization has the best interests of the regions they operate in and of all humanity in mind.
Itās actually fine - cool, even! - that PCs are secret police/CIA agents who engage in morally dubious acts for the purported common good. Newfaireās society being deeply flawed is fine! The Fairelands as a political entity furthering an explicit narrative of being persecuted is fine! The problem is not that any of these elements exist, the problem is that Candela Obscura is utterly allergic to examining them. The text seemingly does not understand the setting it has presented at all.
The game wants to be anti-conservative, but the only kind of story it can produce is one of heroes who are ultimately aligned with the dominant power of the world, preserving the good and righteous status quo by fighting against corruptive, foreign, magical forces. āGay transgender women of all races can be holy knights secret police fighting to protect the good kingdom democracy from the endless hordes of the evil dark race that has threatened its borders for a thousand in recent years!ā
On a first read a while back, I said Candela Obscuraās gameplay mechanics make it sound like a game more meant to create āactual-playā shows than to be actually played. On examining the text more closely, thatās more true than I even realized at the time. The reason the game has all these bits about how not to be problematic - all of these instructions for avoiding engaging with the more controversial aspects of the setting - is because itās not really intended as a game to be played in a private environment. Itās intended as brand guidelines for putting on an actual play show. If you google Candela Obscura, the IMBD page for the actual play series appears before the store page for the rulebook.
It seems like the game really doesnāt want you to play a character outside of your own culture. And sure, as stated earlier, it is a good idea not to have a mysticized idea of other cultures, or represent them in a callous way. For a private game played at home, though, this is not really something you need to dedicate pages accounting for. Nobody outside the table has to hear a poorly-done accent or contend with a less-than-perfectly researched religious portrayal - and if there is a pervasive issue with someone being bigoted or leaning on stereotypes at the table, frankly, that is a problem that is outside the scope of a TTRPG to address.
However, if you are an actor on a show, portraying people from different cultures comes with a whole different set of (much more justified) baggage. Candela Obscuraās approach to player attitudes on the setting makes so much more sense as brand guidelines than it does as a codification of how to play a game. "Donāt have actors appear in insensitive costumes on camera." "Donāt have actors say foreign words they donāt know how to pronounce on camera." "Remember not to have your white actor do a Romani 'fortune-telling' scene on camera." "Donāt show anything that could negatively affect the perception of the brand."
Weād like to end this by contrasting this attitude with Coyote & Crow, a game made by indigenous Americans, and one that is also actually meant to be played. Coyote & Crow invites all players to (respectfully, in good faith) create characters from indigenous cultures. The creators have challenged those who avoid their game on the basis that āthey donāt want to be disrespectful by playing itā because that would involve portraying a Native character - in the end, who is that helping? That attitude results in potential players who remain just as ignorant of Native American cultures and - more importantly - donāt buy or support their game!
I have encountered this firsthand. I'm a massive history nerd, especially about pirates (among other things, but pirates are relevant to the story). I was hanging out in a system agnostic TTRPG server and Pirate Borg was mentioned so I talked about my idea for a historical fantasy campaign set around historical pirates and the Nassau Pirate's Republic. Started explaining some basic ideas, how it's basically about trying to keep this rogue nation together amid external hostility from England, France, and Spain and internal strife caused by a lack of trust and Edward Teach's descent into madness. Naturally this brings up Blackbeard and his crew, which contained several escaped slaves, and that the Queen Anne's revenge was a former slave ship. I immediately get the *several people are typing...* and am welcomed with several messages that Pirate Borg takes place in an alternate history where slavery never happened. I end up trying to have to defend myself, explaining the *true facts* that most pirates were escaped slaves, both native and black, and that a lot of pirate ships were captured slave ships because they had thicker hulls and could take more punishment in a fight. They were like "But you can have diverse crews and sturdy ships without bringing slavery into it." My response was "you *could*, but then you lose valuable historical context and systemic evils to fight against, I like running stories about making the world a better place." Some people understood that, but many of them *literally* shot back "But thinking about slavery makes me uncomfortable, so maybe just write it out of the setting?" That's when I shut up but I was just screaming in my head "YES, THE POINT IS IT SHOULD MAKE YOU FEEL UNCOMFORTABLE AND WANT TO CORRECT IT"
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I know that anyone who like actually cares about source material already knows that āPercy is dumb and Annabeth is the only thing keeping him aliveā and āPercy is scared of his super intimidating girlfriendā is just a horrible mischaracterization of both of them, that itās bad writing to act like this is cute, & that itās inaccurate, as Annabeth has been shown multiple times to compliment Percyās intelligence.
But actually I would go a step farther!
Because hereās a list of times when actually, Percy is quite clearly the only person in the room who is on Annabethās level:
āI glanced at Annabeth. I could tell we were thinking the same thingā
nonverbal communication that even Grover canāt follow
other demigods being too intimidated to interfere in their arguments
they are icons of YA fiction couples. Absolute icons. They belong in their own tier.
Was trying to make a joke about TV writing to my friend the other day and had to pause and go "...does the phrase 'surf dracula' mean anything to you?"
image description: tweet by @/topherflorence, reading: back in the day if u did a tv show called surf dracula you'd see that fool surfing every week in new adventures but in the streaming era the entire 1st season gotta be a long ass flashback to how he got the surfboard until you finally get to see him surf for 5 min in the finale /end description
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unpopular opinion probably but I actually like that ao3 doesnāt let people take back their kudos.
unlike social media platforms (which ao3 is not) where people unlike stuff whenever they think or find out the original postersā moral compass doesnāt perfectly align with their ownās or whatever, and ālikesā can be taken back at any time, ao3 treats kudos as something sacred. once you give it, itās the authorās to keep forever.
