Hello there. I'm the runner of the Magic and Wizards 29th Anniversary blog. Some of you may recognize this post, or the others on this page.
Last year, I ran a page that looked much like this one. Unfortunately, I accidentally lost access to that account at the end of 2025.
So I've decided to recreate the old page and its posts from scratch, one post per day. Once I finish that, I'm going to continue where I left off and show the rest of the cards I made as part of this project.
Thanks for your patience, everyone. I hope you all will enjoy my posts on cards, both old and new. These cards are all very meaningful to me, and I'm glad that so many of you out there appreciate them as well.
I created near-replicas of all of Yugi's cards and decks from the original Yu-Gi-Oh! manga.
Since today, November 25th, is the 29th anniversary of the first appearance of Magic & Wizards (or Duel Monsters, the name most people know it by) in Yu-Gi-Oh!, I figured this would be a nice way to mark the occasion.
I tried to make the template for these as close to the original in-manga Japanese cards as possible in terms of layout. (The card faces from Viz's translation were slightly changed to resemble the official cards).
(Decks pictured above: left, Yugi's original deck from "The Cards with Teeth" parts 1 and 2; right, Yugi's Grandpa's deck from the "Death-T" arc.)
All card names were re-translated to be as accurate to the original names as I could make them.
Similarly, the card text is altered to make it so that they actually reflect how the cards were used in duels, as the original text was sometimes not really reflective of how the cards worked, and some cards had no text at all.
(Decks pictured above: the"Duelist Kingdom" arc deck; the "Battle City" arc deck; and the two decks from the final duel, combined into one image for formatting purposes).
While there were a few obscure cards that were impossible to replicate, I'm proud of the work I was able to do with these.
It took me two years to make these cards, and I had a lot of help along the way. The biggest contributors were Alaz, Meow, and Icycatelf. Other contributors and referenced resource creators include Bustedsides, Shadow Force, Bog, and the Yugipedia admin team- Deltaneos, Cheesedude, and so many others.
And, of course, the art and original look and text of the cards is all from the mind/hands of Kazuki Takahashi. I consider this project to be a tribute to him and a mark of the influence his works left on the world.
By the way, I've taken more shots than what you see here. So if you have a favorite card that Yugi used in the manga that you want to see, let me know and I'll post a pic of it on this blog!
Hope you enjoyed seeing these things! It was a joy to work on this.
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Magic & Wizards Card Recreation Project: Card Index
I understand it can be difficult for people to access some of the earlier posts on this blog. So I've created this index to make it easier for interested new readers to find posts covering any of Yugi's manga-accurate cards they might have missed.
Cards are mostly listed in chronological debut order, organized by story/arc and then chapter. Due to the length of this post, the Battle City and Pharaoh's Memories arcs will be listed in a separate post.
Note that some cards (like Blue-Eyes and Red-Eyes) are placed in the chapters where Yugi took possession of them, and not when the card debuted in the manga overall.
"The Cards with Teeth, Parts 1 and 2"
Ch. 9, "The Cards with Teeth, Part 1":
Magic & Wizards Card Back
"Dark Dragon"
Ch. 10, "The Cards with Teeth, Part 2:
"Holy Elf"
"Wight"
"Mushroom Man"
"Summon Demon"
"Resurrection of the Dead"
"Blue-Eyes White Dragon"
The Death-T Arc
Ch. 31, "Murderer's Mansion":
"Eye of Truth"
Ch. 36, "Unpredictable Last Battle":
"Fortress Guardian Wyvern"
Ch. 37, "Deathmatch!!":
"Sealed One's Right Leg"
"Critter"
"Dark Knight Gaia"
Ch. 38, "The Terror of Blue-Eyes!!":
"Imp"
"Louise"
"Protective Light Swords"
"Sealed One's Left Arm"
"Sealed One's Left Leg"
"Sealed One's Right Arm"
"Black Magician" Part 1 Part 2 Part 3
Ch. 39, "End of the Deathmatch!!":
"Sealed One Exodia"
The Duelist Kingdom Arc
Ch. 60, "Challenge!!":
"Devil Dragon"
Ch, 61, "Don't Draw that Card!!":
"Baby Dragon"
"Silver Fang"
"Great White"
"Undead Warrior"
Ch. 62, "Countdown!!"
"Elf Swordsman"
Ch. 65, "Duel Start!!":
"Mammoth Graveyard"
Ch. 66, "The Trap!!":
"Gremlin"
"Unicorn's Horn"
"Griffore"
"Saiga"
"Holy Barrier: Mirror Force"
Ch. 67, "Ultimate Perfect Form!!":
"Monster Withdrawal"
"Kuriboh"
"Curse of Dragon"
"Burning Land"
Ch. 68, "Demon Lightning":
"Fusion"
"Magical Drizzle"
Ch. 70:, "Things that Don't Change":
"Time Magician"
Ch. 72, "The Sea Attacks!!":
"Magical Moon"
"Giant Stone Soldier"
Ch. 75, "The Cards Bare Their Teeth":
"Magical Silk Hats"
"Binding Hexagram Curse"/"Binding Circle Curse"
Ch. 83, "Pursuit of Light!!"
"Catapult Turtle"
Ch. 93, "Deathmatch! The Labyrinth's Mysterious Trap!!":
I can't leave without showing everyone that classic Magic & Wizards card back! It's an absolutely essential element.
The manga's card back is pretty simple, isn't it? Personally, I've always liked how clean it is. There's just something so visually striking about a logoless card back.
Now, I can't take full credit for this one. I just couldn't suitably recreate that inimitable screentone pattern. So I turned to Icycatelf, a long-time card template creator/enthusiast who's put quite a lot of effort and research into this subject himself. Check out his works if you like what you see here; he's made several templates that use this back pattern.
I should note, however, that the non-pattern elements on my back are my own, and I did slightly modify the pattern I got from him. Also, the pattern here is based on an older version of his templates; he updated his files in 2025 when he learned of the pattern's source (if I recall correctly it's based on a Letraset screentone that was first released in the 1960s, but I'd have to double-check with him to be sure).
(Also, just to be clear: my personal card face template is of my own make, a fresh take based off a study I did of the proportions of the card faces seen in the Japanese manga.)
Takahashi, naturally, based his back off of the Magic: the Gathering card back:
The standard Magic: the Gathering card back. First seen in Magic: the Gathering Limited Edition, released on 5 August 1993. Image sourced from MTG Wiki; click here to see the image in its original context.
And the red and black pattern is likely a loose riff on the background texture seen on the packaging for Magic: the Gathering Fourth Edition releases, on the likes of booster packs, starter decks, and gift sets:
A sample booster back front from Magic: the Gathering Fourth Edition. Originally released in April 1994. Image sourced from MTG Wiki; click here to see the image in its original context.
Fourth Edition was one of the first Magic: the Gathering sets ever released in Japan, so it's no surprise it would leave such an impact on Kazuki Takahashi.
The black oval on this back changed quite a bit throughout the series.
Left: 2 panels from "The Cards with Teeth, Part 1". Originally released in Japan on 25 November 1996 in Weekly Shonen Jump, #50. Right: Panel excerpt from "The Cards with Teeth, Part 2". Originally released in Japan on 2 December 1996 in Weekly Shonen Jump, #51.
In the original two-part story "The Cards with Teeth", the ovals are very thick- not quite as thick as their inspiration, but the idea is clear.
From left to right: panel from chapter 37, "Deathmatch!!", originally released in Japan on 17 June 1997; Panel from chapter 38, "The Terror of Blue-Eyes!!", released in Japan on 24 June 1997, edited for the sake of presentation; panel from chapter 39, "End of the Deathmatch!!", released in Japan on 1 July 1997. These are respectively from Weekly Shonen Jump #29, #30, and #31 of 1997.
The back oval varies a little throughout its appearances in the Death-T arc, but it's overall still on the thicker side.
Left: panel from chapter 61, "Don't Draw that Card!!", originally released in Japan on 8 December 1997 in Weekly Shonen Jump, #2-3. Right: Panel from chapter 62, "Countdown!!", originally released in Japan on 22 December 1997 in Weekly Shonen Jump, #4-5.
Now the oval is starting to get a little thinner, but it still covers a decent area on the back. This is fairly consistent throughout the whole arc. (This is my personal preference for this oval's size; it's a nice, proportionate middle ground between the early manga and its latter appearances.)
Left: panel from chapter 152, "Battle City Begins!!", originally released in Japan on 15 November 1999 in Weekly Shonen Jump, #51. Right: panel from chapter 161, "Extreme Duel!!", originally released in Japan on 7 February 2000 in Weekly Shonen Jump, #10.
The Battle City arc features these ovals at their absolute thinnest! I picked two moderate examples from the start of the arc here, but depending on where you look, the ovals are sometimes so thin they can be entirely covered by one finger! As always, I based my card elements on the latest version of the image in question, so my backs are Battle City backs- but I did my best to find an oval that wasn't too easy to cover!
And that's it! With that, I've said as much as I can.
As I write this, I'm working on a card post index, to make it easier for readers new to this blog to find older cards. It should go up later today or early tomorrow at the latest.
I've also got a pending small update for my "Curse of Dragon" post, once an extremely late source of mine finally arrives.
It's been a joy working on this project, and an honor to share it with you all. I've said it before, and I'll say it again: my sincerest hope is that you've enjoyed all the knowledge I shared here, and that it will inspire you to see Yu-Gi-Oh!, as a series, with fresh eyes, or perhaps create a new and exciting work of your own.
This is the "Magic & Wizards Card Recreation Project" Creator, signing off.
Let us return to the scene of the Rite of the Duel. The memories take form; Yugi has finally pulled into the lead with his high-level "Silent Magician", who is presently in the midst of her final strike.
The Pharaoh's Magician duo has already fallen; he has no defenses. If he is to survive this turn and win this duel, to stay in the land of the living, he must use the one card that most strongly embodies his ka- Osiris, he of the underworld.
And so, the Pharaoh activates his face-down card, the ankh of life, "Resurrection of the Dead", which will once again return the mighty Osiris to the mortal plane. "Silent Magician" stands no chance in the face of the Pharaoh's god.
But Yugi does not flinch when confronted with the visage of the thundering Heavenly Dragon. With a simple phrase, he invokes the effect of "Gold Ark of Isolation". This is a life which cannot be. Osiris dissipates, an illusion dispelled at long last.
The action says what Yugi himself is unwilling to speak: "Partner, I'm sorry...but it's time for us to say goodbye."
"Gold Ark of Isolation" will be the last card face I show you on this blog.
This is a very significant card. I consider it the key card of the final duel.
One last time: let's take it from the top, starting with its name.
As I did for a few other cards, I admit I localized this card's name in a slightly unusual way.
Its name in English in the Konami game and in the manga is "Gold Sarcophagus". I'm not sure if it was Konami's translators who decided on that or Ms. Anita Sengupta, who did the translation for Viz's translation of "Yu-Gi-Oh! Millennium World", but for the context of the story I find their version of the name brilliant. To draw a point of comparison between this card's illustration and the Millennium Puzzle's box, to call that box a 'sarcophagus', to have it be the means by which the Pharaoh's soul returns to the afterlife...simply incredible. Bravo.
