A blog centered around the Inside Out fandom, systemhood, multiplicity and plurality of all kinds, and reblogs my emotions happen to like. Main account is Selkra-Souza. Born in ‘97. Header animation by robotoco!
is a sideblog by @selkra-souza centered around their parts, the inside out fandom and plurality, three things that surprisingly have a lot of overlap.
★ Click here see an introductory post about their Emotionsonas.
★ Click here find original art posts about their parts and inner world/paracosm.
★ Check out this blog’s writings at #self tag.
Disgust is the leading emotion because he’s the best at getting tasks done, which is apparently what matters most in life. He’s meticulous and persnickety. And, he pays close attention to details, unless it’s about people. He’s not a people person. He loves eating fruit, looking at bugs and mushroom and wallowing in dirt gardening!
#green tag
Love considers himself a hopeless romantic even though he doesn’t know what romance is. He values friendship, intimacy, found family and cute plushies. His dirty jokes and bubbly snark often annoys Disgust. He loves baking, strawberries, displaying Valentine's decor year round and shipping only the finest awful fictional characters.
#pink tag
Joy is the “inner child” that Souza hardly ever let go. He’s impulsive, energetic and hardly has an “inside voice”. He knows long term contentment is built on making time to enjoy the little things in life. His endless optimism contrasts with Glooms’ perpetual pessimism.
#yellow tag
Gloom (aka Sadness) is the most sociable part, which is why she’s informally second in command. She’s the most empathetic and the best at handling conversations. As emotionally intelligent as she is, if she got her way completely, Souza would be melancholically lounging on the floor all day eating chips.
#blue tag
Like Disgust, Anger’s not sociable and similarly gets irritated by people. She also spends maybe too much time scribbling up responses and comebacks for imaginary arguments. Even though she’s the most intense emotion, she’s also the most protective.
#red tag
Fear is pretty chill most of the time until Disgust reminds her of an upcoming due date. She’s fascinated by liminal spaces, and frequently explores the subconscious whenever Souza is asleep. She’s cautious but in favor of novel experiences like visiting new places and small talk with new people.
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There needs to be more porn where whoever is the sub sounds pathetic. I’m sick of watching porn where the girl is screaming, give me quiet little whimpers instead. I wanna imagine the sub as me and I do NOT scream I am HONORABLE and PATHETIC and I sound like a KICKED PUPPY
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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My hope for whoever is reading this is that your life starts making sense and coming together. I hope the good days are right around the corner for you.
System mapping is the process of making a model of your system in some way.
Many systems make system maps. A system list is a system map in one of its simplest forms, but there are a lot of other kinds of system maps that people might make to get more information. Some system maps might show internal structure and lines of communication. Some show relationships or opinions. Some show common themes and differences between system members. Etc.
There's really no wrong way to make a map. What matters is that the map is useful to you- it should give you information that helps you work with your system better. It might give you a better understanding of why your system works the way it does, or it might tell you who might need support or who might need to work on establishing communication.
Communication
Sometimes, it can be useful to map out who in your system can talk to whom. This is a very simple kind of map to make, and it gives you useful information about your system that ranges from "huh, these two can't reach each other" to "there's a gap here- are we missing someone?"
Lay out every known system member on a piece of paper. If two people can talk to each other, draw a line between them. If the communication is one-way only, draw an arrow. If two people can't reach each other, don't connect them. If two people can reach each other indirectly but you don't know who's linking them together like that, draw a line with a gap in it.
You might also add dotted lines for weak or unreliable communication, or other kinds of lines for other special cases.
Relationship
It can be helpful to know how different system members get along (or don't). Relationships in a system can be mapped with something similar to a shipping diagram, and looking at the resulting map can make it very obvious if someone is overall liked, disliked, rejected, etc. It can also point out interesting patterns in who gets along and who doesn't.
Draw your system members arranged in a circle. Then, draw color-coded (or otherwise coded- make a key) lines between members that like each other, dislike each other, or have other important opinions about each other.
Structure
Sometimes, drawing the arrangement of your system can teach you how to work with it better.
If two people feel close to each other (e.g. they may have unusually easy communication, common interests or themes, common issues, etc.), then draw them close together. If two people feel far apart (e.g. poor communication, lots of differences and disagreements, don't really understand each other), then draw them far apart.
By the end of this, you have a map that shows you which people are clustered together and which people are disconnected, rejected, or otherwise pushed away. This can be very useful when trying to bring any cast-out people closer to the rest of your group, as it can make isolation very obvious.
You can also map other aspects of system structure. For example, you might consider mapping the relationship between the different places that people can occupy in your system (front, back, etc.):
This kind of map can be very abstract sometimes. We have a few structure maps that we've made over the years, and they probably don't make a ton of sense to people that aren't in our group, but they've helped us a lot.
