little wolf
"I'm Dorothy Gale from Kansas"
Cosmic Funnies
almost home

izzy's playlists!
trying on a metaphor

Love Begins
2025 on Tumblr: Trends That Defined the Year
Stranger Things
d e v o n

Kiana Khansmith
YOU ARE THE REASON
will byers stan first human second
icyghini twinkie
Claire Keane
One Nice Bug Per Day
Noah Kahan
we're not kids anymore.

I'd rather be in outer space 🛸

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@irueone
little wolf

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The Sims 2 Essentials Setup Tool — v.1
One installer. Every essential fix, mod, and tool for The Sims 2, set up for you in a few clicks.
I got tired of hunting down the same "must-have" fixes every time I reinstalled The Sims 2 (to the point where it has kept me from playing), so I made a tool that does it for you! 🥳 You choose the fixes, mods, and tools you want, click through, and it installs them all — with automatic backups and a built-in undo, so nothing is permanent and nothing gets lost.
It works with both the 2025 Legacy Collection (Steam and EA App) and the older Ultimate Collection.
⚠️ One heads-up: I only own Legacy (on Steam) and the Ultimate Collection, so I haven't been able to test the EA App or Epic versions of the Legacy Collection myself. They should work, but if you run into any issues on those, please let me know and I'll push out a fix!
Most importantly, none of this content is mine. Every fix, mod, and tool belongs to the creators who made them — I only automate installing them. Full credits and links are in the guide that comes with it. Please go support these people 💜
⬇️ Download: SFS | GitHub
📋 Want to see exactly what's included first? Here's the full list of every mod, fix, and tool, with credits: https://github.com/familyfunds/sims2-essentials-setup-tool/blob/main/GUIDE.md
More details under the cut 👇
Pelican Town Hood - Download
UPDATE: There is now a cc-free version available for download!
UPDATE: Version 1.2 is out and contains some minor fixes like adding missing storytelling images and fixing surnames.
It's finally here! This is a recreation of Pelican Town from Stardew Valley as a custom Sims 2 neighborhood. It contains:
17 playable lots/families
7 bin families
14 community lots
5 custom townies (+ Leo in the adoption pool)
6 stray animals inspired by the cats and dogs you can choose in SDV
All buildings and Sims are supposed to resemble their SDV counterparts as much as possible. I am definitely more comfortable with building than with CAS, so feel free to give the Sims makeovers ^^ All sims have custom memories, relationships, skills, bios, family photos etc.
All EPs and SPs are required! Keep in mind that this is by no means a CC-free hood. I have included all of the CC with the download, see the attached README for more information. I might make a CC-free version one day if anyone's interested, but that's a pretty big might! I am using default replacements in the screenshots, these are not included in the download.
DOWNLOAD ver 1.2 (SFS)
DOWNLOAD - CC Free ver 1.2 (SFS)
If you decide to play the hood, be sure to let me know about any problems or feedback you might have. I am super excited to see what you all do with it. This is the first time I created and shared a custom neighborhood for TS2, so I hope everything is working properly.
Full disclosure, I experienced some pink soup issues during playtesting :( They were usually resolved by exiting and re-entering the lot. I don't know if it is caused by my system or this particular neighborhood, maybe it's the amount of trees? Anyway, let me know if you encounter any similar issues.
Thanks y'all for showing interest in this project and encouraging me to finish the hood! I started this back in March 2022 and was done building a long time ago, but setting up all the SimPE stuff took much longer than expected. I had loads of fun though!
Since tumblr will not let me put enough images into one post, I'm going to make seperate posts with more info about the lots and families. Or you can check out the download and see for yourself :) Happy Simming!
Happy Dot in the I Day to all who celebrate
Today is Tuesday and also July
But sometimes never
Historic Covered Bridge 🐦
This is my first ever converted object! Yay 'hood deco! I wouldn't have been able to do it without @angelapleasant's help with texture mapping and milkshape wizardry. Thank you so much again for your patience and knowledge. Now your 'hoods can have a cool piece of historyyy! :-)