But I have a different aim. In my project, I had several goals. My card names and text needed to be accurate; their effects should reflect their usage, so that they could, in theory, be treated as usable game pieces; and they should do all of this as something that could plausibly exist 'in-universe' in the Yu-Gi-Oh! story.
That last goal influenced how I dealt with this card's name. "Gold Sarcophagus" makes the most sense as a story element, because out-of-universe the 'sarcophagus' part reflects an aspect of the story. But in-universe, there is no reason this would be a sarcophagus; that connection only exists for the sake of the manga's reader.
So I looked at the Japanese name, 「封印の黄金櫃」. 黄金 is 'gold', very straightforward. 櫃 is 'chest', as in the storage container. You could leave this as it is and have the name be accurate enough. But you have to take the visual context of the card's illustration into account here.
See, the chest in the illustration is a cross between the Millennium Puzzle's box and the design of the Ark of the Covenant specifically as it's seen in the George Lucas/Steven Spielburg 1981 adventure film Raiders of the Lost Ark. Now, in some languages there's a separate word specifically for 'ark'. But in a lot of other languages, the word for 'chest' gets substituted for 'ark'. As far as I can tell, Japanese is one of the languages that doesn't have a specific word for 'ark' in this sense, so a substitute word like 櫃 or phrase like 聖櫃 is used. Therefore, I believe it is valid in this context to interpret 櫃 as 'ark'. (Especially given that Takahashi is a noted fan of the Indiana Jones series- the Pharaoh's Memories arc even begins with a chapter that's an extended homage to it!)
封印, as always, gave me trouble. It's clear that this is in the sense of 'something that's sealed away'. Basically, the idea behind this is that you can seal things away in the depicted gold ark using this card. But what's the best way to fit that into a sensible and compact card title? I couldn't find a worthwhile version of this that was closer to the original phrasing, so I considered: what other ways are there to say that something is locked away or separated? I came up with a few ideas, but of them 'isolate' seemed to fit best. Hence, my finished name of this card is "Gold Ark of Isolation", different from the "Gold Chest of Sealing" solution seen on many fan sites.
I did end up giving this card a revision, as the second image near the top of this post indicates. When I created my first version of this card, I wasn't quite sure where Yugi was pulling his copy of "Resurrection of the Dead" from to use as part of this card's effect, so I covered my bases by considering every possible location it could have been pulled from. On later re-reads, I scrutinized the last few chapters again and finally discerned that he was, in fact, pulling it from his field. So functionally speaking I'm left to assume the card you 'seal away' in the ark must be taken from your side of the field.
I also rendered the 'isolating a card' part of this as a 'put aside the field'-style effect. It's originally unclear what you're supposed to do with the card you 'put away' (since in the manga, everything is handled by hologram graphics), so I decided that the best equivalent was putting the card aside, where it could still be referenced and theoretically affected. A Gandora-style 'remove-from-game' effect is too permanent to be suitable, and anything else wouldn't give the effect its proper degree-of-separation. (Note that here, the implication of being 'put aside face-down' is separate from what it would be in Konami's game- face-down cards are considered to be fully property-less in theirs, but in my interpretation of the Magic & Wizards ruleset it seems that face-down put-aside cards can still have their properties be referenced, in the same was you can search a deck for a card of a specific name or type/attribute.)
Otherwise, since this card's text mentioned 'magical effects' I updated it so that it now says the same thing other 'magical effect' cards in my project say, instead of the overly-broad 'card effects' I used before out of an abundance of caution.
Lastly: we never see this card's face in color in the manga, but we do see its on-field hologram form:
Excerpt from a color page from chapter 343, "Game King (Yugi-Oh)". Scan taken from the December 2007 issue of the English edition of Shonen Jump, #12. Originally seen in Weekly Shonen Jump, #15, released in Japan on 8 March 2004.
The 2016 color bunkobon illustration's colors are a very close match for the ones seen in the chapter's original release. For their part, Konami stuck pretty close to this depiction too.
Now, like the main character in our beloved story, I prepare to take a long rest of my own. Before I do, I have one more matter to settle.
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This is the third and final part in a 3-part series. If you're reading this and you haven't seen the other parts, I recommend you check out Part 1 here and Part 2 here!
For the last part, we head into familiar territory. To most out there who are even vaguely familiar with Yu-Gi-Oh! as an overall series, this is probably this card's most familiar colorscheme; the one that even non-fans might see and go "oh, this is the funny wizard guy from that yugioh card thing, right?"
This particular face shows the colors "Black Magician" was depicted with for most of the 2016 color bunkobon edition of Yu-Gi-Oh!, starting from the first chapter of the Duelist Kingdom arc through to the end. Before this, the purple coloring was exclusive to non-manga adaptions of the Yu-Gi-Oh! story.
You'll notice something else different here: this card face has 7 level stars instead of the usual 6. The 2016 color bunkobon altered every instance of "Black Magician"'s card face to give it another star, so it would match Konami's particular version of the card better. (Well, there's more to it than that; Toei also takes some blame here. But I'll get to that later.)
I figured, since this particular colorscheme appeared exclusively in the color bunkobon release anyway, it would only make sense to alter the face to match how it looked in that source.
Now, the way I look at it, the purple colorscheme has a complicated history. You could say that this appearance debuted solely with the 16 December 1998 release of the Yu-Gi-Oh! Duel Monsters Game Boy game's promotional cards, and as far as most are concerned you wouldn't be wrong. Personally, though, I link Konami's art to the colors first seen in the 1998 Toei series; after all, given the 1998 debut date there's no way they got this coloring from the manga!
But I'll trace the full path for you below, with an exhaustive visual history of "Black Magician"'s purple robes. Check it out under the cut.
This might seem counterintuitive, but we will once again start our journey with an image linked to the manga.
I said in my first post that the colorscheme you see there was the first palette that the card face had, which is indisputably true. But did you know that "Black Magician" was actually seen in color before then, and that this set of colors predates even Toei's animated adaption?
Excerpt from page 28 of "Weekly Shonen Jump 50th Anniversary of the Magazine's First Issue Exhibit, Vol. 2: 1990s, an Incredible 6.53 Million Copies In Circulation!". Given out at an exhibit held at the Mori Arts Center Gallery from 19 March 2018 to 17 June 2018. Image was originally the color title page for chapter 71, "Terror of the Sea", released in Weekly Shonen Jump, #14, on 2 March 1998.
That's right! This color page predates every other color appearance of "Black Magician". And here, he's green. Or...is he?
This same image showed up in several other books in the late '90s/early '00s time period, and checking the exhibit's showing against these sources reveals a startling difference.
Excerpt from the title page of "Yu-Gi-Oh! Duel Monsters Perfect Master Book", released 21 December 1998.
Excerpt from the title page of "Yu-Gi-Oh! Duel Monsters Perfect Master Book Volume 2", released January 1999.
Excerpt from a cover of the V-Jump, #4, Yu-Gi-Oh! Duel Monsters/Final Fantasy VIII Dual Guides Supplementary Appendix, released April 1999.
Excerpt from page 101 of "Yu-Gi-Oh! Duel Monsters Official Card Game: Official Card Catalog: The Valuable Book 4", released on 25 January 2002.
To my eyes these images have a good deal more blue in them than the exhibit scan would suggest. Seems these blue/green issues plague our favorite Magician no matter what colors he wears, sadly.
Having only learned about the exhibit this year, I'm afraid it's not possible for me to check out the original art board for myself. But I can give you links to reports from Tokyo Otaku Mode and Road of the King, two sites that covered the event. Both feature (small) images of this color page, and...they still feature a Magician with a look that might be either green or blue. Alas.
Truth is, though, I'm not entirely sure the monster colorschemes in this image are meant to be seen as canon (save for "Summon Demon"'s, of course). It's pretty common for Shonen Jump authors to experiment with colorschemes or just change their minds about things, especially early on in a series's run.
Takahashi briefly indicates his view on "Black Magician"'s early colorscheme in a short passage at the back of "Yu-Gi-Oh! Duel Art":
Scan from "Yu-Gi-Oh! Duel Art", courtesy of @pharaoh-doll. The image is free to use and cropped here for presentation.
Nevertheless, it does seem like this green(-ish) coloring might have had an influence on future depictions. Let's take a quick little jaunt through the Door to Darkness and see what Toei got up to in April of 1998.
Still frame from Yu-Gi-Oh!, the 1998 animated series produced by Toei Animation. This is from episode 1, "A Violent Battle- the Dark Game". Originally aired 4 April 1998 on All-Nippon News Network's TV Asashi. Directed by Hiroyuki Kakudo. Taken from a video uploaded to Youtube on the channel Magic and Wizards.
Behold, "Black Magician"'s first animated appearance. These colors are, well, a little hard to make out, but the following frames make it a little more clear.
Still frame from Yu-Gi-Oh!, the 1998 animated series produced by Toei Animation. This is from episode 1, "A Violent Battle- the Dark Game". Originally aired 4 April 1998 on All-Nippon News Network's TV Asashi. Directed by Hiroyuki Kakudo. Taken from a video uploaded to Youtube on the channel Magic and Wizards.
So the trim here is green- a color that might be the main focus of the 2 March 1998 color page- and the robe/armor itself is basically purple/blue.
But hold on a second.
Still frame from Yu-Gi-Oh!, the 1998 animated series produced by Toei Animation. This is from episode 3, "Clash! The Strongest Monster". Originally aired 18 April 1998 on All-Nippon News Network's TV Asashi. Directed by Yoshikata Nitta. Taken from a video uploaded to Youtube on the channel Magic and Wizards.
Seems this card is not 「ブラック・マジシャン」 or "Black Magician", but instead 「ダーク・ウィザード」, or "Dark Wizard"! Isn't that strange.
In this, the only significant focus, ahem, "Dark Wizard" gets during Toei's main animated series, this card has many differences from its manga counterpart. Aside from the name, its attack power is presumably 2000, its defense power is presumably 1800, and it has 7 level stars.
(Toei fan continuity fiends will mention that, in-universe, this is technically not Yugi's copy of the card, and thus his could be different. But I think it's pretty clear that this is a slip-up of some kind on behalf of the showrunners.)
Now, Toei corrects all of this when "Black Magician" appears in the 1999 short film Yu-Gi-Oh!. There, "Black Magician"'s card face isn't shown, but it at least is called by its true name and appears to have its proper 2500 attack.
But one aspect of this card persists.
Bandai was Toei's main merchandising partner in crime back in the late 20th century. A list of all the unique product lines that they pioneered would be enormous. But I think the most relevant one here is their Carddass card vending machine series, which revolutionized the way trading cards were distributed in Japan in the late '80s through the '90s.
Given that Bandai was already associated with Toei, it's no wonder they got first dibs on the rights for Yu-Gi-Oh!-related cards- distributed through their insanely popular Carddass machines, no less!
And this was their first attempt at making a "Black Magician" card.
"Black Magician", card face from Bandai's Carddass Yu-Gi-Oh! First Generation, distributed via Carddass vending machines starting from September 1998 in Japan. Image sourced from Yugipedia; click here to see it in its original context.
