I feel like to really get this circulating as it should, we need it superimposed over the picture of the turkey going in the fridge. (I can't do it I'm on my phone.)
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Putting on my new Nora garb to brave the mounting cold, I was up at the break of dawn at Tide's Reach. I stopped by the kitchens again before leaving, my sights set on the northern road and the Tallneck reportedly stalking it.
In the pink dawn light, pale blue fog hung low in the forest. I called my Charger and rode out into the towering trees that gave the region its name, standing higher than Old World cities.
In the midst of that thickening forest, the light barely breached the canopy, making the morning chill cling close to the rich foliage in shadow.
I soon came across the next best thing to a Tallneck: a Survey Drone. Its path ran high up around the bare, sheer trunks. There was an abandoned set of watchtowers built around the trees that would give me a way to reach it, if I could find a way up there.
I took a precarious path to get as high as I could before using my Pullcaster to get up onto the lowest platform. It was then a tricky climb up the dilapidated lookout spots, grappling and gliding to reach a point where I could intercept the drone's path.
I jumped onto it and dragged it down in front of a dazzling waterfall lit by broad shafts of sunlight. I harvested the data and did a quick trawl through with my Focus. Synthesising the data with the surrounding topography, it pinpointed the rough location of the Tallneck I was searching for.
Back on my Charger, I rode north-east toward the coordinates. When I came to the abandoned, blight-choked Tenakth settlement, I knew I'd found the place. The thundering of the Tallneck's steps at the other side of the clearing was my second clue.
Stalkers roamed the area, their red lures camouflaged in the thick blight. I snagged a couple of Stealth Generators, which always come in handy when improving my own Stalker shield, then took them on by targeting their weak points and lobbing bombs into their scattered mines as they crossed their paths, relishing in the explosive chain reactions.
With the machines dispatched, I set my sights on a second difficult climb. Good thing I had a warmup.
The settlement must have been beautiful in its day, with bridges stretching between large, multi-storied shelters built around the huge old trees. Whether it was the blight, the machines, or the rebels that forced the Lowlanders to abandon it, they hadn't left many clues behind.
A couple of Clamberjaws hung around on the largest platform. I managed to avoid their notice as I grappled across, then overrode one of them to let the pair duke it out amongst themselves.
Zip-lining across to the other side of the settlement, I finally climbed high enough to reach the Tallneck's head. It was harder than usual, given the lower antennae had been broken off. After overriding it and transferring the data straight back to Gaia, I took in the view from its head as it lumbered around its circuit. Even up there, the trees stretched high above.
The Tallneck let out its usual dazzling pulse of electrified energy when I descended. While Gaia analysed the region's data, I explored the abandoned settlement a little further, finding some left behind loot and healthy deposits of Greenshine.
In a clear sign of Gaia's increased processing faculties, it took her less than an hour to pinpoint a promising signal in the noise. It appeared to be another subordinate function concealing itself nearby, just as I'd hoped. If I could secure it, then Gaia would be strong enough to absorb Hephaestus. Even with Far Zenith's advanced technology, they'd been unable to locate this signal fairly close to their base. Without Gaia's insight into her own systems—without that second kernel—they stood no chance. I'd thank Beta for that, if I didn't know she'd find some way to throw it back in my face.
The coordinates of the supposed subfunction were just off the northern edge of the Long Coast. After destroying another Stalker, I returned to my Charger and rode west through the sentinels.
As dusk set in, the forest darkened in deep red and purple shadows. I spotted the frames and fragments of metal ruins as I neared the beach. A promising sign.
Winding my way down beside the jagged rapids, I reached the sands just before nightfall, finding a well-stocked Tenakth shelter by the edge of the ruins. It sported rebel colours, but I hadn't spotted any other activity in the vicinity. Did Sylens send them to spy on this place? But he can't have known the subfunction was here.
The ruins were huge, like a city; split by eager trees and half-flooded. A radio tower nearby gave me a partial, corrupted hologram. Another vista point from Miriam Technologies. I hoped the ruins were one of Elisabet's facilities. It would make sense for one of Gaia's lost fractals to fly there for refuge.
Before stopping at the camp, I resolved to gather all the data I could on the location, knowing I would be too exhausted to brave the ruins tonight. With all that Poseidon threw at me and the three Oseram to protect itself, I'll need to have all my wits and strength to face the function residing within.
I rode a short way south searching for a place to line up the image and repair the data. Clawstriders stomped around the shoreline, but I overrode one to keep the others busy in battle. The most likely angle for a line-up was on a small rock formation out on a sandbank.
I made the climb and, from its vantage, reconstructed the projection. It was a Faro facility, not Miriam as I'd hoped, but still it was a good sign. Plenty of high-powered computing equipment was sure to be inside, perfect for scared subfunctions. The facility was called 'The Greenhouse' and was a robotics lab dedicated to agricultural advancements and other branches of environmental restoration. That was the sort of work Elisabet did at FAS before it switched to building killing machines. I guess Faro kept the lab around after the Clawback as some vestige of the company's once-noble goals.
