The girl with the plushies

祝日 / Permanent Vacation
occasionally subtle
Sade Olutola

JVL
"I'm Dorothy Gale from Kansas"

★
Misplaced Lens Cap
ojovivo

Andulka

izzy's playlists!
PUT YOUR BEARD IN MY MOUTH

#extradirty
Cosimo Galluzzi
wallacepolsom
trying on a metaphor
will byers stan first human second
Today's Document

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taylor price
seen from Iraq
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seen from United States
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seen from Egypt

seen from Brazil
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@petterwass
The girl with the plushies

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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they should 100% let me mod merulina. as a treat
One of these things is not like the other......
"If you ever heard her speak, you will understand"
smash or pass: lizzie (warframe)
smash
pass
Yes. I will in fact fuck a mutant, telepathic guitar.
tin man is super interesting to me from a game design perspective because like... yeah his story arc is super interesting but... the actual realtionship between him as a GAMEPIECE and him as a CHARACTER shifted so dramatically in unrealized realities
because the thing about arknights is that there isn't a HARD RULE about who can become an operator. there is necessarily a constant economic and social push and pull between the company and the players. "alter" in arknights didn't really have a predetermined definition even with assumptions from other gacha games. lava showed her after character development in a flashforward and was well recieved, ch'en was shown in a new outfit with a new weapon without development and was lambasted, skadi was depicted in an alternate timeline to mixed responses. looking back on it from the y7 perspective, it SEEMS like the consensus became that alternate timelines and swimsuits alike would be relegated to skins, while alters would be purely for showing a character either after a timeskip or representing a new role they were taking on. whatever. weird tangent. regardless, the point was that CANONICITY and STORY RELEVANCE were established as necessities for an alter to be released.
but that's just for people who were already established as operators. what does it MEAN to be a rhodes island operator? it's never been about being a direct employee OF rhodes island; only the operators with the actual faction of Rhodes Island seem to be employees rather than contractors. it's not about just working WITH rhodes island either; we don't have a playable Wei Yenwu or Clovisia. so like to some degree it's pretty arbitrary.
eblana being announced as an operator came as a shock to a lot of people i knew, because... well, to put it bluntly, she is a literal monster (dragon). she's an abuser, a necromancer, and utterly unconcerned with civilian casualties. she wasn't necessarily UNIQUELY evil, but her relationship with Reed ended up being fairly distinct given the amount of focus it got. and the thing is, people had been complaining about how Virtuosa had gotten toned down from her appearances as an NPC to become more palatable. so there was kind of this question - are we getting the woobified Eblana? are her crimes going to be brushed off so she can become another playable unit? even after recruiting her, seeing a version of her that has fixated on the Doctor... she joins Platinum, Passenger, Ho'olheyak, and Virtuosa in a nebulous middle ground of characters who seem to have run out of STEAM for those actions that defined them as NPCs and/or antagonists. saluzzo pulls her Joker bullshit in Portatori but ultimately concedes rather than pushing it, Virtuosa breaks out of jail in MT but is nonetheless constantly working as an ally for the heroes. Eblana's future remains uncertain through this. there is a lingering undercurrent of tension as we wait to see who the banner unit for the upcoming ursus event on CN is; a sigh of relief is breathed when it's Zima and we don't have to worry about Koshelna flopping over the Doctor's desk with come hither eyes.
and then Tin Man does 9/11.
suddenly, being an operator doesn't mean you stay allied with Rhodes Island, doesn't mean your antagonism is limited to playful banter and empty threats. despite the brief tension at the end of lone trail over what to do with Friston's core, tin man never became a full antagonist; he was an ally through Lone Trail and portrayed as an outright vigilante HERO in Records of Originium: Rhine Lab. and yet, here he is having performed a false flag attack to reignite american militarism, directly in opposition to the desires of Babel and Rhodes Island.
a playable unit in arknights can now become a full-blown antagonist. not only is being playable no longer a guarantee of moral conduct, it no longer even guarantees ALLEGIANCE. it opens up huge possibilities; Arturia's playable status no longer guarantees that she'll return to RI, that she's been convinced of the error of her ways. Puzzle's employment by Caster is now considerably more threatening, knowing he COULD launch a black-ops mission to assassinate Reed in the night. Ulpianus could once again stand against the Abyssal Hunters, siding with Horatia in her desire for Aegirian domination. Skybox could commit some more police brutality.
so what is a rhodes island operator?
just an ally. for now.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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just ask that person out, the worst thing they can say is an esoteric incantation that topologically inverts your body
And that might just lead you to discovering a new kink
Pros of Murcielago anime adaptation: more people will learn about kuroko the eight foot tall lesbian serial killer who eats pussy like its the last food on earth.
Cons of Murcielago anime adaptation: the discourse will genuinely kill people
somewhat horny: i have to get Fucked!
quite a bit horny: can we pretend i’m an elven prince and the necromancer’s curse turns me into a demon on the full moon and the only way to cure me is to have my Womb filled by a chivalrous knight . and can you make sure you say soem shit like ‘forsooth’ and ‘by my honor’ and stuff. mngh
hornier than anyone has ever been: i need to kiss someone and get married
what if Natah had whatsapp 😂
Eleanor accidentally making a rat experience cosmic horror is really funny to me. I doubt Lettie was too pleased about it, though...