So this card calls it "Black Magician", and it does have 2500 attack power. But it only has 2000 defense, and it has 7 level stars.
I can only assume that was intentional, because from this point forward every card featuring "Black Magician" will have 7 level stars from here on out.
Other than that, this card is a decent replica of what Toei depicted on their show. The purple robe coloring is even more obvious. About the only difference is that the Magician's staff is blue with yellow trim rather than black or brown with yellow trim.
To be frank, between late 1998 and early 1999 Bandai effectively flooded the market with Yu-Gi-Oh! merchandise. They slapped their art (or Toei's art) on Carddass Sealdass cards (big card-shaped stickers distributed via Carddass machines), packaged cards with chewing gum, and even released their own version of the manga's Capsule Monsters, distributed via regular Bandai gashapon machines. (A company even made Toei-themed western-style playing cards using their art. "Black Magician" was featured on the King of Spades card!) Allegedly, none of it did well even though the manga itself was extremely popular.
While Bandai was busy falling flat on its face, Konami was already working hard to undermine their role in the market. You see, before Bandai had released any cards, Konami beat them to the punch by adding special manga-like cards to their game Yu-Gi-Oh! Monster Capsule Breed and Battle way back on 23 July 1998. Though the deal between Shuheisa and Bandai for cards was already in place, Konami undercut them and released their own cards into the market two months before Bandai did, under the pretense that these were effectively 'game accessories' and thus not direct competition with Bandai's share of the market.
So when they released a game specifically based on the manga's Magic & Wizards card game, Konami already had a set of physical manga-esque cards to go with it.
"Black Magician", one of ten possible cards that might come in the box with Yu-Gi-Oh! Duel Monsters for Game Boy, released in Japan on 16 December 1998. Image sourced from Yugipedia; click here to see it in its original context.
This is the art most are familiar with! I consider it a variant of the one Toei/Bandai used. The colors from their take are switched around; now, the trim is a lighter purple. Instead of being blue, black or brown, the staff is completely green, even the gem (which was typically red before). The magic circle in the background takes clear inspiration from Toei's take, and has nothing to do with the manga's red coloring. It also keeps the 7 level stars from Toei's version.
About the only new aspects here are that the Magician now has a more naturalistic skin tone, and a decidedly less naturalistic hair color.
And so, when Konami stepped in to capture the squandered market based on an actually functional Yu-Gi-Oh! trading card game, they simply threw their already-existing Toei-like art onto the new card face they produced.
"Black Magician", from "Yu-Gi-Oh! Duel Monsters: Official Card Game Vol. 1". Released in Japan on 4 February 1999. Image sourced from Yugipedia; click here to see it in its original context.
This is the start of "Dark Magician" as you've likely come to expect him.
The cards were absolutely popular all by themselves, but a new series seemed in order now that Toei was out of the picture. Shuheisa and Konami found willing partners in Nihon Ad Systems and Studio Gallop, and so on 18 April 2000 Yu-Gi-Oh! Duel Monsters was born. It prominently featured Konami's take on "Black Magician", and this series eventually cemented their design as its default for millions of fans the world over.
Knowing what I know now, it's a little bittersweet, I think. Without Konami's cards and series, Yu-Gi-Oh! wouldn't be half as well-known as it is now. Truly, it wouldn't be the titan it is today without them.
And yet, I feel as if they've sort of displaced the original story a little. To so many, Konami's version is Yu-Gi-Oh!, full stop. Most out there look at the manga as this strange curiosity, something that's not the real Yu-Gi-Oh!, to the point such a person might theoretically take a casual look at the image at the top of this post and say, "wow, why would someone put a weird-looking bootleg proxy of Dark Magician next to the actual card like that?" I look at the general fan response to Konami's newest 'manga-style' cards, and I can't help but shake my head.
I think the manga is worth appreciating on its own merits. Not just the cards my project is focused on; the work as a whole. In fact, I think the Yu-Gi-Oh! series has a lot of facets that go underappreciated by most.
If just one of my posts has caused you to go look at Kazuki Takahashi's original manga, or the Toei series, or even one of the many spinoffs, with new eyes and enjoy it again, maybe take something out of it you never noticed before...then that's all I could have hoped for. You can get a lot out of a few simple stories, a few silly little cards.
With that, the Magician has cast his last spell. I suppose it's time to wrap things up, isn't it. Come back tomorrow for one final card. As always, thank you for reading, everyone.
This is the second part in a 3-part series. If you're reading this and you haven't seen the first part, I recommend you check out Part 1 here!
Now we get to what will, for many of you, be a more familiar colorscheme for this card. Among fans, this is the one that's most commonly called 'the manga's colorscheme' for "Black Magician".
This is one of the longest-lasting of all of the colorsets the Magician has had. It's also relatively younger than both of the other colorschemes you'll see on this card, and historically it's had the second most sub-variants of them all, as well.
I call this card the "Battle City Colorscheme" because it debuted in the original color title page for chapter 148, which was the third chapter in the overall Battle City arc. Seems straightforward, right?
Well, not really. You might recall that, in my post on Exodia, I mentioned that all of Dark Yugi's big cards, including "Black Magician", have a link to the Egyptian god Osiris; and that the link in question for this card was that "Black Magician" is "...sometimes shown to have green skin, just as Osiris is shown to have after his resurrection".
There's a reason I put 'sometimes' in that sentence. "Black Magician" is shown to have a light blue-ish skin color just as often as it has a green-ish skin tone. In fact, due to various circumstances it can be difficult to tell whether his skin is green-tinged or blue-tinged; the same image can look different depending on what publication it's sourced from!
I'll go over the historical record of "Black Magician"'s appearance in Battle City-era color pages, tankobon covers, and other promotional images of the era under the cut.
But first, a few words on "Black Magician" and developments regarding it in the Battle City arc.
Whereas the Duelist Kingdom arc showed the process of "Black Magician" becoming what we'd call Dark Yugi's ace card, in the Battle City arc that position is solidly established. Everyone in-universe, friend and enemy alike, now associates the card with Yugi immediately.
That means that the Kaibacorp database files given to card shop retailers (see chapter 151) has "Black Magician" shown in a prominent spot on Yugi Mutou's profile; that it's known that "Black Magician" is Yugi's rare card ante in Kaiba's specific tournament rules; and that the Rare Hunters attempt to take him down by using his own ace card against him.
Of course, that also means that Takahashi debuts an all-new set of "Magician" support cards in this arc for Yugi to use with him (though a few go to the Rare Hunter attempting to cop Yugi's style, Pandora). More excitingly, in this arc we see a new complimentary addition to Yugi's merry cast of monsters- "Black Magician Girl", "Black Magician"'s counterpart who is quickly established as an essential part of the in-universe "Magician" mythos.
With her, and their support cards in mind, Yugi's deck isn't as scattershot as it was in Duelist Kingdom. Though he still has a lot of general-purpose cards for strategic plays, the deck's focal point is unquestionably the two "Magician"s.
(Fun fact: "Black Magician Girl"'s costume colors are specifically meant to mirror this specific version of "Black Magician"! Takahashi was really playing it cute with this detail.)
The funniest thing about it all, though, is that despite what I wrote above, the "Black Magician" card actually has far less appearances in the Battle City arc than it has in Duelist Kingdom. It only shows up in three duels, and for comparatively less time in each to boot! The only reason "Black Magician" seems to have a lot of chapter appearances in Battle City is because duels in Battle City last longer than they do in Duelist Kingdom- especially the tournament finals, which each take up many more chapters than, say, the final Pegasus duel at the end of Duelist Kingdom.
But that makes sense. Takahashi spends a lot of time in the arc establishing "Black Magician Girl" instead. Which is very necessary; if he is to sell the connection between the two "Magician"s, and in turn their connection to Dark Yugi, Takahashi needs to spend a lot of that time on the newly-introduced "Black Magician Girl", or else the whole thing would fall flat. For what it's worth: given how beloved she is nowadays, I'd say that definitely paid off for him.
One last note: as I said in Part 1, the "Black Magician" card face originally never sported this particular colorscheme. This concept of applying the Battle City colorscheme to the card itself is an invention of the 2016 color bunkobon release (and only briefly at that). In the manga's original weekly run, we're pretty much left to believe that in Battle City, the card has one colorscheme and the hologram depictions of it have another, slightly different colorscheme.
Okay! Onto the examination. Let's check out just what "Black Magician"'s on-page appearances were like in the post-Duelist Kingdom era!
Let's start with the very first time this colorscheme appeared.
Image from the back cover of "Yu-Gi-Oh! Duelist", volume 20. Originally appeared as the title color page for chapter 148, "The Card as Fierce as a God", in Weekly Shonen Jump, #47, released 18 October 1999.
Here we see "Black Magician" debut its new colorscheme. So far, so good. Note that its skin here is distinctly a light shade of blue. I've taken a detail photo from a different, high-quality source to verify this.
Detail from page 115 of "Yu-Gi-Oh! Duel Monsters Official Card Game: Official Card Catalog: The Valuable Book 4", originally released in Japan on 25 January 2002.
This isn't manga art, but I'm putting it here as a reference for the next few images:
A card illustration for "Black Magician". First released in EX Starter Box on 16 December 1999. Image sourced from Yugipedia; click here to see original context.
Notice that, unlike the manga, the robes/armor are definitely purple; the skin is green-ish; and the staff is also green, as it is in Konami's original art. Only the red trim is retained from the manga.
Unfortunately, I don't have a personal scan of this full two-page spread, so I'll borrow Yugipedia's version first:
Color title page, as a two-page spread, for chapter 170, "Closer to God!!", originally seen in Weekly Shonen Jump, #19, released 10 April 2000. Image sourced from Yugipedia; click here to see original context.
Since I have this issue, here's a detail shot from my copy.
Excerpt from my copy of Weekly Shonen Jump, #19, released 10 April 2000.
You'll notice that the colors here are really weird. "Black Magician"'s robes/armor look very purple, though from color picking I can determine that they're just about this side of actually being blue.
More to the point: the skin color here looks extremely green, as in Konami's art! Doing some color picking, it looks more like the tone is a sort of aqua or light turquoise, with a few parts being closer to cyan.
Was this the intended color for this art? I'm not so sure. Unfortunately, I haven't found another high-quality source for this art in its original colors. The color art page immediately before this is seen again, though, so let's compare that.
Here's that art as it appears in Weekly Shonen Jump #19:
You'll notice the sky here is very green.
Now here's that same panel as it appears in "The Valuable Book 4":
The sky is much bluer now!
Based on this, I can only surmise that Takahashi's original source art was given a sort of yellow-ish/green-ish tinge while it was processed to appear in the magazine, and that this tinge was corrected when that image appeared in "The Valuable Book 4".
That's the only thing that makes sense to me, at least. Consider this art here, originally published on 20 April 2000:
Illustration from page 67 of "Yu-Gi-Oh! Duel Monsters Official Card Game: Official Card Catalog: The Valuable Book 4", originally released in Japan on 25 January 2002. Originally, this was the cover illustration for "Yu-Gi-Oh! Duel Monsters Official Card Game: Official Card Catalog: The Valuable Book 2", originally released in Japan on 20 April 2000.
