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macklin celebrini has autism

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Peter Solarz
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Today's Document
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@prism-sakura-s

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I’m lousy with blouses.
Montgomery Wards catalog Fall and Winter 1953-1954
Support me on PATREON or Ko-fi 💕
A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
Art Tutorial| 3 coloring methods
If you're frustrated at coloring or don't know how to do the color, please check and try them. They may inspire you to find a new way. Any feedback and suggestions are welcome!

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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
in case you are building a REALLY big minecraft city
Natural Black Hair Tutorial! Usually Black hair is excluded in the hair tutorials which I have seen so I have gone through it in depth because it’s really not enough to tell someone simply, “Black hair is really curly, draw it really curly.”
The next part of Black Hair In Depth will feature styles and ideas for designing characters and I will release it around February. If you would like to see certain styles, please shoot me a message!
YES! BOOSTINGGGG FOR MY FOLKS WHO WANNA/NEED TO KNOW HOW
A guide to designing wheelchair using characters!
I hope this helps anyone who's trying to design their oc using a wheelchair, it's not a complete guide but I tried my best! deffo do more research if you're writing them as a character
@a-captions-blog
[Art description: Several panels titled, ‘A Guide to Visually Designing Wheelchair Using Characters / (From a Wheelchair User)’ The title panel shows five boxes with red X marks drawn over them and one with a green checkmark. The five X boxes show a person in various inaccurate wheelchair positions, including lying on the floor, sitting with their head sticking out horizontally, and floating upside down above the chair. The subsequent panels are as follows:
1. Standard Chairs: Standard chairs are easy to obtain, cheaper chairs which come in standard sizes, so usually don’t perfectly fit the user. Consider how your character might customise their wheelchair. These chairs are usually dark colours, so think about easy personalisations such as stickers, and spoke skins. [Line drawing of a standard chair with blue text labelling it as a ‘transit chair’ and saying, ‘someone else would push this.’ Separate text emphasises the high handles of the chair.] [Coloured drawing showing a dark-skinned person sitting in the chair, with text that says, ‘Self Propel: This chair can be moved independently, but is often bulky and therefore hard to move.’] [Coloured drawing of one edge of the chair, which has a sticker that says, ‘Cripple punk’ as well as a strawberry sticker and a heart sticker, with descriptive text that says, ‘Wheelchairs can match your OC’s vibe!’]
2. Some people need more support in a standard chair. Some users need extras on their chairs to support them, such as head rests, and belts. Some users may use ‘tilt in space’ chairs. This is all dependent on factors such as core strength, and seating needs, so consider how your character is effected by their condition when deciding the right chair for them. [Drawing of a light-skinned person in a standard chair with a thick cushion and a head rest, which has been labelled in purple.] Foot propelling: Some users use their feet or toes to help propel themselves, and accomadate this by removing the footplate on their chairs. [Line drawing showing a person from the waist down in their chair. Text has been drawn to label the belt tightened across their thighs and to show that the foot plates have been removed.]
3. Active chairs: Active lightweight wheelchairs are bespoke chairs made to allow the user to propel themselves with as much independence as possible. Due to being totally customised to the user, they are expensive and less accessible than standard chairs. [Coloured drawing of a light-skinned person making a peace sign while sitting in a purple active chair. The chair has a noticeably lower back, sides, and handles than the standard chair.] Gloves: Wheelchair gloves are like marmite: some people love them, some hate them. [Three drawings of hands showing different types of gloves. One covers the thumb and leaves the other four fingers exposed, one covers the entire hand, and the last leaves all the fingertips exposed.] Wheels: There are also different types of wheels for chairs, with different price points and different qualities that people may need or want. [Drawing of two different types of wheels. One has a white rim and three wavy spokes, and the other has a black rim and many straight spokes.]
4. Standard Electric: Standard electric chairs are power chairs that come in preset sizes, so they might not be a perfect fit, but can be less expensive than active chairs, and easier for the user to be independent than a standard manual chair. There are many different variations of standard electric chairs, to fit different needs. [Coloured drawing showing a medium-skinned person in a pale orange headscarf in profile as they sit in a standard electric chair.] Chairs can come in different colours, with different levels of portability, and postural support. Like with all chairs, users can be fulltime, or ambulatory (part time). [Line drawing of a standard electric chair, which has a cushioned seat and back mounted on a base with three sets of wheels and a large flat foot plate.]
5. Bespoke Powerchairs: Similar to self propel wheelchairs, electric/power chairs can be made to the exact measurements to the user, with elements added to aid posture and stability of needed. These chairs tend to be expensive. [Line drawing of a bespoke powerchair. The back and seat have been customised, and the base is slightly smaller with a different foot plate.] Joysticks: Joysticks used to control the chair, can be customised to the style and needs of the user. [Two drawings showing a wide joystick with ‘wings’ on the edges and another that is a round knob on a stick.] [Coloured drawing of a light-skinned person sitting in a bespoke powerchair, shown from the front. Text highlights the arm rests and custom colour, a dark blue.]
6. Ambulatory users: Out of the 1.2 million wheelchair users in the UK, a third are ambulatory users, meaning they are able to walk to some degree/under certain circumstances. It’s totally possible for your character to be a part time wheelchair user, and vary which mobility aids are used. [Three coloured drawings of a medium-skinned person whose right leg is amputated above the knee. They use a red active chair, a pair of crutches, and a prosthetic.]
7. Summary: This isn’t a totally comprehensive guide and there are definitely facts I’ve forgotten. This can be a start for those totally clueless on designing wheelchair users. Research is the best way forward if you have bits you have no idea about. Wheelchair users ‘experiences are the best research! [Line art of an active chair.] However: don’t just go asking wheelchair users and disabled people about your characters or invasive questions for your research. They aren’t here just to give you information. There are loads of already existing information from wheelchair users online. [Line art of a person in sunglasses finger-gunning at the camera.] \End descriptions]
[Plain text: A guide to designing wheelchair using characters! \End PT]
I just discovered foodtimeline.org, which is exactly what it sounds like: centuries worth of information about FOOD. If you are writing something historical and you want a starting point for figuring out what people should be eating, this might be a good place?
CHRISTMAS CAME EARLY
this is awesome but the original link just turned into a redirect loop for me, here it is again (x)
OH HELLO
No more potatoes in medieval novels!
A Timeline of Women’s Fashion from 1784-1970 (source: http://kottke.org/17/07/a-timeline-of-womens-fashion-from-1784-1970)
such a useful reference to see the transition of styles
THIS IS THE SHIT