The vista point description even acknowledged the irony, FAS being one of Miriam Technologies' major competitors, especially with its infamous 18 lawsuits against Elisabet for daring to implement her own scientific findings at her own company, just because she used to work for Faro. Honestly, the inclusion of the site in the tour felt like a deliberate jab. It highlighted the fact that Miriam Technologies shared its research freely, promoting a collaborative approach to science that companies like FAS rebuked. It also carried a warning about security drones that circled the facility and would use force against trespassers. Seemed like it was a cheery place to visit.
Fascinating as its history was, the purpose of the facility made me certain we had found Demeter. It was the only remaining sub-function not captured by Far Zenith before Beta's escape, but this all but confirmed its presence.
Feeling even more hopeful, and apprehensive, for the day ahead, I returned to the Tenakth shelter by the facility walls and spent some time readying my gear for the threats I'd be sure to face. Then I bedded down between sandy sheets, eager to capture the final piece Gaia would need before taking on Hephaestus. Best enjoy the machine fighting while I can.
I called my mount up the cliffside, riding it away from Tide's Reach and into the new territory to the north: The Stand of the Sentinels.
Before long, I reached the rebel camp the residents of Tide's Reach had warned me about. But I wasn't the only one out for their blood that evening.
The camp was already under attack by a mob of Clamberjaws. As I ascended the nearest watchtower and silenced its sharshooter, I was presented with the chaotic scene below. Clamberjaws hurled fireballs at the rebels' Clawstriders, which sprayed jets of flame right back. The riders soon cooked in the crossfire, but the overidden Clawstriders fought on, as the sharpshooters and Oseram gunners tried to target the frenetic Clamberjaws below, and the armoured champion swirled his sword around.
I snuck around the camp's outskirts, taking out the ranged attackers. I was spotted once or twice, but in all the chaos, the rebels couldn't formulate a coordinated attack. The Oseram's weaponry was impressive—shock tripwires and traps crowded all sides of the perimeter—but it was too late for defense, and my silent spear strikes made attack of little use as well. Down below, without backup, the Tenakth champion tried to fend off the swarming Clamberjaws, but they soon overpowered him. While the machines were distracted by the single remaining Clawstrider fighting on, I swooped down and collected the leader's stolen tags.
Eventually, the machines' battle fell silent and the Clamberjaws swung off into the trees. I looted the camp, picking over both the rebels' stockpiles and the nearby vehicle ruins for salvage.
I rested a while at dusk, watching sunlight fade and saturate from pink to indigo through the thick-bodied trees.
Fortunately, the Clamberjaws never found my Charger waiting further up the road. I returned to it and rode back to Tide's reach with good news of the rebels' defeat.
Back to the weapons merchant, I used the valuable salvage from the camp to purchase a new Tripcaster, this one stocked with blast, plasma, and something the smith called 'staggerbeam'. I'd seen some Lowland Tenakth using this ammo in the Arena. It repurposed technology from the lasers touted by Thunderjaws and Shellsnappers to generate a long-lasting beam of hot, penetrating energy. Sounded fantastic.
I also picked up a new set of armour for the colder temperatures I'd face climbing north. It was unmistakably Nora; with that and my favoured hunter bow, things were feeling uncomfortably close to home. My lightweight armour perfect for the humid, scorching Raintrace was no use in the biting sea winds and moderate forest chill. Once again, I marveled at the Tenakth's ability to endure it.
I stopped by the kitchens once again before bedding down near the herbalist's station, hopeful for the promise of sweet Tallneck data tomorrow.
I left the Hunting Grounds in the early hours before sunrise, heading north-east to return to the coastal regions near the Rot, if on a bit of a detour. The Groundskeeper mentioned two small settlements along the inland road, and told me that they creatively dubbed that northern coastal stretch 'the Long Coast'.
I left two of three trials unattempted, though not forgotten. I just didn't feel up to battling a Tremortusk and three Clawstriders before breakfast.
Riding my Charger up to the higher jungle roads, I soon came to the first of the settlements, though it was more of a fortress than a village, only populated by soldiers. Climbing onto the central watchtower built around an enormous, nearly bare tree, I could see all the way to the Zenith's island off the south-western coast. This position made for a good observation post, for both rebel movements into the lower Raintrace regions and for that otherworldly threat on the horizon.
The guards here had clearly grown used to its presence in the last few months, but those first days and weeks had to have been alarming, as they watched that unnatural structure build itself in smooth white spikes above the distant fog line.
Taking a short detour up the eastern cliffside, I rode up to the second nearby settlement of Raintrace Rise.
It was a much smaller outpost, though had more facilities like merchants and living quarters. I traded with the local weapons merchant and spent a short time working on some of my gear at her workbench. Down on the Long Coast was the Rot and, beyond that, the jagged skyline of San Francisco.
Gliding down and calling my mount with me, I descended to the ruins I'd explored the previous day, riding back toward the Rot.
From its gates I rode due north, taking in the expansive ocean view.
The beach receded and gave way to a raised coastal ridge of hard, black soil and short, bright trees. By midday, I spotted Tide's Reach over the rise, sitting on a lightly forested sandy deposit in the shallows.
I left my mount at the gates and greeted the guards, who treated me like an honoured guest. I took a path that wound from the base of the rock up into the large settlement.