You might also consider mapping associations. What colors are associated with your system members? Do they have common themes or imagery? Does everyone associated with the color green have a hard time talking to people associated with blue? Are powerful people usually associated with certain species?
Timeline
Sometimes, it can be helpful to make a timeline of important life events that happened to your group. If you have guesses about when some people showed up or changed, then putting those dates on the timeline can give you insight into what those people might be dealing with.
Content warning for trauma, suicide and egocide, and general unpleasantry if you read this one. We censored the most sensitive parts (and those we'd simply prefer to keep private), but it's still heavier than the other maps in this post.
Headspace
If your headspace is possible to map, then sometimes mapping it can teach you something about your system. It doesn't have to be very detailed to help, nor does it have to be entirely logical.
We don't have the one headspace map we've made in easy reach, unfortunately, and it's out of date. That said, conventional land mapping tricks will often work for places in headspace. Recreating headspace in a game like The Sims or Minecraft is also an option.
If multiple places overlap, then consider making a pop-up map or otherwise representing that overlap- it can be useful information. Likewise, if parts of headspace correspond to parts of your body or parts of your system, then it can be helpful to make a note about that.
Adapting for Large and Complex Systems
Larger systems may not all fit on one piece of paper. Complex systems may not fit on a 2D surface at all- there might be layers involved that need a 3D surface. System mapping still works for these cases, but you may need to approach it a little differently.
Try mapping your system's subgroups instead of individual people.
Try making multiple maps for different "regions" of the system. Consider including information on how those maps connect together.
Make good use of color coding and keys to pack more information into a smaller space.
Try mapping by using digital drawing programs and tools. A digital canvas can be much larger than a physical one.
Try mapping in 3D. Make a sculpture, stack sheets of paper, fold the paper, use the back side, draw a 3D shape, and experiment with other ways of arranging the map to better reflect your situation.
Use multiple kinds of map. Each map is likely to have part of the overall picture, and looking at them together is likely to give you useful information about how it all fits together.
Finally: system mapping is not required. It can be helpful for some systems, but it won't work for everyone, and some systems find that it harms them or makes their lives harder to live. If mapping doesn't work for you, then that's okay- there are plenty of other ways to get to know your system better. Do what works.
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One thing I think is important for understanding the daemian community – especially if you're coming from an alterhuman perspective – is that daemonism is not a word for a shared experience, nor a shared identity.
Daemonism is a practice. The concept of it can be used by anyone: alterhuman or not, plural or not. It can be pure playfulness. It can be imaginary, and that's okay! That's a beautiful experience in its own respect!
There's no universal daemian experience because we accept and embrace that our minds, and our experiences, are ours alone.
The community isn't built on a shared experience – just a shared idea which we all create unique versions of.
Some people stick closer to the basic idea we started with. Some just take what they like from it and throw out the rest. Some only take vague inspiration from it. Some people adapt it more than others, sometimes due to being neurodivergent, plural, and/or alterhuman.
It's still daemonism because daemonism isn't defined by us all "doing the same thing" or "having the same experience".
Daemonism is, for the most part, defined by a person deciding that they want to call what they are doing or experiencing daemonism.
And a large part of that is often in connection to the community, whether directly or in a peripheral way, by taking inspiration from the practice, making use of the community's writings, and so on.
This is why I think daemonism is often misunderstood in an alterhuman context. Daemonism is not an experience, it's not an identity – it's just an idea we each take and make our own. And that's what it should be. That's the beauty of it!
Anyone could be a daemian if they want to. There's no requirements. A lot of people get started with daemonism purely because it sounds fun! A lot of people start with only their imagination, and many people remain so.
For others, it might become something else in time, or they might discover there was something underlying their imaginings all along. It's no more or less a practice of daemonism, either way.
A lot of alterhuman concepts don't apply to daemonism because of this. Fact is, there's plenty of daemians who are orthohumans too, and plenty of people who specifically see their daemonism as an orthohuman practice.
I see it get included under the alterhuman umbrella a lot, and I feel like it gives the wrong first impression to come at it from that angle by default.
Really, it's more comparable with being a furry. For some people, it is a deep, impactful, life-altering experience, and the people who feel that way are a vital part of the community. But equally, for some it is an exercise in whimsy, playfulness, or creativity – and those people are no less members of the community for it.
We're not united by being plural, or having thoughtforms, or being alterhuman. We're united by being a bunch of people who were inspired by some books (or a film or TV show) to play around with the idea of daemons, and ended up sticking with it for one reason or another.
While the individual experience can be very deep indeed, that isn't what makes daemonism what it is.
looking it up, apparently this was an artist who made signs like this to parody the actual city council's signage, just told apart by his logo in the corner, "christchurch city confusion", and they had locals rly confused for a bit. my favorite is this one!