the HALO: INFINITE gameplay preview was AMAZING!
*Disclaimer: This blog post is my opinion on the matter. If you have a different opinion on it, I respect it all the same. A large chunk of the screenshots used were from the Halo Infinite Gameplay Trailer*
MABUHAY everyone and welcome to my corner of the internet!
It finally dropped. After a year of waiting in baited breath. Microsoft dropped their Halo: Infinite gameplay. They did it during their XboxGamesShowcase which aired live on 24th July 2020. It wasnât a surprise that the first thing they featured was Halo. Besides it being a console exclusive. Halo is one of the few games that dropped a trailer that revived my love for the game. If youâre not familiar with the announcement trailer, you can find it here. Â
So before I fully geek out on this game, Iâll explain why the announcement trailer was a huge deal. You see after Bungie passed the torch onto 343 Industries, Halo was at itâs peak. (except for the failed MCC launch but we wonât go into that). For the longest time, Bungie was the sole proprietor of Halo and they called the shots. So it was a fond farewell when they announced that they were leaving, making Halo: Reach a heartfelt goodbye. Bungie pulled the cord by leaving us with a masterpiece. A game that goes full circle, a prologue to the entire series. Having played Halo CE (Combat Evolved), 2, and 3, it gave me such chills. I donât care what people say with the gun design choices, Halo: Reach strikes a chord in my heart like no other game.
This is the reason why a lot of fans were skeptical about 343 industries touching such a precious project. Everyone felt like it was a fitting end but I guess money comes first for Microsoft. A majority of fans were disappointed with Halo 4. They revamped everything, EVERYTHING. From the armor choice to enemy design. It was like they tarnished the IP that Bungie curated so hard to perfect. You can argue that they were trying to make the game theirs but thatâs moot. The game already has an established fanbase. If you suddenly change everything just to make it seem like the idea was yours, thatâs disrespectful. I donât even want to talk about Halo 5: Guardians. The lore was just thrown outta the window. Imagine putting the Arbiter in the game AND NOT HAVING HIM MEET CHIEF? Such a wasted opportunity.
If it wasnât obvious yet, I no longer followed Halo after that abysmal display. Iâm sure other people chose to not follow the timeline anymore which in turn would cause for sales to dip. Thatâs why Iâm glad that when they released the Announcement Trailer, they managed to blend their design choices with Bungieâs. What came out was a âOld meets Newâ type of design and honestly, it brought a tear to my. Especially when the piano chords struck of the Halo CE theme. Plus, seeing that halo ring? CHILLS. I played the Original version of Halo CE so the callback was simply wicked. Thatâs why Iâll be comparing a lot of the released Halo Infinite gameplay to Halo CE. Youâll understand why soon enough.
âAs Chief drops in, he immediately has his trusty Assault Rifle with himâ
The Assault Rifle which has the same design as the Halo Reach one. That was a +1 in my book. Oh and this takes place on a Halo Ring so another 1000+ points in my book.Â
The gun sounds were okay, they sound pretty standard and Iâm fine with them.
âChief opens a Map showing important locations, upgrades, and database.â
So I was a bit surprised when a map was pulled up. Idk about Halo 5 but the other Halo games had NO maps available. Mostly because the level design previous games had were more of a linear type of story telling. EXCEPTÂ Halo Combat Evolved. I remember playing the first level of Halo CE and I was confused as hell. I mean, I almost kept running around in circles just trying to find where the next objective might be. By the looks of this map, it seems Halo Infinite might be going the same route as itâs ancestor (Halo CE and Halo 3: ODST). A semi-open world map where you can carry out objectives the way as you please. Keep in mind this is speculation my part but if it turns out to be like that then...
âChief has a grappling apparatus and pulls himself towards an armored Brute.â
âChief uses his grappling apparatus to reach high places and scale past obstacles like a steep mountain sideâ
âChief uses his grappling apparatus to pull an explosive barrel towards himself and proceeds to toss it at a mounted plasma machine gun.â
This grappling apparatus is such a HUGE addition to Chiefâs mobility. In partner with armor abilities, this can seriously open up wondrous new avenues at how you can tackle each objective. Not to mention it pushes you to think more outside the box and use the environment as your advantage. Of course, if something like this is added, thereâs a possibility for the combat to be more stressful. It doesnât matter tbh as long as itâs fun!
âChief equipped with what seems to be a shotgun/bruteshot looking gun while activating an objective ping that alerts the location of objectives onto his HUD.â
The Shotgun/Bruteshot gun looks like a cool gun to play with! From my observation, it fires slugs rather than scatter shots. Making it more precise more precise than the standard UNSC shotgun. Also observed are small marks on the HUD that points where an objective might be accomplished.
âFrom this shot it seems that Chief activates a modified Z-4190 Temporal Protective Enfolder/Stationary Shield originally found in Halo 3.â
The reason why I speculate itâs a modified âbubbleâ shield is because of the shape of the device tossed onto the ground. Plus the main enemy of the game are called the âBanishedâ. Which are basically a covenant group that were shunned from the original crusade. A large portion of their ranks are allegedly Brutes and Brutes were the ones carrying the âbubbleâ shield in the third game.
âChief melees a Bruteâ
I obviously wonât end the blog post without talking about this particular shot. A lot of people were egging on 343 Industries because of this scene right here. They kept talking about how the game is lacking in textures. There are multiple reasons why the insults arenât justified and hereâs some of them:
This gameplay trailer might be a demo reel from an earlier build. That means that 343 is currently developing the game and this is the left over content that they could show at the time. Iâm half expecting them to suddenly wow us so Iâll give them the benefit of the doubt.Â
This game needs to run with backwards compatibility and cross-platform AT THE SAME TIME. Aka, it wants to be three things at once; Be available for an older gen of consoles, run on the new gen, and perform well on PC. So I can excuse if the game doesnât have groundbreaking graphics like TLOU2, RDR2, and Uncharted 4. It needs to be a decent shooter game and thatâs what itâs trying to achieve.
As a Halo fan who lost faith in the franchise, I can honestly say Job Well Done to 343 Industries. Theyâve managed to bring a spark back into my heart and I will surely play this one. I look forward to see what more they have to offer and Iâm genuinely excited for when they release the game.
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Always remember to make something amazing~