All the usual Tenakth comforts greeted me; shops, strike tables, fighting pits, and winding wooden gangways. I took some time to explore the dense, towering place, keeping an eye out for the Lowland commander, Atekka.
I stopped by the kitchens, of course, taking in a meal and provisions for the road.
In my exploring, I found that out here, as west as the Clan lands ran, the rumours about me were their most exaggerated yet. Grandeur compounding with distance, I guess. Some of the young soldiers were just about awestruck.
On the largest, most central landing, I found the seat of power, expecting to find Atekka or at least the local commander of Tide's Reach, but there was no one. The guards informed me that Atekka had returned to Thornmarsh a day's past. I'd have considered doubling back and making the Blood Choke my first priority, if not for the Tallneck that the locals claimed was circling an abandoned settlement to the north-east. With its data, Gaia and I just might get lucky again and locate another missing subfunction.
I was also warned of the rebel camp that blocked the road to the Tallneck, just north from Tide's Reach. It didn't worry me, but I would have to deal with it first.
I explored the settlement a little longer, enjoying the salt-spray and bright grey ocean views, zip-lining down to the lower reaches where Tide's Reach's main industry made itself known.
Fishing, as one would guess. Their setup was highly impressive, with huge circular platforms centering traps that dangled into the shallows. Other nets and lines trawled from high posts and rock vantages, reaching out deep. The tribe's small, spiky boats didn't seem robust enough to cross to the city ruins way out deep. I asked around, and it was so; the currents around what they called 'The Isle of Spires' was far too violent for their boats, let alone swimmers. It seemed their interest wasn't pressing enough to overcome the risk. Unlike the Oseram, the Tenakth hold no cultural motivation to explore Old World ruins beyond their territories.
In the hollow beneath the rock the town rested on, a large supporting pillar stocked with supplies sat under the central sparring arena. A wooden grill above let in the sunlight, and the blood, as feet danced over it.
Returning to the settlement's main floor, I prepared to take on the rebel camp, leaving the gates in the late afternoon.
Sunrise over the vast ocean views of the Rot. Everything in soft pinks, grey purples, vibrant light blues, reflected and tossed, mixed, muted in the sea. The guards were back at their stations now, business as usual.
Before heading south to Danur's salvage camp, I returned to the Old World ruins I'd passed with Amadis and Talanah just inland. I wasn't the first to explore them, with Oseram painted barrels, abandoned supply carts, and climbing paths erected by delvers. My Focus detected another Ember hidden somewhere up high.
On the higher level I found a discarded power cell to charge up the elevator mechanism. Fortunately it was still operational, if a little slow and clunky. In another section of the ruin I managed to free a crate from a rusted set of rigging. From the lights hanging from overhead rails, and the moldering rows of seats on the raised platform opposite, I gathered this had once been a stage or amphitheatere of some kind. A huge one—I thought of Stemmer and Morlund performing in a place like this.
By detonating a few firegleam deposits, dragging crates into and on top of the old elevator, and climbing the rest of the way, I finally reached the Ember. Curved, red symbols glowed above it. From ancient data points, I knew they represented love. A fitting find after yesterday's debacle with Amadis.
I climbed higher still to the topmost stable point of the tower, collecting some Greenshine and enjoying the view out to the flooded cityscape before gliding down to the jungle floor.
My mount was too distant to call—maybe found by that damn Fireclaw where I left it by the blighted marsh to follow Talanah—so I took the south-eastern road on foot.
As the swamps deepened and widened to rivers, and the trees grew tall and sparse, I located a Charger herd and overrode a new mount to take me the rest of the way south. Cresting the hill that took me into drier climbs, I returned to the warmer roads of the southern Raintrace.
Riding on into the late afternoon, I passed a collection of ruins fenced in by Tenakth structures. This was a new route for me, further east than the road I'd taken south. Another settlement?
Back to familiar territory, I pushed on to Danur's camp.
Sounds of fighting put me on guard when approaching the it. I soon spotted rebels locked in combat with the Oseram delvers. I snuck up the hill and took one of the champions by surprise.
Joining the Oseram in open combat, we fought off the remaining champion, keeping in close to stop him swinging his huge electrified hammer around. It was over quickly, and though there were injured, everyone from Danur's little encampment came out alive. I'd arrived at precisely the right time. The Stalker mines had greatly reduced the threat as well, with a few front-running rebels laying dead on the perimeter.
When it was over, I spoke to Danur, handing over the salvage I'd nabbed from the sea floor. He paid me for both that contracted job and the rebel dispatch, kindly enough. I spoke to the injured man I'd fought alongside, and though he was in pain, he would recover. Danur had plenty of supplies to help him and the other delvers, and they were a hardy bunch regardless. I bet the rebels thought they'd be easy targets.
I rested at the camp for a short while, helping to clear the battlefield.
By the time I set out again, the scheduled afternoon rains were pelting down. I returned to the settlement I'd spotted on the way, soon realising I'd stumbled upon the region's Hunting Grounds. With a Tremortusk and multiple Clawstriders stalking the arena, whatever challenges it offered wouldn't be easy.
I spoke to the Groundskeeper, selecting what seemed the gentlest of the trials to wind down for the day. I took out my new lightning hunter bow in preparation.
