not posting the screenshots directly because this person made an otherwise good game design guide and posted it online for aspiring game designers to read for free so I don't want to be too mean here
but they included a whole section on inclusivity in games (fine) and why you should be inclusive of women and queer/trans people and race and religion and etc.
and then went "context matters" and then said that, for example, if your game is about people in the military, rules for wheelchair-accessible combat would break the suspension of disbelief, especially if the setting has fancy sci-fi technology to "correct" disability.
and like, context does matter, but also. hey. c'mon.
why is "obviously, nobody in this setting is using a wheelchair" your special example of a bridge too far? wheelchairs are technology just like everything else you listed. they just don't delete the difference from a person's body. and they're not a badass prosthetic.
also, I'm trying to avoid quoting because, again, I do not want to put this person on blast, they put good game design advice on the internet for free, but the specific example of unreasonable inclusion was
obviously, nobody expects "wheelchair-accessible HALO jumps or SCUBA infiltrations"
(HALO jumps are basically extreme skydiving)
hey, my friend? look at those two activities again. what do you notice about them?
wheelchair users are skydiving and doing SCUBA diving today. no science fiction involved. your two examples of activities that make it impossible for someone in the distant sci-fi future to be a soldier in a wheelchair would be possible for many wheelchair users literally today.
think with your brain for two seconds before you put a big asterisk next to disability in your inclusivity goals. there are wheelchair users in the TTRPG space.



















