You can tell who is a REAL Hal Jordan fan by how they react to the first episode.
Fieri Frames
occasionally subtle
Not today Justin
"I'm Dorothy Gale from Kansas"

Jimmy Eat World

Claire Keane
cherry valley forever
PUT YOUR BEARD IN MY MOUTH
Cosmic Funnies

#extradirty
YOU ARE THE REASON
Aqua Utopia|海の底で記憶を紡ぐ

roma★
Cosimo Galluzzi
Interview Vampire Daily
I'd rather be in outer space 🛸

pixel skylines
Sweet Seals For You, Always
Phantogram Three
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@locuas642
You can tell who is a REAL Hal Jordan fan by how they react to the first episode.

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When talking about AI's rejection by the general public, I think one part that is easy to miss but that probably did play a major part was how it had arguably one of the single worst marketing campaigns of all time.
To clarify, what these people are calling AI is shit. It's false advertisement in the absolute best case. and the stuff that is good at, is either A) stuff that existed before the bubble, but which got the word AI slapped on top for marketing or, B) nothing related to what companies are selling.
But false advertisement is, sadly, nothing new. we have stories of shit products that got sold to the public because the marketing was good enough.
AI Marketing, however, was some of the most tone-deaf marketing campaigns of all times. A marketing focused on aggressively pissing people off by celebrating how those "disgusting" employees would finally get replaced.
A campaign that wasn't anti-social. It was Anti-People. Anti-society.
A Campaign that assumed the hatred CEOs have for their employees is a common sentiment among normal people.
But despite what it sometimes looks like, the vast, vast majority of people are not like that.
The vast majority is, in fact, those very employees it was telling them it was going to screw over. then with the same breath demanded they be happy with having AI inserted down their throat.
Tech Bros general dislike of people may, in fact, be the thing that screwed AI the most.
Boots. Alice. Twins. Lesbians. Barbecue Sauce. Cool Cool Cool. but all I want is for Shannon to show up and become a major player (pun intended) and have a multiple-seasons pay-off from her being one of the very first Richmond fans to accept Ted into becoming a star
Soulslike where as you complete various objectives it gradually becomes clear that your camp is accumulating conspicuously barefoot level up maidens.
Each has her own distinct advancement paradigm which would offer some truly disgusting cross-class builds, except how well they synergise depends on their relationship levels with each other rather than with you. Advanced buildcraft thus obliges you to play level up maiden matchmaker.
Each maiden is also awful at their respective class-focus. If you go with the warrior maiden, congrats, you are now a squishy wizard who, for some reason, can do jumps good.

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When your "Hobby" is sitting by your right and you don't want to say it out loud.
House martins are the cutest because they have fuzzy lion paws that make them look like fierce little griffins.
oh no
The whole "but what about making sure artists receive credit for their work?" objection to copyright reform is especially irritating because treating moral rights (i.e., the right to attribution, etc.) as descending from or strictly subordinate to commercial exploitation rights is a uniquely American perspective. Not only are these two things separable, they are in fact separated in the vast majority of intellectual property regimes – it's basically just the United States that treats attribution rights as a strict subset of commercial rights. Hell, the US schema is arguably worse in terms of ensuring that artists are properly credited than nearly any conceivable alternative, as treating the right to attribution as a subset of commercial rights means that the right to attribution can be signed away. There are lots of places where it's simply inalienable!
(Of course, this also goes for US copyright abolitionists banging on about how giving up the right to attribution is a necessary sacrifice – like, no, it isn't. These things are separable. Treating them like the one inherently descends from the other is literally just you guys.)
a really really really underrated feeling in learning a different language is when you start to hear words. as in it's no longer a string of sounds, you can parse through where words start and stop as you're hearing them. even words that you don't know what they mean yet but you can distinctly hear it as a whole word
there is nothing a corporation hates more than having employees, but a close second is having to provide a good or service in order to make money. these two reasons concisely explain is why the ai bubble formed in the first place.