The trial had me shock down the Tremortusk and tear off two of its tusks. With my lightning bow and tearblast arrows, it was done in no time. I overrode one of the Clawstriders so it would keep the other two busy while I dealt with the larger machine. I returned to the ruins to claim my hunting medals earned.
The rain cleared just before dusk. I climbed higher to explore the ruins behind the Grounds shelter; a curved, raised road dotted with vehicle carcasses, which once wove around the large, blockish buildings stationed on thick slabs set into the hillside. I found a data point in one of them, and with the help of my Pullcaster, a few caches of highly valuable salvage. I rested up there a while, watching the sun set over the jungle as the merchant trekked up to light the torches along the road.
Returning to the Hunting Grounds, I settled down by the fire for a late meal, then found a sheltered spot laid with vegetation to serve as something of a comfort for the night.
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After taking a couple hours rest at the Rot, watching the freed guards pick up the pieces after our battle with the rebels, I glided down to the shore and explored the ruins in the shallows. As the sun set, I set my eye on a distant ruin cresting the surface. It aligned with the coordinates Danur had indicated, which their late expedition leader had marked for valuable salvage as yet unclaimed.
Although I was quickly losing light, I decided to make the long swim out to the wreckage, eager to take my mind off the bumpy emotional journey of the day. As the fading sun turned the sea from deep purple to glazed silver-black, I dived below the base of the ruin to search for Warend's fabled salvage.
Beneath all the weeds and waterlogged sand, I found the usual artefacts; buried tanks and armoured corpses, vehicle frames, street lamps and shelled-out buildings. Lots of valuable stuff within. I wonder how Warend figured out it was down here.
Using tufts of seaweed to hide from a pair of eager Snapmaws, I gathered the best of the salvage and hauled it to the surface.
The clear water diffused the moonlight, chop swirling across the stars. Growing colder fast in the sun's absence.
I explored the ruin above ground as well, finding a large cluster of Greenshine. The whole structure was covered in corals and urchins and other strange growths.
The long swim back was far less pleasant, cold and weighed down by the prizes of the delve.
Finally reaching the Rot—its jagged blue shapes and distant firelight leading me back to shore—I deposited the salvage and rested a while. The guards remained on high alert, wary of a second rebel attack. There was certainly no merriment among them, though all were thankful and reverent in their stoic way.
They'd cooked up a hot meal and re-ignited pockets of warmth across the settlement. The food was all utility, but after the ocean chill it was exactly what I needed.
I chose a different watchtower to spend the night, one sitting right out over the water. Those fog-bathed towers in the distance tempting me once again. According to the bits of ancient maps I'd uncovered, they marked the city of San Francisco.
Once I return this salvage to Danur, hopefully restocking my shards after blowing them on weapons at Thornmarsh, I'll be back to my wandering. North, I was thinking, towards Tide's Reach to meet with Atekka.
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Leaving Amadis and Talanah in anxious wait, I traced the perimeter of the Rot, looking for an opening. The ruins were reinforced by Tenakth pillars and watchtowers, every gap choked with vegetation. I walked beyond the patrols, around the edge of the ruins where they bent toward the sea. I climbed the crumbling walls, looking out over the vast compound.
The ruins stretched out into the shallows, a smattering of rebels patrolling the closest structures, concentrating in number toward the larger fort, thick with watchtowers and weaponry. It looked like the cells were in there too. I descended to the sands and took out a couple wandering rebels with my sharpshot bow, then moved on toward the main gate.
A champion stood alone by a fire pit, sword and shield at the ready just in case. Not ready enough, evidently. I took him with a spear strike from above, piercing between his helmet and his shoulder armour. It was over quick and quiet.
Moving on, I used my Pullcaster to observe the fortified section from a decent vantage, waiting for the guards to clear away from the gate controls. They clearly felt un-threatened out here; the Lowland clan had their own settlements to worry about further inland.
Down on the sands, I snuck over to the gate controls and wound them open. People noticed, of course, but I set off a cloud of smoke to obscure my exact position, giving me a scant window to operate.
Talanah and Amadis were already in position, surging through the gates and the smoke to meet the first rebel defenders on the scene. We took them by surprise from the smoke, and by the time the alarms sounded through the rest of the compound, Amadis, Talanah and I walked right in through the front door.
I stuck to stealth where I could, using my Stalker shield to sneak behind the rebels as they converged on Amadis and Talanah, who were advancing toward the cells. A rebel champion lugged out a firebomb launcher and concentrated fire toward the fighters on the ground, catching both my Carja allies and his own fellow rebels in the flames. Amadis got the worst of it, but with another charge loaded into my shield, I crept up and dispatched the heavy-hitter with my spear. There were few stragglers by then, which Amadis and Talanah took care of before I could even hoist up the commandeered bomb launcher.
When it seemed the coast was clear, one final rebel champion ran through the gates, armoured as a Thunderjaw but unarmed. He held up a machine lure, but Talanah put an arrow in his chest just as he activated it. Amadis ran forward and crushed the lure under his heel, and though it seemed for a moment that no machines had registered the brief call, a rumbling beneath the sand and surging of distant waves told us different.
Running to the waterfront, the head of a Tideripper burst up through the surface in a torrent of sea spray. It slammed up onto the sand, its focus quickly locking onto the three of us.
