The Spires of Chimney Cove [Roan Studio]
Monterey Bay Aquarium
Lint Roller? I Barely Know Her
Sade Olutola
EXPECTATIONS

Game of Thrones Daily
d e v o n
he wasn't even looking at me and he found me
Sweet Seals For You, Always
art blog(derogatory)

izzy's playlists!
𓃗

PR's Tumblrdome

bliss lane
sheepfilms
Not today Justin
The Bowery Presents

Discoholic 🪩
RMH
taylor price
seen from United States
seen from Argentina

seen from Singapore
seen from United States

seen from United States

seen from United States
seen from United States
seen from Malaysia

seen from United States

seen from United States
seen from United States
seen from China

seen from Jordan
seen from United States
seen from Canada

seen from T1

seen from Japan
seen from Belgium

seen from France

seen from Germany
@larping-warlock-13
The Spires of Chimney Cove [Roan Studio]

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Magic is often described as dangerous in many fantasy settings although rarely do they codify the ways in which it can be hazardous, this set of rules attempts to define the risks of spell casting to some extent. In my world, there was a catastrophic event which has left the weave of magic frayed. While this creates some additional rules to manage when there is a caster in the party, it adds an interesting element of making tradeoffs as a spellcaster.
With added risk comes some additional power for spellcasters. Overchanneling, which allows spellcasters to cast spells when they are out of spell slots or even cast the spells they know as higher level spells.
So far I haven’t run into any issues with this where spellcasters become too worried to cast spells, the chance they’ll succeed on the stirring power spell check is usually around 75-80% for most spells they have access to.
Do you need a dragon to guard your dice hoard? Read on for details about how to win one.
After a successful Kickstarter campaign for Bagthulhu, the next big project for Wayward Masquerade is getting these adorable little dragons to Kickstarter… and then into batch production.
But there’s a lot of research and development to be done; What colours are most popular? Side spikes or central spikes? What’s a catchy name? Does this microfleece make my tail look big?
If you want to help shape the future of these CR10 cuties (and maybe score one of your very own for free) here’s what to do:
1. Like/follow Wayward Masquerade on facebook and/or tumblr 2. Share/Reblog this photo and say why you need a dragon in your life 3. Join the Wayward Masquerade Kickstarter Beta group on facebook and take part in polls and discussions that will shape the future of these mighty creatures. (I’m trying to organise a tumblr version of the beta group but I’m not sure how to just yet)
https://www.facebook.com/groups/795822563894067/
A winner will be picked late August/early September.
If there are enough entries I’ll add some runner up prizes :).
Would you rather have your dice devoured by a Bagthulhu?
There’s still time to pre order one (pre orders close at the end of July, so be quick ^_^)
https://bagthulhu.backerkit.com/hosted_preorders
Druidic Circle: Circle of the Black Harvest
Co-created with @kideon
One with Life and Death When you choose this circle at 2nd level, the nature of your Wild Shape changes. Instead of becoming a living version of the animal you transform into, you become an undead version of it. While in animal shape, you count as an undead in addition to any other types. Additionally, you gain the ability to become one with non-sentient life forms such as plants. As an action, you can possess a non-sentient life form that you can touch. While possessing a life form in this way, your body along with all your possessions merges entirely into the life form, and you can only perform any actions that life form would normally be able to perform. You retain your alignment, personality, and Wisdom and Intelligence scores, but otherwise use the stats of the life form (if any). While in this state, you have only the senses the life form you are possessing has, but you also gain blindsight out to five feet. If the life form you are possessing would die or be destroyed, you are expelled from it into the nearest empty space.
Moss Flesh Starting at 2nd level, whenever you take damage, you can use your reaction to regain hit points equal to your druid level plus your Wisdom modifier. Once you have used this feature, you must finish a long rest to use it again.
