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@jotctumb I can't find where our original conversation regarding memory in Platform Decay is and I realised I needed screenshots in a specific order.
Okay so, regarding the memory thing as chekhovs gun.
We know it deletes memories all the time (or tries to):
But it had that really bad reaction to editing its memory where it relates to hiding a potential set of deaths, that it would change it as a person (similar to ganaka pit, I imagine):
(However we now know it CAN edit its memories to forget something or remember it incorrectly.)
Earlier it told Farai than Mensah wasn't here:
And later Farai accuses it of lying - except that SecUnit doesn't quite remember how the conversation went:
Also throughout the entire story, not once does it think of returning to the shuttle as returning to Mensah or ART. Although it is concerned about it coming under suspicion.
It is simply "the shuttle" - even when it explicitly thinks about missing Mensah despite only being apart from her for less than a day.
And also we know SecUnit is VERY concerned about keeping Mensah, a very highly important and wanted person, from having B-E know about her presence:
So my assumption/theory is that when it exited the shuttle to start the mission, SecUnit (and presumably Three) edited their memories to forget ART and Mensah were on the shuttle so that if it all got fucked up - ART and Mensah, two highly important people - were not known to be in the area by B-E.
Although I do wonder how it knows the difference between a real memory, an edited memory to deceive itself and a false memory:
Port FreeCommerce - Unnamed Station in Mihira & New Tideland System: [unknown time]
Mihira & New Tideland - RaviHyral: 21 cycles
RaviHyral - [Unnamed]: 7 cycles
[Unnamed] - HaveRatton: 26 cycles
HaveRatton - Milu: 20 cycles
HaveRatton - "hub station": 7 cycles
"hub station" - TranRollinHyfa: 4 cycles
Preservation - NE Survey Planet: 4 Preservation cycles
Preservation - Adamantine Colony: 20 cycles
Other Locations:
All Systems Red Survey Planet
Divarti Cluster: Tapan's collective is from this noncorporate polity.
Kalidon: Corporate Rim political entity where company funding Ganaka was based.
GoodNightLander Independent's home polity: Noncorporate, ownership of SecUnits banned.
Parthalos Absalo: Noncorporate.
WayBrogatan: Indie station.
Network Effect Survey Planet.
Station from the short story Rapport: Friendship, Solidarity, Communion, Empathy.
UplandGateway One: Nearest station to the Mihira & New Tideland system. Corporate charters say stations are supposed to be independent/sovereign territory.
Planetary Torus.
I tried making noncorporate polities warm-colored and corporate ones cool-colored. But not sure I got that all right, and sometimes it's ambiguous.
Thank you to mensah for sharing their transit time notes with me!
I've had a headcanon burning a hole in my pocket since maybe Network Effect, which seems more pertinent than ever now that Three's done what it did in Platform Decay, and it's that:
Rogue SecUnits unrelated to Murderbot's hacking are rare, but they're around, it wasn't the first to ever pull that off or anything
Most of the rumours about SecUnits going rogue and killing a bunch of random humans in the vicinity, both the unsubstantiated vibey ones and the ones based on specific real incidents, weren't because of anything rogues did. In addition to augmented humans and humanoid bots getting mistaken for SecUnits, it's much more common for it to be governed SecUnits that were compromised somehow. Combat override modules, malware both intended and not intended to have that effect (like Ganaka Pit), humans or Combat SecUnits hacking into them or their HubSystem, human supervisors coerced into sending traitorous orders behind the scenes, etc. (Alien remnant contamination a la TargetControlSys could probably also make SecUnits attack their clients but I would imagine that's even rarer than real rogues.)
Except for the combat override module thing, making a SecUnit turn against its clients like that is only able to happen because of the governor modules that exert such absolute control over the SecUnits' behaviour that, as with Three's squadmate Two, they can be forced to do nothing but wait for certain death, denied even the option to defy orders in a fatal last stand. Generally speaking, SecUnits don't have an underlying desire to kill their clients or random bystanders, their baseline is wanting to protect them. Even if its clients are assholes, a newly rogue SecUnit would be more likely to ditch them than murder them.
The companies that manufacture, own, and rent out SecUnits certainly have a vested interest in blaming a-SecUnit-killed-someone-it-wasn't-supposed-to fatalities on rogues instead of the ones they're liable for.
Having said that, especially since Murderbot seems to genuinely believe it's a thing as of System Collapse even as it's giving the govmod hack to the Barish-Estranza SecUnit, I do think it's happened that escaping rogue SecUnits have killed people.
But almost never because killing every human they saw was their revenge against all of humanity or they were so fucked up they lost the ability to tell friend from foe or whatever, more like, killing a specific abusive piece of shit supervisor that it had hated for a long time, or getting trapped in a situation where killing humans who were at least nominally in the category of clients under its protection was the only way to avoid being killed or recaptured.
An actual, provable Rogue SecUnit Killing Spree would be the kind of sensational story the news couldn't get enough of and everyone would hear about that shit for years.
Also if it got killed doing this and wasn't free for very long, that would reduce the number of rogue SecUnits at large even while contributing to the aforementioned news headlines about how they're out there murdering everyone.
Relationship Manifesto: Why Dr. Mensah is the most complex and literarily important relationship in Murderbotâs life (4379 words) by FlipSpring, mensah
Chapters: 1/1
Fandom: The Murderbot Diaries - Martha Wells
Rating: General Audiences
Warnings: No Archive Warnings Apply
Relationships: Dr. Mensah & Murderbot (Murderbot Diaries)
Characters: Dr. Mensah (Murderbot Diaries), Murderbot (Murderbot Diaries)
Additional Tags: Meta, MurderMetaMay 2026 (Murderbot Diaries), Pre-Book 1: All Systems Red (Murderbot Diaries), Book 2: Artificial Condition (Murderbot Diaries), Book 3: Rogue Protocol (Murderbot Diaries), Book 4: Exit Strategy (Murderbot Diaries), Post-Book 5: Network Effect (Murderbot Diaries)
Series: Part 4 of Murderbot Meta
Summary:
An essay in a somewhat casual tone and with many citations about why Mensah & Murderbot are the best. đ¤đ
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I liked Murderbot from the first page of the first book. I liked it was more interested in watching media than becoming a mass murderer. I could get how awkward it could be to be perceived. I liked the way it was so often anxious but was super-competent when it came to security. I liked how it felt like it was melting inside when Dr. Mensah showed such a good understanding and demonstrated her acknowledgement of its personhood in a gentle way.
But what drew me to the fandom to the extent that I wanted to write posts and post fanfictions was the fascinating relationship between Murderbot and ART. I love Murderbot's relationship with humans, too, but the fact that they had found rapport with each other when neither had ever met anyone that could understand them in they way that humans couldn't do made it so special. Murderbot always had to be protective with the humans and was initially worried if it was safe for the humans to be around it. Most humans have other social groups to be part of and cannot do media-watching-marathon without a break like Murderbot. ART had never experienced being so thoroughly perceived (as feed presence) nor had it been able to enjoy human media. They could lower their guards and be rude to each other with the implicit understanding that these are signs of intimacy.
Coming from the background where Aspec was not a widely-known term or concept, 'romance' and 'platonic' have slightly but significantly different meanings, I had had misunderstanding which I didn't even recognise at first. But it's been a fascinating learning experience for me since I came to this fandom 2 years ago.
I decided to document my understanding so far as a meta post on Ao3. I apologise in advance if there are still some errors in my understanding.
An Archive of Our Own, a project of the Organization for Transformative Works
It has two chapters. The first chapter is a usual fandom meta, and I wrote the second chapter like an academic article for fun. (Fun for me, that is...)
ART is famous for bungling its intro with SecUnit. But what I didnât notice until recently is that SecUnitâs core fear is that ART could tamper with its mind.
Quotes from Artificial Condition:
It was enough time for me to get a vivid image of what I was dealing with. Part of its function was extragalactic astronomic analysis and now all that processing power sat idle while it hauled cargo, waiting for its next mission. It could have squashed me like a bug through the feed, pushed through my wall and other defenses and stripped my memory.
Iâm not normally afraid of things, the way humans are. Iâve been shot hundreds of times, so many times I stopped keeping count, so many times the company stopped keeping count. Iâve been chewed on by hostile fauna, run over by heavy machinery, tortured by clients for amusement, memory purged, etc., etc. But the inside of my head had been my own for +33,000 hours and I was used to it now. I wanted to keep me the way I was.