These colors match the original 18 October 1999 color page better, don't they?
This book also featured another illustration that depicted "Black Magician"'s new colorscheme:
Illustration from page 55 of "Yu-Gi-Oh! Duel Monsters Official Card Game: Official Card Catalog: The Valuable Book 4", originally released in Japan on 25 January 2002. Originally, this was an illustration inside "Yu-Gi-Oh! Duel Monsters Official Card Game: Official Card Catalog: The Valuable Book 2", originally released in Japan on 20 April 2000.
A tougher case; lots of this is a little closer to green, but many parts of it pick as blue as well. Bizarre, since this and the previous image debuted in the same book! (On a side note, when I first say this image, I was pretty confused: the image seems to depict a scene from Duelist Kingdom, but "Black Magician" uses his Battle City colors, and "Dark Knight Gaia" uses his Konami colors, which were never seen in the manga proper! I'm still not 100% sure whether this is indicative of possible canon Duelist Kingdom-era monster colors, given its release date and provenance.)
Check out this, from about a week later:
Detail from the cover of "Yu-Gi-Oh! Duelist", volume 11. Originally seen on the cover of "Yu-Gi-Oh!" volume 18, released in Japan on 28 April 2000. Image sourced from Yugipedia; click here to see original context.
The above is also more consistent with the 18 October 1999 color page. As is the next volume cover:
(Please try your hardest to look past the Dark Yugi taking up all of the foreground.) Detail from the cover of "Yu-Gi-Oh! Duelist", volume 12. Originally seen on the cover of "Yu-Gi-Oh!" volume 19, released in Japan on 4 July 2000. Image sourced from Yugipedia; click here to see original context.
One more image from the very end of 2000 to check out here.
Image from the back cover of "Yu-Gi-Oh! Duelist", volume 16. Originally seen as the color title page for chapter 200, "The Courage to See", released in Weekly Shonen Jump, #1, on 4 December 2000.
So by all accounts, the April 2000 color page is a fluke. The in-manga "Black Magician" has bluish-colored skin in most appearances. At best, you might say that, from an art materials perspective, Takahashi sometimes shades it with green.
But to this day, in Konami's game a good portion of illustrations new and old depict it with distinctly green-ish tinged skin.
Ultimately, it seems that Takahashi was fine with the greener tone. He must have signed off on all of the various Konami illustrations featuring it, after all. But as far as his own depictions go, "Black Magician" has a bluish tone. And this seemed to be true for him up until possibly 2008. (But I'll get into that in the next post.)
Just to be thorough, let's also check out what Mahad, the original ancient Egyptian High Priest/spirit predecessor of the "Black Magician" card, looks like on the cover of the volume 35 tankobon:
Detail from the cover of "Yu-Gi-Oh! Millennium World", volume 4. Originally seen on the cover of "Yu-Gi-Oh!" volume 35, released in Japan on 4 September 2003. Image sourced from Yugipedia; click here to see original context.
Now this one's pretty ambiguous when you take both covers into account. But as far as I can tell, they're both slightly different shades of blue.
So it's settled. In the manga, the Battle City-era "Black Magician" colorscheme had bluish skin, just like you see on my card at the top of this post, and just like you see in the 2016 color bunkobon release during the Death-T arc.
But that's not all, folks! There are other colorschemes to cover here. Come back tomorrow as I document the possible origins of the "Black Magician" card's last major colorscheme, and account for a few other odds and ends as well. It's gonna be one wild journey, going into the Toei/Bandai/Konami illustration situation, Takahashi's later depictions of Dark Yugi's iconic monster, and possibly more! Don't miss it!
Here he is! This is it: the centerpiece of my project. Though I crafted every card I made with all the attention and care I could give, this was the absolute #1 card I felt I had to get right.
"Black Magician", after all, is THE Dark Yugi/Yugi card. Because of its immense significance to the series and to this project, I'll be giving it an extended focus on my blog.
Thank you for your incredible patience, @nevertem. I'm sorry I took so long to fulfill your request.
Now, I suspect many of you will be unfamiliar with this particular version of "Black Magician"'s card illustration. After all, over the past 30 years "Black Magician" has had an absolute ton of colorschemes- something like 9, to my count.
But when it comes to the manga's original weekly run, this is the only colorscheme the "Black Magician" card itself ever sported. We see this twice:
Excerpt from the color title page to chapter 95, "Terror of the Dungeon". Scan taken from Weekly Shonen Jump, #40, released 31 August 1998.
Detail from the cover of "Yu-Gi-Oh! Duelist" volume 7. Originally seen on the cover of "Yu-Gi-Oh!" volume 14, released in Japan on 2 July 1999. Edited from an image taken from Yugipedia; click here to see it in its original context.
To the best of my knowledge, the card's look never changed throughout the original manga's run, even though "Black Magician" itself got a slight revamp starting in a color page from 18 October 1999. But I'll get to that in Part 2.
I knew I wanted to include this version of the card in my project from the start. At the very beginning, though, I couldn't find a high-quality version of this card art anywhere on the 'net.
For a while, I thought I might just end up having to recreate it myself, using the 2016 color bunkobon version as a base- a prospect I wasn't excited about, because, well, all of the card illustrations from that source are a little messy, to put it lightly.
Then, while looking around, I realized: the page for Yu-Gi-Oh! Duelist on Viz's website has a massive, high-quality version of the card's source art as its banner!
At first, I thought this was the big breakthrough I needed. All I had to do was ask Viz if they would be willing to give me the full version of that banner.
Sadly, a quick e-mail exchange put that idea to rest; my correspondent claimed that they weren't allowed to release the full version of that art.
I spent many months trying to figure out where to go from there. Though I'd finished most of the other cards in my project at that point, I wouldn't move forward with the whole thing unless I could do the original "Black Magician" card justice.
Once again, it came down to @illuthra and their illustrative expertise. They agreed to help me fill the gaps on this important card. And the result was truly excellent. It's because of them and their work on this card that I got the confidence boost I needed to move the project forward.
Now, I did eventually get my hands on a better source for this card's art; the second image shows the revised version of this card, with full uncut art taken straight from a real issue of Weekly Shonen Jump and restored to modern standards (with some advice and input from my friend Illuthra, of course). But even now, I look back on that first version of the card with fondness. It still represent a major milestone in this project's history.
Let's turn our attention to the card itself. Or, really, the meta-history behind it.
It's pretty well-known by now that the original Yu-Gi-Oh! manga was never intended to revolve around the one Magic & Wizards card game. It simply became a core part of the series' identity as time went on.
The same is true of "Black Magician" and its status as the main character's ace card.
"The 'Black Magician' card..." Panel excerpt from chapter 38, "The Terror of Blue-Eyes!!". This scan is taken from my personal copy of Weekly Shonen Jump, #30, originally released 24 June 1997.
In its original appearance, and even for a little while afterwards, "Black Magician" was simply a strong card Dark Yugi used, and that's it. (In fact, it wasn't even a card he owned at first- it was Grandpa's!) The "Black Magician" card slowly came into focus as Yugi's ace card over time- as, indeed, the whole concept of a character having an ace card didn't really exist as a fully-formed concept either!
Knowing that just leaves one big burning question in my mind: why did Kazuki Takahashi decide to make "Black Magician" his main character's trademark card?
There were so many options he could have gone with. He could have made another preexisting monster Yugi/Dark Yugi's ace card. "Summon Demon", perhaps, since he was there from the start, or "Dark Knight Gaia", a card that got more fanfare in the Death-T arc than "Black Magician" did. He also could simply have made a new card for the main character to use, one specifically tailored to the themes behind Dark Yugi's character (in the same way "Resurrection of the Dead", "Exodia", and eventually Osiris were). Perhaps he could have found a way to make the already-popular "Blue-Eyes White Dragon" Yugi's main card of choice! And yet...Takahashi didn't do any of those things.
The sad truth is, we'll never really know why he made this choice.
Nevertheless, I'm going to show you all everything I learned. Under the cut, I have a full dissection of this particular card. I'm going to go into exhaustive detail about every aspect you see on that card's face.
Check it out below.
Before I start: it's important to know that all of the basic details about this card are tied to its first appearance in chapter 38. As I said, originally Takahashi didn't have any big plans for this card. So he shaped it to perfectly fit its role in that exact story.
Of course, that doesn't mean he didn't make some interesting choices along the way! So let's begin with the card's name.
I. The name, "Black Magician"
In Japan, this card's name is 「ブラック・マジシャン」. This is, as you can figure, a fairly close rendition of the English words 'black magician'.
Now, historically, a 'black magician' was thought of as a magician who practiced black magic.
The 'magician' part is fairly straightforward. Magic-users of all sorts have been a staple of fiction for perhaps thousands of years. Doubtless everyone reading this is familiar with the likes of mages, wizards, sorcerers, witches, and so on.
I've tried my best to come to an understanding of black magic from a historical perspective, but all my research has left me, well, befuddled more than anything else. There is quite a bit of nuance and disagreement on what the specific practices of black magic entails.
My understanding is that, in western societies (largely European ones, taking slight influence from West Asia and/or Africa; Mesopotamian roots are at play here as well), black magic was popularly regarded as supernatural acts brought about by the power of demons (or other supernatural beings) to achieve selfish, often harmful acts.
As I said, though, there's no exact definition here. Historically, many famous occultists and practitioners of magic through the ages- let's again take the likes of Alestair Crowley and A.E. Waite into account, though there were many others- sought to create a dividing line on what was and was not black magic, to differentiate it from their own particular practices.
Nevertheless, the idea of 'black magic is evil magic' persists in the minds of many older folks to this day.
I think the more relevant factor here, though, is magic as it's understood in popular fantasy tabletop games like Dungeons & Dragons. See also early attempts to make digital versions of tabletop RPGs, like Wizardry and Ultima- two series that were very popular in Japan back in the '80s.
Black magic in and of itself doesn't factor into these games. But the idea of powerful wizards and magicians who can effortlessly perform incredible feats of magic power was very much influenced by games like these; they likely shaped the idea of what such fictional characters could do.
Sticking with this video game track, let me show you two Famicom/Nintendo Entertainment System games that mentioned a 'black magician' specifically by that name.
In the game Kung-Fu Master for the NES (originally an arcade game), there's a late-game boss called the 'Black Magician'. See it here on page 5 of that game's instruction manual.
In Japan, that game was called Spartan X; the boss mentioned above is seen on page 5 of that game's instruction manual, though here he's called 妖術使い, which doesn't seem to have as strong an association with black magic as his English name implies.
(Incidentally, Spartan X/Kung-Fu Master is a loose adaption of the action-comedy martial arts film called Wheels on Meals in English (its original title in Hong Kong was 快餐車). The original film contains no equivalent character to the Black Magician present in its video game adaptions.)
Next, let's look at the original Final Fantasy for the Famicom/NES.