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Something I appreciate about Nishi's writing is how she understands the story elements she uses and how to give them a creative spin.
It was a given that, when Iruma finally revealed he was a human, Alice would accept him. In fact, it would not have made sense for Alice to get upset at Iruma, given his character. It may even have felt tiresome for him to get angry at Iruma for it.
It would have also been so easy for Nishi to have Alice not care nore make a big deal out of it. This is a trick she has done in this series before, after all.
However, rather than doing either, she decided to let Alice have a messy emotional turmoil based on the reveal, that nonetheless still has Alice not upset at Iruma over it.
Because it is a massive revelation that completely changes how Alice sees Iruma. But which can't shake the bedrock foundation that is Iruma's relationship with both Alice and Clara.
And rather than ignoring the "lying", the manga has Alice not only quickly understand that Iruma was justified in keeping his status as a human a secret for reasons other than him, but point out that the fear of being marked as deceitful and untrustworthy would in turn feed Iruma's fears of being found out, making it even harder to speak of it
Instead, Alice sees it as his own personal failure for not noticing the burden Iruma was carrying (his own personal flaw) and questions if he is worthy of being Iruma's soulmate.
Concluding with the final note of reinforcing his desire to be by Iruma's side no matter what.
Truly there never has been and never will be an anime protag more relatable than Aijo Rentaro
"Ugh. Now the jean grey tag will be filled with MCU shit!"
*me, who had to stop following Marvel Rivals tag when it seemed to be all x-men fans asking for more mutants* gee, sounds rough buddy
SAY IT LOUDER FOR THE PEOPLE IN THE BACK
Wizards announced a world of warcraft crossover. so I guess my question is obvious. what's the origin of Chromatic Dragons Vs. Metallic Dragons?
The idea of colour-coded dragons basically began as a convenience thing. Fantasy minifigs were very hard to come by when D&D was first starting out – remember, tabletop RPGs did not branch off from fantasy wargames as is sometimes claimed; they developed in parallel with them, both having budded off from traditional historical re-creation wargames at roughly the same time – so groups often resorted to buying bags of cheap plastic dinosaurs from dime stores and just re-painting them. Customising a plastic figurine is hard; slapping a coat of red paint on a spinosaurus and saying "that's a Red Dragon" is easy.
(Amusingly, this is also where we got several other iconic D&D monsters. Dime stores were not always conscientious about the origins of their toys, and bootlegs of licensed characters frequently ended up in the mix. The owlbear, the bulette, and the rust monster are all the product of D&D's creators coming up with stats for some shitty recasts of several Ultraman kaiju they found mixed in with their dinosaurs!)
As for the further subdivision into chromatics versus metallics, it seems to have been a symmetry thing. Metallic dragons per se are not present in OD&D; it has the five familiar chromatics in their minifig-primer hues, plus a singular lawful-aligned gold dragon, which Gary Gygax claimed in a 2003 interview had been modelled after "Oriental dragons" (his words) in order to suggest that it was a separate kind of critter and not necessarily related to its Western-inspired chromatic counterparts. It's likely that it's gold simply because long are often described by historical sources as having golden-hued scales.
The lone gold dragon was later expanded in AD&D 1E into the set of five we have today; as far as I'm aware, they don't have specific media inspirations, instead being designed mainly to provide each existing chromatic dragon with an assigned opposite number. If you wanted to be especially annoying about it, you can thus assert with complete technical accuracy that D&D's metallic dragons are anti-Warios.
(As an aside, a claim you might bump into in some sources is that Anne McCaffrey's Dragonriders of Pern series is the ultimate inspiration for D&D's chromatic dragons; however, while the first Pern novel does pre-date OD&D by six years, as far as I know there's no evidence that D&D's creators were aware of McCaffrey's work. Gygax in particular wasn't keen on "women's fantasy", for reasons I trust are obvious!)

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Redraw old art
Story-driven roguelike where you actually resolve the central problem with no contrived shooting-our-own-themes-in-the-foot excuse for why you just keep iterating on it forever after the credits roll, and any runs after that are framed as PTSD dreams about all the shit the protagonist went through.
Just imagine all the fucked up postgame difficulty modifiers you could easily justify in this framing. Nightmare mode mod where all the trash mobs have the face of your dad.
Is this a dig on Hades 2 or is "shooting-our-own-themes-in-the-foot" really that common in roguelike narrative games?
Since Prokopetz likes to speak broadly when speaking about multiple things and not wanting to single-out the obvious example, I will assume you can say any roguelike that feels the need to have an in-universe explanation as to how you keep playing despite the credits rolling is guilty of this, regardless of some being better at handling it than others.