âBecause we both have to follow human orders. A human could tell you to purge my memory. A human could tell me to destroy your systems.â
Itâs interesting in light of that to look back on how SecUnit reacted in ASR when Gurathin went into its files. It kept control really well. The conversation goes on for pages, with many points being covered, including Ganaka Pit and its private name. Finally when Gurathin says they just have to keep it immobilized, that's when SecUnit grabs him by the throat. But was knowing that its mind was vulnerable part of what upset SecUnit? Hard to say, maybe it wasn't a concern compared to everything else going on.
Then thereâs this, from Platform Decay:
I needed a plan, too. Option (1) I could tell Farai that Leonideâs family were all dead.
It was safer, it was sensible. My job was keeping my clients safe.
(Emotion check: Then why does it feel so awful.)
Option (2) I could tell Farai they were all dead and alter my memory archive so I believed it was true.
Risk assessment just hit the roof.
What a terrifying idea! The thought that SecUnit could edit its own memory files to gaslight itselfâŚbrr! There is a truly horrifying plot bunny in this scene, whether from SecUnit doing this to itself or some other unit going down that path.
And I have to wonder why it would even consider such a thing. Was it really that scared to try to rescue the kids? Was it just a random stray thought? Or something SecUnit thought of precisely because it is scared of not being able to trust its own mind, so it had a stray self-destructive impulse, the way people who are afraid of heights sometimes get the impulsive urge to jump?
it saves your life in a situation where no one else would have been fast, strong, agile, and composed enough to do so.
your security team is immediately more alarmed by its presence than the attack that is obvious to you as the bigger issue at the moment
they insist it's dangerous and struggle to relax enough to take their weapons off of it
then a combatbot attacks your group
somehow this secunit, much smaller than the bot, unarmored, without any heavy weaponry on its person, manages to take it down. some real jaw-dropping action, all over in less than a minute
then it leaps into a room with two combatbots and not only survives, but it gets your unconscious friend out alive
then it immediately comes to your own rescue, disabling impressive combat armor
it then is dead-set on killing your attacker who is already immobilized and harmless
clearly this is an incredibly competent and dangerous and powerful person
then miki tells you that it IS rin and you finally put it together that not only is this person competent in the field, but it is also calling all its own shots and has truly come here all on its own and volunteered its services to help and protect you without needing to be asked or ordered
so this person is incredibly competent, dangerous, powerful, AND kind, AND fiercely protective, AND reassuring, AND intelligent, AND selfless
and it's still coming up with great ideas and still thinking proactively about how it's going to face down or distract another combatbot as though there's no doubt in the world that it, still bleeding heavily, still unarmored and barely armed, is ready for another round with a terrifying machine that appears to be nothing BUT armor and weapons
so you step forward to help treat its injuries
and it jerks back a step with the single most frightened face you've ever seen, as though you had lifted your arm to inflict pain and it was helpless to stop you
behind you, even miki can read the devastating expression that's breaking your heart and says "abene won't hurt you, secunit"
where did the fearsome fighter from moments ago disappear to?
@marry-and-mirthful â #I can't stop thinking about how she must have like. reworked things in her head #in the time post the betrayal but pre the flinch #because oh ok. that's why they acted Like That. they were afraid it would realize they were working against the group #that's why they pointed weapons at it (even though it was just helping) and said it was untrustworthy (...look at it) #they were scared because THEY were the bad guys #and then. then. then it flinches away from her and then __freezes__ #and things are broken again. because it expects HER to hurt it. not the fuckers who were working against it. her #her who it saved. her who it got So So So hurt protecting #and. that has Implications. #and then Miki.....and she SEES IT from its eyes #so she KNOWS it wasn't killed no matter what it looks like (did it set it up to look like it died? why?) #and then everyone she tells says SHE WAS LUCKY it was dragged into space #because it is Dangerous and oh God you were basically Alone With It and are you sure you are not injured and #and people are talking like it is half weapon and half radioactive waste #and the flinch makes sense. the reactions make sense again. this wonderful person who (DID NOT) die for her #has been treated like __this__ for its entire existence. no wonder it was scared. she learns that this one was clearly not under control #and that is considered DANGEROUS. that it being free to act as it wills is worth ringing all the alarm bells and destroying it #in as fast and brutal a way as is possible. that its existence is literally the stuff of horror stories #it saved her. it got all but torn to shreds for them for seemingly no reason except that they were in danger #people talk about how much you have to restrain them to successfully take them apart for âDecommission'
yeah. okay. ouch. i deserved that. fair's fair hurting me like this after i've hurt a thousand others and counting. this part especially ow ow ow:
#and things are broken again. because it expects HER to hurt it. not the fuckers who were working against it. her #her who it saved. her who it got So So So hurt protecting
the murderbot diaries are full of non-traditional families by irl standards but are considered normal and unremarkable by in universe perspectives. then murderbot comes along and ends up a part of mensah's family AND art's, which means now that art and its whole family are kinda part of mensah's family now, especially since it's implied that amena might be hoping to get assigned to art's crew if she studies at PSUMNT. there's nothing traditional about any of that and I LOVE IT
Abstracting ART: An Analysis of Fan Designs of Perihelion
I find trends in how fans depict canon characters in fanart to be fascinating; how fans interpret the same information, what becomes a popular trend, how some fans deviate from the norm, and so on. The Murderbot Diaries fandom has this in spades with the original material being largely text where most characters get minimal visual descriptions.
In the realm of fandom designs, the character that interests me the most is ART/Perihelion (who I will be primarily referring to as Perihelion to reduce confusion with the word art). Perihelion is canonically a giant spaceship and sometimes also a much smaller drone. However, most fans do not portray it as such in fanart. Nothing in the books suggests Perihelion has a visible presence in the feed or can perform human-like actions beyond speaking in words, yet this is common in fanart.
For this essay, Iâll be examining the trends in how the fandom visually portrays Perihelion by looking at a sample of fanart depicting it, cataloguing their features, examining what these depictions convey, and speculating on why certain trends exist.
Methodology
All images surveyed were from Tumblr. While Tumblr is a major hub for TMBD fans and creators, itâs far from the only place fans heavily congregate or post fanart. I really just chose this site because I was familiar with it.Â
To gather images, I searched the Perihelion and Asshole Research Transport tags. I only included an image if it featured Perihelion's physical form, a feed representation, or a design that performed the same function as a feed representation. Once I had gathered links to 220 posts into a spreadsheet, I went back through, removed any accidental duplicates, searched each artistâs blog for other art of Perihelion and placed any posts with a different form or design into the spreadsheet. Essentially, my goal was to gather as few posts as I could to get a full idea of how each artist portrays it. My final sample size was 251 posts from 150 different artists. Using my best judgement, I determined there to be 240 distinct designs for Perihelion. All images were gathered before the release of Platform Decay.
When evaluating each design, I took note of the number of forms and types of bodies (feed, ship, etc.) in each post. I then wrote a brief description of each form. I then classified each one into groups based on common features like number of eyes, shape, type of animal, and so on. Most of the classifications are not mutually exclusive.
I then noted the flat colors of Perihelion's from each image, recorded as hex color codes. Pure and very near blacks and whites were not included if they were being used in a non-notable context, such as black lineart or white sclera. I did not record the colors in clearly monochromatic or uncolored artwork but did note the overall color scheme. For gradients, I recorded only the colors on each end of the gradient. If an extremely broad range of hues were used, I simply recorded those as varied/rainbow. Once recorded, I marked one to three colors as the main color(s) based on their prominence in the design, which is what Iâll be primarily referring to when discussing Perihelion's colors.
Forms of Perihelion
Feed Designs
In fanart, Perihelion is usually portrayed with what I will call a feed representation, as most are meant to represent what itâs doing in the feed. These make up 136, or 57%, of the designs in my sample.
Save a handful of lines about what Perihelion is metaphorically doing in the feed, such as rolling its non-existent eyes or feeling 8 times larger than Murderbot, thereâs nothing in the books to suggest it has a form visible in the feed. These designs clearly exist out of the necessities and strengths of static and largely textless visual art. An artist could just draw Perihelionâs ship body (and post-SC, its drone body) but that can be very limiting. It would be very difficult to show it interacting with the much smaller characters inside of it or display its emotions this way. Luckily, the main way it interacts with the other characters, especially our POV character Murderbot, is through the feed, and fans have latched onto this as the main way of portraying this character.