Harvester of Souls At 6th level, you gain the ability to cast animate dead. You always have it prepared, and it doesn’t count against the number of spells you can prepare each day. Whenever you use animate dead to create an undead, it gains the ability to use Wild Shape on your command, with the same restrictions as if you were using it. The undead can do this twice per casting of animate dead on it. Additionally, whenever you or an undead you control reduces a creature to 0 hit points, you gain temporary hit points equal to your druid level.
Season of Decay Starting at 10th level, you gain the ability to create a moss from corpses that seeks out and decays living material. As an action, you touch a corpse and spawn a patch of moss that grows to cover a 5 by 5 feet square within 5 feet of where you are standing. As a bonus action on each of your turns, you can cause the moss to grow to cover an additional 5 by 5 feet square adjacent to a square it is already covering. The moss-covered area counts as difficult terrain for any creature other than you, and any creature other than you that ends its turn within the area takes 2d8 necrotic damage. The moss remains for 1 minute or until you release it as a bonus action. You can use this feature a number of times per long rest equal to your Wisdom modifier.
Final Harvest At 14th level, you gain the ability to cast create undead. You always have it prepared and it doesn’t count against the number of spells you can prepare each day. You also learn to reinforce any undead you create. By spending 1 hour with an undead under your control, you can fashion thorny vines into armor and incorporate moss into their flesh to make them self-regenerating. Each undead you perform this ritual with has an AC of 15 regardless of its original AC, any creature withing five feet of it that hits it with a melee attack takes 3 piercing damage, and if the undead would be reduced to 0 hit points, you make a DC17 Wisdom saving throw. If you succeed, the creature is instead reduced to 1 hit point.
Guess who finished their first class homebrew? Presenting a warlock subclass… Otherworldly Patron: The Grand Genie.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Half-Dryad Race by ianfhutner
not to get mad nerdy but I just discovered tabletopaudio.com and I’m fuckin losing it
this person (people?) goes about making 10 minute long loopable ambient noise tracks for every imaginable setting (docks, taverns, forests, airships, spaceships, office buildings, sewers, EVERYTHING) and has over a hundred tracks to offer, and on top of that if none of them suit you there’s a huge feature called soundpad where you can mix and match from their set of hundreds of individual sound effects and music clips to make your own ambient background track
holy shit dudes
I did a little further reading on his about and the guy running this is just a dad with two kids who like playing tabletops with him and he had the composition and musical training to start making soundtracks for his games then decided to spread that to the world for absolutely free, he even welcomes you to use his tracks in your works (podcasts, videos etc) and is open to being hired for custom tracks
I love him
Maybe a stupid idea, but maybe it already exists
You start a game of DnD with a blank character sheet. Your DM has them all. You only discover stats and things as they become relevant.
Like, “I rolled 7 on my constitution check” “You get a +2 bonus so that’s a 9.” *Hurriedly marking it down*
Or
“I would like to ask the innkeeper if there is anything weird going on in the area” “Dragonborn are rare in these parts, so she is suspicious at your approach.” “Wait I’m a DRAGONBORN?!?”
It would be absolute chaos but for a one-shot I feel it would be fun. Maybe all the characters have amnesia and they have to figure out what they can do from scratch.
Stacks of papers are a staple at any regular Dungeons & Dragons game, but Wizards of the Coast is finally offering a digital client to help gamers manage their characters. Today at PAX East, the c...
@lazyninjartist
@irritatedhiss
Y’all. Y’all. D&D Beyond is also a website, no smart phone required. It’s also in beta, right now.
I am using the shit out of the compendium to bone up on my 5th edition knowledge, I’ve seen it evolve and get better, it’s fuckin sweet.
Homebrew help? It’s gonna fuckin be there dudes. It’s phase 3 but it’s guaranteed, you can see it on the main page.
It’s gonna have a fucking character builder/character sheet. This shit is transferable between devices, just log in and go.
