i know bazzoxan is supposed to be a place that most people fled because of the demons, but personally, i choose to imagine that it's still way more populated than it should be because its residents are equal parts infuriatingly stubborn and batshit fucking insane. just think about it:
people from elsewhere in xhorhas having the same visceral reaction to headlines about bazzoxan residents that we have to the words "florida man," and dynasty parents threatening to send their kids to bazzoxan when they misbehave.
locals telling visitors dropbear-style stories about the demons they might encounter (which absolutely do not actually exist) just to freak them out, because why deny the rumors that the town is constantly overrun with demons when they could have fun with leaning into it instead?
religious leaders and worshipers who openly give placatory offerings to betrayer gods and demon lords alongside the luxon and other gods/beings without persecution or even judgment, because no one's going to argue over the philosophy of it when the utility is so clear.
on that note, a general tolerance for religious deviations that most members of the dynasty would call heresy and mock or punish, because being so far from the seat of the theocracy and so deeply embroiled in a conflict that no amount of faith will solve makes it difficult to care much about how others choose (or refuse) to worship.
an abundance of abyssal tiefling children and low-level warlocks in pacts with demons, because in a place where demonic presence is so concentrated near where people are living, of course more of those people will be touched by it.
teenagers sneaking past the guards and into betrayer's rise to drink or smoke or make out or stay the night on a dare or leave graffiti or haze a newcomer to their group or just try to fuck with the demons the way kids at a sleepover might play with a ouija board.
wild conspiracy theories circulating about what's really down in betrayer's rise and what caused it, from "the demons aren't real at all" to "they were intentionally unleashed by a spy posing as one of the original miners to sabotage the town" to "the empire planted them to use up military resources".
extreme circumstances leading to more extremist sentiments weaving through the town – survivalists who insist on preparing for a catastrophic incursion exponentially more deadly than even the worst so far and zealots who claim that one such grand incursion will kickstart an apocalypse of calamity-level proportions, secessionists who insist the town should leave the dynasty entirely and insurrectionists who encourage more drastic action against a political hierarchy that they feel has failed to properly address the gravity of the town's situation.
legends and ghost stories about what happens to people who go down into the tunnels – how they might be trapped or transformed by it, or what the demons might use them for – that are used to scare children into not running off alone or told around fires just for the thrill of the fear.
numerous research outposts from knowledge-seeking groups across exandria, most with research groups at least a dozen scholars strong living there year-round to do their work, and at least one relatively high-level wizard there to study the abyssal magic out of personal interest, all of whom are given protection on their trips into the tunnels in return for presenting their findings (and any solutions those findings reveal) to the military.
tons of drow who finally figured out sunscreen and sunglasses and other sun protection, because everyone knows none of the rich wizard fucks in rosohna are going to bother giving them the safety of constant darkness and the town's own mages have far bigger things to spend their arcane reserves on than the sun.
a general sense of casual disinterest and disregard for the brewing war and the politics of dynasty vs empire in general because they live on the defensive side of a very different fight, which is far more real and urgent than a bunch of powerful people's bickering as far as they're concerned.
streets decorated and full of music and laughter on festival days, with all the games and food and other pleasures you would expect anywhere else, including on festival days that only they celebrate, like the anniversaries of famous victories against the demons or improvised events thrown together with the sole purpose of lifting the townspeople’s spirits in harder times.
cuisine specific to the town, known for unique features like its much heavier incorporation of sun-grown crops than most kryn food and its utilization of enough spices to make even demon flesh taste good (a feat that many people living elsewhere would think is impossible, but when you have more access to abyssal corpses than livestock, you learn to make it work).
despite its lack of a true inn (because frankly, very few people ever think to visit), the town having a variety of places to eat and drink and shop and relax and be entertained, because no one needs leisure more than people who live their entire lives on the brink of very immediate mortal peril.
logically, of course it would make sense for people to flee when they realized how dangerous bazzoxan truly is, but are people ever really logical when it comes to their home? how many would truly be willing to leave after devoting themselves to building something there, and how many would insist on staying and adapting and eventually outlasting the demonic presence there?
canon bazzoxan may be a village populated largely by a skeleton crew of military personnel and the people who keep them alive, but the bazzoxan in my heart is a fully populated and improbably lively town full of people with the balls of steel required to live in an abyssal hot spot for the rest of their lives.























