The Hunchback of Notre Dame storyboards to movie
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The Hunchback of Notre Dame storyboards to movie

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Miles Morales getting out of that damn chair is basically his version of this:
Deep Shower Thoughts:
1. We really underappreciate the time that we’re not hiccuping.
2. Scientists are adult kids stuck in the “why phase.”
3. The fact that humans love blowing dandelion seeds is a lucky coincidence for dandelions.
4. Fish who are caught then released are like the aquatic equivalent of people who claim to have been abducted by aliens.
5. Attractive people with shitty personalities are the human equivalent of clickbait titles with shitty content.
6. X is used more in math than in the english language.
7. Listen to elderly when they start telling those old stories. These are the highlights of their full, thick, eventful human life.
8. As children we’re told not to talk to strangers but as adults we’re considered anti social if we don’t talk to strangers.
9. “A nut for a jar of tuna” is the same backwards.
10. It’s considered rude to be looking at your phone while eating, but back then it was completely acceptable to be reading a large ass newspaper at the table.
11. Doing the same thing over and over and expecting a different result is the definition of insanity…but it’s also the definition of practice.
12. Harry Potter isn’t a nerd, he is a jock. He didn’t try very hard in school, cheated on homework constantly, was a sports star, and ended up joining the police/military
For more daily shower thoughts Follow @deepshowerthoughts
Peter Parker: Spectacular Spider-Man #310
you may spill a tear or two
Ok. Cool. Just fuck my morning up. Break my heart. Nice.
It’s okay I wasn’t using that heart anyway.
Spider-Man: Into the Spider-Verse (2018)

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SHUT UP
@shanoniusrex
30 day improve your draws
so i looked around for something like this but all the ones i found were like HEH SUCK YOUR OWN DICK DRAW YOUR OWN BORING OCS FOR 30 DAYS DRAW HOMESTUCK FOR 30 DAYS DRAW YOUR OWN BORING OCS AS HOMESTUCK FOR 30 DAYS etc which w/e is fun buddy but i don’t find that shit helpful so i made my own that i can do. these are meant to not be super heavy time investments since i have a full time job and i need something i can spend like 2 hours tops on anyway here
DAY 1. paint a BG
DAY 2. draw a figure in perspective
DAY 3. STILL-LIFE DAY don’t go crazy but you know, challenge yourself maybe do something a bit more complicated then a rubber ball in direct sunlight
DAY 4. draw a animal you’ve never drawn before
DAY 5. paint a picture using a limited palette, you can get those anywhere but here are some sites
DAY 6. draw a figure in: 1 hour, 30 min, 10 minutes, 5 minutes, 1 minute, 30 seconds
DAY 7. put your ipod on shuffle and play the first song it gives you. illustrate that song. if you have a zune get the fuck off my blog you heretic
DAY 8. 2 POINT PERSPECTIVE DAY
DAY 9. draw the same picture 3 times with 3 different compositions
DAY 10. STYLE DAY 1 - pick a artist with a unique style and emulate it!
DAY 11. STYLE DAY 2 - pick a artist with a unique style and emulate it!
DAY 12. STYLE DAY 3 - pick a artist with a unique style and emulate it!
DAY 13. watch a movie or episode of a show that you find visually appealing. while watching draw thumbnails of shots that catch your eye and try to articulate why it’s visually appealing/why it works
DAY 14. paint another BG but it has to be different than the one you did DAY 1 SO if you painted a outdoors scene, do a interior if you painted a tree try some water w/e
DAY 15. do a lineart, then swap with a friend who also did a lineart and color each other’s pictures. if you don’t have friends then make some ok
DAY 16. paint a portrait of your favorite celebrity (mine is adrian brody!!)
DAY 17. do another limited palette picture b/cuz they’re easy and fun but this time after you’re done INVERT THE PALETTE (CTRL + I in photoshop) AND PAINT A DIFFERENT PICTURE whoa
DAY 18. close your eyes and draw 3 random shapes with your non-dominant hand, then turn those shapes into legit draws
DAY 19. MAGICAL GIRL DAY FUCK ok go to here and draw the first 3 you get. i guess you could use any of the other generators but why would you want to?