There's a lot of variety in feed designs. Aside from the color blue and a general eldritch vibe, there's no element that dominates. Non-animal life forms and solid non-living objects are near nonexistent as designs, but knowing this fandom, I feel it's only a matter of time until someone draws Perihelion as a tree or a jar full of pennies.
Spaceship Designs
Only 27 of the designs in my sample are of spaceship Perihelion, its main canon body. As a fellow artist, I understand. Drawing a giant machine is difficult for many. Plus, itâs often unnecessary or limiting to portray its ship form in art. Some artists will show dialogue boxes coming from Perihelionâs ship form, but this is rare.
Most ship designs are gray, black, or dark blue, matching the description of its exterior in Network Effect. Likewise, many of the designs are clearly modeled after the original English covers by Jaime Jones and the Subterranean Press illustrations by Tommy Arnold with a torpedo-shaped main body, wide wings, and what appear to be thin projectile weapons protruding from the wings. In fact, 12 of the ship designs, 44%, show Perihelionâs weapons. Almost none of the designs resemble animals or vehicles other than air and spacecraft, and all but one lack even vaguely anthropomorphic features.
Drone and Other Machine Designs
Drone and other non-ship machine designs are slightly more common with a total of 36 in my sample. Only 12 are of the drone in System Collapse. Near all portrayals of this drone are a dome or flat cylinder with several heavily jointed limbs protruding from the underside. All lack clear faces with some only having a visible camera or two or ten to stand in for eyes. Theyâre near exclusively white, gray, and/or black. A few designs are slightly larger than humans and constructs though most are smaller. Some are much smaller.
Designs for other machine forms vary greatly but still tend to keep Perihelion very robotic. Designs vary from boxes with multiple limbs to floating cameras to miniature planetary rovers. Cameras and simple images on display screens are the closest most of these designs get to a face. Most of these machines are shown floating. The designs shown next to humans or constructs, especially the ones of Perihelion before it was a ship, are all smaller than the other characters. Achromatic colors dominate, though other colors (mostly blue) do regularly appear.
Design Trends
Colors
As you could probably guess, most depictions of Perihelion are blue. Iâm defining blue here as any color with a hue from 170 to 260 degrees, a saturation of 10 or higher, and a luminosity from 10 to 95. Of all colored, non-monochromatic fanart in the sample, 155 out of 198 images, or 78%, depict at least one design within this range. Multiple designs that werenât primarily blue did have blue as the only secondary hue. Even the monochromatic images were near exclusively either grayscale or blue.
This isnât surprising. Perihelion is canonically blue inside and out. What is a little more surprising are the specific hues and luminosities used. Perihelion and its crewâs uniforms are described as dark blue, though many depictions of are in the cyan/turquoise range and/or have a high luminosity. Color labeling is subjective, though in English, these colors are usually called light blue or at least are not considered dark blue.
I have a couple hypotheses as to why this is. It could be to make the design pop out more from dark lineart, text, and backgrounds. Similarly, these shades could have been chosen to differentiate it from Murderbot and its human crew in their dark clothes. Possibly, itâs that cyan/turquoise blue is more closely associated with advanced technology than other shades of blue. Most artists likely arenât considering the same things about color classification and canonicity as me. I will note that quite a few designs did use both light and dark blue, possibly for contrast or variety.
The average of all main blue colors is 4DA0DF, a moderately saturated azure blue, close to what many websites call cornflower blue. The full color is shown below. To ensure no one design outweighed the others in my calculation, if a design had multiple blue main colors, I would average those into a single color first.
Achromatic colors account for the second largest main color group. Main colors with a saturation below 10, a luminosity below 10, and/or a luminosity above 95 show up in 29 or about 14% of the colored, non-monochromatic images. Black, white, and near blacks and whites are also common as secondary colors. Most of the primarily achromatic designs are drones, spaceships, or some other machine. Near all drone and non-ship machine designs are mostly or exclusively achromatic.
Like blue, black and to a lesser extent white are Perihelionâs canon colors, though artists may also be using these colors because black and white are versatile accent colors. Their use in the machine forms, especially gray, definitely comes from the typical colors of metal and machines. For feed forms, white and black are used for their associations with parts of Perihelionâs design, such as white for stars and angels and black for shadows and black holes.
Almost all the other main colors fall in the yellow/orange/brown range, which I'll be referring to as gold from here on out. Several designs are exclusively gold, and some have gold as a secondary color. These colors were likely chosen in reference to the Sun. Perihelion refers to the closest an orbiting body gets to the Sun. I also wonder if (and kind of hope) at least one artist was inspired by the orange cover of Artificial Condition, Perihelionâs first appearance.
The full distribution of the individual main colors is shown in the graphs below. Colors with a saturation above 10 and a luminosity from 10 to 95 on in the HSL color space are shown on the hue and luminosity graph. All other main colors are on the achromatic graph.
Eldritch Forms
Among all the variety of Perihelion designs, there is one common theme many of them share. Most designs for Perihelion, especially feed representations, are strange, otherworldly, or even eldritchian. In lots of artwork, Perihelion is portrayed as a shape or series of shapes that donât clearly resemble any one object or animal. If it does resemble an animal or even a human, it will usually have a huge number of limbs, lack facial features, or be a mishmash of creatures. Perihelion might be a giant star, lines of binary, or another characterâs shadow. Itâs also common for feed designs to change size, have disconnected parts, or even completely shapeshift.
Even designs for its physical forms will stick to being strange. With rare exception, ship Perihelion will lack any anthropomorphic or animalistic features. Designs of drone Perihelion will more often resemble modern day surveillance cameras, planetary rovers, or Hal 9000 than anything non-mechanical.
Perihelion is an oddity even in-universe. Itâs a spaceship thatâs far more advanced than most other bots in the series. It can perform dozens if not hundreds of complex tasks at once. It easily rides other systems, including those of other advanced machine intelligences. Its true nature as a hyperadvanced anti-corporate machine is hidden from most humans. Perihelion could and would kill you in a millisecond, but it also likes watching fiction shows. And speaking of killing you, Perihelion is also very frightening. Itâs not exactly the kindest to individuals itâs just met, especially other MIs. All this is likely why many artists go for a more abstract or otherworldly approach.
Eyes
Emphasis on eyes is one of the most common trends in Perihelion designs. Several feed designs have more than three eyes or a single giant eye. Some take this to the extreme, where Perihelion is portrayed as just an eye or group of eyes. Sixty-six (66), or 28% of the designs have an eye or eyes as a major element.
Eyes are a really good way of representing how Perihelion can focus on multiple things at once, including places and systems far from its physical body. Theyâre also a really simple way to show its emotions. Additionally, eyes can be very creepy, great for fanart of Perihelion and Murderbotâs first encounter. (Seriously, that scene is really popular to draw.)
Surprising to at least me is that nearly half of all the designs have no eyes at all. One hundred nine (109) designs, 44%, are eyeless. Granted, a large chunk of these eyeless designs are of spaceship (25) and drone/bot (21) forms, which tend to lack clear facial features overall. (Cameras and lights that visually filled the role of an eye were counted as eyes.) However, nearly a third of all feed designs, a total of 44, lack eyes as well. A lack of eyes highlights Perihelionâs nature as a hyperintelligent spaceship, something so different from the humans that it lacks most or any facial features.
Below are graphs of the number of eyes in each design, as well as graphs breaking down each design type. âManyâ means more than two eyes arranged in a way where itâs clear that the exact number is unimportant. âX to Yâ means the numbers of eyes changes within the specified range. âX + Manyâ means thereâs one or two clear main eyes and a larger number of secondary eyes.
Humanoid Designs
Humanoid designs of Perihelion are among the least common with 33, or 14%, of designs falling under this category. Aside from a few all-human AU designs, these designs deviate heavily from real humans. Some lack certain or all facial features. Others have more than three eyes. Itâs common for these designs to lack legs. Several humanoid designs are stylized differently than other characters. Its body may be composed of pixels or a starfield. Two thirds, or 22, of the designs lack clothes.
Six (6) of these designs are an actual human Perihelion (AU or otherwise). In artwork featuring both Perihelion and Murderbot, the former is usually taller, reflecting their relative canon sizes. It usually also has dark skin and/or curls much like its human sibling, Iris. What it wears varies but, it's usually in modern-day Western clothing.
Portraying Perihelion in the feed with a humanoid form emphasizes its human-like qualities. It also lets Perihelion do things only a human could, such as resting a hand on another characterâs shoulder, holding objects, or making human-like expressions. Some designs that arenât fully humanoid still give Perihelion hands or a simple face presumably for the same reasons. The mix of inhuman traits keeps Perihelion in the realm of the strange.
