Omori styled headshots of some puzzle bois! I had just completed (one route) of the game and I always really liked the emotions mechanic and graphics. Also saw other people like to make them, so sure! Why not? And honestly, anything to get me motivated to do art again (ADHD + art slump).
Yugi being happiness, Yami being anger, and my demon au Yugi (sloth) being sadness.
And yes, I refused to use a ruler to make the boxes, because I just didn't want to.
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Dark Yugi and his monsters are in a tight spot. One last hit and he's done for. Grasping at the edge of victory, the enemy commands their monster to launch its final attack!…only to realize that their monster isn't actually attacking?!
As the magic circle with its blood-red runes materializes around the paralyzed monster, Dark Yugi reveals his ace-in-the-hole…
Beware the "Binding Hexagram Curse"!
This is an absolute classic of a card, originating in chapter 75, "The Cards Bare Their Teeth"- the same story that the iconic Magic Card "Magical Silk Hats" debuted in!
Now, you'll notice that I show two different variants of this card here. The primary one, featuring a hexagram in the center of the magic circle, is how this card appears in the original Japanese Weekly Shonen Jump run of Yu-Gi-Oh! and the tankobons released alongside it, as well as all English language versions of the original series. My version is, sadly, a recreation of what this original illustration might have looked like in modern color.
The version you see on the right in the second image, "Binding Circle Curse", is the normal way this card appears in the 2016 color bunkbon release of Yu-Gi-Oh!. It stands on its own, but also became the basis for my classic-style recreation as well.
I'm sure there are people out there who may be surprised to see this original version of the card. The hexagram is a symbol with a very, VERY long history behind it, and some of the associations it gained during that time are stronger than others.
I understand if some readers may have a few reservations about seeing a historical symbol on a card like this. As such, I'll briefly go over my understanding of this symbol and why author Kazuki Takahashi may have used it, under the cut.
For now, please allow me to speak on my card creation process.
Let's start with the name. I admit, I handled it in a slightly unusual manner. I understand that a typical reading of this card's Japanese name, 「六芒星の呪縛」, would yield a phrase like "Curse of the Hexagram" or "Cursed Hexagram".
However, to my knowledge the use of 呪 and 縛 together denotes a specific kind of spell or curse that stops something from moving. This is a very notable aspect of the card- it's always shown to stop an enemy monster from attacking when it's used. So I felt that the fact that this is specifically a 'binding curse' needed to be represented in the title of the card.
In fact, this is likely why Konami international decided to call their version of the card "Spellbinding Circle". It's a pretty decent attempt at getting that aspect across, I think!
Unfortunately, it doesn't quite work. As a word, 'spellbinding' means something like 'to be fascinated by', or 'to have your attention fully captured by something'. It doesn't mean that you're literally paralyzed by a spell. I appreciate their attempt to be evocative here, but sadly: no dice.
I also decided to change the order of the name for clarity purposes. Again, a common arrangement of 「六芒星の呪縛」 could be something like "Binding Curse of the Hexagram", a title that's far too long to fit comfortably onto the top of a card.
So I thought to myself: what's the real subject of the card here? Is it the hexagram depicted on the card, or the curse the card bestows upon an enemy monster? I decided that, while the hexagram is a vital visual element of the card, the curse itself is what matters most. In the manga, when a monster is affected by this card, the visual of the magic circle surrounds it, but the binding effect is tied to the curse itself. Thus, I decided that 'binding' and 'hexagram' are both properties that the 'curse' the card is named after has.
So that's why I rendered this card's name as "Binding Hexagram Curse" or "Binding Circle Curse".
This card was one of the few cards to have a known colorscheme from the original serialization of Yu-Gi-Oh! in Weekly Shonen Jump. In fact, it's the only Trap Card with this honor!
That's right: no other Trap Card was ever seen in color back when the manga was first coming out!
Panel excerpt from the color title page for chapter 95, "Terror of the Dungeon".
The previous image is partially cut off by a logo, but there's a bit of art underneath that. The above image is from a lower-quality source, but here the covered parts are clear.