Best part though: D&D Beyond? Open beta, no money, no limited selection. You’re in, just fuckin sign up. Do it. They’ve got a forum set up to give you a voice in what should or should not be done.
Go, help WC build the best resource for D&D to ever exist.
@testdrivecarreviews
Here’s our updated 5e reincarnation table! We also used this to randomly determine the races for our Out of the Abyss characters! NOTE: We only went with published races, we’ll update as more time goes on!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
D&D Curses
There are initially four different ways to use the Bestow Curse spell in D&D 5e. Those are as follows:
Disadvantage on ability checks and saves for one ability score
Disadvantage on attacks against you
WIS save or do nothing during a given round
+1d8 necrotic damage when you damage them
The spell normally lasts for a minute, but if cast with a 9th level slot, it lasts until dispelled, which is worth noting because the best curses last until dispelled. if cast with a 4th level slot, it lasts for 10 minutes. A 5th level slot is 8 hours. A 7th level slot is 24 hours. These all have their uses for creative players, but the best part of the spell by far is the encouragement to invent your own curses, which many players and DMs have taken as a challenge for their own creativity. So while it is certainly not new, it’s my turn to take a crack at it!
Unique Curses
* - A curse marked with an asterisk is a 9th-level only curse due to its powerful detriment or long-lasting nature. But who is to stop you from enchanting an innocuous item with such a curse?
Hair Growth/Loss: You are cursed to grow hair at a rapid rate for the duration of the curse or else lose all of your hair (it grows back after the curse ends).
Mute/Deaf/Blind: You are rendered either mute, deaf, or blind for the duration of the curse.
Forbidden Speech: You are cursed to never speak about a certain subject, topic, or word for the duration of the curse.
*Rapid Aging/Deaging: You are cursed to either age by one year each day, or to grow one year younger each day. After you reach your final day, you die.
*Phylactery: Your fate becomes tied to a creature or object. If the creature or object is slain/destroyed, you die as well.
Ugliness: You are cursed with horrible deformity for the duration of the curse. You have -5 on Persuasion checks and Deception checks for the duration and are easily noticed and shunned by most humanoids of any race.
image source: Evil Dead 2: Dead by Dawn
Possessed Limb: One of your limbs (usually an arm) acts on its own for the duration of the curse, usually attempting to harm its host, harm others, or sow chaos.
Petrified Limb: One of your limbs becomes petrified and is unable to be used for the duration of the curse. It could turn into any solid mineral like stone, iron, glass, salt, or gold. Any damage it takes is retained once the curse is lifted.
Funny Looking: For the duration of the curse, anyone who you attempt to communicate with bursts into uncontrollable laughter. This does not prevent hostile creatures from attacking you, but prevents them from speaking.
Lichsight: For the duration of the curse, you can see the spirits of the dead. Whether real or illusory, you cannot communicate with them and you must make a WIS saving throw each round or become frightened and run in a random direction or cower in place (50%/50%).
Butterfingers: Each round while the curse is active, you must make a DEX saving throw. On a failed save, you drop whatever you are holding and cannot pick up or hold anything for the rest of the round.
Forgetful: You have a tendency to forget things. During the curse, whenever new information is revealed to your character, you have a 50% chance to not be able to remember it, even after the curse has ended.
*Lady of Shalott: You are doomed to die if you ever lay eyes directly upon another being, and must therefore look at the world through a mirror and avoid direct sight of others. The difficulty of maneuvering a hand mirror or the necessity to close your eyes effectively makes you blinded while in combat, imposing disadvantage on attack rolls.
Stingy: During the curse, you must make a WIS saving throw whenever you intend to part with money. On a failed save, you opt not to spend your money on it. You cannot make another such save for the same purchase, even from a different seller.
Empty Coinpurse: You are compelled to buy things until all of your wealth has disappeared. You will even go so far as to barter your own goods once out of money. Whenever you find something for sale, you must make a WIS saving throw. On a failed save, you will do anything you can to attempt to purchase it or trade for it. Only if the seller refuses three times will you give up.