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Hello, The Sims lovers! Recently, you probably caught @morepopcorn update about the FAME PACK mod, which is going to bring back some cool features from the Sims Superstar EP (and not only!) 🤩
I can't express how excited I am to bring brand-new animations to these iconic objects and finally see them in action inside the game. I wanted to share a sneak peek of the WIP process with you! These clips come from the Recording Studio and showcase both the successful and failed versions of doing jingles and handling rejection.
Hope you'll enjoy them! ⭐⭐⭐
TS4 Wheels & Ranomizers Masterlist
After following the Rockwells for a bit now, I've been inspired to explore using more wheels and randomizers in my own gameplay. So, I've put together a quick masterlist. If you know of any others that I should add, please let me know.
CAS |
Aspirations
Traits 1 + 2
Likes + Dislikes: | Activities 1 + 2 | Conversation Topics | Sim Characteristics | Color | Decor | Fashion | Music Genre | All in One: 1
Random Sim Name Generator 1 + 2 + 3
Random Sim Generator (traits and physical characteristics) 1 + 2 + 3 (options 2 and 3 also include basic attraction)
Gameplay |
Wheel of Drama (rated R + requires mods)
Yes / No
Careers
World / Lot Picker
Formative Moments
Random Generation Generator
Love and Dating
Sims Challenge (designed for ts2 + ts3)
MISC |
Random Townie Generator
WCIF | Looking for randomizers / wheels that include the following:
Kuttoe's Pizza
Xosdr's Road to Wealth - Networth
Sexual Orientation (more depth than above)
Romantic Boundaries
Collections
Wicked Whims Traits & Turn-ons and Turn-offs (see link to all in one above)
Also, if anyone updates these, please share!
Townies & Outfits
A selection of mods designed to give you greater control over your Sims' outfits and the Townies in your save file
Next Project: I'm currently working on modifying a lot of the game filter to delete townies generation, with a little configuration beforehand!
🍵 If you’ve been enjoying my content, your support would mean so much! A small donation here could go a long way, especially as I navigate my career change. Thank you!
👔 No Outfit Change When Promoted
Currently in testing phase
If you are like me and you like to manually set-up the work outfits of your sims, nothing is more frustrating than having to re-create the outfit after your sims get promoted.
This mod prevents work outfits to be modified when a Sim is promoted or demoted. Additionally, it provides some options to adjust the work outfit, available when clicking on a Sim under the Outfits > Work Outfit sub category:
Regenerate Work Outfit: recreate the work outfit(s) using the current level of the sims career(s)
Modify in CAS: quick access to the sims.modify_career_outfit_in_cas cheat
Thanks to Scumbumbo for their work on the Outfit Tools that really helped me set this up, and Scripthoge for the injector that allow to replace existing scripts!
Required: the XML Injector
Status: ✅ Updated on 09/27/25: Removed the option to copy items from the everyday outfit, as it could cause issues and I'm not able to fix it.
Download: SimFileShare
🎭 Removed Situation Jobs Outfits
Many creators already tackled this subject: many situations in the game spawn Sims and for Sims in those Situation Jobs, a random outfit is generated (with some tags used). But in most cases, the result is a disaster, and sometimes, it would be better to use their regular outfits.
I took a different approach, and instead of overriding all those Situation Jobs, I created a simple injector that allow me just to replace that part. It makes the mod way less likely to break stuff at updates (as Situation Jobs are regularly changed, last time it was for the L&D patch).
Some examples of outfits replaced:
Active Careers from Get To Work will use your Sims Work Outfit instead of generating a new one
Entertainers and DJs will use their Party Outfit
Students in High School and Teachers will use their regular outfit (even for those part of a club)
Sims spawned for many festivals or events (City Living festivals, Cottage Living fair, Island Living festivals…) will use their regular outfit
Other situations like paparazzis, loungers in parks, weirdos from City living will also use their regular outfit.
I plan to play more and identify even more outfits to replace, but I think that's already a good start 🤗
Status: 🔄️ Updated on 02/14/26: Situations from Adventure Awaits and Royalty & Legacy added.
Download: SimFileShare
💘 Less Randos on Cupid Corner