As it charged up the purgewater cannons on its back, I tried to lure it further up and out of the water, where it could only flap and throw itself sluggishly. Freezing it with my new Nora bow slowed it further still, then my boltblaster pierced the armour on its neck and fins before rupturing one of the purgewater sacs on its side. That hampered its powerful cannons, allowing Amadis and Talanah to concentrate fire at the slow, beached machine. I lobbed explosive spikes at it from a distance, wreaking havoc on its oil-drenched components.
Slicing open a second purgewater sac, I then repeated my initial strategy, freezing the Tideripper and loosing a few powerful sharpshots. That finally put an end to it.
I stripped the frosted-over kill while Amadis and Talanah searched for a way to open the cells, as the Lowland Tenakth trapped within had made themselves known.
Talanah soon found a key on one of the rebels and opened the main cell. The Tenakth within were quick to voice their distaste at being rescued by Carja, but the act of charity was enough to stop them attacking the pair on sight. One of them explained how the rebels had mounted an attack on the compound and imprisoned those they'd neglected to kill here in their own cells. Most seemed to be in good condition, considering. Amadis wasted no time in making his purpose here known, asking about Nessa, a random Carja soldier who had been brought here five years ago.
Surprisingly, a voice from within the cell returned an answer. The Tenakth woman claimed to have killed Nessa herself, but Amadis' reaction to the admission turned the situation on its head. He recognised Nessa's voice. The woman, who know called herself Ritakka, stepped forward. She explained that when she was imprisoned by the Tenakth, she had faced execution here at the Rot along with the rest of her comrades. That was until one of the Marshals took pity on her, surprised to see a Carja woman serving as a soldier. Whether it was this fact alone that drew Fashav's attention was unclear. Nessa had been afforded the same right that Fashav was granted, at his insistence: to prove her worth in a trial by combat. Nessa did so, and took her place in the tribe as Ritakka.
Amadis was dumbfounded. What began as a tinge of anger settled into a sort of indignant despair. He tried to communicate this to Ritakka, that he had mourned her for all these years, journeying all the way from the Sundom to discover her fate.
Ritakka showed only measured sympathy, coldly delivered. She had moved on from her old identity and flourished within the Tenakth culture of physical meritocracy. Being a woman would never hold her back among them as long as she could fight as well as any man. She had no interest in returning to the Sundom, or reuniting with Amadis. He was nothing but a reminder of her old life, I suppose. What Amadis was desperate to cling to, she would rather forget. Few among her squadmates remembered who she used to be, and she wanted to keep it that way. Calmly, coldly, but not without a memory of love, she dismissed Amadis. Now he knew the truth. Now he should go on his way.
I was more concerned with how Talanah was feeling. She'd sacrificed so much in coming here—even though I knew the adventure had excited her—and here was the anti-climactic, if uplifting end. Nessa was alive and well, but I wondered if that would be enough for Amadis. It had to sting. It was clear that he still loved her, to myself and Talanah both.
Amadis apologised to her, at least, and she made it clear that she didn't think him foolish after all this, but that their future was...uncertain. She would help him on his way back east, but that was all.
Amadis stepped away, and Ritakka turned back to her comrades. It can't have been easy for Talanah, watching that exchange. In an awful way, she might have preferred to find evidence of Nessa's death. At least then Amadis could move on, find the closure that he'd been looking for at Talanah's advice. Far from bringing them closer, this whole experience is more likely to push them apart, despite the grand gesture. Despite Talanah's clear feelings for him.
Talanah admitted, when asked, that she wasn't okay, and thanked me for putting up with all this. She said she'd hang around Barren Light for a while before returning to Meridian. A chance to clear her head before returning to her post as Sun Hawk of the lodge. She refused to be anyone's second choice. I can admire that, and she shouldn't be. Not ever.
Maybe, to Amadis, Talanah would always come second to Nessa. Alive, as she is as Ritkka, or even dead, as just the idea of her. Just the memory. Can someone come second to a corpse?
As Talanah explained her plans, I kept thinking about the RCC. She didn't ask about it, or even mention her brief stay. I could have jumped in at any moment and asked her to return there—reunite with Varl and Erend, meet Kotallo and Zo—but I didn't. She has her dream, her people and city and legacy to return to. She has her love for Amadis, if it lasts. I guess I didn't want to drag her into all this. Not just the danger and existential dread of it all, but the truth and the way it would change her. Steer her from the life she loved and knew. Most importantly, she didn't ask. I tried not to take it personally. She had a lot on her mind.
Talanah traipsed after Amadis, who still looked lost. A lot of closure left to search for. As for me, I looted the camp empty, taking all I could from the rebels. The freed Tenakth guards rewarded me as well, Ritakka among them, blending in perfectly. She's got that tough, no-nonsense attitude characteristic of the Tenakth, that's for certain.
After picking over the spoils, I rested up on one of the watchtowers away from the main compound, watching the afternoon sun settle in glaring white over the endless sea.
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Dawn shone over Thornmarsh, reaching in smooth golds and searing pinks across the ocean and to the shore where I rested with Attah and her machine riding crew. I set off as the sun hit the beach, returning to the marshes.