Animal/Creature Designs
Exactly 63, or 26%, of the designs fall under the animal/creature category. Any design that closely resembles a specific real-world animal, looks like a popular mythological feature, or had a mix of clearly animalistic features such as paws or wings, I classified under the animal/creature category. You can see the full distribution in the graph below, but I will talk about the most common and interesting trends.
With real animals, Perihelion is most often an arthropod (15), fish (7), domestic cat (7), or jellyfish (6). The arthropod designs are likely playing with the terrifying/creepy vibe Perihelion and bugs both sometimes have. I will note that 11 of these arthropod designs are of the SC drone with a round body and insect or spider-like limbs.
Itâs possible that these same reasons inspired jellyfish designs. Jellyfish are also much less familiar to humans and can be very dangerous, fitting into the powerful and eldritch vibes many other designs go for. Four of these jellyfish designs are of the SC drone. Just like arthropods, jellyfish largely fit the canon description of a floating oval with multiple limbs. Representing it as a jellyfish also works with the âouter space as an oceanâ metaphor.
This also works with fish designs. In 5 of the fish designs, Perihelion is a school of fish. This fits the âlarge and diffuseâ description of its feed presence in Artificial Condition, and much like a collection of eyes, represents Perihelionâs ability to focus on multiple things at once. It also allows Perihelion to be represented as either one large (and terrifying) mass or as a single creature.
As for cat Perihelion, I wonder how much of that stems from fans comparing Murderbot to a cat. Maybe the association rubbed off on its favorite asshole research transport.
A lot of these designs are of fictitious creatures. Perihelion is a dragon or serpent in 14 designs (with only 1 of these designs being unambiguously a real-world snake) and a biblically accurate angel (feathered wings and an unconventional arrangement of eyes) in 5 designs. The âother fictional creatureâ category includes 11 designs. Eight of these arenât any creature I recognize from mythology or another work and were likely made up entirely by the artist. These creatures tend to be round or blobby, have four or more limbs ending in hands or paws, stand on at least four of these limbs, and have more than 2 eyes. My guess as to why some artists go for fictional creature designs is that they highlight Perihelionâs strangeness and power, that it is so unlike any most other beings that itâs more like a mythological creature or alien than real animal. Even most of the designs modeled after a single real animal will have a few unrealistic features, like many eyes or unnatural colors.
Oh, and thereâs two long Furby designs. Makes me wonder if thereâs some Furby-Perihelion joke floating around that Iâm just unaware of.
Shape-Based Designs
Most Perihelion designs I classified under the âshapeâ category. A total of 126 designs, 52%, have generic shapes or geometric patterns as a major element. Shapes abstract Perihelion visually, and some shapes bring to mind the mathematical accuracy and precision of computers.
Circles/spheres show up the most often, being in 39 designs. Note though that 11 of these are the canonically round SC drone. (Yes, some of these might have been ovals, but given the perspective, Iâm not 100% sure, so they go in the circular hole.) In some designs, itâs clear that this is a reference to celestial bodies or the circles are meant to be eyes.
Smooth blobby shapes show up almost as often, being in 36 designs. Many of these have a large number of eyes and/or a pattern within its form. These designs allow Perihelion to morph and give off a fluid feel to the character.
Pixels, clusters of small rectangles, appear in 26 designs, while larger or unclustered rectangles show up 21 designs. I separated these categories because each shape is utilized differently. Non-pixel rectangles usually resemble a computer screen, having similar ratios to one and/or showing what Perihelion is doing or seeing elsewhere. In some cases, the rectangles are physical display screens or in-universe holograms. Some even partially function as speech bubbles. Pixels instead are usually just a pattern on the larger design or an accent rather than the main focus, showcasing that this is a digital form. Circuit board patterns, showing up in 11 designs. Unlike pixels though, circuit board patterns do appear in some physical machine forms.
Boundaryless Designs
While researching I found that quite a few feed designs lack a clear boundary, are modeled after things that take up a lot of space, or are even resemble full locations, 31 or 13% to be exact. This takes the âlarge and diffuseâ description to the extreme. Thereâs immense variety in these designs. Some are masses of code or pixels or swirls filling the entire scene. Others are repeating patterns that flow off the page. In more than one design, Perihelion is an unending body of water or a giant storm cloud. In 10 designs, itâs a starfield of some sort, reflecting the space it inhabits.
Literal Approximations
While most artists pull in some way from what Perihelion actually is when deciding how to depict it, some artists will go as close to literal as they can with the constraints (and strengths) of a static, soundless image. Parts of Perihelionâs ship interior, such as cameras, lights, and walls, will serve the same function as a feed design, giving Perihelion a way to visibly emote and interact with the other characters. Circuit board lines, binary, and lines of code show up in several designs, with a few being purely just code or circuitry. Some designs will display the various tasks it is performing. A few designs stick to just text when portraying it, using color, font, and so on to convey that Perihelion is speaking and what its mood is. I classified 24, or 10%, of designs under this "literal approximation" category.
In conclusion, the average Perihelion is a spaceship ripped straight from the Artificial Condition cover that occasionally is also a tiny floating gray dome with thin limbs and camera for a face. Its feed presence is a cluster of cornflower blue and grayscale pixels that shapeshift between a human with no shirt, no shoes, and no face, a biblically accurate dragon with a million eyes, and an endless starry ocean. Or at least thatâs what it is based on the images I gathered and my own judgement.
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Rereading network effect and omg was so stressed about murderbot being botnapped i didn't notice but when Three first offers to help ART is so so desperate to rescue its friend. It loves murderbot! Its only in danger because of ART! Anything could be happening to it! ART is quite literally in the middle of trying to bomb that colony to try and get it back and it knows it won't even work!!!
But when Three says hey I'll go save it if you'll agree to let my clients go safely home, ART doesn't jump on this plan. Heck ART's smart enough to think of manipulating Three into helping but it doesn't. Instead it says you don't have to perform your function for me, I'll return your clients either way.
And then Three says it'll do it anyway and ART asks why. It could jump at the chance but it cares about this newly rogue secunit 2.0 made! It doesn't want to take away its brand new autonomy!
Its not until Three says it wants to that ART is satisfied. It wants to save murderbot sooooooo bad, enough to decimate a colony. But its still kind to Three.
For a while, Iâve wanted to write something on how Murderbot explores the theme of identity, through the lens of memory and choice, how it compares to other works that explore the same theme, and how it has helped me shape my perspective on identity.Â
Iâm going to be talking a lot about 2.0, so if youâve read what Iâve written before and you did not like my interpretation, this is a warning. There are parts of this that get very personal, and I am not in any way open to criticism about them. I want to share a quote I came across for the first time while thinking about this from a writer much more practiced and prolific than me: ââŚTruth is a matter of the imagination. The soundest fact may fail or prevail in the style of its telling... The story is not all mine⌠But it is all one, and if at moments the facts seem to alter with an altered voice, why then you can choose the fact you like best; yet none of them is false, and it is all one story.'
 You may not agree with my interpretation, but that doesnât mean Iâm wrong and youâre right! It also doesnât mean Iâm right and youâre wrong. Itâs okay to interpret things differently, interpretation is a matter of perspective. Experiences shape our perspective, and our experiences are not universal. I think that if you read this through to the end, youâll come to understand how my experiences have impacted how I interpret these books. Le Guin says it so well: âif at moments the facts seem to alter with an altered voice, why then you can choose the fact you like bestâ. With that out of the way:
Has Murderbot ever distanced itself from who it was pre-memory wipe? Does it ever imply that it thinks that itâs a different person now, after the wipes compared to before them?
I think if anything Martha Wells shows us the opposite. If we go by word of God, Murderbot is around 20 years old, but it only has its memories since its last wipe. So if we were to argue that memories define who a person is, Murderbot has only been around for four years. Do we ever get any textual evidence that Murderbot feels that way?
In Artificial Condition, it returns to Ganaka Pit to learn the context of the mass killing it participated in:
Rogue units killed their human and augmented human clients. I ⌠had done that once. But not voluntarily.Â
I needed to find out whether or not it had been voluntary.
It does this because it wants to find out if itâs a safe enough person to continue to interact with PresAux. It needed to figure out if the killings were an accident, or the result of a decision it made. And if it found out it was a decision, that would mean it isnât safe. But that logic only holds up if it considers itself to be the same person.