*Baleful Polymorph: You are transformed into a small creature or tiny animated object for the duration of the curse. You retain the ability to speak using a disembodied voice emanating from the creature or object, usually paired with animation like a moving mouth (if a creature) or a mouth-shaped part (if an object; like a book opening and closing its covers and such). You can move with a move speed of 10 ft. per round if an object.
image source: Star vs. the Forces of Evil
Talking Tumor: You grow a tumor-like second head that can speak that embarrasses, berates, or otherwise annoys and inconveniences you. It has +6 for Persuasion, Deception, and Intimidation checks, helping it be a complete jerk.
Evil Aura: Plants within 15 ft. of you wilt and turn brown or gray and animals within 60 ft. feel afraid or threatened by you for the duration of the curse.
Bad Taste: Eating food or drinking water causes you to become poisoned for 1d6 hours, or for the duration of the curse.
Bad Luck: Whenever you have advantage for the duration of the curse, you instead have disadvantage.
*Prophecy: You become destined to die under certain circumstances. Whenever it is possible for those circumstances to be met, you must make a relevant saving throw (falling boulder? DEX save. Poisoned apple? CON save. etc.) or begin dying. The victim cannot be threatened by the curse more than once every 2d4 hours. The curse will take increasingly convoluted measures to try and make the prophecy come true the longer the curse lasts.
*Guardian: The victim is polymorphed into a hostile creature of CR 6 or less. The victim is given some sort of command like guarding a location or spreading suffering, and will continue to do so until the curse is lifted or they are slain. They revert to their regular form if they are slain. The victim cannot communicate and is hostile to all creatures. The creature becomes immune to the charmed condition.
image source: Sleeping Beauty by Henry Meynell Rheam
Slumber: You fall into a deep slumber and cannot be awoken until the curse is lifted.
Eternal Rest: If slain while under the curse, you cannot be resurrected by any means even after the curse fades.
Phantasm: You believe that you have been polymorphed into a small creature (like a toad or chicken) and act as such for the duration of the curse.
Unquenchable Thirst/Hunger: You feel eternally hungry and thirsty. You must make a WIS saving throw whenever you encounter food or drink, no matter how dangerous or questionable it might be (swamp water, obviously poisoned food, moldy bread, etc.). On a failed save, you consume it.
*Obedience: Whenever someone you can understand issues a verbal command to you while you are cursed, you are compelled to obey. You may attempt a WIS saving throw to resist a given command for one minute.
Hold your tongue! (Ella Enchanted)
Magical Immunity: You become immune to nonharmful spells for the duration of the curse. Spells cast by enemies or damaging spells still affect you, but healing spells and buffs do not.
Unhealing Wound: A wound you have will never heal. Your maximum hit points are reduced by 2d4+the caster’s spellcasting modifier. This curse cannot reduce a creature’s health to 0 in this way.
*Wandering: While under the effects of the curse, you are compelled to wander. Each day at dawn, you must leave and never return to the same city/town or 2.5 mile radius (if in the wilderness).
*Deadly Descendants: All of your descendants are cursed to kill their birth parents, whether intentionally or not.
*Lonliness: You are cursed to die alone. Anyone you become romantically close to or close friends eventually leaves or dies or meets a horrible fate.
*Gargoyle: You are petrified during the daytime and return to normal at night for the duration of the curse.
Voyager: You cannot set foot on dry land for the duration of the curse, taking 1d6 psychic damage each round that you do.
Removing Curses
Yes, there’s always a Wish spell or a Remove Curse spell, but I often believe that if any cleric can remove a curse it undercuts the drama of the punishing spell. Instead, use an alternative way to remove the curse. Most of it depends on how the curse was placed and the reasoning behind it. For instance, if you refuse to give a gypsy shelter from the cold in your luxurious castle, you might get transformed into a beast until someone falls in love with you. Here are some ways that one could feasibly break a curse (if the situation allows).
