-̶̨͚̲̳̙̂̾̄ņ̵̱̤̦̼̹̑͂͐a̶͈͎̽̿͋͂͝m̴̡̝͙̖͔͓̊̐͗̓̀̕͜͝ê̸̝̦̩̾ ̵̧̜̞̠̩̔̔̈̈͜r̷̢̮̳͓̤̬̒͑͐͂̃ę̶̦̩̥̠͊̆͂͌̀̕͘d̷̞͋̈͐͐̂̕͠a̵͚̪͔͚͎̱͋́͗c̶̗͆̓̐̏t̴̨͉̹̻̜̙͉̒̚ë̷̫̓d̴̢͓̙̈́̃́-̸̨̹͓̱̙̃ was the oldest known dragon, until he grew tired of the world and withdrew. After years of adventurers trying their luck at his hoard, and nosy wizards from the Institute seeking his knowledge and experience, he had had enough.
With his ancient knowledge and accumulated magic, he created a spell to remove himself from mankind’s memory. After the spell was cast, the only remaining traces were vague references in equally ancient books, and ingrained knowledge that travelling through the region is done at great risk.
The other dragons remember him, though it has been decades since he has been sighted away from his mountain lair, and it is unknown if he is still there at all. Most still avoid the area, as he was always a grumpy bastard.
His size makes him both too awkward to fly often, and too hard to shapeshift effectively. If you can’t even shift into a person to meddle with the humans, what’s the point?
Rasa for scale, as she may have had a claw in waking him up. Because of course she did.
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I haven't drawn Jack in a hot minute, so I doodled up some quick studies before I went ahead and jumped back into doing things for the art/RP challenge group I'm in.
There will probably be more studies before I'm happy and confident with working with this OC again.
is a sideblog by @selkra-souza centered around their parts, the inside out fandom and plurality, three things that surprisingly have a lot of overlap.
★ Click here see an introductory post about their Emotionsonas.
★ Click here find original art posts about their parts and inner world/paracosm.
★ Check out this blog’s writings at #self tag.
Disgust is the leading emotion because he’s the best at getting tasks done, which is apparently what matters most in life. He’s meticulous and persnickety. And, he pays close attention to details, unless it’s about people. He’s not a people person. He loves eating fruit, looking at bugs and mushroom and wallowing in dirt gardening!
#green tag
Love considers himself a hopeless romantic even though he doesn’t know what romance is. He values friendship, intimacy, found family and cute plushies. His dirty jokes and bubbly snark often annoys Disgust. He loves baking, strawberries, displaying Valentine's decor year round and shipping only the finest awful fictional characters.
#pink tag
Joy is the “inner child” that Souza hardly ever let go. He’s impulsive, energetic and hardly has an “inside voice”. He knows long term contentment is built on making time to enjoy the little things in life. His endless optimism contrasts with Glooms’ perpetual pessimism.
#yellow tag
Gloom (aka Sadness) is the most sociable part, which is why she’s informally second in command. She’s the most empathetic and the best at handling conversations. As emotionally intelligent as she is, if she got her way completely, Souza would be melancholically lounging on the floor all day eating chips.
#blue tag
Like Disgust, Anger’s not sociable and similarly gets irritated by people. She also spends maybe too much time scribbling up responses and comebacks for imaginary arguments. Even though she’s the most intense emotion, she’s also the most protective.
#red tag
Fear is pretty chill most of the time until Disgust reminds her of an upcoming due date. She’s fascinated by liminal spaces, and frequently explores the subconscious whenever Souza is asleep. She’s cautious but in favor of novel experiences like visiting new places and small talk with new people.
Reimagining the inner world as a planet moving around the void of the collective unconscious instead of as a landburg. Been scrambling between different psychoanalytic models for inspiration for different layers of the planet such as the atmosphere, geosphere, latitudes and orbiting bodies representing the inner worlds of my social circle. I mainly took inspiration from Carl Jung’s and Roberto Assagioli’s models.