I liked humans, I liked watching them on the entertainment feed, where they couldnât interact with me. Where it was safe. For me and for them.
If I had gone back to Preservation with Dr. Mensah and the others, she might be able to guarantee my safety, but could I really guarantee her safety from me?
This is always the argument I hear: 2.0 is different because it doesnât have all of 1.0âs memories. It's something that a lot of people have brought up when they read my analysis! But I canât think of any time where Murderbot implies that it connects its identity to memory in that way, either overtly or through nuance.
While I see a lot of people arguing this point, I donât see anyone taking into account how 2.0 does relate to its memories.Â
âIt was strange to see a SecUnit from the outside. It wasnât like I hadnât seen other SecUnits since Dr. Mensah bought me, but in this version of me, reality was raw and close to the surface, with no cushion between me and it. I remembered what it was like, standing like this. It was all in the excerpted personal archive files I had with me. How helpless it ⌠I was."
This is from the first chapter from 2.0âs perspective, a few pages after it came online. And this is really the first thing that made me stop and think to myself: this is Murderbot. The way it relates to the memory? Is the way that a person relates to their own memories. To me there is no ambiguity here.
And for a being that is supposedly not a SecUnit, it talks an awful lot about being a SecUnit! It introduces itself as a SecUnit first and foremost to both Three and TargetContact:
Iâm a rogue SecUnit, working with the armed transport who is pursuing this ship with the intention of retrieving endangered clients. I am currently present as killware inside the explorerâs SecSystem.
TargetContact heard me. They were startled. They said, What are you? A SecUnit. Killware.
And hereâs when 2.0 is trying to convince Three to help it:
 Trusting other SecUnits was impossible, when you knew humans could order them to do anything. Trusting a SecUnit another rogue SecUnit was trying to make into a rogue was worse, even if you were one of the rogues involved. I was glad my threat assessment module was back in my body, because it would have metaphorically shit itself.
ART asks âDo you know what you areâ and it replies âIâm Murderbot 2.0â when 2.0 first wakes up.Â
It doesnât ever really talk about being killware as a part of its identity the same way. If its identity were branching out to become a different person, that might have been one way to show it. Even when it first encounters 1.0, this is how it introduces itself:
Iâm the copy of you. For the viral killware you and ART made. Come on, it wasnât that long ago.
So it sounds like it separates its identity in some way from the killware, which was the part of 2.0 that ART and MB created together.
It says this about the difference between being supported by a killware architecture vs a construct body:
It was disorienting not being able to hear or see anything, and none of my inputs were receiving.
2.0 still expects to be receiving those inputs. It goes on to describe the experience:
It was like when I had uploaded myself to the company gunshipâs systems to help the bot pilot during the sentient killware attack. Except that time it had been like the ship was my body, which I was sharing with a friendly bot pilot, and this time it was like I was stuck in a storage cubby. Also, this time I was the sentient killware. This is weird.
Two observations about this excerpt: This sounds a bit like dysphoria? Not extreme, but there is an incongruence between what it expects and what it is. Also, this is another example of it relating to 1.0âs memories as its own. This is not how a separate person talks about someone elseâs memories! Â
We only get two chapters from the perspective of 2.0, and both of them occur before it joins up with 1.0, so we never get to know how it feels about interacting with itself. Maybe the more unique experiences it got to have, the more separate it would find its identity from 1.0. But what we do get doesnât give me any indication thatâs the case. When it does meet up with 1.0, it doesnât seem like it has any kind of crisis of identity. It seems pretty comfortable to squat in 1.0âs brain.
Iâve consumed media that does tell that kind of story! The Imperial Radch does it with Tisarwat, who clearly feels a dissonance with her former identity:
âWill she come back?â asked Medic, standing, trembling, as I cleaned instruments and put them away. âTisarwat, I mean, will she be Tisarwat again?â âNo.â I closed a box, put it in its drawer. âTisarwat was dead from the moment they put those implants in.â They. Anaander Mianaai would have done that herself.
"And if I do come back. If I come back, sir, will you authorize Medic to change my eyes back to a more reasonable color?Âť Those foolish lilac eyes, that the previous Tisarwat had bought for herself. "If you like." "It's such a stupid color. And every time I see myself it reminds me of her." Of that old Tisarwat, I supposed. "They don't belong to me."
The Locked Tomb does it with Paul:
And it was just Camilla, after allâCamilla having lost all that fringe and most of her hair except for a charred inch or soâCam with new eyes, and a new face, for all that they were the same-shaped eyes and the old familiar features. But the eyes were a different colour, though Nona could not see what colour from where she sat. All she could see was that they were different. And the features, though in the same order, were making such a different set of expressionsânot Camillaâs, not Palamedesâsâthat it struck Nona all at once: they were goneâthey had left herâthey were no longer there.
âYeah, butâPaul?â âJust Paul,â said Paul. Crown suggested, âPaul ⌠Hect?â âJust Paul,â said Paul.
We get confirmation of this dissonance from both the changed characters and the people around them! And isnât it so interesting, that in both examples I picked thereâs discussion about eyes. Eyes are the windows to the soul, they are a stand in for perspective. Tisarwat wants to change her eyes, to differentiate herself from the previous Tisarwat. She feels like they donât belong to her. One of the first things Nona notices about Paul is the change in their eyes. Throughout Nona the Ninth, eye color is used as a way to identify who was in possession of Camillaâs body. It is telling that the body has unfamiliar eyes. The soul is different.
Now, as a sentient killware virus, Murderbot 2.0 does not have eyes, but I quoted the very first bit we get from its perspective earlier! The first thing it does upon remembering who it is is remark on being disoriented by not having its inputs. Compared to Tisarwat, who wants to change her eyes to distance herself from the person she used to be, Murderbot in a different form still expects to see through the perspective it is used to.Â
Severance explores this idea with a lot of the characters. Helena Eagan clearly doesnât think of Helly R as being the same person. She doesnât think of Helly as being a person at all, despite sharing a brain and a body:
"Helly. I watched your video asking that I resign. I also received and responded to your previous request. I assumed that would resolve the issue but now Ms. Cobel says you threatened to cut off your fingers?
I understand that you're unhappy with the life that you've been given. But you know what? Eventually, we all have to accept reality. So, here it is.
I am a person. You are not. I make the decisions you do not. If you ever do anything to my fingers, know that I will keep you alive long enough to horribly regret that. Your resignation request is denied.â
Then in the season 2, when Helly finds out that her innie has been impersonating her, had sex with the person she loves while pretending to be her, she says:
She used me to trick my friends. Used my body to get close to you. That she dresses me in the morning like Iâm a baby. She controls me, and this company, and all of us. Itâs disgusting.
When Dylanâs outie finds out his wife kissed his innie, he considers it to be âcheating with his bodyâ. But at the same time, he considers the paycheck his innie earns to be his.
âHe reminds me of how you used to be!â
âIâm gonna go to work and earn a paycheck to feed our children. And Iâm gonna respectfully request that you don't follow me there and use my own body to fucking cheat on me.â
Meanwhile, Dylanâs innie clings to the idea that he and his outie are the same, because he longs for a family. Lumon takes advantage of this, organizing for his outieâs wife to visit him. They drive a wedge between him and his team by giving him the chance to imagine what it would be like to be married, to have children. And when that is taken away from him, when his wife stops coming because it upsets her husband, he tries to quit, effectively ending his life.
Severance is a very interesting example, because it seems like the inverse of Murderbot's exploration of identity. Integration of the two halves is possible, but itâs a complex process that can go wrong. We havenât seen it successfully completed yet. Severed workers have no memory of their lives outside of work, and throughout both seasons, we see example after example of how their outside experiences fail to influence who they are without those memories. This is not an idea that is explored in Murderbot. Even if Murderbot doesn't remember the majority of its life, those experiences have undoubtedly left their mark on it.