Take a look at page 35 of the English instruction manual. Here, you can see that the player has the option to make one of their four playable characters a Black Mage, called a 'Bl. Mage' in-game thanks to technological limitations of the era. The description here, which states that "This character is skilled with Black Magic -- very powerful spells used to attack the enemy", is perhaps the closest yet to the "Black Magician" that is the subject of this post.
Indeed, on page 8 of the Japanese version's instruction manual, this character is called a 黒魔術師, which is a match to the name 'Black Magician'. The description of it, though, isn't quite as direct a match as the one above.
Now, black magic is also mentioned in at least some other NES games of the era (take a look at the English manual for the original Super Mario Bros., which mentions that the Koopa tribe uses black magic right on page 2!), but my point is this: despite the negative associations present in older generations in the west, the younger game-playing audience, both in Japan and across the world, was more familiar with 'black magicians' as merely strong magic-users who can be either allies or enemies.
Takahashi was himself a big fan of role-playing games of all kinds, and was known to play video games (he even worked in the field for a short while before he became a manga author/artist), so he would have been aware of this on a sort of general level.
But the biggest influence of them all is likely this right here.
Page 16 of the rulebook for Magic: the Gathering Revised Edition. Originally released 11 April 1994. The contents of this rulebook are an update of the rulebook seen with Magic: the Gathering's first release, Limited Edition, on 5 August 1993.
It's Magic: the Gathering, of course. Now, Magic was only officially released in Japan starting in 1995, but English-language cards had made their way into the country even in 1994, via specialty import shops. Takahashi may have seen cards in English (or other foreign-to-him languages) before they were released in Japan.
Moreover, Japanese versions of this rulebook (and its next revision) were available starting with the official 1995 release of the game. It's possible Takahashi had a copy of that rulebook, or even the English version, and liked the phrase when he saw it there.
And so, when he needed a name for a strong-sounding card for his main character to use, one that covered a dark wizard archetype to complement the previous demon and dark knight archetypes he'd used, he turned to the phrase ブラック・マジシャン for that card's name. And it all took off from there.
Now, Konami international called their version the "Dark Magician". No official rationale has been given, but players across the world often theorize that the name was changed for the U.S. release because the word 'black' in the name could be taken as a slight against Black Americans, which is certainly possible.
Personally, I think the change was done more to avoid the terms 'black magic' and 'black magician', which would have sounded alarming to older folks that were still prone to the influence of the 'Satanic Panic' scares that were still in vogue at the time of Yu-Gi-Oh!'s international launch (many U.S. fans of the Pokémon or Harry Potter series in the late '90s can attest to this, I'm afraid).
"Dark Magican" was also probably a more trademark-able name than "Black Magician" owing to its uniqueness back then.
It's hard to imagine now, in a time where the phrase 'dark magic' has largely superceded 'black magic', but the phrases 'dark magic' and by extension 'dark magician' simply weren't as widespread as their older counterparts back in the late '90s and early '00s. So it was much safer for Konami and 4Kids international to call their hero's card "Dark Magician" even though the terms were very similar, in the same way that they called Demon-types Fiend-types; there really isn't much difference between the two, but one would cause a cultural panic and the other, for some reason, wouldn't.
Despite all of that, some instances of "Black Magician" did slip through the cracks back in the day regardless! Check out page 7 and page 26 of the instruction manual for the English version of Yu-Gi-Oh! Forbidden Memories. Page 28 of the English instruction manual for Yu-Gi-Oh! Dark Duel Stories also refers to "Dark Magician" as "B. Magician", too.
Now, the games themselves still refer to it as "Dark Magician" (or "D. Magician" in the case of the latter, due to technical limitations), but it's funny to think that some fans were still exposed to the original name in spite of everything.
Still, the archetypal significance of the character shines through in either form of its name. After all, the game is called Magic & Wizards; it makes sense that a magic-using wizard, of sorts, would play into it somehow, doesn't it?
II. 6 Level Stars
This one's pretty simple in comparison to "Black Magician"'s name.
In chapters 9 and 10, "The Cards with Teeth", "Blue-Eyes White Dragon"'s 8 level stars are established as the highest-possible amount of stars a card can have. This means that it's the rarest and strongest card. Thus, all other cards fall somewhere below that in rarity and toughness.
In chapter 10, we see that "Summon Demon" is a level 7 card with 2500 ATK, a step below Blue-Eyes. Kaiba specifically calls it out as a strong/rare card. This makes it the ceiling for all other rare cards at this point. Most other, weaker cards hover around the 4-5 level star area.
Now, in the Death-T arc, "Dark Knight Gaia" is said to be "the strongest Magical Knight-type monster" in the manga. It's shown to be a 6 level star monster with 2300 ATK. Already, we've established a range: cards that are very strong but don't quite reach Blue-Eyes's level hover around 6 or 7 stars.
When writing chapter 38, Takahashi knew that, in the next chapter, he'd put "Sealed One Exodia" at 7 level stars. And that's supposed to be the big finisher monster of this story. So none of Dark Yugi's other cards can be at that level, or else it'd dampen Exodia's impact.
Thus, it's only natural that a card like "Black Magician", which is strong but not as strong as "Blue-Eyes White Dragon" (8 stars) or Exodia (7 stars) would be on the level of "Dark Knight Gaia", with only 6 level stars. After all, it's definitely not a weaker monster like "Fortress Guardian Wyvern" (5 stars) or "Louise" (4 stars)!
There's also a common misconception that, after Konami's game came out, Takahashi changed the amount of "Black Magician"'s level stars to match Konami's version of the card.
This is patently untrue. Through the entire original weekly run of Yu-Gi-Oh!, "Black Magician" was always depicted with 6 level stars on its face. The tankobons show this as well, and all English language versions of the series, which are derived from the tankobon release, always show it as having 6 level stars.
(Now, the bunkobon release is a different story. But I'll get to that in a future part.)
III. Illustration/Monster Design
Excerpt from the color title page to chapter 95, "Terror of the Dungeon". (Note that the above image has undergone minimal restoration work.)
It's hard for fans like us to properly assess this now, because we're so used to seeing "Black Magician"'s design, and so much of the series has built upon it as standardized iconography. But taken with fresh eyes, I think "Black Magician" has a really interesting visual look.
"Black Magician"'s card illustration is, itself, just taken directly from the panel where it attacks "Judge Man".
Excerpt from chapter 38, "The Terror of Blue-Eyes!!", as seen in the 2016 color bunkobon edition. I've provided the image both in its original inverted colors as well as an altered 'normal colors' version for the sake of clarity.
It's an odd choice, but it definitely works- the pose is pretty cool, after all.
The design of the monster is where things get more interesting.
There are several elements that call back to common western wizard/magician motifs. For instance, "Black Magician"'s hat is a combination of a typical wizard's slouched, pointed hat and a hood. It's wearing robes typical of both of those archetypes, but with slits on the sides to give it a little distinction. The staff is a standard wizard accessory; the inset gem at the top of the staff is a slightly more modern touch than the typical wood-only staffs traditional wizards were seen to use.
I strongly suspect that the biggest influence on Takahashi's design for this monster was the High Elf shaman-fighter Deedlit, from Group SNE's Record of Lodoss War.
Deedlit, as seen in Ryo Mizuno's Record of Lodoss War: The Grey Witch. Novel released 10 April 1988, an adaption of a magazine serialization that ran in Comptiq from September 1986 to April 1987. (Link to an English fan translation of those original stories here.) Illustration by Yutaka Izubuchi.
Deedlit, as seen on the cover of Ryo Mizuno's Record of Lodoss War 2: The Fire Demon. Novel released on 7 February 1989. Illustration by Yutaka Izubuchi.
Immediately, we see several similarities- a combination of armor and robes, with differentiated trim; absolutely massive shoulder pauldrons; and a notable spiral motif. Takahashi's design may well be a take on Deedlit's design as it was known back then.
The only elements I haven't been able to find an exact inspiration for are the Magician's back 'triangular collar' design and the front scoop. And both of those really aren't far out of place from typical fantasy armor designs seen in Japanese media in the late '80s and early-to-mid '90s.
All in all, "Black Magician"'s design is striking and distinctive. It really gives the viewer a good impression, both about the Magician's design itself and about the general style of the visuals of Yu-Gi-Oh!.
IV. Attack and Defense Values
Again, this card's ATK and DEF are solely related to what's happening in Death-T.
Consider that, before "Black Magician" is summoned, Kaiba has just summoned "Judge Man", a monster with 2200 ATK and 1500 DEF, and is using it to wreck havoc on Dark Yugi's weaker monsters while his own two on-field "Blue-Eyes White Dragon"s are incapacitated for two more turns thanks to "Protective Light Swords".
"Black Magician" is shown to have 2500 ATK and 2100 DEF. Takahashi gave it that defense value just so that it'd make natural sense for his character to play it in attack mode against a monster that has 2200 ATK like "Judge Man". After all, it'd be foolish if Dark Yugi played it in defense just for it to die immediately, right?
Similarly, its ATK value is dictated by the circumstances as well. "Black Magician"'s 2500 ATK is made to be higher than "Judge Man"'s 2200 ATK, of course. So the reader gets a small cathartic moment when Kaiba's monster is destroyed by "Black Magician".
But the very next page, Kaiba draws his third "Blue-Eyes White Dragon" and uses it to destroy Dark Yugi's "Black Magician".
This leaves him with only 200 Life Points- an obviously dangerously low amount for him to have. Which is perfect as set up for the next chapter. Now things have changed- this is Dark Yugi's most desperate hour, and he needs to draw the last piece of Exodia or else it's all over for him, his friends, and his Grandpa.
In short, "Black Magician"'s stats in this chapter are just part of Takahashi's set up for the lastest and most thrilling moment in the series to that point. The numbers are the way they are for functional reasons, without regard for the past or the future.
V. Everything Else
And really, that's everything we can see on the card face. "Black Magician", as I said, had a very cut-and-dry role to play in his chapter 38 debut.
Personally, I like to think that "Black Magician"'s use in this chapter represents Dark Yugi's determination in the face of impossible odds. He functions as a statement of righteous defiance against the overwhelming might of a mad opponent, reflecting Dark Yugi's characterization up to that point.
Of course, that's not exclusive to the Magician, as "Dark Knight Gaia" in the previous chapter functions in the same way. Despite the fact that this deck is owned by Grandpa in-universe, Takahashi made sure that every monster in it fits Dark Yugi's character perfectly.
Now, starting in the Duelist Kingdom arc, "Black Magician" gains much more substance. Even in chapter 61 and 62, it starts mirroring Dark Yugi more directly, even if it's not the finisher in that particular duel.
And throughout Duelist Kingdom, "Black Magician" becomes one of Dark Yugi's most reliable cards. He draws it in nearly every duel, it's a key part of most of his strategies, and it has a lot of dedicated card support in Dark Yugi's deck. Indeed, in the arc's final duel, it very much earns its place as Yugi's top card after its use together with "Chaos: Black Magic Ritual".
"Black Magician" becomes increasingly tied to Dark Yugi's history later in the series. But that's a story for a future part.
