KIROKAZE

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@theartofmadeline
$LAYYYTER
2025 on Tumblr: Trends That Defined the Year
macklin celebrini has autism
Lint Roller? I Barely Know Her
Sweet Seals For You, Always
I'd rather be in outer space 🛸
art blog(derogatory)
PUT YOUR BEARD IN MY MOUTH
todays bird

❣ Chile in a Photography ❣

titsay

if i look back, i am lost

Jar Jar Binks Fan Club
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@obligatoryfunnyreference

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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honestly I hate “can you pet the dog?!?” not for any of the common reasons but because it was initially interesting as a proposition of “can you interact with the world in a way that is not within the primary mechanical loop” and that very quickly fell away to being “well now any indie developer making a game has to have a pet the dog button or they’re going to get letters”
One of my dream projects has an NPC with a dog, and if you try to pet it, the owner tells you not to do that. If you try again, it bites you and you take damage. I want to do this entirely because I genuinely believe that this would make me feel way more grounded in the world than any “click button to see cute animation” would ever do, and also it would be really funny to have a game where people lose their runs because they tried to pet a dog they were told not to pet
worst part of being an adult is how often youre forced to nag. you Have to be annoying or youre never getting anything done. which is unfortunate considering how common it is to teach kids to never nag and be annoying ever
a professional i am paying money doesnt show up w zero communication and IM the one who has to feel guilty for having to call him and ask whats going on. because when i was a little kid i would get yelled at for nagging. joke world
*trying to pitch public transportation to Americans* it’s like a legal form of texting while driving
editing is so funny because it's like "damn, i wrote 'before' two times within three paragraphs. they are going to stone me in the town square for this"

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
"work in progress" is actually so misleading like it assumes that im actually making progress on my work
the mutuals are getting mythological about the trials of modern life tonight on tumblr dot com
Child: OtherKid did something that was not mean-spirited or against the rules but made me really upset :(
Me: I’m sorry that you’re upset, friend. Do you need anything from me right now?
Child: …No I just wanted to tell you I’m sad. :(
Me: Okay, friend. Thank you for sharing.
Child: …I really like it here though. :( Everyone is really nice. :( I’m just sad right now. :(
Me: I’m glad you think so. I like it here too.
Child: I’m gonna just sit by you for right now though. :(
Me: …Okay, friend.
At least Child had the self-awareness to know that their need in the moment was just validation of their feelings and not punishment of OtherKid for innocuous behavior.
Same day I had a teen message me and say “hey I’m really frustrated with how you ran rehearsal today” and I said “Yeah, I understand where you’re coming from, I agree that I handled X and Y poorly. I’m glad you felt like you could bring it up,” and Teen said “Thank you for responding to me and listening. I understand where you’re coming from too.”
I LOVE EMOTIONAL MATURITY WOW
Stuff that’s hard to do but worth it:
Taking time to validate kids’ feelings, even if they’re “silly”
Making a safe space for kids to express themselves, even if they’re expressing criticism
Being open to having difficult conversations with kids, even when it’s uncomfortable for one or both of you
keanu reeves' acting reminds me of like high school play auditions where the one handsome guy just keeps getting the part for no reason but nobody cares because he is actually really nice and while he wont be incredible or probably even really good you can at least rely on him to both show up and remember his lines

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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inspired by school house rock
So what I think is that there's this default belief in patriarchy that men are superior to women and therefore the "masculine" sphere is superior to the "feminine" sphere. And so, as feminists have fought to expand the number of allowable female activities, men (on the aggregate over generations) have retreated from those activities because they're now seen as "feminine", and so partaking in them is incommensurate with their belief in their own superiority. And, unfortunately, as this has progressed, this has resulted in a lot of men sectioning themselves off from, frankly, everything that actually makes being alive worthwhile. It's a misery spiral, and the only way out is to abandon male supremacy.
#men gave up deep friendships and reading and poetry and colourful fashion#all things that used to be considered manly in the 19th century#they're currently giving up on studying law and medecine#it's so stupid and sad
(I mean, the colourful fashion was more of an eighteenth century thing, but yeah)
#more women in higher education meaning fewer men is incredibly depressing to me. funny in a sad way#what happens when women will finally get into trades? will they just stop working
spectacular tags from @luesmainblog
one time I had a dream that I unlocked a secret never-before-discovered achievement in Disco Elysium by squeezing into various nooks and crannies and got a special copotype called “Crevice Cop: seek out and inhabit crevices like some kind of man-spider” and I thought yeah!!! man-spider!!! crevice cop!!! this game GETS me!!!
and then I woke up to find that I had fallen partially down into the gap between my partner’s bed and the wall and was horrifically contorted and in agonizing bodily pain from sleeping in a position only comfortable to a brown recluse
if there is one thing we all know is a core component of being in the military it is being free to make your own decisions about things that could threaten your life
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we." -George W. Bush