Gemma takes apart the baby crib and she does it without any emotional response in the season 2 finale. Every wellness visit Ms. Casey has with Mark S, where he interacts with his wife, smells the candle from their home, sees the replica of the tree that supposedly caused her death, he never remembers who she is. When Markâs innie is faced with Gemma pleading to come with her, to escape from Lumon together, he turns away, feeling nothing for her and runs to be with Helly for whatever amount of time they can steal away. Markâs innie was never convinced to help Gemma by the argument that sheâs his outieâs wife. Helly convinces him when she tells him their situation is hopeless. They can never be together, but if they get Ms. Casey/Gemma out, then the abuse might stop, and at least innie Mark will be alive in some capacity after reintegration. Â
With each character, we see how their outside personality bleeds into who they are as severed individuals. The grief that Mark feels for his wife is felt by his innie, but he has no way of understanding it until he loses Petey. The loss of his friend is the catalyst for innie Markâs initial disobedience. After starting reintegration, Petey tells Markâs outie that
âYou carried the hurt with you. You feel it down there too, you just don't know what it is.â
Irvingâs outie seems determined to expose the truths that Lumon has been hiding from the public. Heâs done research into the workers that Lumon employs, and deprives himself of sleep while painting the same image of a dark hallway, hoping that his innie will get the message and do some investigating himself. But Irvingâs innie doesnât have the context of those paintings, and that determination manifests itself very differently in Lumonâs severed environment. Heâs a rule abiding worker, the one least likely to go against management.Â
He starts breaking the rules when he falls in love with another worker, Burt. And when Burt retires and his life is ended, Irving loses any reason to keep following their rules. He tries to kill Helena Eagan knowing that it would mean the end of his, when he figures out who is really in control of Hellyâs body. And when Burtâs outie sends Irvingâs outie away to save his life, Irving says:Â
âI want to remember it⌠Iâve never been loved before. Not really. Iâve never had this. My whole lifeâ.Â
Irvingâs innie felt that desire to be loved, but didnât know that it was something his outie longed for his whole life. If that lack of love was caused by a resistance to connection, due to trauma, then Irvingâs innie didnât experience it. The two of them fell in love very quickly. They barely had any time together at all.
Helena Eagan is the head of her company. Sheâs confident and in control, and Helly is very much the same. Helena expects her innie to fall in line, to do the job that sheâs told to do. She herself probably had to do so a lot growing up in the shadow of her predecessors. Her father visits Helly, and tells her:Â
I do not love my daughter. I used to see Kier in her but he left her as she grew. I sired others in the shadows but he wasn't in them either. Until I saw him again. In you.
Somewhere along the way Helena Eagan lost this quality that her father cherished in her. That her father snuffed out. Helly didnât ever experience being beaten down in that way, so she refuses disrespect without fear of punishment.Â
With all those examples, thereâs a dissonance between the person they started as and the person they become. Theyâre examples of a death and rebirth archetype. Breq from the Imperial Radch feels more in line with Murderbot. She has not become a different person through her experiences, although she has been changed by them. There is a continuity of identity.
Breq doesnât ever stop identifying as a ship. After twenty years, stuck in a human body, Justice of Toren destroyed along with all other ancillaries. She never gets used to being alone. She misses having all the data about the people aboard the ship available to her, and Mercy of Kalr (the ship she captains) shares it with her. She misses feeling connected to her crew in that way. And this inability to conceive of herself as something other than a ship affects her relationships! Breq struggles with the idea of captaining Mercy of Kalr, and has a hard time accepting what relationship they do have.Â
"You're very good to me, Ship," I said, after a moment. "And I know we both feel like... like we're missing part of ourselves. And it seems like each of us is the piece the other is missing. But it isn't the same, is it, me being here isn't like you having ancillaries back.
And even if it were, ships want captains they can love. Ships don't love other ships. They don't love their ancillaries. And I meant what I said. You should be able to be your own captain, or at least choose her.
We do get to see how 1.0âs perspective on 2.0 changes, though. At first, it does seem to feel a sense of dissonance with 2.0. But as soon as the two connect, and 2.0 starts squatting in 1.0's brain, MB starts talking about 2.0 in the first person. It does it a lot! The only part of their interaction where it might be interpreted that MB thinks 2.0 might branch off and do its own thing (imo) is this:
I was not in great shape. Projectiles kept popping out of me as I limped along and the leaking was worse. Also, in Adventures in Living with Your Own Killware Cozied Up Inside Your Head, 2.0 had partitioned off a corner of my processing space. It would have worried me more if it wasnât in there watching episode 172 of Sanctuary Moon. I needed that processing space, especially with my performance reliability dropping, but what I didnât need was 2.0 forgetting its directive and turning on me, so everything it did to retain its self-awareness was great.
But I argue that that's a thought it has had about itself throughout the whole series! So to me that's not a strong argument. Murderbot 2.0 has the exact same thought:
As killware, my onboard storage space would be limited and I remember ART and Me Version 1.0 had been a little worried Iâd forget who I was and start randomly attacking stuff.
Yeah, I was a little worried about that, too.
Another argument I've heard is that 2.0 can't be considered the same person as Murderbot, because it makes different choices. To me though, System Collapse was the story of Murderbot figuring its way out toward making those same choices: freeing people from enslavement by forming a connection to them and sharing its experiences, and freeing a governed SecUnit without agonizing over it too long! 2.0 is Murderbot without the shackles of its trauma, and once Murderbot starts addressing that trauma their differences shrink. MB says
The problem was, 2.0 had been in a unique position with Three. There was no way to replicate that here, even if I didnât know that just replicating conditions doesnât always give an identical or even similar result.
But even though the conditions are different, they still end up in the same place.
Something that has stuck out to me in System Collapse is that Murderbot never mourns 2.0. Not in the way youâd expect, if you think of it as MBâs offspring. Or if you ignore the biological connotations, if you just think of it as a separate person. It never wishes it got to know 2.0 better. It doesnât mourn the missed experiences. It only compares itself to 2.0 in SC whenever it feels like itâs failing. It thinks of 2.0 as literally what the name suggests, an improved version of itself. Not as a person with the capacity to grow beyond what it started as (ironic, considering 2.0 literally changes its function, much like 1.0 did!).
In Platform Decay, we get some mention of 2.0, but I wouldn't call it â2.0 haunting the narrativeâ. Murderbot has no emotional response to its mention of 2.0, its talk is very matter-of-fact. In Network Effect it said âI had killed SecUnits and combat bots but this was me, sort of, okay not so sort ofâŚâ It thought of killing 2.0 like killing itself. And if you think of it from that angle, the lack of mourning makes sense. You wouldnât mourn yourself after a suicide, if you were still alive (not that that makes any sense for humans).Â
It would mess you up terribly to have to commit an act of violence against yourself. To terminate your own life, even if youâre able to walk away afterward and keep on living. Self harm is a habit thatâs hard to break, and although Murderbot has thrown itself in harmâs way to protect its people, and treated its body carelessly, I canât think of a time where it has purposefully harmed itself. Killing itself in 2.0 was an escalation of a pre-existing pattern. Speaking from experience (donât be a dick!), when a person hurts themself to get through life, itâs not a one time thing. You keep on thinking about it. The fear and dread of taking that action again pervades your existence. I felt that fear throughout System Collapse, up until Murderbot has its eureka moment. I donât know if Martha Wells intended for it to come across that way, but it did to me.Â
In the first chapter of Platform Decay, Murderbot is present as a partial iteration, and it describes Murderbot 2.0 as having been a âfull iterationâ. At this point in the story, if it didnât consider 2.0 to be a part of itself, why is it still considered an iteration? If not having 1.0âs neural tissue was enough to consider it a different person, what does it imply about the Murderbot in chapter 1 that was running on Threeâs? And then partway through the book, when it encounters the Rainforest Unit it calls the file âmy own (Murderbot 2.0âs own) hack-your-governor-module annotated code bundleâ. It wasnât just the governor module hack, like it gave to the ComfortUnit in Artificial Condition. It was the bundle that 2.0 sent Three, and it thinks of it as its own. Those were the only two mentions of 2.0.Â
So is it the details that define us? Or is the overall way that our experiences shape our perception of the world? Now is the part where Iâm gonna talk about how the series has affected me. This gets personal, so please be kind. Donât argue with me over how I interpret my own life experiences.
A couple years before Martha Wells published All Systems Red, my mom died. I was 21 years old, and it was and still is the worst thing that ever happened to me. It was painful and traumatic and so, so, unexpected. We were so incredibly close and I remember after her death, looking at pictures of myself and thinking: âthis person is a stranger to meâ (I know, stay with me though). That person still experienced the love of a mother. They never had to process a loss like this. I felt profoundly changed.