So, why did Takakashi make this card Yugi's ace? Is it because he felt the Magician didn't get his due in his first appearance? Did he think that the Magician was a little more relatable to his audience than the monstrous "Summon Demon"? Is it because the "Black Magician" forms a rather obvious parallel with the "Blue-Eyes White Dragon"? Is it because "Dark Knight Gaia" and his horse would have been too difficult to draw repeatedly? Or perhaps it's just because Takahashi simply likes "Black Magician"; perhaps it called to him in a way that the other options just didn't.
As I said, we can never know for sure. But Takahashi clearly made the most out of this character as time went on. The author put a lot of effort into sculpting "Black Magician" into an important character in its own right, and because of his care for that character the fans have taken him and turned him into a true icon of the series in his own right.
Whew, that's all for today. Tomorrow we'll look at "Black Magician" as he appeared in the Battle City arc! 'Til then!
Dark Yugi and his monsters are in a tight spot. One last hit and he's done for. Grasping at the edge of victory, the enemy commands their monster to launch its final attack!…only to realize that their monster isn't actually attacking?!
As the magic circle with its blood-red runes materializes around the paralyzed monster, Dark Yugi reveals his ace-in-the-hole…
Beware the "Binding Hexagram Curse"!
This is an absolute classic of a card, originating in chapter 75, "The Cards Bare Their Teeth"- the same story that the iconic Magic Card "Magical Silk Hats" debuted in!
Now, you'll notice that I show two different variants of this card here. The primary one, featuring a hexagram in the center of the magic circle, is how this card appears in the original Japanese Weekly Shonen Jump run of Yu-Gi-Oh! and the tankobons released alongside it, as well as all English language versions of the original series. My version is, sadly, a recreation of what this original illustration might have looked like in modern color.
The version you see on the right in the second image, "Binding Circle Curse", is the normal way this card appears in the 2016 color bunkbon release of Yu-Gi-Oh!. It stands on its own, but also became the basis for my classic-style recreation as well.
I'm sure there are people out there who may be surprised to see this original version of the card. The hexagram is a symbol with a very, VERY long history behind it, and some of the associations it gained during that time are stronger than others.
I understand if some readers may have a few reservations about seeing a historical symbol on a card like this. As such, I'll briefly go over my understanding of this symbol and why author Kazuki Takahashi may have used it, under the cut.
For now, please allow me to speak on my card creation process.
Let's start with the name. I admit, I handled it in a slightly unusual manner. I understand that a typical reading of this card's Japanese name, 「六芒星の呪縛」, would yield a phrase like "Curse of the Hexagram" or "Cursed Hexagram".
However, to my knowledge the use of 呪 and 縛 together denotes a specific kind of spell or curse that stops something from moving. This is a very notable aspect of the card- it's always shown to stop an enemy monster from attacking when it's used. So I felt that the fact that this is specifically a 'binding curse' needed to be represented in the title of the card.
In fact, this is likely why Konami international decided to call their version of the card "Spellbinding Circle". It's a pretty decent attempt at getting that aspect across, I think!
Unfortunately, it doesn't quite work. As a word, 'spellbinding' means something like 'to be fascinated by', or 'to have your attention fully captured by something'. It doesn't mean that you're literally paralyzed by a spell. I appreciate their attempt to be evocative here, but sadly: no dice.
I also decided to change the order of the name for clarity purposes. Again, a common arrangement of 「六芒星の呪縛」 could be something like "Binding Curse of the Hexagram", a title that's far too long to fit comfortably onto the top of a card.
So I thought to myself: what's the real subject of the card here? Is it the hexagram depicted on the card, or the curse the card bestows upon an enemy monster? I decided that, while the hexagram is a vital visual element of the card, the curse itself is what matters most. In the manga, when a monster is affected by this card, the visual of the magic circle surrounds it, but the binding effect is tied to the curse itself. Thus, I decided that 'binding' and 'hexagram' are both properties that the 'curse' the card is named after has.
So that's why I rendered this card's name as "Binding Hexagram Curse" or "Binding Circle Curse".
This card was one of the few cards to have a known colorscheme from the original serialization of Yu-Gi-Oh! in Weekly Shonen Jump. In fact, it's the only Trap Card with this honor!
That's right: no other Trap Card was ever seen in color back when the manga was first coming out!
Panel excerpt from the color title page for chapter 95, "Terror of the Dungeon".
The previous image is partially cut off by a logo, but there's a bit of art underneath that. The above image is from a lower-quality source, but here the covered parts are clear.
It's surprisingly colorful for such a simply-designed card, isn't it? My favorite part of the color version is the fact that Takahashi slipped a little easter egg in the glyphs here; there's an 'M' and a 'W' at the top of this art, referring to the manga's Magic & Wizards card game name!
Stay with me: under the cut, we'll go over my changes to the card's text, and I'll briefly talk about the hexagram as a symbol as well.
About the card text. In Japan, it's 「このカードに攻撃を加えた者ば六芒星の呪いを受ける」; from what I can tell, the original text on this card might read something like "Whosoever attacks this card shall be cursed by the hexagram".
In a vacuum, I like it! Very evocative and flavorful. But it doesn't really tell us how the card works from a game-centric perspective.
My goal, of course, is to make a game-functional card, so I disregarded that and derived my card's text from what this card is shown to do on-panel. In every appearance starting from chapter 72, it:
-stops an attack from occurring
-makes it so that the monster that attempted to attack is no longer able to attack
-disallows the player controlling that card from moving it
-and lowers the attacking monster's ATK value by 700 points.
Then there's the matter of how this card is triggered.
Throughout the Duelist Kingdom arc, it's very clear that for this card to work, the opponent has to 'declare an attack on this card', as seen in chapters 72 and 82- or, at least, launch an attack in this card's direction, as we see in chapter 126.
But this aspect changes in the Battle City arc. Come "Binding Hexgram Curse"'s appearances in chapters 174 and 260 from the Battle City arc, it's now able to trigger whenever the opponent declares an attack on a monster a player controls.
There are a few other cases of cards that are slightly different between appearances (look at how Exodia works in Death-T vs. Battle City, for instance), and in cases like that I always go with the way the card functioned in its most recent appearance.
With the rest of the card accounted for, I'll spend a little time talking about my understanding of why Kazuki Takahashi adopted use of a hexagram for his cards.
I'll be upfront: this won't be a thorough historical accounting of the hexagram and every meaning the symbol took on over the course of its history. My humble aim is solely to determine the possible reasons why the author decided to include it in his story.
At its roots, the hexagram is a simple shape, commonly composed of two overlapping triangles. Due to this factor, it's understood that it showed up in the records (or what we have of them, at least) of lots of early civilizations all over the world, but not for any special reason; the symbol was simply something that may have been easy for early people to create and replicate.
But I'll start, as many do, at what is called the cradle of civilization: ancient Mesopotamia. The hexagram is said to have been first used in this area, likely for early astrology practices ('astrology' in this case meaning an old proto-religion involving worshiping the stars and celestial bodies, which eventually evolved into more formal religions and/or cults of the area as we know them).
Turning our attention to a neighboring area, the hexagram also arose as a noteworthy symbol in what is now India, as well. The most relevant version of it is probably a concept seen in certain traditions of Hindu: the Shatkona, which from there may have spread around Asia over the next 1000 or so years.
My understanding of the topic is fuzzy, but I gather that some portion of the usages of the six-pointed star in many parts of Asia roots to the Shatkona.
To narrow my focus once again, I'd like to bring the topic to Japan, and through it Korea and Shintoism/Buddhsim. The Kagome mon, a similar six-pointed star (though it has also been an eight-pointed star) is said to have been a symbol of the Hata clan (themselves likely originating in Korea); they had a wide influence in a formative time in Japan's history, and may have been key figures in the construction of many Shinto/Buddhist shrines and temples, such as the Fushimi Inari-taisha. The six-pointed star symbol is a motif common to shrines/temples that date to the time period in which the Hata clan had influence. So the presence of hexagrams of some kind in Japan could be said to date to anywhere between roughly the 1st and 6th centuries.
(As I said, my knowledge regarding that era of Japanese/Asain history is pretty fuzzy, so if anyone has more knowledge about that time period and the symbols that arose during that time, please contact me!)
To refocus.
That's all to say that the hexagram, be it through comparatively local cultures or otherwise, would have been a familiar symbol to anyone living in Japan in the 20th century. It's easily possible Yu-Gi-Oh! author Kazuki Takahashi grew up with at least a vague familiarity with it.
As I've said before, though, I think the real influence here is Group SNE. Takahashi was a noted fan of their works, such as Record of Lodoss War and Sword World RPG, and was, as I said in my post on "Chaos: Black Magic Ritual", likely very aware of their late '90s card game, Monster Collection.
To reiterate, a hexagram is one of the most prominent symbols associated with that game:
An example of the Monster Collection card back. Image sourced from the Monster Collection TCG wiki.
Frame from an early commercial for the Monster Collection Trading Card Game. Taken from Touya/LostWorld's coverage of Monster Collection, as seen in this video.
It's very possible that Takahashi was a fan of this game and simply adopted the symbol for his own. After all, he likely viewed it as a generic symbol with a vague connection to the occult and magical practices, especially given his research on Egyptology and the life of Aleister Crowley.
And use it he did. Though "Binding Hexagram Curse" was the first place it appeared, he soon used it in other cards like "Trap Displacement", "Magic-Negating Barrier", "Chaos: Black Magic Ritual", "Black Magician Girl", "Devil's Sanctuary", "Magician's Circle", "Magician's Cross", and so much more.
Of course, most are aware that the symbol has, in the past about 5-600 years or so, become a symbol associated with Judaism. I cannot personally speak to the grander conversations regarding its history there; I leave that to those who are far more knowledgeable on the subject than I am.
As far as I can tell, though, Takahashi's usage of the hexagram has nothing to do with that particular branch of the symbol's evolution. So it's a shame that Konami and Shueisha have taken to removing or censoring the symbol from wherever it originally was.
But hey: so it goes. Ultimately, even if the original version of this card is never seen again, I'm glad Takahashi got the chance to use it in his story as an effective means for drama in the way he did.
Thanks for reading! I hope you found this post informative. My next post will be focused on what is perhaps this project's most important card! 'Til then!
These are the cards that were given to Yugi via an unmarked envelope in chapter 63, "I Won't Lose!!". They're commonly known as the Invitation Cards, and they show up at the very start of the Duelist Kingdom arc.
Interestingly enough, Konami printed versions of 3 of these cards. Their versions were originally given away as invitation cards for Konami's first-ever card game tournament, held at the Tokyo Dome way back in August 1999.
In both the manga and the anime Yu-Gi-Oh! Duel Monsters, 5 cards were given to Yugi Mutou a short time after he received his duelist's glove, star chips, and Pegasus's Shadow Game-altered 8mm videotape in a separate package.
In the manga, these cards simply exist to state how to get to the Duelist Kingdom tournament, where the tournament is held, state a basic foundational rule, and hint at two of the possible rewards for whoever might win at the very end.
Technically, the two prize cards (on the far right) should be called "Glory of the King's Right Hand" and "Glory of the King's Left Hand", but I couldn't find a satisfactory way to fit the whole name on the top of these cards.