Give back an item that was stolen from the caster
Complete a quest or mission for the caster
Kill the caster
Pass the curse onto someone else (through some deliberate means like a handshake or kiss or losing a wager)
Seek out a powerful extraplanar being
Seek out special magical ingredients for a cure
Find a loophole in the wording of the curse (either through tricky wording or by finding a liminal loophole. “No man of woman born” could exclude a man born by C-section. “Neither day nor night” could exclude twilight)
Change your alignment (an evil or chaotic character learns to be good or lawful.)
Change your ideal or traits after learning some sort of lesson
Overcome one of your flaws.
Let the curse run its course instead of fighting it.
Find true love/True love’s kiss etc.
Prove your worth to the caster
Atone for past sins
Selflessly risk your life for someone else
Convert a creature to worshiping the caster’s deity
Avenge the caster
image source: Disney’s Beauty and the Beast (1991)
Feel free to use this list and add to it your own ideas for curses! There are so many possibilities that it’s never out of the question to find a new curse that uses arbitrary magical rules to drive the plot of a story. I guess that makes curses the sitcoms of the fantasy world.
Dungeon Master Apps
Dragon + is great for updates to current content, it is a endless well of information that should spark anyone’s creativity. It’s all around a great publication.
Fantasy is awesome for atmosphere and an alternative to the YouTube which plays adds, or constantly has you searching for a new song to play.
Trello connects to both your phone and computer and is a great alternative to physical note cards. My favorite for session prep.
Story Cubes always pull me out of writers block. Some of my favorite game moments came from a random roll of these die.
Time Tree my least favorite side of D&D is organizing the best time for everyone to play. This app allows all the players to upload their schedules and makes life so much easier.
Can anyone recommend any other apps that make DMing easier and more fun?
To the person who put this together, BLESS YOU
This is quite possibly the best and most complete 5e D&D reference set ever. The concise info design on this is amazing!
Inspired Encounter #20
Unconventional Undead
So for this inspired encounter I was actually looking through a bunch of Magic cards and thought that some of them would make for innovative uses for undead controlled by Necromancers in D&D!
The most unfortunate aspect of Necromancers in 5th edition is that you need to cast Animate Dead every day just to keep your zombies. Some of these are semi-feasible to keep up with that spell demand, but others might require you to delegate other necromancers or just being the DM (and saying they don’t need no stinking spell upkeep). Either way, these will certainly tickle the fancies of both you and your evil wizard players:
image credit: Clint Cearley
Keep reading
Spellcasting Combat Narration for D&D
image source: link
Combat is easy to describe compared to narrating spell attacks. I ran into this problem last session when I was getting into detail telling the barbarian how they tore off an ogre’s head but then the druid just kept using Fire Bolt and I kept defaulting to “you shoot a bolt of fire at his face.” I’m going to try and vary things up with these lists and help everyone else in the process! I am organizing them by energy type.
Mode of Attack
Half of a spell’s attack is how the caster shapes their spell. The same spell can look very different with every casting if you have a creative DM. Feel free to switch it up each time it’s cast, or vary the same spell when cast by different characters of different classes.
Attack Words
Generic shapes and terms that will launch from the caster’s hand.
Helix, Spiral, Beam, Erratic, Mote, Bolt, Stream, Blast, Burst, Blade, Arc, Miasma, Cloud, Eruption, Wave, Cone, Missile
Class-Based Ideas
Bard
Energy manifests from thin air a foot in front of their instrument as they play
Energy is shaped like ribbons of written music that ripples towards enemies
Several tiny motes of energy appear with each note sung or played. Each point of damage comes from a mote hitting the opponent (rolls a 4 out of a d6, 4 of the 6 note-motes hit)
Cleric
Energy falls from the sky or emerges from the ground as the cleric prays
Beam of energy originates from holy symbol
Spell attack should highlight that the cleric is granted their powers from a greater power, don’t have the energy come from their hand/finger. Have the energy come TO them, and then be thrown at the enemy.