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new aliensona! plus their world, HELROG-B. a small-worldbuilding project that dares ask the question of how fucked up itd be if a hivemindbuggy-esque alien species managed to actually industrialize their planet
Hailing from the harsh planet of Ettera, Knights are the only sophont in the Zhagaviit system made of two consciousnesses.
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At last, here they are! Nearly finished with redesigning every Vivere 44 species. These guys are retconned werewolves which I posted about some time ago. You might have noticed I brought back some space unicorn aspects as well! They've been through so many design changes but I've finally settled on something solid.
More information below!
I'll try to keep this concise. Most of this info is introductory biology.
Knights are the only sophonts living on Ettera, a mostly barren planet where survival is tough. Their civilisation is the least advanced compared to others in Zhagaviit, such as Arrows and Sea Crawlers. They were the third species to be contacted by the ZGC (Zhagaviit Galactic Community) followed by Post Humanity. Knights are known for being hardy, efficient, and motivated.
If it isn't already clear enough, Knights are two species in a symbiotic relationship acting as one individual. Helmets and Hosts have an evolutionary history so intertwined that one cannot survive without the other.
The Helmet is attached to the head of the Host, and will remain there for the rest of their life (unless separation happens - but we'll get into that later). In the relationship, their role is vision and dexterity. Since the Host is effectively blind, it is the Helmet's job to guide them. Their hands are also important, being the Knight's primary manipulators. They played a large part in early tool use. The Helmet lacks a mouth, and receives all its nutrients from the Host through a specialised organ not unlike an umbilical cord.
The Host is essentially the main body of the Knight. Wolflike and mammalian in nature, the Host is the Helmet's mode of transportation. Because they need to eat for two, Hosts are omnivorous and will eat just about anything. Although majority of their diet is comprised of meat, they are capable of digesting plant matter and bones. They are highly skilled and effective hunters.
It is in both party's best interests to assimilate as soon as possible. The Host cannot see without a Helmet, and within a few weeks bonding will become impossible. The stakes are higher for a newborn Helmet, because they cannot feed by themselves and will starve in under a week without a Host or an artificial feeder tube. Prior to first contact with the ZGC, Knights did not have the technology for artificial feeders, and infant death rates were high.
So how do two beings coordinate one body? The fact is that once assimilation occurs, they become one being. The Helmet's brain and the Host's brain are connected by millions of nerves exchanging signals. It's complicated, but the best way to describe the experience would be a 'mutual trance' in which full body coordination is achieved. They have shared interests and intentions. However, a Knight can mentally separate the Helmet and the Host, gaining back individuality; they do this for many reasons, perhaps to discuss something among themselves or simply for company. Yet on the whole, a Knight will spend 80% of their life in this 'trance'.
Both Helmets and Hosts have noticeable sexual dimorphism. Male Helmets are called Pikes, and females are called Guards. Pikes are distinguished by their horn, bold stripes, and more prominent crest spines. Guards lack a horn and have less contrast in their thinner markings.
Female Hosts are called Forts. They are larger than males and have a mane of fur on the back of their necks. Male Hosts, Spires, lack this mane.
In Knight society, individuals are usually referred to based on their combination of Host and Helmet. Since there are four sexes involved, there are four possible combinations.
Guard-spire [female Helmet, male Host]
Pike-fort [male Helmet, female Host]
Guard-fort [female Helmet, female Host]
Pike-spire [male Helmet, male Host]
(Knight languages have their own version of pronouns for each, but in English all are referred to as they/them by default. Of course, each individual has their own preferences. Usually a Knight will refer to themselves as we/us).
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I'll get into Knight social structure, cultures and more in another post! For now, if you have any questions, feel free to send an ask. Always happy to answer!
It's an overcast day and I'm going to have the beach to myself, you thought... and then, this fucker trudges along. There's this ghost story of them coming out when it's overcast, and since it's almost never truly overcast, well, who would've thought. They won't eat or harm you, they will mind their business until they disappear behind some lava rocks. Maybe they're there all the time, disguised as rocks, but maybe not? Maybe they live in undiscovered caves beneath the barrancos, where there's always a little stream of water running towards the shore. Who knows?