It's surprisingly colorful for such a simply-designed card, isn't it? My favorite part of the color version is the fact that Takahashi slipped a little easter egg in the glyphs here; there's an 'M' and a 'W' at the top of this art, referring to the manga's Magic & Wizards card game name!
Stay with me: under the cut, we'll go over my changes to the card's text, and I'll briefly talk about the hexagram as a symbol as well.
About the card text. In Japan, it's 「このカードに攻撃を加えた者ば六芒星の呪いを受ける」; from what I can tell, the original text on this card might read something like "Whosoever attacks this card shall be cursed by the hexagram".
In a vacuum, I like it! Very evocative and flavorful. But it doesn't really tell us how the card works from a game-centric perspective.
My goal, of course, is to make a game-functional card, so I disregarded that and derived my card's text from what this card is shown to do on-panel. In every appearance starting from chapter 72, it:
-stops an attack from occurring
-makes it so that the monster that attempted to attack is no longer able to attack
-disallows the player controlling that card from moving it
-and lowers the attacking monster's ATK value by 700 points.
Then there's the matter of how this card is triggered.
Throughout the Duelist Kingdom arc, it's very clear that for this card to work, the opponent has to 'declare an attack on this card', as seen in chapters 72 and 82- or, at least, launch an attack in this card's direction, as we see in chapter 126.
But this aspect changes in the Battle City arc. Come "Binding Hexgram Curse"'s appearances in chapters 174 and 260 from the Battle City arc, it's now able to trigger whenever the opponent declares an attack on a monster a player controls.
There are a few other cases of cards that are slightly different between appearances (look at how Exodia works in Death-T vs. Battle City, for instance), and in cases like that I always go with the way the card functioned in its most recent appearance.
With the rest of the card accounted for, I'll spend a little time talking about my understanding of why Kazuki Takahashi adopted use of a hexagram for his cards.
I'll be upfront: this won't be a thorough historical accounting of the hexagram and every meaning the symbol took on over the course of its history. My humble aim is solely to determine the possible reasons why the author decided to include it in his story.
At its roots, the hexagram is a simple shape, commonly composed of two overlapping triangles. Due to this factor, it's understood that it showed up in the records (or what we have of them, at least) of lots of early civilizations all over the world, but not for any special reason; the symbol was simply something that may have been easy for early people to create and replicate.
But I'll start, as many do, at what is called the cradle of civilization: ancient Mesopotamia. The hexagram is said to have been first used in this area, likely for early astrology practices ('astrology' in this case meaning an old proto-religion involving worshiping the stars and celestial bodies, which eventually evolved into more formal religions and/or cults of the area as we know them).
Turning our attention to a neighboring area, the hexagram also arose as a noteworthy symbol in what is now India, as well. The most relevant version of it is probably a concept seen in certain traditions of Hindu: the Shatkona, which from there may have spread around Asia over the next 1000 or so years.
My understanding of the topic is fuzzy, but I gather that some portion of the usages of the six-pointed star in many parts of Asia roots to the Shatkona.
To narrow my focus once again, I'd like to bring the topic to Japan, and through it Korea and Shintoism/Buddhsim. The Kagome mon, a similar six-pointed star (though it has also been an eight-pointed star) is said to have been a symbol of the Hata clan (themselves likely originating in Korea); they had a wide influence in a formative time in Japan's history, and may have been key figures in the construction of many Shinto/Buddhist shrines and temples, such as the Fushimi Inari-taisha. The six-pointed star symbol is a motif common to shrines/temples that date to the time period in which the Hata clan had influence. So the presence of hexagrams of some kind in Japan could be said to date to anywhere between roughly the 1st and 6th centuries.
(As I said, my knowledge regarding that era of Japanese/Asain history is pretty fuzzy, so if anyone has more knowledge about that time period and the symbols that arose during that time, please contact me!)
To refocus.
That's all to say that the hexagram, be it through comparatively local cultures or otherwise, would have been a familiar symbol to anyone living in Japan in the 20th century. It's easily possible Yu-Gi-Oh! author Kazuki Takahashi grew up with at least a vague familiarity with it.
As I've said before, though, I think the real influence here is Group SNE. Takahashi was a noted fan of their works, such as Record of Lodoss War and Sword World RPG, and was, as I said in my post on "Chaos: Black Magic Ritual", likely very aware of their late '90s card game, Monster Collection.