Druid
Energy is shaped like an animal.
Energy rushes forth from the surrounding wilderness and zooms past the druid and toward the foe.
Much like Cleric, energy shouldn’t come from the caster. It should come from elsewhere before being thrown at the enemy.
Fighter (Eldritch Knight)
Energy blasts from their bound weapon pointed at the enemy.
Energy fires from their mouth as they yell.
Energy surrounds their weapon and is used in tandem with it (if close enough)
Monk (Way of Four Elements)
Literally just watch Avatar: the Last Airbender and do that.
Paladin
Most Paladin spells are smite-based, so they usually happen when an attack hits. Otherwise, let the energy come from a higher power like the Cleric.
Energy bursts forth from within the creature hit
Energy surrounds weapon right as the strike lands
Energy falls from the sky or erupts from the ground
Ranger
Honestly, most Ranger spells often seem a lot like man-made traps like Cordon of Arrows (arrow traps), Fog Cloud (smoke grenade), or Grasping Vine (slipknot trap). But otherwise, Play it like the Cleric where the energy comes from a higher power.
Energy takes the form of the Ranger’s animal companion or an animal they associate with.
Spells seem to cast automatically whenever the Ranger is in a tight spot, almost as if nature itself is protecting them. The Ranger gives an approving nod whenever this happens in thanks.
Rogue (Arcane Trickster)
Energy is always accompanied by a shimmer of glitter
The Rogue plays with the energy over their fingertips as they whistle before casting the spell.
Energy enchants one of the Rogue’s daggers and casts the spell by tossing the dagger at the intended location or target.
Sorcerer (Draconic Bloodline)
Energy takes the shape of a dragon of your bloodline.
Energy surges forth from your breath
All energy takes the shape of your bloodline dragon’s energy type, regardless of the actual energy type. For instance, a sorcerer of a blue dragon’s bloodline that casts Burning Hands or Cone of Cold keeps the energy type but shapes the fire and cold damage into the form of a bolt of lightning.
Sorcerer (Wild Magic)
Energy takes on many random forms, never under the full command of the Sorcerer.
Energy erupts from random places in the environment when the Sorcerer calls upon them.
Energy bubbles and fizzes with all energy types (but mostly the one called upon), as if a piece of Limbo was thrown at the enemy.
Warlock (Archfey)
Your energy shimmers with iridescent colors and showers enemies with sparks of glitter.
Warlock (Great Old One)
Your magic corrupts and twists the flesh of the target of your spell, regardless of the energy type.
Warlock (Fiend)
Energy takes the shape of the unholy symbol of your patron.
Wizard (Abjuration)
Energy shoots forth from your magical wards, arcing towards your enemies.
Wizard (Conjuration)
You conjure a short-lived elemental of the energy type you need. It soars at the enemy.
Wizard (Divination)
You weave the glowing threads of fate in the palms of your hands, tweaking reality to cast your spell.
Wizard (Enchantment)
You enchant an object to exude the energy and toss it at the enemy.
Wizard (Evocation)
I mean, you just sorta blast them. That’s what this school’s about.
Wizard (Illusion)
Your spell usually spawns two or three illusory copies. When the attack misses, the enemy simply managed to dodge the right duplicate.
Wizard (Necromancy)
Your energy takes the shape of a skull screaming as it flies toward the enemy
Wizard (Transmutation)
You transmute the energy out of the surrounding environment and fire it at the enemy
On-Hit
So if half of a spell’s attack is the shape and travel of the spell, the other half is when the spell hits. I organized this list by energy type, as different energies will do different sorts of things when they hit a creature. This is mostly a collection of interesting effects, colorful language, and examples.
Fire
Your bolt of fire singes their armor (burning cloth, blackening leather, discoloring metal)
A tiny bead of fire explodes on contact
Showers them with red sparks
Your attack leaves behind a billowing trail of smoke
A fast-travelling meteor of flame soars from the sky towards the enemy.
Your flames leave blisters and cracked skin in its wake.
Your fire blackens the enemy’s flesh
Cold
You freeze the moisture in the air into icy daggers that fall onto your enemy
You freeze the water in their blood to damage them
Their skin turns blue and numb
