Loads of other people have made better posts on the big guy, so Iāll be brief.
The Calamity did it better. The concept of your generic fantasy villain who gets sealed for a thousand years and pops back to take over the world again devolving over countless centuries into a mindless beast, a living storm, an act of godāis really cool. The whole idea that two kids have to take this on fully knowing sometimes they win, and sometimes the kingdom is destroyed, was about as devastating as a Nintendo game is going to get.
Meanwhile, Ganondorf doesnāt so much as switch gears between being sealed by Rauru and waking up. He still wants to⦠Wants whatever it was he did want, even though 100,000 years have gone by. Heās lucky the people of Hyrule donāt change much either, because by rights things should be so alien to him that heād have to stop and ponder what itās all for. Every person he ever knew is dead and who can say if he has anything in common with the remaining descendants?
ā¦and thatās whatās missing, I think. I donāt expect Wind Waker levels of grandiose speeches and contemplation, but come on, youāre telling me he has nothing to think about?
Imagine if, instead of meeting him again in his bedroom in the Depths, Ganondorf was your companion for the game. Or, even keep him optional, as a figure that haunts your dreams if you grab a bed for the night (with a scripted need to sleep some time to show you thatās a thing), or replace the ancient sages saying ācome, come to meā which was very awkward with Ganondorf telling you to piss off before each dungeon. This way we could have got more mummified corpse time, and his view on things.
I think turning a corner in desert and seeing a corpse sat on a rock, staring at nothing, only for him to plainly say: āThere was a city here, I think, or perhaps further east⦠Traitors, the lot of them⦠A fitting end, perhaps⦠but I thought something of it would remain. A fragile thing, this world, caught in the glint of time.ā
Or some shit, you know? You can make him hate fragility, and light, and time itself, but throw some poetic language in there.