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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remember me as i was before
Lettie and Eleanor as Sergio Cupido’s “Romeo and Juliet”
i couldn't get this image out of my mind until i drew it out :}
cmon Kalymos let her give you a kith
New challenger appear.
I WILL draw Arthur someday
This is why eclipses happen
I've noticed in recent years that, at least within mainstream usamerican culture, the sympathetic petty criminal archetype has largely fallen out of favor. you still have plenty of stories of noble nights, benevolent aristocrats, sympathetic mercenaries, but the idea of a thief with a heart of gold is increasingly rare. often petty criminals are just used as uncomplicated cannon fodder, so the protagonist has something human-shaped that they can kill or mutilate without remorse. you see this with dnd players often. the wicked king or the cruel dragon can be reasoned with, but a highway bandit robbing caravans to eat is perfectly fine to torture to death with sorcery

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The real problem with D&D's contemporary culture of play is that it's basically a worse version of what Paranoia was doing forty years ago. It's a faux pas for players to display knowledge of the mechanics and the GM is expected to maintain an elaborate kayfabe where they merely pretend to be moderating a game with rules while actually doing something completely different, and they're not even allowed to kill players with orbital laser strikes for talking back.
Like, I'm not keen on any framing of play where the GM is expected to do literally 100% of the work of making the game happen, but it seems to me that if you're going to do that anyway, the GM being both allowed and encouraged to kill you with lasers whenever they want is only fair compensation.
One of my personal game design white whales is an OSR game that takes the modern roguelike "core advancement schema is constrained to single runs, plus some sort of auxiliary metaprogression based on rewards for completing runs" and cross-breeds it with the "dungeons are mythic underworlds/fragments of other worlds/living creatures parasitising our reality" conceit that some contemporary OSR games go for to produce a game where the core rules furnish robust character creation procedures but simply have no concept of advancement, incremental or otherwise, and then each individual adventure module has its own context-specific advancement schema which is only effective inside that particular dungeon, and goes away outside of it.
e.g., one dungeon might allow characters to advance by progressively enbodying mythic archetypes to produce something resembling a conventional class-and-level system, save that the "character classes" are specific to that dungeon, and a different dungeon which nominally has the same advancement schema would have a totally different set of playbooks; another might have fully randomised advancement in which player characters acquire weird body-horror mutations that grant mildly game-breaking super powers with no ability to influence which ones they get; and a third might have wholly extrinsic advancement based on acquiring golf-bags full of magic items with oddly specific functions. In each case, progression through the relevant advancement schema would be extremely rapid, such that exploring its full gamut in the span of a single adventure module is feasible, and player characters would "reset to level 1" once that module is complete.
However – and this is the keystone of the entire exercise – we're explicitly not obliging GMs to basically design a whole new game every time they want to roll their own adventure module, because 90% of the text would consist of a long list of modular pieces of advancement schemas which can be plugged together like Lego bricks to produce whatever the dungeon at hand uses, tied together with some sort of monstrous set of Big Stupid Tables which enable advancement schemas to be randomly generated, with the GM's only obligatory responsibility being to invent an aesthetic for the dungeon which justifies these particular elements coming together in this particular configuration.
To pose a particularly silly example, imagine rolling up a new dungeon and getting the schema elements "randomised, non-hierarchical upgrades", "upgrades are intrinsic modifications to the affected character's mind, body, or soul", and "each upgrade is a self-willed NPC and accessing its advanced functions requires persuasion, negotiation, and/or bribery". Is it a biopunk dungeon where characters advance by acquiring talkative parasites with incongruous goofy accents? Is it like a Disco Elysium thing where you advance by learning skills, but the skills are alive? Do you have ghosts in your blood?
Thinking about the kinds of characters who would do that for a living is extremely fun.
The core book's character creation chapter would of course include a Big Stupid Table of potential explanations for why you're doing this to yourself.