Not to be a bitch but sometimes people engage with fiction in the most boring way possible, and nowhere is this clearer than in videogames. Like what you mean you hate a character just because they were kind of abrasive when speaking to the player character? "They were mean to me" and it didn't occur to you to wonder why? Like, what might their attitude toward you reveal about the world? About the social dynamics within it? About their own perspectives and backgrounds and personalities? Does it even occur you to ask? Would you only have liked them if they bowed to your presence and talked about how great you are? Like I'm sorry but you're so boring. How boring fiction would be if it cathered to you
I absolutely agree. I get it if in real life you'd rather not interact with someone who might be too abrasive but people also need to think about the context of the game they're playing.
Literally games like that where the characters have dialogue or just something to say about literally any interaction you have in that game world when you go talk to them, are some of the best for me. Which only makes it more confusing when people say they dislike a character because of their "attitude" when 1. You haven't finished the game, and 2.) you don't talk to said character at all. I love being able to talk to an npc and then go to my companions and they have a little quip about the NPC we just talked to. It's small but it helps to get to know your characters so it's easier to get into the immersion of the world.
I feel like too many people play games like that, at least a lot of RPGs and just look at it all from a 2d perspective and don't allow the possibility that there could be several different layers to unfold. Whatever is the most obvious path is the easiest.
#bg3 #rpgs