Fun fact! The "Glory of the King's Left" card actually has an alternate colorscheme that pops up in some chapters:
Sometimes the gradient is yellow! An amusingly minor difference, if you ask me.
These 5 cards are hardly essential parts of Yugi's card collection, but I figured I might as well add them to my project just for completion's sake.
Hope you enjoyed taking a peek at these cards! I'll get back to the main event very soon. 'Til then!
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In some of my past card entry posts, I mentioned that I was forced to add placeholder card images or text about certain things until I got high-quality images that were much better than what I had on-hand. (These images were to be sourced from books that were sadly a little slow to get to me.)
Well, my high-quality sources finally arrived a few days ago! Now that I've scanned and fixed up all the relevant parts of these amazing books and magazines, I've updated various posts on my blog with much better images!
Here's a list of every post that's been updated, with a brief description of what's been changed:
-"Blue-Eyes White Dragon": At the time this post was made, I was forced to use a low-quality placeholder for one of the images showing how this card was depicted in chapter 104. I've now replaced that low-quality image with one that is much better.
-"Saint Dragon- The God of Osiris": In the post-cut section talking about this card's very first colorscheme in chapter 170, "Nearer to God!!", I've added a large image showing this card's very first colorscheme! To complement it, I wrote a paragraph filled with relevant details underneath the new image (and updated the paragraph regarding the digitally-colored version of that same image, to boot).
-"Multiply": The original release of chapter 104, "True Crisis!!", contains quite a few original or unique colorschemes for various cards and monsters. Of them all, the reader gets the clearest view of this card! It's a pretty nice palette, if you ask me.
-"Fusion": This card also appeared in chapter 104, and it has a unique colorscheme there, albeit one somewhat reminiscent of its first color appearance in chapter 95.
-"Giant Stone Solider": Turns out that we get to see this monster's original colors in the chapter 104 color page as well! It's not the card illustration itself, but hey: I'll take whatever small victories I can get here.
-"Curse of Dragon": One of the low-quality images showing the original version of this card's face from chapter 75 was replaced with a clearer higher-quality scan.
-"Mammoth Graveyard": An image of the limited-color version of this card from chapter 65 was added to this post.
Additionally, I updated two older posts a little while ago as well. Take a quick peep at these, if you haven't already.
-"Kuriboh": Added an additional image of this monster's coloring as it appeared in an April 2000 image, likely as a page illustration in the "Valuable Book" card catalogue series.
-"Dark Knight Gaia": In this post, I talk about how this card was a Magical Knight-type (and not a Warrior-type) in the original Japanese manga. I've now added images comparing a key panel from Viz's English translation of chapter 37 with the 2016 color Bunkobon version of that same panel, to make this change absolutely clear.
I'm still working hard on those last few card posts. Thank you for your patience, and I hope you enjoy all of the new images in the posts mentioned above!
In the meantime, I'll show you an often-overlooked part of Yugi's card collection tomorrow! I wonder how many of you will remember the subject of my next post.
Reposting the notice from the bottom of my previous post, for those who may not have seen it yet:
Small general update. We're closer to the end of my "Yugi's Manga Decks Project" card coverage than ever before.
There are three unique cards from Yugi's decks left for me to show at this point. All three will require lengthy posts with a very sizable amount of information covering them! I give my all to be thorough in my coverage, as you know.
As such, I will take a (hopefully) brief hiatus from posting new cards while I ensure that the posts centered on those cards are the best I can make them.
That doesn't mean you'll be empty-handed, though. Look forward to a few fun side diversions while I get the endgame to this blog set up!
As always, thank you for reading my posts! I hope you all continue to enjoy them. More to come tomorrow!
Final Duel Magic and Trap Cards: Curtain Call! The Magicians Give It Their All- Witness the Arrival of a Silent Star!
Now our protagonists are starting to pull out all the stops! Each of them has a special trick for their magician to try out, all in an attempt to gain an edge in this extremely close game.
Both of these cards are used in quick succession and have complimentary effects, so they're closely related in the story. Both also have theming that's less based on the stage magic motif of previous "Magician"-compatible cards and more tied to the general lore surrounding magic-users across history.
The Rite of the Duel is coming down to the wire. Yugi has no monsters to defend himself with, and Dark Yugi commands his faithful "Black Magician" to launch a decisive attack. But all is not lost- the "Magician's Circle" will be more than enough to protect our protagonist!
Like other cards that mention the word "Magician", I've updated this card so that it follows the same quotation-mark style as all other cards that mention that word.
The concept behind this card's illustration is pretty clearly based on the magic circle, a key concept of the practice of magic that dates back to some of the earliest-known human cultures and civilizations. Magic circles in Takahashi's card art seem to be included purely for aesthetic purposes, as the in-universe magic is cast without them as far as we know. Between "Black Magician, his associate "Black Magician Girl", and other cards related to them, magic circles appear frequently, though in the original run of the manga no two magic circles have the same design (though some of them share specific elements, often a central hexagram; I'll get into that more in a future post).
This card's effect is a means of bringing a "Magician" into play, after an opponent declares an attack using their own "Magician". Interestingly, going by the rules established in the previous arc, this means that the newly-summoned "Magician" will become the target of the opposing "Magician"'s attack. Yugi uses this card to Special Summon his "Silent Magician", which would be a concerning move given that it inherently only has 1000 ATK!
Naturally, though, Yugi accounts for this with a combo of his own, building off of Dark Yugi's own "Magician" card (which you'll see under the cut) by responding with "Treasures from Heaven"- a pretty big swing that puts him in the lead!
This is a pretty vital card that tells us more about how the rules of the fictional Magic & Wizards game work. Here, we see that cards that claim to be compatible with "Magician"s don't just work with "Black Magician" and "Black Magician Girl", as we've seen before, but also Yugi's "Silent Magician". So it's logical to think that, if Yugi really wanted, he could probably also use cards like "Magic Box of Death", "Diffusing Surge", "Dimension Magic", and more with that particular member of the Silent duo. Seems the "Magician" support in this version of the game is pretty comprehensive!
(Of course, the vagueness of that text also means that someone could try to use those cards with the Magic Card "Time Magician", since in English it also has the word "Magician" in its name. That's most certainly not how those cards are intended to work together, but the idea of someone- say, Jonouchi- trying to use a card like "Diffusing Surge" with his "Time Magician" is fairly comedic, I think.)
Before we get ahead of ourselves, let's take a look at Dark Yugi's answer to "Magician's Circle".
Dark Yugi counters Yugi's Trap Card with a little magic of his own: "Magician's Cross"! With one card, he's able to get both of his magicians, his long-time friends, onto the battlefield and ready to fight!
This is the last "Magician"-related card used in the manga, the end point of a long line of cards that started all the way back in the Duelist Kingdom arc with "Magical Silk Hats".
As you can guess, I've printed a minor revision of this card correcting the word Magicians in its text to "Magicians".
This card's name is a little unusual. The Japanese version of it is 「マジシャンズ・クロス」, which is indeed a close rendering of the English words 'magician(')s cross'. Just by looking at the visuals, anyone can see that this refers to the fact that the two figures in this card's artworks are crossing their staffs together, making this card's name a sort of literal interpretation of its illustration.
(As a side note, Takahashi does a similar thing with Kaiba's card "Cross Soul", called "Soul Exchange" in the international version of Konami's game. The crossing motif shows up a few times in the manga, though it's a pretty inconsequential aspect all in all.)
Part of me worries that I may have been too literal with this card's name. Should I maybe have added a clarifying word here, turning the name into something like "Magician's Crossing Motion" or "Magician Staff Cross"? Then again, maybe adding a word would be too fiddly. "Magician's Cross" is a unique and easy-to-scan name with an illustration that goes a long way in clarifying its meaning. In the end, "Magician's Cross" is indeed a little funky as a name, but it suits the card just fine as it is.
Konami international's name for this card, "Magicians Unite", skips all of this and simply opts to center the name of the card on the attack combination aspect instead- though, in their game, the combination aspect/flavoring is stripped out to make the card fit in better with that game's mechanics.
And yes- this card seems to exist just to allow Yugi to face off against a version of the "Black Magician"/"Black Magician Girl" combo attack used on Dark Malik and his god Ra at the end of the Battle City arc. (Hilariously, the two-part "Magician's Circle"/"Magician's Cross" combo acts as a sort of less-elegant fracturing of "Dimension Magic"'s effect, without the steep sacrifice cost that card has.)
Notable also is that this card specifies that the combined attack has an assigned ATK point value of 3000, unlike "Dimension Magic" which is much more vague and just says that it 'destroys' an enemy monster as part of its text. That alone, I think, signposts the fact that "Dimension Magic" isn't meant to be part of a Battle Phase, in contrast to what this card implies by explicitly mentioning a specific value.
Of course, in the story, Yugi is able to counter Dark Yugi's counter with his "Treasure from Heaven" card, which boosts his "Silent Magician" enough to overcome both of the formidable Magicians! Their long-standing show is finally over, and a new Magician takes the stage.
With that move, Yugi proves that he can overcome almost anything Dark Yugi throws at him. Of course, Dark Yugi has one last play in mind: one Magic Card and one monster (or, rather, 'monster') that are each in some ways connected to him thematically more than any of the other cards in his deck. In the end, it will all come down to one last card.
Small general update. We're closer to the end of my "Yugi's Manga Decks Project" card coverage than ever before.
There are three unique cards from Yugi's decks left for me to show at this point. All three will require lengthy posts with a very sizable amount of information covering them! I give my all to be thorough in my coverage, as you know.
As such, I will take a (hopefully) brief hiatus from posting new cards while I ensure that the posts centered on those cards are the best I can make them.
That doesn't mean you'll be empty-handed, though. Look forward to a few fun side diversions while I get the endgame to this blog set up!
As always, thank you for reading my posts! I hope you all continue to enjoy them. More to come tomorrow!
Sometimes, if you want to summon a high-level monster quickly, you need to find creative ways to build up the proper number of sacrificial monsters to get it out. Luckily, building up (and breaking apart!) is "Blockman"'s specialty.
As I've said before, several monsters from the final arc make it onto my personal favorites list, but of them all, this one is closest to the top. It's also pretty cool that this monster gets to contribute to the reappearance of Yugi's chief dragon, "Destruction Dragon Gandora", via its unique splitting ability!
Speaking of: as you might guess, this monster's ability 'splits itself' into a number of parts equal to the number of turns that have passed since it was summoned. In the manga, these 'pieces' are represented solely as holograms, functionally attached to the physical "Blockman" card itself.
When making a physical representation of this card, tokens are the best way to represent this split. But that does come at a cost of being slightly inaccurate to how the card is shown to function on-panel. Which is to say- normally, in the manga if a card generates tokens, the token-generating card stays around on-field so long as those tokens are also on-field. But a practical rendition of this card's effect would entail getting rid of the main card and replacing it with any number of "Block Token"s, which goes against that procedure a little bit. Still, the spirit is there and that's what matters.
By the way, this card is a riff on the 'golem' archetype seen in Yugi's previous decks with cards like "Giant Stone Soldier". The fun twist is that this "Blockman", instead of being made out of stone blocks, is composed of toy building blocks! Very fitting to Yugi's personal style.