You literally hurl a snowball at them.
Your spell leaves them covered in a layer of frost
A buildup of ice covers where your spell hit. (it’s easily shattered once they move, though)
A blast of icy wind and rain leaves them shivering.
Thunder
A crack of thunder pummels your foe
A high-pitched, deafening shriek focuses itself on the target
A thin trail of blood races from the foe’s ears from a sound no one else can hear
The enemy falls to their knees cupping their hands over their ears, gritting their teeth
You buffet the target with waves of thunderous sound
The ground shakes with the force of your spell. Brittle glass objects nearby shatter.
Lightning
Lightning comes from the sky to smite your foe
You all smell the faint odor of ozone before a bright bolt of lightning streaks toward the target of your spell
Before your enemy can blink they are showered in electrical sparks followed by crippling pain
The enemy’s back stiffens as the powerful current of lightning surges through them
Your attack leaves a permanent web of lightning shaped burns all over one side of their body
Your blast of lightning causes their skin to rupture as it travels through their body
Acid
Your acid sizzles as it burns a new, unnatural color into their skin
The attack melts their flesh, leaving them permanently disfigured at the site of the spell
Your spell’s acid causes blue fire to burn where it hit their skin, and bleaches their armor and belongings
A rancid smell fills the foe’s nostrils as the acid bubbles on their bare skin, burning through the simple cloth of their shirt.
Poison
You spew a poisonous cloud from your mouth at your opponent
A spectral viper or insect is flung at the opponent, biting them and filling them with magical venom
Your index and middle finger each grow a poisonous fang which you sink into your opponent’s arm (melee range spell attacks only)
The enemy’s mouth fills with a foul tasting liquid which forces its way down their throat
Necrotic
Your target’s flesh bubbles and boils as a black ichor sputters from the spell’s origin
The foe’s flesh festers with magical disease as boils and wounds quickly cover the affected area
A skeletal hand wriggles free from beneath the earth, flying towards the target
An incorporeal undead shrieks as it flies from your finger toward the enemy to deliver the spell’s effect
Black energy swirls around your arm before launching towards the enemy as if it had a life of its own
Your iridescent blue magic enters the target’s body and afflicts their soul, making them momentarily dazed as their eyes glaze over.
Radiant
A holy light shines from the skies to harm your target, regardless of time of day or obstructions
A halo of radiant energy surrounds your head and blinds the target as they gaze upon it
Enemies that aren’t of your alignment hear the whispers of your deity moments before being enveloped in a blinding white light
The foe’s eyes and mouth emit warm light and they howl in pain
A blade of radiant energy slashes through the victim, leaving a trail of blinking motes of light in its wake
The enemy’s skin blisters from the raw positive energy surging through them
So essentially this whole post was a creative writing assignment for myself, but I hope that it gives you guys new creative ideas for new spells or new ways to describe existing spells! They don’t much affect the mechanics of the spell at all, so most DMs I suspect will be fine with most of these descriptions if you want your character to cast spells a certain way.
@wearemage @weareadventurers

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Super easy world creator!
I was looking for an easy map creator that makes beautiful maps for a while now to make a visually stunning map to go along with my book. And now, after such a long search i have finally found one that suits my needs! Because i like it so much, i thought i’d share it with you guys! Just go to inkarnate.com and start creating! I have to warn you though, it is still in beta so a lot still needs to be added, but already it looks great and is easy to use!
I mean just look how beautiful some of these maps are!
And it is so much fun too! Someone even created a game of thrones map that is simply amazing!
So check it out and start creating your visual aid for your story. I promise you, it really is super easy and you will make one in no time!
You can find the site here: inkarnate
Craft Foam Wing Tutorial
I made these wings for my kenku costume. This tutorial explains how to make wings, to be used in conjunction with my craft foam feather tutorial.
Keep reading