Just outside the city, I came to a collection of watchtowers monitoring the surrounding territory. Hoping to get the lay of the land (in the absence of a Tallneck) I prepared for the climb.
It was a long way up, and the day grew scorching fast, but it was worth the view, and not just for its own sake. I spotted a Survey Drone drifting around the blighted ruins, close to where I fought that Fireclaw.
Making the breathtaking glide down, I returned to my mount and headed for the ruins, hoping Hephaestus hadn't already repopulated the area.
Fortunately, the place was quiet, apart from the thick red blight sizzling the air and soil. I climbed the tall, dry husk of a nearby tree and brought the drone down to salvage its data. Maybe once I get this back to Gaia she'll be able to analyse this 'Blood Choke' infecting the region, and figure out what makes it so resistant to Poseidon's powers of restoration.
My Focus picked up on something else in the drone's recent recordings—a small deviation from its baseline visual noise. An anomaly in bright Carja armour traveling alone, far from the road. The rumour I'd heard was right.
So, Talanah had made the journey after all, and without running into any of the local patrols. Hanging around the gates of Thornmarsh, that wouldn't stay true for long. Before she could draw any attention from the lookouts, I met her in hiding. My lowlander garb shocked her for half a moment, but then Talanah got right to business, as if our conversation at Camp Nowhere had just concluded.
I reminded her of what she'd promsied me there: the truth about Amadis and her reasons for chasing him this far. When he'd saved her from machines deep in the Jewel, they'd made a poor first impression both ways. A proud, stuck-up trophy hunter of the Lodge, and a weird jungle hermit. But when they got to talking, and Talanah saw just how much the Red Raids had stolen from him, her perspective began to change. They bonded over their grief over the lives they had lost—Talanah's father and brother, and Amadis' lover, a woman called Nessa.
I asked her outright what was obvious in her voice, and she admitted it. She loved him. A little sheepish about it, maybe a tad embarrassed, but she was earnest. I'd never seen her like that before. I don't know why her admission made me recoil so much—made me want to sink into the mud or turn and walk away. Not-envy, like I said. More like a complete inability to understand. Because this love of hers had driven her from her greatest goal in life, recently achieved and clung to since childhood. It had made her journey all the way here through incalculable danger, just in case Amadis needed her. That said, I could see in her face what his safety meant to her. Something just shy of everything, it seemed. And she was my friend. Of course I would help her see this foolish thing through.
Love was only part of the reason she'd come so far. In speaking of the closure and clarity she'd gained upon honouring her family's legacy at the Lodge, Amadis had been so taken by the idea that he'd resolved to discover Nessa's fate. She was the fellow soldier he'd lost at the battle of Burning Blooms, who'd been carted off to the Rot as prisoner and likely died there years ago. She disguised herself as a man so she'd be able to join the Carja military. Awful keen to fight for the mad Sun King, I thought, though according to Talanah she and Amadis had spent most of their time out west disobeying orders and trying to deescalate the situation. Though just their being there was escalation enough, I'm sure.
So it was guilt as well as love. Now that, I could understand. Talanah blamed herself, in a way, for Amadis coming all the way out here. She'd planted the seed of closure and healing in his head. And before he could get to any of that, he needed to discover Nessa's final fate. I didn't imagine it could've been anything good. Talanah agreed.
Knowing only that the Rot was on the coast, and that Amadis was likely to have reached it recently, if at all, Talanah led the way through the jungle.
We took a north-west road, narrow and hopefully lesser travelled. I'd like to think I could have dissuaded any local patrols from attacking a trespassing Carja noble on sight, but my reputation could only do so much. Talanah was utterly focused on the journey, and as we approached the edge of the marshes, where rusted, uniform structures sat sunk in the shallows, we found what she was searching for.
Trouble, and of course Amadis along with it. I first spotted his traps; an impressive array of shock wire strung across the path of a pursuing Fireclaw. He taunted the beast, luring it into his traps. I took the ensuing opportunity to add some shock ammo of my own, overloading one of its sparkers with my warrior bow. Talanah and Amadis closed in to hack at the Fireclaw while it was down.
Amadis hadn't done much damage to the machine yet—had he been hoping to take it down by himself? Bold, and probably idiotic—it's not like he'd have faced machines this fearsome in the Jewel—but his adeptness in traps and bombs of all types showed him to be a master hunter. Not the showy kind that frequented the Lodge, but a survivalist that would use any edge afforded to him. I still did all the work, of course, but Amadis was no amateur.
I set off the Fireclaw's sparkers whenever respite was needed—too much magma stirred up, setting the shallows to a boil—letting Talanah and Amadis get in close and wrench apart its central components. Outside of that I stuck to a proven strategy, using my new Nora-touched bow to brittle its armour before riddling it with bolts and explosive sharshots, cracking it to pieces. When we finally put it down, I stripped the kill while Amadis and Talanah stepped away to speak in private.
Conversing turned to arguing—I only caught the edge of it. As Talanah told it, Amadis had promised before setting off to send word back with the trading caravan he traveled with, and his plan had only ever been to go as far as No Man's Land. When the tunnel collapsed, he said, he had no choice but to press on, and no means to send word. He'd never wanted to worry her, never thought she'd follow. I guess he didn't know how much he meant to her. I sorely hoped he saw it now.