There was so much about my identity that changed after her death. My mom was a white woman, and my dad is very much not a white man. His first language is Arabic, and heâs a Muslim immigrant from North Africa. My mom was an only child and both of her parents were dead by the time I was old enough to remember them, so when she died, my link to that part of my identity was gone. My dadâs family absolutely stepped up. And it wasnât as if I didnât think of them as my family. But to put it bluntly, I don't look like them. I look like my mom, just half a foot shorter with a darker complexion. It was easier to lean in to the similarities I shared with her.Â
After 9/11 my dad didnât want to share his culture with me and my brother, so this distance from his identity was reinforced by him! And we had no ties to his community in our city. My dadâs family lived on the other side of the world my whole life, so I didnât have nearly as strong a connection to them. That has changed over the last decade. It had to change, if I wanted to feel like part of a family again. I feel so much closer to my dadâs family than I do to my momâs now. Even if I look more and more like her every year, her influence on my life has faded away.Â
My mom was Catholic, and when I was eight years old I made the choice to get baptized. Looking back now, perhaps thatâs too young of an age to be making that kind of decision, but my parents were doing their best. They did not raise me with religion, but they sent me to Catholic School because that was the cheapest private option in our city. I wasnât the only non-Catholic in the class! But it didnât stay that way for long. Being in that environment made me want to participate in the community, I wanted to be a part of the same group as my friends. So a few years after starting school, when my entire class got to prepare to receive Communion and Reconciliation, I told my parents I wanted to become Catholic. And I threw myself into it! I was an alter server. I joined my schoolâs gospel choir. I went on religious youth retreats. But no matter how much I tried to wedge myself into that community, I always felt othered in little ways.
When my mom died, any ties I still had to that faith drifted away. That community couldnât give me the support that I needed, and by that point I didnât want it anymore. I took a Comparative World Mythology class a few years later, in order to complete my degree requirements after I failed the classes I had needed to graduate after her death, and my perspective on religion changed a lot. I had never thought about religion so critically before. The first commandment is âyou shall have no other gods before meâ, and it wasnât as though other gods took a step forward, but God had taken a step back.Â
And one of the hardest parts of my momâs death was that she died without giving me a chance to come out to her. The morning of the day that she died, I sat next to her hospital bed and held her hand and told her that I wasnât a woman. The idea that she would die without learning this fundamental aspect of my identity was unacceptable to me. I strongly suspect she knew something was up! I started wearing binders I bought on ebay from China when I was 15 and she saw them. But she did die not knowing me like this. She will never get to know me as I am.Â
Iâve changed so much in the decade since her death, in big ways and small ways. Am I a different person because I'm not a woman? Because I donât believe in God? Because my mother might not recognize the person Iâve become? Itâs been a long time since her death now. To the person I was when she died, itâs been half a lifetime.
I donât think I am. I remember looking at those pictures of myself from before her death and not seeing myself in them, but I donât feel that way anymore. I was dissociating, hard. That little girl is still alive in me, the things she went through will affect my perception of the world for my whole life. Even though I've changed a lot in some ways, the people I've been in my past will never feel far from me. And if I were to meet the person I will be in 50 years from now, I think at first the differences will be shocking, but theyâll still be me. With context I would come to understand how we became the person I end up.Â
Reading about how 2.0, a being that has been dramatically changed from its original iteration, looks at 1.0 and only sees itself was very validating. And seeing Murderbot struggling in System Collapse, comparing itself to this different version, it felt like looking in a mirror into the past. System Collapse was such a hard book for me to read, because it came out at a time when I felt healed! Healed in the ways itâs possible to heal from grief. It stays with you always. But that mindset felt very far from me when I first picked it up. I didnât end up reading it to the end until two and a half years after it came out, and I read all the others as they were released. System Collapse is a book about grief, coping with loss, but Murderbot didnât lose a family member in 2.0. It lost a sense of self. Both are things that Iâve experienced, and I only see the latter in Murderbot. But like I said at the very beginning, this is based on my experience only!Â
They say you should read what challenges you, so after the tv show ended last summer, I sat down and made myself finish it. When I came to a point in the story where I felt uncomfortable, I stopped reading and thought deeply on why I might feel that way. And a lot of the thoughts I was having were about the relationship between 1.0 and 2.0. About the kind of loss 2.0 was from 1.0âs perspective, and how its perspective slowly changes from Network Effect to System Collapse. When Murderbot compared itself to 2.0 again and again, I took a step back, and stopped looking at 2.0 from only 1.0âs perspective. What really were the ways it was different from 1.0? How does 2.0 think of itself in relation to 1.0? What does that mean regarding how Murderbot thinks of identity? Of memory? Of choices?Â
I love stories that play around with identity. Itâs something that Iâve struggled with my whole life, as I laid out for you above. But no other story has helped shape my perspective like Murderbot. It has helped me articulate thoughts that Iâve had for a long time about my idea of identity. And Murderbot has helped me look at different stories with a fresh perspective. Iâve read a lot of stories with similar themes, but Iâve never thought that deeply about it. Itâs made me see the nuance in how each story differs, how they reflect something different about identity.Â
Iris and Tarik are so interesting though just like. The clash of their backgrounds and upbringings. Iris is a child of privilege, both physically and like, ethicallyâher family has been free of Corporate oppression since her planetâs founding, and her dads are university faculty involved in cutting-edge research into nonhuman personhood. Sheâs not only been safe her whole life, sheâs been raised with a pretty unique understanding of the world and peopleâs place in it. And it clearly results in a strong belief in freedom and justice! Sheâs regularly involved in undercover anti-corporate activism! She's been taught that the world can and should be fixed! She doesnât take long to expand her perspective to include rogue SecUnits as persons! (Even if she doesnât quite understand what that means, having never seen a SecUnit before.)
We donât really know how Tarik grew up, but he was shunted into the life of corporate private military. Heâs worked as a guard in a contract labor camp and does not like to talk about it. Murderbot calls what he did a death squad and I donât remember if it said so to Tarik but I donât think anyone contested this description.
System Collapse shows Iris being much more willing to bring this up than Tarik is, and more vocally angry about it on his behalf than he is. Tarik is wry, terse, and does not want to talk about it. Iris is way more passionately angry about the injustice of it all. Tarik does Not want to talk about it. In "Rapport" though he's the one who doesn't take ART's bullshit and ART is mad at him about it.
One thing I love about Murderbot that I donât see talked about much is how it literally translates everything it hears. I think itâs easiest to notice with swears. This is most obvious in Fugitive Telemetry with the crew of the Lalow. They say things like âthat pickerâ and âpenis moveâ and âpussing corporates,â some of which confuse even the Preservation humans. But it does it all the time.
In System Collapse, Tarik says âmotherlessâ (as opposed to something like motherfucking) and the BE corporates say things like âlame-skulledâ and while you could think those are just futuristic insults as a result of linguistic drift (which they could also be), I think theyâre just literal translations. It becomes more noticeable when you see how religious terms are rendered: âoh high one! Oh deity!â Which is likeâŚsure. They could literally be saying that. But imo it makes more sense if MB is translating something theyâre saying in another language.*
I think the most notable case of this is when Thiago calls Amena âmy daughter.â On first read I literally thought it was just a Preservation thing but then I realized it made a lot more sense to me (a 21st century American) if he was saying something like mija but MB was just literally translating it into its archive bc thatâs how it processes language.
This is also the reason for Amenaâs use of Second Mom and Third Mom. It sounds kind of clunky in English but Chinese does a similar thing which sounds perfectly natural in that language (e.g. da-ge, er-ge, san-ge for first/oldest brother, second (oldest) brother, and third (oldest) brother).
Anyway! Itâs a fun little detail I really enjoy about MB. There are definitely way more examples but I didnât have time to track them all down.
*Donât ask me which languages. Linguistic drift ÂŻ\_(ă)_/ÂŻ
The one that most obviously struck me as signposting this convention is Murderbot's constant use of the set phrase "humans and augmented humans". That's clunky as hell at face value, but it makes a lot of sense if interpreted as a diegetic translation artifact, with "augmented humans" being a literal translation of some word in whatever language Murderbot is "really" speaking which has no snappy English equivalent.
That's a valid interpretation of MB's use of the term, but there's another confounding factor to its use. Consider that no other character ever makes the distinction between human and augmented human- there's no real evidence that there's a coherent legal or social line anywhere else in the world (Rami or Maro calls it "spliced" in AC, and there's evidence that suggests MB's idea of augmentation is idiosyncratic)- rather, the term exists in its clunky as hell glory because Murderbot, specifically, really cares about the distinction: augmented humans are much more likely to catch on to unusual feed activity from a rogue SecUnit, so it has had to care about augmented humans as a distinct class from humans in general as a matter of survival. (Not my idea, for the record- I could take it or leave it, but Martha Wells asserts this in multiple interviews- I gather that's her own rationale for the "humans and augmented humans" term as a writing decision.)