DAY 20. pick a body part you have trouble with, find a bunch of photo references (or use yourself/a friend that you should have made by now) and fill up a whole page/canvas with studies
DAY 21. 3 POINT PERSPECTIVE DAY
DAY 22. random.org 1-648 3x. gijinka the corresponding pokemon no cheating yes metapod is 9 kinds of lame but do it anyway this is about growth i’m already trying to make it fun quit bitching. if you don’t like pokemon go to wikipedia and hit “random page” until you get 3 animals and gijinka them.
DAY 23. draw the keyframes of a walk cycle
DAY 24. this is a project i did in my intro to drawing for non-majors class (aka confused business majors who need a fine arts gen ed and couldn’t get into ceramics). pick a ancient culture that you’re interested in (aka not contemporary japan you giant child) and find a sculpture or piece of art (3D works best) that really speaks to your heart or some shit. render it as realistically as possible. this may seem odd but it was a weirdly engaging project for me except you have it easy b/cuz i had to recreate it on a 4ft x 8ft canvas in ink and, while engaged, i also wanted to fucking die the entire time (almost 2 weeks) so that’s the feeling you should be aiming for here
DAY 25. YOU’RE GETTING BETTER EVERY DAY DAY! find the oldest picture you have and redraw it for a quick and dirty self-esteem boost
DAY 26. have a friend draw you 3 very rough gestures and then you finish them. if you still don’t have friends you have bigger problems than needing to work on your art i gave you 10 days to find a buddy which is pretty generous i think
DAY 27. pick 3 basic geometric shapes, design 3 characters utilizing those shapes
DAY 28. find a book, open to a random page and draw the 2nd sentence
DAY 29. pick a character (whatever) and draw them happy, sad and angry. be consistent and push the expressions/pose
DAY 30. real talk nobody ever makes it to day 30 i could pretty much say anything here and it wouldn’t matter at all. i’m making this day about me, this is my day, national johre day. draw yourself god tier while listening to really cool music. pretend you are really a god wearing cool pajamas and have amazing powers and are not actually a disenchanted alcoholic woman lost in the financial abyss of post-university life christ almighty help me
I’m doing this!!
i still need to do this
If you write a strong character, let them fail.
If you write a selfless hero, let them get mad at people.
If you write a cold-heated villain, let them cry.
If you write a brokenhearted victim, let them smile again.
If you write a bold leader, let them seek guidance.
If you write a confident genius, let them be wrong, or get stumped once in a while.
If you write a fighter or a warrior, let them lose a battle, but let them win the war.
If you write a character who loses everything, let them find something.
If you write a reluctant hero, give them a reason to join the fight.
If you write a gentle-hearted character who never stops smiling, let that smile fade and tears fall in shadows.
If you write a no one, make them a someone.
If you write a sibling, let them fight and bicker, but know that at the end of the day they’ll always have each other’s back.
If you write a character, make them more than just a character; give them depth, give them flaws and secrets, and give them life.
oh this? This is beautiful.
Don’t be afraid to dream
This beloved Cartoon series
started as this webcomic
This best seller Manga
and critically acclaimed hit animated series
started out as this webcomic
And this best seller novel
And award winning blockbuster movie
started out as a serialized free story on somebody’s website.
Don’t be afraid to write big even if you start small.
Don’t be afraid to write big even if you start small
The big texturing tutorial
1. Definition
Texturing is a technique that involves adding local shading and details on surfaces to better represent the material of an object. This technique is of course closely linked to shading in general. This is usually applied after defining a global shading.
From left to right :
Lineart
Global shading
Completed sprite
One of the big differences between global and local shading is homogeneity. The very principle of global shading is to give a sufficiently contrasting effect between the shaded and lit areas to bring out volume and depth. Conversely, a texture must be as homogeneous as possible. It must be able to be applied on large, uniform surfaces, without making it look bad.
2. Applying a texture
A texture being homogeneous in terms of its luminosity/contrast, if it is applied to an object without taking into account the global shading, we will lose any effect of volume and depth.