Sadly, of all of Yugi's monsters from this arc, "Blockman" isn't seen as often as the Silent duo, or "Gandora", or even "Marshmallon". Konami's supported it a little with a few followup cards, but not to the extent of Yugi's other monsters from this duel.
With that said, I think we can put the blocks away for now. Tomorrow you'll see the last set of tricks from our favorite Magician duo! Tune in tomorrow for their final act!
Final Duel Magic and Trap Cards: The Heavens Rain Down Ruin Upon the Titans
Yugi's deck in this duel has a ton of ways to regulate a monster's ATK, be it one of his monsters or one of his opponent's monsters!
You've already seen "Time Jump", which sort of functions in that capacity, but there's more where that came from.
Want to ruin an opponent's day? Deteriorate their weapons or wear down their attacks by giving them a little of the 'ole "Shattered Axe"!
This simply lowers a monster's ATK by 500 points for each turn it's face down. In a certain sense it's like an ATK-lowering counterpart to Yugi's Battle City card "Life Shaver", right down to the fact that both cards don't have an explicit activation condition. The manga's version is pretty strong, which is why Konami's version was made weaker by effectively making it slower and more vulnerable.
In the manga, Yugi activates this card (and soon after that, "Time Jump"!) before attacking Dark Yugi's "The God of Obelisk" with a souped-up "Silent Swordsman Lv. 0".
Most fans are confused when they read this sequence. After all, isn't it widely known that Trap Cards like "Shattered Axe" shouldn't work on a god card like Obelisk?
And I don't blame them; the English translation of the manga is pretty unclear about this. But anyone who's been following along with my posts should be able to piece this together.
After all, in Takahashi's original text it's clear that there is a type of Trap Card that can affect the god cards: Trap Cards with magical effects! Those cards can affect a god card for one turn, just like Magic Cards can.
So, keeping this piece of information in mind, we can safely infer that, since "Shattered Axe" is definitely a Trap Card, and definitely affects Obelisk, who can only be affected by Trap Cards that have magical effects... it holds up logically that "Shattered Axe" must be a Trap Card with magical effects! See, Takahashi is more consistent here than many suspect.
But that's not Yugi's only trick. To complement this debuff card, we'll also be looking at another one of Yugi's monster-buffing methods. Well, in a manner of speaking, as you'll see below.
When Yugi's "Silent Magician" needs a boost, she looks to the skies. A foolish move, some might think, but not when you're guaranteed a little "Treasure from Heaven"!
Yugi uses this as a sort of de-facto ATK power-up for his "Silent Magician" card, which gains 500 ATK for every card your opponent draws. It's a pretty clever maneuver against Dark Yugi's late-game Magician attack sequence!
Interestingly enough, this was a card that only Dark Malik used during the Battle City arc. In fact, he used it twice, once against Dark Bakura and once in his tournament finals duel against Dark Yugi. Strange to think that Yugi would end up adopting a card which, narrative-wise, is associated with one of his biggest enemies!
This card's manga effect is really strong. A free draw effect that will often on average net you somewhere in the realm of 2-4 cards? That's incredible even if your opponent gets a chance to refresh their hand as well.
This is probably why Konami nerfed their version so hard, although I'm of the opinion that they went a little overboard trying to balance it. As it stands, their version is better for getting rid of your cards (i.e., for setups that necessitate you have banished cards) than it is for gaining advantage via cards in hand.
And that's it for today! We're getting very close to the end. Tomorrow, we'll be looking at the last of the monsters introduced in this arc! 'Til then!
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Final Duel Magic Cards: Rise up! The Unshakable Bonds that Unite and Protect
Two Magic Cards today, one from each of the participants of the Rite of the Duel. Interestingly enough, both of these cards were either used on yesterday's "Green Gadget" or used it as a jumping-off point for its effect!
Dark Yugi leads off with "Rebellion"! Can you smell the revolution in the air?
This card simply makes it so an on-field monster attacks the player that controls that monster. As you can see, my initial version of this card was a little overly-literal with how the effect is intended to work. But careful study on re-reads revealed that the effect is a little more open-ended than I realized.
Konami's game is highly regulated about when and how monsters can attack, and when direct attacks to players can happen. But the in-manga Magic & Wizards ruleset is a little more lenient, comparable to how creature attacks were handled in the earliest versions of Magic: the Gathering when it debuted in 1993.
Which is to say: Konami would never let an accurate version of this card fly. But the manga is no stranger to having characters play cards that allow for attacks outside of Battle Phase, particularly with monsters a player may or may not control (see also Jonouchi's use of "Roulette Spider" in chapter 158, for instance)!
On a side note, I find it funny that Takahashi is now playing it cute by adding extra ancient Egyptian motifs to some of Dark Yugi's new cards in this duel, where in the past he'd kept them to a relative minimum. Plus, you'd think Dark Yugi might find a card about turning against a pharaoh unappealing, no?
Minor fun fact: "Rebellion"'s Konami counterpart was released in Japan on 19 December 2015. It seems this was too late for it to be used as reference for the color version of the Yu-Gi-Oh! manga (released 1 April 2016), so this card takes its colors from the version seen in the Yu-Gi-Oh! Duel Monsters anime.
Anyway, Yugi isn't going to tolerate a takeover attempt like that! He has an answer (or two) ready to go, like the Magic Card you'll see under the cut.
"Bonds of the Brethren" is here to serve as proof of "Green Gadget"'s close connections to its fellow Gadget-types!
This is how Yugi gets "Yellow Gadget" and "Red Gadget" out of his deck to enable "Mobile Fortress Stronghold"'s special attack boost. It's got an expensive cost (1000 Life Points is 1/4 of a player's starting total in the manga!), but at this point in the story Yugi is a pretty calculating player, so he makes it worthwhile.
In fact, thanks to the ATK boost enabled by this card, the only answer Dark Yugi has to a powered-up "Mobile Fortress Stronghold" is his god card Obelisk! And in turn, Yugi has an answer for that too. It's a thrilling spectacle of a duel, absolutely a show of force for Takahashi's talent in writing dense, exciting fights.
Another minor fun fact: this card is largely similar to its Konami counterpart (released in November 2015, less than a month before "Rebellion"'s counterpart), though there are some differences in the coloring of the armor and faces. In this case, I suspect those differences are due more to oversight or preference and not because Takahashi didn't have any version of their art to reference, as the anime's art for this card looks just like the released card.
Alright! We're already more than halfway through this set. Tomorrow we've got another Magic Card and one of the last Trap Cards from this arc! Thanks for reading, everyone!
Yugi's Rite of the Duel monsters: The Gadget-type Trio!
Yugi has a ton of ingenious strategies up his sleeve in the final duel. One of his best moments involves these gear-sporting mechanoids!
Fun fact: during the final duel, after Yugi plays "Bonds of the Brethren", he calls for these monsters as 'Gadget-types'! That's right- in the manga, these monsters have their own special type all for themselves!
Yugi starts off with the dependable green gear fella, "Green Gadget"! Alone, it's a simple part. Together with its comrades, though, "Green Gadget" can become something more.
Speaking of which.
As you can guess, there are 3 known Gadget-type monsters in the manga. "Yellow Gadget" and "Red Gadget" exist as well. All three are part of a big moment in this duel, so I considered it necessary to have all three cards.
Big problem, though- this is what the only illustrations for the other two Gadget-types look like in the manga:
Uh-oh.
Hmm.
Unfortunately, these images are far too small to be used for card art. No amount of resizing would make these images suitable for my project.
For a long time, I was at a loss for what to do about these guys. How could I salvage these cards?
Thankfully, my dear friend @illuthra stepped in once more to rescue my project! They went above and beyond to create pretty much perfect recreations that are an incredibly close match to the source material!
The first time I saw these illustrations, I was simply blown away. In my opinion, the following images are some of Illuthra's finest work.
Take a look at their incredible handiwork below!
Here's "Yellow Gadget"! The most balanced member of the trio.
And, of course, "Red Gadget"! The strongest defender of the three.
I think you'll agree: these are pitch-perfect renditions of the manga's version of these cards. Be sure to check out @illuthra's other works as well. Thanks to them, "Green Gadget" will never have to fight alone!
Of course, there's one more element to throw in the mix before we see the full power of the gadgets. It's time for "Stronghold" to step onto the battlefield.
Behold the mighty combining guardian "Mobile Fortress Stronghold"! With all three Gadget-type monsters placed together into its chest, this card can even stand up to a "Blue-Eyes White Dragon"! (If only it could stand up to a certain blue god as well...)
(Quick note: this card has a minor revision with some text clean-up, including correcting the manga-inaccurate term "Effect Monster" with a more appropriate phrase.)
In the Japanese version of the manga, this card has a very unusual typeline. There, it's stated to be a "(Trap Field Monster)".
Now, Trap Monsters exist as a specific class in the manga. They're Trap Cards that become Monster Cards once their activation condition is met. Konami's game has a similar concept, but their version isn't formally acknowledged as its own subtype, for some reason. There are many Trap Monster Cards in the manga; they're present in both the Duelist Kingdom and Battle City arcs.
Field Magic Cards also exist in the manga. This card type originated in Konami's game and was brought over into the series during the Battle City arc. Kazuki Takahashi tried to put his own spin on the Field Magic Card concept: there are cards like "Black Magic Curtain" ("Dark Magic Curtain"), which have effects that both players can use, and "Slime-Generating Machine" ("Jam Breeding Machine"), with an effect that seems to provide "Slime" tokens at the cost of 'blocking' The Doll's field, in a sense (since it leaves him unable to summon more monsters).
But a Trap Field Monster Card? That debuted with this card. "Mobile Fortress Stronghold" is the only card of its type, likely due to its late debut in the series.
This typeline left me in a bit of a bind. I've said before I tried to make my cards both original manga-accurate and function accurate, and that sometimes those two aims contradict each other. This is a similar case, because when writing this card's function, I had to ask myself: how is this card a "Field" subtype card?
The "Trap Monster" functionality is clear; it Special Summons itself when its activation condition is met, just like all other Trap Monster Cards. But what part of its functionality is its "Field" aspect?
I can only assume it might have to do with the fact that it can combine with the three Gadget-types. But that's pretty iffy; there are other monsters that can combine and re-combine (think of the "Magnet Warriors", or Kaiba's "X-Y-Z" monsters), but those have different terms attached to them. If my assumption is right, I struggle to see how this relates to the field.
In the end, I decided that the "Field" aspect is pretty extraneous, so I cut it out.
Also, I couldn't fit one aspect of this card's effect into the text space: if "Mobile Fortress Stronghold" is destroyed while "Green Gadget", "Yellow Gadget", and "Red Gadget" are on-field with it ('combined' with it), all 'attached' Gadget-type monsters are destroyed as well.
There's simply too much text on this card as it is. But who knows? Maybe I'll figure out a way to squeeze it in some other day.
Well, that's all for now! Thanks for reading. Tomorrow we'll be looking at final duel Magic Cards, one from Yugi and one from Dark Yugi. 'Til then!