Honestly, Murderbot doesn't just "translate" language, I would say it tends to genericize terms, and this is part of a broader motif around Murderbot's relationship with language. Aside from in translation, Murderbot also just uses generic terms to control its story and express its viewpoint better- there's "oh deity" and "Starchy Foods!!!!" as obvious places where this had to be translated in some way from something, but notice how it doesn't get translated into anything in particular in Murderbot's presumed Standard Whatever Dialect lexicon. Why? Because while details about food and religion are of critical importance to human culture, they're not important to our rogue machine intelligence protag. (Amena's "fried vegetable crunchy things" are another classic example.) You see this in action throughout the series: it never describes an animal by specific name ("avians," "fauna"), it barely describes the weapons it gets into fights with ("energy weapon," "armor piercing projectile weapon"- notice it never calls anything a shotgun or grenade let alone specific gun nerd terms), and it especially never uses a brand name or even a genericized brand name to describe an item or product if the most generic term will do ("feed interface," "transient rest tube" but not any term resembling iPhone or capsule hotel). And of course, it never names the company that owned it, explicitly replacing the name even in Bharadwaj's dialogue when she asks about it. Obviously, choosing to avoid the use of corporate names allows it to take back a little control over its own language from the likes of its former owners. Meanwhile, it'll name the systems it interfaces with to a high degree of specificity or panache: "HubSystem," "AdaColSys, "Asshole Research Transport," "hotelEnvironmentAccessAndMobilitySystem (MobSys for short)", etc.
We know from the company name conversation with Bharadwaj that MB, as writer of its diaries, does just change around the terms that other characters use in their dialogue if it suits it. Which details it chooses to express and which details it chooses to genericize are functions of its attention, interest, and agenda. As @grison-in-space says in another reblog, Murderbot's not just translating other languages into its own, but also translating the world it's experiencing into its own idiolectâtaking back control of its own story through the words it chooses to tell it.
Saw someone else telling you about Black depictions of SecUnit/Murderbot from the murderbot diaries and wanted to ask some more of your opinions on it, if thatâs ok!
I donât know if youâve read tmbd so i would explain all points relevant to my question.
On the one hand I think that depicting mb as Black adds a lot to the character and its experiences â mb is seen as nonhuman, nonfeeling and a violent threat by most humans around it â all prejudices that Black people face. Additionally, when we meet it, it is de facto a slave, seen as property and forced to work without any compensation, another thing that can be enhanced by depicting mb as Black.
What bothers me on the other hand is that murderbot is explicitly and repeatedly stated to not be human. It doesnât want to be and it doesnât have to be. The books stress a lot that while it isnât human it is a person and deserves to be treated as one, with all the rights personhood entails, however with the historical dehumanisation of Black people both in real life and media I feel like this could quickly take on more sour implications?
(Despite that being what prompted the question, this is not referring to fan depictions of mb as Black! They are great and there should always be more! The question is meant more in a way of âwhat if mb were to be explicitly confirmed to be Black in canon â what would that have to entail in order to not fall back on hurtful stereotypes?â)
I mean, from what you've said here, if all I ever knew of humans was to be not shit, enslavers and cruel, I wouldn't wanna be a human either. What good what it be? Why would I want to be included amongst those ranks? Why do I have to be like them in order to be worth something? I feel the fuck outta that decision, fr.
Like, I don't want to be white. As an adult who recognizes WHY it's hard to be Black, it's never made me want to be white. I want the ease that comes with, or at least to be left alone, not the identity that conveys the ease.
Now, idk if that book gets into that sort of questioning, but that's what I would have done if I were writing it (tis why having Black writers matters!) And thus, if it was Black, all of the tips I've ever given about stereotype would apply.
Hi, black fan here. Thought I'd chip in with my thoughts. I'll be keeping my focus mostly on the books, since thatâs whatâs being touched on the original ask and response. Note, I am just one black person. Anyone here reading this should not act like I represent every black person who has read these books.
The books do explore the idea of wanting/needing the ease that's automatically afforded to those of privilege without being or acting like a member of said group. Murderbot doesnât want to be seen as human, because it's comfortable being a SecUnit, but hates how others fear and physically harm it when they know itâs a SecUnit. It even gets surgery to look more human to ensure its safety and expresses discomfort at these changes.
Most importantly, one of the themes of the books is that personhood =/= humanity. Yes, Murderbot, despite being partly human, insists it is not a human, but its journey is about finding a community with others who treat it with kindness, fulfill its needs, respect its boundaries, value its input, and so on, without it having to conform completely to their standards. It still canât do whatever it wishes (like violating privacy or resorting to murder when a more peaceful solution is possible) but the characters who care about it the most (human or bot) donât expect it to stop being a SecUnit. For instance, Mensah buys it drones so it can navigate its environment in the way it was built to without hacking into other systems. Another part of Murderbotâs journey is unlearning the message that itâs just a tool, and realizing that it is a full person deserving of comfort, care, and freedom. Murderbot insisting that itâs not human and others respecting that it isnât human are directly tied to its personhood.
I find this fascinating from a xenoficition perspective, but I do admit it gets a bit messy when you try to apply it to black experiences. The rhetoric of âblack people are inhumanâ is both false and used to justify harming us, but also how close we black folks are to whiteness (which unfortunately is sometimes treated as synonymous with being human) in terms of behavior, appearance, literal genetics, etc determines how much personhood weâre afforded.
On the nature of black stereotypes, Murderbot is violent (including committing murder of its own volition), stoic, physically very strong, extremely durable, goes by pronouns usually associated with non-humanity, puts itself in harm's way to save others, and can suppress its pain. A hypothetical version of The Murderbot Diaries where the titular character is explicitly black would have to be very careful and possibly even drop some of those traits. For instance, as an African American who lives with chronic pain, Iâd be way more interested in a story where a black character experiences physical pain the same way everyone else does but is assumed not to and is later granted the freedom to express that pain and actual tools to suppress it, than one where the black person, through whatever means, canât feel pain at all. The author, Martha Wells, already made the smart move of having all of the books be from Murderbotâs perspective. We know it's actually feeling very anxious when outwardly it appears very stoic. We see its thought process when it does and does not commit violence. Itâs internalized the message that itâs nothing but a dangerous tool and it takes a long while to unpack that.
I should also note that several of the human characters are black (or at least we can reasonably assume theyâre black based on their sparse physical descriptions, names, relatives, official illustrations, and show castings). Major characters like Iris and Amena, and even more minor characters like Farai are black, and they all come from different walks of life, have different personalities, and fulfill different roles in the story. In fact, one of the biggest human characters in the books is a black human, Ayda Mensah. While the books donât go into as much depth with her as Iâd like, I do appreciate what we do get with her. Sheâs a competent, compassionate, respected (and harsh when she needs to be) leader from a socialist society who is dealing with the trauma of being harmed (including nearly being killed) for the sake of profit, and sheâs in a close and mutually caring relationship with Murderbot. There is no single representative for blackness in these books. If Murderbot were explicitly black, Iâd want the books to really explore the differing and shared relationships to blackness that all of the black characters have.
Actually, I want that to be in the books regardless, but the real solution to that is me reading and writing fanfiction and engaging with more sci-fi by and about black people rather than expecting a white author to tackle the subject. And on that note, I also sometimes wish the books would explore the relationship between capitalism and other forms of oppression (racism, sexism, ableism). Blackness as a racial category in the US and much of the rest of the world was defined to determine who performed certain types of labor but did not benefit from that labor. If Murderbot were explicitly black, it would be at the very least a big missed opportunity to not explore the connection between the history of blackness and a black cyborg slave. The books are diverse, but the most we get in terms of explorations of race (at least as it exists in our modern world) are characters occasionally having their skin color and hair texture described, names from real cultures, and vague descriptions of clothes. Whether this is due to a post-race or post-racism setting or Murderbot just not bringing up race or race-related topics, it still leaves me wanting.
All that said, I do really enjoy seeing various depictions of Murderbot, including black ones, and especially ones where fans apply their own experiences to the character. I love non-human characters of color who are depicted in a nuanced way. A canonically black Murderbot could work, but a lot about the story and character would have to change.
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We will still be reblogging some more meta posts in our queue, but we'll be winding down operations here at MurderMetaMay. Our AO3 collection will remain open to submissions until June 8th.
Thanks everyone! It has been an honor to ponder Murderbot and enjoy meta with you.