A texture applied to a sphere without shading. Only the deformation of the texture can give us a clue on the shape of the object, but it is still difficult to discern. Homogeneous contrast When applying a texture to an object, shadows must also be taken into account. It is therefore important to maintain a uniform contrast between colours. A dark line separating a light zone from a dark zone should not keep the same colour between these two zones.
The color of the line will be lighter on the lighter side and darker on the darker side to preserve its contrast with the background. In the same way it is possible to apply a texture or pattern on a shaded object, by proceeding to a simple color shifting in our palette.
Combination of a texture (left) and an object that is not textured but shaded (middle).
3. Local shading
Since shading is used to highlight the bumps, there are generally two possible cases:
A groove
A bump
Each of these cases can be more or less accentuated by playing on the colors, the intensity of shadows and lights.
On the upper line, troughs ranging from the weakest to the strongest bumps. On the second line, these are bumps that stand out. The mastery of these light bumps is very important, it is the basis of the textures, and will make it possible to manage all the simple cases, such as wood or matte plastic. Example of application on a simple object:
4. Reflections
The application of a reflection is done in a simple way, by applying diagonal strips of light of varying thicknesses, and following a few rules.
A trough or bump will create an offset at the reflection level (proportional to the height change). As for the shadows, there is no absolute, depending on the palette or the material represented, it is possible to lighten or not the area at the reflection level. It is also important not to have parallel light bands on faces that are not oriented in the same direction, as on this cube:
Concrete example of the application of a gold texture on our drawers:
Or, added reflections on our previous crate:
5. Dithering and granularity
Dithering consists in creating a new false color from a checkerboard or other regular pattern of two colors close enough to give an illusion of mixing. The closer the colours are, the stronger the illusion will be. The more the colours are contrasted, the stronger the granularity effect will be.
Dithering is basically used to obtain fake intermediate shades on limited palettes, but it is also very useful for making complex and rough textures.
Example of complex dithering separating 3 colors over a wide area.
The nature of the pattern totally changes the roughness aspect. Example of the application of a sandy rock on our drawers:
Or add grain to our crate:
6. The art of destruction
The more complex a texture is, the more it will combine fundamental techniques such as bumpiness, reflections or granularity. However, some materials need to go further, by cutting, slash or breaking the base support.
Cuts It works much like bump, but on a much finer surface. We are subject to the same rules, of which here is a summary image:
From the finest to the most pronounced, on the first line of the cuts, and on the second of the bumps. A concrete example on our crate:
Exercises
Since nothing beats practice to learn, here is a series of examples from the simplest to the most complicated.
For each exercise resolved, post your results.
Mastering tools
Add a strong bump on the text of this image, except the ‘x’ which must be a groove (the center must be dug more strongly than the rest of the ‘x’):
Palette:
Add reflections on the image obtained between the two red lines shown below:
Now cut and break the letter ‘e’ as well as possible.
Add grain to the letter ‘l’.
Finalize a sprite
Texturize/colorize this sprite:
Palette:
Add reflections on the inside of the doors to give the impression that there are windows.
Add damage (cuts etc) on the right side of the wardrobe.
Make a variant of this cabinet by redoing it in gold using the palette of the gold drawers example in the tutorial. Palette:
Do the same with the sandy rock. Palette:
Sample solutions
Here are some solutions by a talented friend :
Gif process
The end.

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31daysofharry week 1 - hufflepuff
Katherine Lam - http://katherinelam.tumblr.com - https://www.instagram.com/katherinelams - http://www.katherinelam.com - https://www.linkedin.com/in/katherine-lam-0ab019131 - https://katherinelam.carbonmade.com
Spirited Away Lockscreens/wallpapers (900px x 1601px)
For A Fly’s Trap by @augusta1009
Emanuel Dume - https://www.artstation.com/artist/emanuel_dume89 - https://www.behance.net/Emanuel_Dume89

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Found some hands tutorial by me
Not in English but hope it will help???????
I liked this moment so much! Your friendly neighbourhood Spider man giving directions to an old lady! That is sooo cool!
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