I butted in and introduced myself, a little awkwardly, but there was nothing else for it. I was no stranger to Amadis, despite his lone nomad lifestyle back east. Talanah had told him all about me, apparently. He was heading for the Rot, just north up the coast, but I didn't go running after him right away. Not so fast.
I asked him about Nessa, I guess wanting to get a sense of what he was really after here. From where I was standing, it might've just been suicide. I wasn't about to let him drag Talanah down with him.
Amadis explained what had happened right before the battle of Burning Blooms, when he and Nessa had been separated. He knew that the Tenakth outnumbered them greatly, they all did. They were walking into sure slaughter, yet their drunken, foolhardy commander ordered them to press on into their territory. Amadis threatened to expose his incompetence, and the commander threatened his life. When the fight was over, Amadis stood beside a very high-ranking, wealthy, and well-connected corpse.
Ever since that day, Amadis was pursued by loyalists to the Mad King—first other soldiers, then Shadow Carja, and even now, Carja bounty hunters hired by nobles who escaped persecution. The commander's family remained powerful even now, and not even Avad could stop them from carrying out justice as they saw fit. A royal pardon would certainly do him no good. He'd been a fugitive all this time. An outcast, even. Not that he looked like one, in his silks and all that ornamentation. Didn't even look particularly strong—not the formidable sort I'd pictured when Talanah described his feats. I suppose he was living in the jungle all that time, just trying to survive...I tried not to be too judgemental. Talanah made her own choice to follow him into danger, nonsensical as I found it. I couldn't blame him—I could even help him get the answers he craved without pissing off the entire Lowland clan. I don't think he'd taken survival into account before coming here. The way he told it he didn't have much left to lose.
Talanah led the way to the coast, continuing to bicker occasionally with Amadis as we went. Travelling north, we passed through a wooded stretch of land populated by Old World ruins. The sort I might not have been able to ignore had I been travelling alone. Large and well-preserved, glinting with loot and data points picked up by my Focus. Something for the return trip.
At the western edge of the ruins, we faced the Rot. Ragurt's rumours were true: the place was huge, stretching out of sight along the coastline with Tenkath structures woven above and around ancient stone walls. I had been hoping to make a good-faith approach and negotiate entry for Amadis and Talanah, but the guards at the battlements were not Lowlanders, they were rebels.
Regalla had taken the Rot. It seemed a strange strategic choice, but no doubt the place was rich in resources and ammunition. Maybe they were carting it between here and Fenrise? And now they were stranded out here on the coast. Not for much longer. Though that still left us with the question of Nessa's fate. We could only hope that the rebels hadn't killed the only Tenakth who might have remembered her.
I told Amadis and Talanah to stay put while I snuck into the compound and found a way to open the front gates. I'd be quieter alone, then we could take down the remaining rebels together. Amadis seemed unsure, but Talanah urged him to trust me. She knew I wouldn't let her down.
stop saying "gen z brought back bush-era purity politics" i grew up in the bush era and even then people weren't saying that you're a sex addict for having boring marital sexual congress in the same house as your children. this is just plain unhinged
Literally almost every millennial I know has a memory of accidentally walking in on their parents or hearing their parents having sex. It's fucking normal. Human beings have sex. Your parents fuck. Get over it. Being weird about it isn't healthy.
I've given myself heat exhaustion AGAIN (heck, I hope it's only heat exhaustion, rip) and I am not here for it ffs so to make sure y'all know about it, imma share the signs of heat exhaustion!
Heat exhaustion is quite literally your body getting too hot and Exhausting itself to cope. Heatstroke is your body Failing To Cope.
Heat Exhaustion signs include:
You get a headache that Will Not Go Away
You feel confused and dizzy (balance who? Idk her)
You don't feel hungry but you feel sick as well (this sucks and happens a lot in high heat so try and snack regularly)
Sweating and clammy skin like the kind that has people go "you're freezing!" because you've sweated so much you literally end up with a chill on your skin
Cramps. Feckin cramps. Arms. Legs. Stomach. They suck ass.
You have a heckin fast pulse or you're hyperventilating like you've just had a Scare
Your body temp is over 38°c (because you're literally boiling like a lobster in a pot)
You are Beyond Thirsty and no matter what you drink it Does Not Abate
If you end up experiencing any of these symptoms, or multiple, and you're in a hot/warm environment, then sit your ass down in the shade, get something to drink, and get a damp cloth on your head or a change of clothes that are cool.
Basically, stop what you're doing and give your body a chance to Not Keep Boiling
Heat exhaustion is NOT THE SAME as a heatstroke.
Heatstroke is So Much Worse™.