I tell a woman with a 9 to 5 office job about the slightly niche speculative fiction novel I just finished and she goes "Oh, that's...interesting. I hadn't heard of that."
I tell a grungy chick I met at a dive bar about the same book and she kinda scoffs and goes "Okay" like I said my favorite show is Sesame Street
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"Learn the fundamentals first" seems like really sound universal advice, and as a former classical musician, I can vouch for it. You will have a more solid foundation for increasing complexity if you put in the time to study in a structured way. If you don't, you'll have a lot of shit to fix later.
As a former music teacher, I can also say that "learn the fundamentals first" is the death knell for a vast percentage of beginners, especially adult learners.
I've run into this with drawing several times, where some well-meaning artist has lectured me on needing to study anatomy properly or not use shortcuts like CSP brushes. And oh, believe me, I know. I know exactly how to learn an artistic discipline in a structured way. I just...don't want to!
The thing is, I'm not aiming to be a professional artist. I want to draw my gay little anime guys. I would undoubtedly improve at art much faster if I approached every gay little anime guy drawing as a study exercise. But I would also have quit drawing a decade ago if I couldn't just let myself enjoy drawing imperfect fucked-up little guys with whatever shortcuts I needed to body myself across the finish line.
With my adult piano students, my approach was always "What's your goal?" If their goal was to learn exactly one Elton John songbook to play at parties, then...that's what we did. We'd put tape on the keys to label the notes, and just fuckin go for it. Learning exactly one Elton John songbook is a good and noble musical goal, full stop.
Some of my students needed and enjoyed a more structured approach to learning; if they wanted to be able to play classical music, then yes, scales were going to have to enter the equation at some point. And yet others would learn the Elton John songbook, catch their white whale, and realize they wanted to explore more of the ocean. The scales were still there for them to learn!
Often the choice isn't between "learn art well" and "learn art imperfectly" - the choice is between "learn art imperfectly" and "don't do art at all." To which I say, learn imperfectly! Or, what the hell, don't 'learn' art. Just do, and enjoy the doing of it.
You have official permission from your local pretentious classical music snob: fuck the fundamentals. You can always unfuck them later (but only if you want to).
what is it about things being gender neutral having to also be āmasculineā. like, why can you wear a suit and tie and call it gender neutral but not a dress cause thatās feminine. why can you call people dude or guy as a gender neutral term but not girl cause thatās feminine. short hair is neutral but long hair is feminine. i mean i know why this is fully a rhetorical question but letās think about that
ICE is spending millions on shock gloves designed to overpower subjects through intense, localized pain.
Headline: The Painful Truth of Exactly How ICEās New Shock Gloves Work
Publisher: Wired
Archive link: https://archive.ph/O7TKI
Date published: 13 August 2026
Selected text from article:
With the revelation that ICE will spend up to $20 million by March on gloves that can deliver painful electric shocks to subdue an individual, according to a notice published earlier this week by the Department of Homeland Security, it's worth looking at how this apparel, designated as a nonlethal tool for law enforcement, actually works.
When activated via a one-second press on a wrist switch, conductive pads embedded on the palm and undersides of the fingers of the gloves can transmit high-frequency electrical pulses directly to the wearerās point of contact on a subject. A rechargeable battery and microprocessor module tucked inside a zippered pouch on the cuff powers the entire system.
The electrical pulse overstimulates nerve endings in the subject's peripheral nervous system, resulting in pain that inhibits coordinated muscle movement, but without causing systemic muscle lockup. The pain induced is localized to just the area touched by the glove's conductive pads. The manufacturer claims the gloves result in a subject's compliance in less than three seconds and leave no burns, marks, or scars.
[...]
Crucially, the GLOVE has limitations, chief among them that for the device to work effectively and deliver its restraining pain shock, it must come into contact with the subject's bare skin. According to Compliant Technologies, the gloves won't work through dry clothing or thick hair. The gloves will work, however, if the subject is wearing thin, wet clothing, such as soaked T-shirts or blouses. The GLOVE also does not like being dunked in water and will likely be rendered inoperable if this happens.
Michael Crowley, a senior researcher at Omega Research Foundationāan organization that tracks human rights abuses committed across the world by people using police, security, and military equipmentāis concerned that the GLOVE is seemingly designed not to restrain or incapacitate, but to hurt.
āCD3 technology inflicts pain," Crowley says. "The company talks about it as a de-escalation solution, but the whole idea of it is to get control or influence somebody through pain. Omega considers it to be an inherently abusive technology that should not be manufactured, sold, or used by law enforcement officials, including ICE.ā
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its funny to me how warmups for instruments generally sound nice and pretty. like just basic scales or chords. the exercises i do on my guitar could be mistaken for actual music at times.
and then vocal warmups are shit like. bark like a seal. grunt like a thwomp from mario 64. now sing the melody but instead of the lyrics youre saying 'moo moo mee mee mah mah' even the scales you gotta moo mee mah through that shit and its just so goofy every time. and this is why im not a singer