To reiterate, a hexagram is one of the most prominent symbols associated with that game:
An example of the Monster Collection card back. Image sourced from the Monster Collection TCG wiki.
Frame from an early commercial for the Monster Collection Trading Card Game. Taken from Touya/LostWorld's coverage of Monster Collection, as seen in this video.
It's very possible that Takahashi was a fan of this game and simply adopted the symbol for his own. After all, he likely viewed it as a generic symbol with a vague connection to the occult and magical practices, especially given his research on Egyptology and the life of Aleister Crowley.
And use it he did. Though "Binding Hexagram Curse" was the first place it appeared, he soon used it in other cards like "Trap Displacement", "Magic-Negating Barrier", "Chaos: Black Magic Ritual", "Black Magician Girl", "Devil's Sanctuary", "Magician's Circle", "Magician's Cross", and so much more.
Of course, most are aware that the symbol has, in the past about 5-600 years or so, become a symbol associated with Judaism. I cannot personally speak to the grander conversations regarding its history there; I leave that to those who are far more knowledgeable on the subject than I am.
As far as I can tell, though, Takahashi's usage of the hexagram has nothing to do with that particular branch of the symbol's evolution. So it's a shame that Konami and Shueisha have taken to removing or censoring the symbol from wherever it originally was.
But hey: so it goes. Ultimately, even if the original version of this card is never seen again, I'm glad Takahashi got the chance to use it in his story as an effective means for drama in the way he did.
Thanks for reading! I hope you found this post informative. My next post will be focused on what is perhaps this project's most important card! 'Til then!
These are the cards that were given to Yugi via an unmarked envelope in chapter 63, "I Won't Lose!!". They're commonly known as the Invitation Cards, and they show up at the very start of the Duelist Kingdom arc.
Interestingly enough, Konami printed versions of 3 of these cards. Their versions were originally given away as invitation cards for Konami's first-ever card game tournament, held at the Tokyo Dome way back in August 1999.
In both the manga and the anime Yu-Gi-Oh! Duel Monsters, 5 cards were given to Yugi Mutou a short time after he received his duelist's glove, star chips, and Pegasus's Shadow Game-altered 8mm videotape in a separate package.
In the manga, these cards simply exist to state how to get to the Duelist Kingdom tournament, where the tournament is held, state a basic foundational rule, and hint at two of the possible rewards for whoever might win at the very end.
Technically, the two prize cards (on the far right) should be called "Glory of the King's Right Hand" and "Glory of the King's Left Hand", but I couldn't find a satisfactory way to fit the whole name on the top of these cards.
Fun fact! The "Glory of the King's Left" card actually has an alternate colorscheme that pops up in some chapters:
Sometimes the gradient is yellow! An amusingly minor difference, if you ask me.
These 5 cards are hardly essential parts of Yugi's card collection, but I figured I might as well add them to my project just for completion's sake.
Hope you enjoyed taking a peek at these cards! I'll get back to the main event very soon. 'Til then!
In some of my past card entry posts, I mentioned that I was forced to add placeholder card images or text about certain things until I got high-quality images that were much better than what I had on-hand. (These images were to be sourced from books that were sadly a little slow to get to me.)
Well, my high-quality sources finally arrived a few days ago! Now that I've scanned and fixed up all the relevant parts of these amazing books and magazines, I've updated various posts on my blog with much better images!
Here's a list of every post that's been updated, with a brief description of what's been changed:
-"Blue-Eyes White Dragon": At the time this post was made, I was forced to use a low-quality placeholder for one of the images showing how this card was depicted in chapter 104. I've now replaced that low-quality image with one that is much better.
-"Saint Dragon- The God of Osiris": In the post-cut section talking about this card's very first colorscheme in chapter 170, "Nearer to God!!", I've added a large image showing this card's very first colorscheme! To complement it, I wrote a paragraph filled with relevant details underneath the new image (and updated the paragraph regarding the digitally-colored version of that same image, to boot).
-"Multiply": The original release of chapter 104, "True Crisis!!", contains quite a few original or unique colorschemes for various cards and monsters. Of them all, the reader gets the clearest view of this card! It's a pretty nice palette, if you ask me.