Heatstroke signs include:
Still feeling like utter shite 30 minutes after you sat your ass down, rested in a cool place, and rehydrated
Not actually sweating even though you really do feel like a lobster in a pot that has the heat up High
Your body temp is 40°c+ (which is bad btw, that's temp for causing your to pass out etc)
Hyperventilating/fast breathing or actual shortness of breath (I struggle with this because asthma so I'm always like "idk if I got this oops)
Feeling confused but in a like "I don't know what's going on, I can't think, I have no idea about anything, someone help me please I'm crossing into traffic and don't even realise" way
Having a fit/seizure because your body temp is so high your brain is Actually Getting Boiled In Your Skull 🙃 [upside down smiley emoji]
Passing out and not actually responding or waking up from a brief fainting spell (this is the Serious™ kind of passing out that has doctors going "oh shit, we need an IV STAT!" or whatever it is they say when Shit Is Going Down)
Heatstroke can be really dangerous if it isn't treated quickly so please don't ignore these signs. Right now, I'm in a cool environs, with hydration, and am avoiding moving and am gonna have a nap because I'm going very dizzy, can't focus properly, have a headache, and am only coherent here because I'm HyperFocusing on this post. I can't even understand words being said to me right now hence nap, hydration, and cool environs.
So please, y'all, take care of yourselves. Seriously.
If you have low blood sugar, but are having a hard time eating because you feel crappy from the heat, try sucking on some hard candy
If possible, after you get out of the sun/heat drink Gatorade or something similar to replenish what you've been loosing from sweating
When drinking water or Gatorade (no matter what you have it is important to stay hydrated!) it is important to drink slowly, even if you are very thirsty, because if you drink too fast the water might come back up
In hot weather, bandanas are very useful, even as a preventative measure, because you can pour some water from you bottle (or anything else) on them, and then put them on your head (as mentioned above) or neck. A few other areas help as well, like armpits, but I would personally recommend your neck.
It is not recommended to use a fan at or above 99°f or 35°c, because they can actually start to make the heat worse. (I know these are different temps, the recommendations come from different governments, 35°c is around 95°f, but this also depends on conditions like humidity, so just use your best judgement with this info)
Most importantly, if you think you are getting heat stroke call 911 or your equivalent, heat stroke kills several people each year, even in my area, where it normally only gets to 100°f for a few days each year
Well shit, I had most of those Sunday Morning, can heat exhaustion continue to hit even after you've moved into a cool environment, rehydrated, eaten, taken a long warmish-coolish shower and then slept for 7 hours?
Because those symptoms match the the symptoms I had last Sunday and made me feel like shit upon waking up.
They can yes @artisanscribbles because heat exhaustion takes time to go away. You may well feel a bit under the weather for a few days after experiencing it, and any sort of exposure to heat without proper precautions can make it flare up again and worsen into heatstroke.
It's why it's so important to rest and keep hydrated when it's warm. I hope you eventually felt better and maintained your hydration levels with water and other fluids.
I had three days of feeling the after effects of heat exhaustion myself and felt like I had a cold, a constant headache, and random chills all at the same time as having a dry throat, not sweating properly, dizziness, and even muscle cramps from the rapid dehydration I experienced.
In general, to anyone who sees or reblogs this:
It's really important to take care of yourself, both immediately after you recognise you've got heat exhaustion, and in the long term. It can affect you for days after.
i hate saying “i love video games” because imagine a world where you say “i love cinema” and everyone automatically assumes you only mean marvel movies. like, not even in a bad way, but they don’t think it could mean anything else
and that’s what it feels like to say you love video games
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given the current climate this pride especially i feel i must mention that i love my trans friends, i stand with trans people in the fight against transphobic legislation and those who would enforce it, and this blog is not a good place for you to be if you do not vibe with that
oh btw since its pride month heres some knitting and crochet patterns for you. these are all free. note that i have not MADE or TESTED all of these.
so there are a lot of patterns for soft prosthetic breasts for breast cancer survivors, but there's no reason you cant make yourself some boobs:
Ravelry: Knitted Knockers Double pointed needles pattern by KnittedKnockers.org
Ravelry: Knockers (Crochet) pattern by Claudia Barbo
Ravelry: Tit Bits pattern by Beryl Tsang
Ravelry: Quick & Easy Round Knocker pattern by Janet Dawson
patterns for packers:
Ravelry: Perfectly Reasonable Packer pattern by Janet Dawson - this is a pattern i have actually made. i found it really easy to make and to customize/adapt for different yarns.
Ravelry: Soft Packer pattern by Marian Fournier
Ravelry: Trans Masc Packer pattern by Marcy Fank
Ravelry: Knit Packer pattern by Finn Beaton
fun pride themed patterns:
Ravelry: Progress Pride Flag Cutie pattern by Nicola Newt
Ravelry: Transgender Symbol pattern by Sara Allen
Ravelry: LGBTQ+Equality for Shawl pattern by nycraft craftivist
Ravelry: Pride & Trans Pride Flipsy pattern by kawaiicuddlebug
Ravelry: Transitions Trans Pride Cowl pattern by Elizabeth L. Schell
Ravelry: Trans Pride flag handwarmers pattern by Cassian Lotte Lodge
Ravelry: Protect Trans Folks Tapestry pattern by Ashley Gorecki
Pride Flag Knitting Chart! — TINA TSE KNITS
Ravelry: Pride Flag Hearts pattern by Grace Grommes
Ravelry: Pride Headband pattern by Indie Child
Mini Pride Progress Flag Free Crochet Pattern – Unicorn Hideout
Free patterns: Bi Bee, Enbee, Lesbeean – With Love, Feli
things are rough but we will get through it. happy pride month💙
A random collection of stuff @walking-fandom - Tumblr Blog | Tumlook