This mod limits the number of random Sims appearing on Cupid's Corner to focus mainly on the ones from your own save. You should have 5 Sims from your save (with a stronger chance of using played Sims) and 1 random sims (this sims should be from the Gallery if enabled).
As it's a little bit less than the initial number of potential matches, I reduced the cooldown to 8 hours.
I added an alternate version that removes the ridiculous fish and trophy poses, as they don't make sense in most cases.
Required: Lovestruck
Status: 🔄️ Updated on 02/14/26: Compatibility with the latest patches and Royalty & Legacy.
Download: SimFileShare / SimFileShare (no Fish & Trophy poses)
🫸 No more paparazzis and fans
I think this kind of mod have been done and redone, but here is my version of it, with minimal impact as it only affect the situation jobs. If you want to play a celebrity and enjoy them again, just remove the mod.
Required: Get Famous
Status: ✅ Updated on 02/26/25 for Businesses & Hobbies
Download: SimFileShare
🌿 Plant Sims use the Enchanted by Nature Hairstyle
Instead of the base game green fauxhawk, Plant Sims (both the ones appearing in Innisgreen and Sims eating the Forbidden Fruit) will use the Enchanted by Nature leafy hairstyle. Sims with a low water need will see their hair turn grayish.
Required: Enchanted by Nature
Status: ✅ First uploaded on 07/28/25
Download: SimFileShare
🚷 No Townie Generation and Relaxed Filters
Currently in testing phase
This is quite a big mod that replaces a lot of the game filters in order to completely prevent new townies from being generated and make some existing ones flexible, to use existing unplayed Sims fill-in the role when applicable. This one requires some set-up to work correctly so read the instructions.
As it overrides a lot of filters, it might conflict with the mods that impact those filters. To avoid those conflicts, you can try and edit your Resource.cfg file and put it in a specific folder (follow the instructions here, but with a lower priority, like 200)
You can also visit my gallery (under my EA ID Down-In-Simsland) to get some additional townies that will work with this mod, they all have [NPC] in their title.
My main recommendation is to have many unplayed Sims with skills and no job, and to disable aging for unplayed Sims to ensure they stay there. For really specific Sims like in Henford or Copperdale, make sure you still have them or download them in the gallery.
Here are some things this mod modifies:
For NPCs like stall vendors, baristas or staff in the actor's career, the game will use unplayed Sims without a full-time job. They won’t get assigned a job, so they can still be used to fill-in other positions in the future.
For NPCs like massage therapists or bartenders, the game will use unplayed Sims with a high skill in wellness or mixology. Make sure to have some unplayed Sims with at least at level 5 of those skills: Mixology, Wellness, DJ Mixing, Gardening, Fitness, any Instrument, Cooking, Charisma and level 2 of those skills: Dancing, Media Production, Veterinarian. And at least one sim with the Insane trait.
For some other NPCS like the maid or the mail deliverer still primarily use Sims with the related hidden trait (the career is not needed anymore) but will use other Sims if that’s not the case. I plan on creating an injector that makes those hidden traits stay there if those Sims become played.
For Butlers, the game will favor using a butler that your family already met, meaning that it reduces the chance to get another random butler
For High School Students, the game will favor teens that your sims have already met, it’s easier to find your friends there to sit down in class and do nothing exciting at all.
Because of that flexibility, the staff at restaurants, vet clinics or retail lots might not be the people you hired if you visit the lot. Small Businesses are not affected by that issue.
For University Organizations, as the game enrolled so many Sims in universities to make it work, you now need to have at least some students in each university and part of university organization (one for each)
For region filters, that are used in Sulani, Mt. Komorebi, Chestnut Ridge, Tomarang and Nordhaven, those worlds will favour using Sims that either live there to fill in those roles, or have the hidden trait corresponding to the world (trait_IslanderCulture_Islander, trait_Hidden_SummmitLocal, region_Residential_EP14World, region_Residential_EP15World, no trait for Nordhaven). For Henford, Sims from this world can visit other worlds and for Strangerville, only Sims with the Strangerville related roles (conspiracist, military, scientist…) will be prevented from appearing elsewhere. To assign townies to those regions, you can add those traits by cheat, and assign them using Kuttoe’s Home Regions (you can delete the mod after, I think it will conflict).