-"Fusion": This card also appeared in chapter 104, and it has a unique colorscheme there, albeit one somewhat reminiscent of its first color appearance in chapter 95.
-"Giant Stone Solider": Turns out that we get to see this monster's original colors in the chapter 104 color page as well! It's not the card illustration itself, but hey: I'll take whatever small victories I can get here.
Additionally, I updated two older posts a little while ago as well. Take a quick peep at these, if you haven't already.
-"Kuriboh": Added an additional image of this monster's coloring as it appeared in an April 2000 image, likely as a page illustration in the "Valuable Book" card catalogue series.
-"Dark Knight Gaia": In this post, I talk about how this card was a Magical Knight-type (and not a Warrior-type) in the original Japanese manga. I've now added images comparing a key panel from Viz's English translation of chapter 37 with the 2016 color Bunkobon version of that same panel, to make this change absolutely clear.
I'm still working hard on those last few card posts. Thank you for your patience, and I hope you enjoy all of the new images in the posts mentioned above!
In the meantime, I'll show you an often-overlooked part of Yugi's card collection tomorrow! I wonder how many of you will remember the subject of my next post.
Reposting the notice from the bottom of my previous post, for those who may not have seen it yet:
Small general update. We're closer to the end of my "Yugi's Manga Decks Project" card coverage than ever before.
There are three unique cards from Yugi's decks left for me to show at this point. All three will require lengthy posts with a very sizable amount of information covering them! I give my all to be thorough in my coverage, as you know.
As such, I will take a (hopefully) brief hiatus from posting new cards while I ensure that the posts centered on those cards are the best I can make them.
That doesn't mean you'll be empty-handed, though. Look forward to a few fun side diversions while I get the endgame to this blog set up!
As always, thank you for reading my posts! I hope you all continue to enjoy them. More to come tomorrow!
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Final Duel Magic and Trap Cards: Curtain Call! The Magicians Give It Their All- Witness the Arrival of a Silent Star!
Now our protagonists are starting to pull out all the stops! Each of them has a special trick for their magician to try out, all in an attempt to gain an edge in this extremely close game.
Both of these cards are used in quick succession and have complimentary effects, so they're closely related in the story. Both also have theming that's less based on the stage magic motif of previous "Magician"-compatible cards and more tied to the general lore surrounding magic-users across history.
The Rite of the Duel is coming down to the wire. Yugi has no monsters to defend himself with, and Dark Yugi commands his faithful "Black Magician" to launch a decisive attack. But all is not lost- the "Magician's Circle" will be more than enough to protect our protagonist!
Like other cards that mention the word "Magician", I've updated this card so that it follows the same quotation-mark style as all other cards that mention that word.
The concept behind this card's illustration is pretty clearly based on the magic circle, a key concept of the practice of magic that dates back to some of the earliest-known human cultures and civilizations. Magic circles in Takahashi's card art seem to be included purely for aesthetic purposes, as the in-universe magic is cast without them as far as we know. Between "Black Magician, his associate "Black Magician Girl", and other cards related to them, magic circles appear frequently, though in the original run of the manga no two magic circles have the same design (though some of them share specific elements, often a central hexagram; I'll get into that more in a future post).
This card's effect is a means of bringing a "Magician" into play, after an opponent declares an attack using their own "Magician". Interestingly, going by the rules established in the previous arc, this means that the newly-summoned "Magician" will become the target of the opposing "Magician"'s attack. Yugi uses this card to Special Summon his "Silent Magician", which would be a concerning move given that it inherently only has 1000 ATK!
Naturally, though, Yugi accounts for this with a combo of his own, building off of Dark Yugi's own "Magician" card (which you'll see under the cut) by responding with "Treasures from Heaven"- a pretty big swing that puts him in the lead!
This is a pretty vital card that tells us more about how the rules of the fictional Magic & Wizards game work. Here, we see that cards that claim to be compatible with "Magician"s don't just work with "Black Magician" and "Black Magician Girl", as we've seen before, but also Yugi's "Silent Magician". So it's logical to think that, if Yugi really wanted, he could probably also use cards like "Magic Box of Death", "Diffusing Surge", "Dimension Magic", and more with that particular member of the Silent duo. Seems the "Magician" support in this version of the game is pretty comprehensive!