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
doodled one of my favorite Disco Elysium quotes on a paper scrap at work
I've had a couple of people ask for a digestible version of the whole "the real problem with Dungeons & Dragons is false advertising, not anything that's present in its text" thing I keep alluding to, so here's the bullet point version of that argument:
Dungeons & Dragons is owned by Hasbro. Yes, the same Hasbro that owns Monopoly and My Little Pony.
Hasbro wants D&D to be the only tabletop RPG that anyone plays.
In order to accomplish this, Hasbro needs D&D to be a universal entry-level game.
D&D is not a universal entry-level game.
All game rules are opinionated about how the game ought to be played, and as tabletop RPGs go, D&D's rules are more opinionated than most. This is not a flaw, but it's not what Hasbro needs.
D&D is also on the high end of complexity as far as tabletop RPGs go, and it's complex in a way that strongly rewards system mastery, so it's pretty far from "entry level".
Hasbro could produce a version of D&D that's at the very least less opinionated and more entry-level than it presently is, but they don't want to, because they've determined that certain rules features which run counter to both of those goals are critical to D&D's brand identity.
They also don't want to produce multiple versions of D&D tailored for different audiences, because they want every single D&D group to be a potential purchaser of every single D&D product; they'd be effectively competing with themselves for their own customer base if the published game was actually modular in any meaningful way.
So how does Hasbro square that circle?
Simple: they lie. They insist that D&D is in fact a universal entry-level game in spite of all evidence to the contrary, and back their advertising up with sponsored thinkpieces and podcasts and such to "prove" it.
Further, they've spent decades fostering a culture of play which conceals the gap between the game they're advertising and the game they're selling by ascribing any appearance that D&D isn't a universal entry-level game to the incompetence or malice of individual GMs.
The game the rules want to produce disagrees with the game the group wants to play? Nonsense – even the rankest beginner should be able to produce any experience of play using any set of rules, and if your GM can't, they're a Bad GM.
The game is hard to learn? No, it isn't – your GM is merely gatekeeping you. This wouldn't be a problem with a Good GM.
The upshot is that the published rules are more or less irrelevant with respect to achieving the desired experience of play, because they're operating within a culture of play which dumps 100% of the work of making that desired experience of play happen on the GM.
Indeed, much of what modern D&D presents as GMing best practices are really methods of working around the fact that the rules you're using disagree with you about what kind of game you're playing.
(It's not a coincidence that D&D's entrenched culture of play also insists that it's normal for GMs to be miserably overworked and treats GM burnout as a big funny joke, then turns around and loudly wonders why there's a constant GM shortage.)
The trick is, because you're still at least notionally using the rules of D&D, the fruits of all that GM labour are perceived as the product of "playing D&D", not of the GM's hard work.
In essence, Hasbro's business model for Dungeons & Dragons is selling you your own GM's labour with a D&D sticker on it.
It's a very neat trick, if you can pull it off.
Now, at this point some readers may be asking: well, sure, but not all GMs are doormats. What about "killer" GMs who do gatekeep and railroad their players and otherwise act like complete tyrants? I hear horror stories about them all the time.
That's the second trick: these are not opposites. The GM as human Xbox and the GM as tyrant of the table both represent the GM doing all the actual work of making the game happen. The latter isn't the outcome that Hasbro wants, but it's a logical conclusion of the position the want the GM to be in.