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By LabradoriteKing on Pinterest
A handy guide for your Jewellers and Gem Cutters.
I accept payment in trillion-cut black diamonds.
Chop chop.
Useful!
hot artists don't gatekeep
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
how do u write fighting or do u have any tips? i have an idea for a fanfic not mcyt related but im terrified ill write the fight scene poorly as it makes up a majority of the fic.
Fighting and fight scene tips! I have a couple I guess! The tricky thing is fight scenes are really subjective. It's hard to give a "and here's all the puzzle pieces you need for a good one" kinda answer. But I can at least tell you the stuff I think about while I'm writing.
You know the drill, writing tips under the cut:
“Notes on skirts and pants”
Source: miyuli on twitter
Anatomy Quick Tips High Res Tips Edition
https://bmc.xyz/l/quicktips - $5
This is different than the Art-Res Anatomy Ebook. This file simply gives you access to the current 7 Anatomy Quick Tip tutorials you see in the pic above, but in high resolution images for easy offline viewing. No Tumblr compression here!
All of them are available for free already on the website/this tumblr, but this just puts them in a more convenient format and allows people who have the means to help keep this site free for everyone else, hopefully forever!
Thanks for looking!
Free versions are kinda scattered, oops! look through https://art-res.tumblr.com/tagged/anatomy or https://artres.xyz/categories/anatomy/
Thanks for looking and supporting through all these years 🥹

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
A tutorial on a (bit cheating) way of creating fictional maps.
Open your editing software (RECOMMENDING Krita, since it's free and it's very good).
Step 1: Google "X country silhouette" and copy it.
Paste it onto the canvas.
Step 2: Separate the silhouette from the background you copied with it! You can do that by using magic wand selection tool or by making a gradient map with black on 49,9% and transparent on 50% on the slider.
Step 3: Repeat several times with numerous countries and/or islands, cities, municipalities, communes, continents et cetera.
Step 4: Combine, mesh, stretch, rotate, mirror - go ham, make it work.
Step 5: Erase and add.
Step 6: Have your map outline ready, copy/paste it several times in the same doc on different layers and edit in different ways like biomes, kingdoms, mountains and other.
Step Mountains+: To figure out mountains, make another layer on the doc and do something like this:
-and then in every polygon you add an arrow.
Where arrows meet or transfer onto continents, add mountains.
Color the sea with a couple layers of depth and you're done :D
WORLDBUILDING RULE NUMBER ONE: PUT A FUCKING EQUATOR IN YOUR WORLD MAP
WORLDBUILDING RULE NUMBER TWO: IF THERE ARE POTATOES IN YOUR WORLD THERE MUST BE AN ANDES FROM WHERE THEY CAME FROM
WORLDBUILDING RULE NUMBER THREE: PUT. A. FUCKING. EQUATOR. IN. YOUR. WORLD. MAP.
WORLDBUILDING RULE NUMBER FOUR: ANY PLACE SOUTH OF THE EQUATOR CAN AND MUST BE AN ARGENTINA EQUIVALENT
To clarify the equator thing; the FIRST thing you should know if you're doing worldbuilding of anything larger than a single city is, at least roughly, the latitude, at least if it's located in a temperate, subtropical, tropical, polar, etc. latitude. If you're designing a continent-sized scenario, you should KNOW how large it is and how it stretches over a world map, you don't need to do the exact coordinates, even if it's just in a loose way like "it stretches from the equator to the southern temperate zone". To do this, you NEED to put the equator on your world map, or in any case, you should know where it points. This will help you create a realistic distribution of climates which will serve as a spine for the rest of your worldbuilding, as you can tell where different uses of resources, crops, flora, fauna, cultures, everything is.
Otherwise you get someone like GRRM claiming to be a genius of realistic fantasy while having no idea how big his own fucking continent is or where it is placed on the world.
Also, go read about equatorial and southern hemisphere cultures and enviroments. You don't need every world to be Fantasy Europe and Fantasy Asia. There ARE other continents, you know.
This post is made by Southern Hemisphere gang. We are out here.