(Of course, the vagueness of that text also means that someone could try to use those cards with the Magic Card "Time Magician", since in English it also has the word "Magician" in its name. That's most certainly not how those cards are intended to work together, but the idea of someone- say, Jonouchi- trying to use a card like "Diffusing Surge" with his "Time Magician" is fairly comedic, I think.)
Before we get ahead of ourselves, let's take a look at Dark Yugi's answer to "Magician's Circle".
Dark Yugi counters Yugi's Trap Card with a little magic of his own: "Magician's Cross"! With one card, he's able to get both of his magicians, his long-time friends, onto the battlefield and ready to fight!
This is the last "Magician"-related card used in the manga, the end point of a long line of cards that started all the way back in the Duelist Kingdom arc with "Magical Silk Hats".
As you can guess, I've printed a minor revision of this card correcting the word Magicians in its text to "Magicians".
This card's name is a little unusual. The Japanese version of it is 「マジシャンズ・クロス」, which is indeed a close rendering of the English words 'magician(')s cross'. Just by looking at the visuals, anyone can see that this refers to the fact that the two figures in this card's artworks are crossing their staffs together, making this card's name a sort of literal interpretation of its illustration.
(As a side note, Takahashi does a similar thing with Kaiba's card "Cross Soul", called "Soul Exchange" in the international version of Konami's game. The crossing motif shows up a few times in the manga, though it's a pretty inconsequential aspect all in all.)
Part of me worries that I may have been too literal with this card's name. Should I maybe have added a clarifying word here, turning the name into something like "Magician's Crossing Motion" or "Magician Staff Cross"? Then again, maybe adding a word would be too fiddly. "Magician's Cross" is a unique and easy-to-scan name with an illustration that goes a long way in clarifying its meaning. In the end, "Magician's Cross" is indeed a little funky as a name, but it suits the card just fine as it is.
Konami international's name for this card, "Magicians Unite", skips all of this and simply opts to center the name of the card on the attack combination aspect instead- though, in their game, the combination aspect/flavoring is stripped out to make the card fit in better with that game's mechanics.
And yes- this card seems to exist just to allow Yugi to face off against a version of the "Black Magician"/"Black Magician Girl" combo attack used on Dark Malik and his god Ra at the end of the Battle City arc. (Hilariously, the two-part "Magician's Circle"/"Magician's Cross" combo acts as a sort of less-elegant fracturing of "Dimension Magic"'s effect, without the steep sacrifice cost that card has.)
Notable also is that this card specifies that the combined attack has an assigned ATK point value of 3000, unlike "Dimension Magic" which is much more vague and just says that it 'destroys' an enemy monster as part of its text. That alone, I think, signposts the fact that "Dimension Magic" isn't meant to be part of a Battle Phase, in contrast to what this card implies by explicitly mentioning a specific value.
Of course, in the story, Yugi is able to counter Dark Yugi's counter with his "Treasure from Heaven" card, which boosts his "Silent Magician" enough to overcome both of the formidable Magicians! Their long-standing show is finally over, and a new Magician takes the stage.
With that move, Yugi proves that he can overcome almost anything Dark Yugi throws at him. Of course, Dark Yugi has one last play in mind: one Magic Card and one monster (or, rather, 'monster') that are each in some ways connected to him thematically more than any of the other cards in his deck. In the end, it will all come down to one last card.
Small general update. We're closer to the end of my "Yugi's Manga Decks Project" card coverage than ever before.
There are three unique cards from Yugi's decks left for me to show at this point. All three will require lengthy posts with a very sizable amount of information covering them! I give my all to be thorough in my coverage, as you know.
As such, I will take a (hopefully) brief hiatus from posting new cards while I ensure that the posts centered on those cards are the best I can make them.
That doesn't mean you'll be empty-handed, though. Look forward to a few fun side diversions while I get the endgame to this blog set up!
As always, thank you for reading my posts! I hope you all continue to enjoy them. More to come tomorrow!