Death, Grieving, and the Importance of Remembrance
Originally posted over at https://blog.chrislegge.com/death-grieving-and-rememberance/
A really controversial opinion, I know. It feels trite to even write that, because of course it's hard. Losing someone is one of the hardest things that anyone can go through.
Even when it's expected, it can still hit you like a runaway train. We had known that my brother was dying for several years. He had a combo of terminal diseases that made sure it was a matter of when, not if. We knew it was coming, there were a few close calls, and he went through a lot of ups and downs as he neared the end. Like other members of my family in similar situations, he was too stubborn to do anything on a timeline other than his. He was given 3-4 months, but that was about 3 years ago.
When it happened recently it still blindsided all of us. I was making plans to see him the next day. My parents were coming into town a month later for an extended visit. Things were just suddenly different one morning. Forever changed. Yet, the world had the gall to just keep moving like nothing had happened. Things were just sickeningly normal. It felt like there was no time to grieve, we all just needed to deal with it and move on.
I had a very complicated relationship with him for most of my life. He was more than a bit older than me and never let me forget it. I won't mince words, he could be a real asshole sometimes. He always knew which buttons to press that could bring me to anger faster than anyone else (not easy to do at all, let alone at the speed he could). More than one scar of mine, both mental and physical, are due to some stupid idea he had. Hell, I didn't even curse until college, just because he tried to get me to for the entirety of my teenage years. Now, I swear like a sailor.
He was also one of the nicest people you could meet if he would allow himself to get out of his own way. He could be genuinely funny sometimes. He introduced me to a lot of the classic books and movies that came to build the foundation of what defines me. Somehow, I inherited his mannerisms, not those of our parents. One day when I was 13 I walked into my room and there was a traffic cone sitting on my bed and I heard him yell from several rooms away, "Don't say I never gave you nothin'!"
Like I said, complicated.
I actually started writing this long before he was gone, but for different reasons...
If you don't know, I'm a tabletop game designer in my spare time. For the past couple of years I have been working on a game that is largely about death and how it is never too late to be the people we want to be. It's called Lethe and is probably my favorite thing I’ve done up to this point. It's also the hardest thing I have ever had to write. There were times that writing something innocuous would make my brain shut off and I'd have to get up from my desk to walk around a bit. In the end I got it all down how I wanted it and I'm damn proud of it.
The game is getting so close to release and as excited as I have been, I have also been dreading it. You see, it's helped me process a lot of very specific feelings in relation to my brother. Like a lot of designers, my tabletop games end up being about something more, for the most part. It’s my way of using the unique nature of games to convey something. It's not just a game about a stack of animals in a trench coat, it's really about imposter syndrome. Germanic folklore Kobolds trying to leave a cave that has been abandoned by the miners? No, no, that's about burnout. The game about crossing a mythical river and losing all your memories? Well, that's about death and how it's never too late to choose who you want to be. See where I'm going?
Of all the things he did in his life, the worst thing my brother ever did was never forgive himself. Whether he would admit it or not, he carried each mistake like a physical weight right until the end. By the time he was looking at the end of his life, he was so knotted up with regret he couldn't even recognize it for what it was. On his bad days he would do things just to provoke a reaction and would always reply with "It's just the way I am" or "I can't change who I am at this point". This is, to put it mildly, bullshit.
We all have the ability to choose who we want to be and work toward that. Any day, at any point, we can make that choice. It is work, and there will be setbacks, but only we can make the choice to take that journey ourselves. It is NEVER too late. This is also one of the biggest things that separated me and him: I can't let myself feel this level if stuck in who I am or, more accurately, was.
This is what actually got me started writing Lethe a few months after his initial diagnosis, not the mechanics or trappings that typically are the start of things like this. My anger and frustration at an inability to make things better for not only those around you but yourself as well.
So, yes, there is a character in the adventure portion of Lethe that is based on my brother. It's not his name and the circumstances are different, but anyone who knows him would be able to spot which one it is. I will not be telling anyone which character it is either. That's the point. If he couldn’t get past himself enough to move on from his regrets, maybe others can. Through writing and creating things I could grieve him, even in advance. I could create something that could let me have the space I needed to grieve, and hopefully give others a similar space when they play. Something between redemption through others and a memorial. A memorial that shows that the people we love are not just assholes at times, but capable of so much more—even if they couldn't see it. Something to keep them in this world just a little longer.
Terry Pratchett hit this feeling on the head once. When discussing the death of character's father, the main character of the book, Moist von Lipwig,¹ asks them:
"Do you not know that a man is not dead while his name is still spoken?"
I almost cried the first time I read that and the words have stayed with me ever since. I've worked the concept into my art before, but never to this degree or this personally. So, if you play Lethe at some point (and you should, it's quite good I think), make the choices you think you should make for your character to be better than they were, whoever they may be.
¹ Yes, that's his name. I'm begging you to read Discworld if you haven't.