For Selvadorada, it will try to use Sims with at least level 2 in the Selvadoradan Culture skill, regardless of where they live.
For Get To Work careers, it will try and use existing Sims in those career, so you need to have some in your Save to have coworkers. For the Detective career, a level 9-10, a level 4-8 and a level 1-3 at least, for the Doctor career a level 6-10 and a level 1-5 at least, for the Scientist career, a level 1-2 at least and another one at any level.
For criminals in the Police Station, and for the burglar, the game will use any Sims in the lower levels of the criminal career.
For the Get Famous Actor career, the game will need at least two Sims in the Acting career, unplayed or not.
For Ravenwood, the game will try to primarily use sims in the Lawyer career for the Will Lawyer and in the Undertaker career for the Cemetery Keeper.
For Innisgreen, for Plant Sims, the game will try to primarily use unplayed sims with the Plant Lover trait (if there are none, it can also favor Sims who like gardening).
I think that should cover a great part of it, even if I’m sure I forgot something. Use it at your own risk (the only risk being you won’t see any Sims appear to fill in a role, so nothing major). I won’t be able to provide support for any specific case encountered, so if you understand a little bit how those things work, you can open the file in Sims 4 Studio to understand why a specific NPC doesn't appear.
Required: with the use of Group IDs, no filter should be used if you don't own the pack, so I'm not sure any pack is required.
Status: 🔄️ Updated on 02/14/26: Compatibility with the latest patches and Royalty & Legacy.
Download: SimFileShare
Anomaly
Sneak Peek: The Sims 2 Pets Breed Overhaul
This custom content pack will provide updated versions of every Maxis dog & cat breed in the sims 2, ranging from small tweaks to significant model changes and new coat colors (coats and breeds unlocked through gameplay are not included or required). This will diversify the gene pool for pets and provide the variety and genetics mixing that the community has desperately wanted for years. I plan to release this in 3 parts, starting with the large breed dogs. The goal is to have part 1 posted within the next couple months.
In the meantime, here's a sneak peek at the new Great Dane model and some genetics testing I did.
I gave the Dane model a much larger/wider head and slimmed the rest of its body a bit to make it look closer to real-life Great Dane proportions.
For genetics testing, I used the above fawn coat (a Maxis Dane coat I altered to give it more depth) and a completely custom "merlequin" coat variant. I used this mod by KittenInTheWindow to show all coat markings on the puppies.
Father
Mother
They had a litter of 3, 2 of which had a nice mix of layers from both parents (and the other is just a merlequin with tan feet I guess haha).
These are the pups as adults:
I then tested to see how the merlequin coat would mix with Webster's (a premade Kerry Blue Terrier). At first the puppy seemed like he would be almost a copy of Webster, but turned out to have nicely mixed genes when he grew up.
I'm so excited to get this project finished and I hope I can make something the sims community will love! Feedback is always appreciated and encouraged!
Stick around for more updates. :)

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I was asked to tell more about the holidays in my legacy gameplay, so here is a super long and detailed post on the subject! 😊
Default CAS Sims / Starter Sims
This is an updated version of my 2023 "CAS Starting Sims" mod
This mod will replace EA's default starter Sims with a new, diverse group of Sims.
Information about this mod:
It has a total of 40 Sims: 20 female Sims and 20 male Sims.
No custom content or packs were used. Only base game.
Sims are undressed in other outfit categories.
How to install the mod? Extract the package file and place it in your Mods folder which is located in "Documents > Electronic Arts > The Sims 4 > Mods". Make sure mods are enabled in Game Options.
Credits? No need to credit me if you use and share these Sims, they are entirely yours.
Shout out to @simplyanjuta for sharing an awesome guide on how to do this!
Download (free & no Adfly) ->
CurseForge/SFS
The Urbz: Rep Groups
The photographs from a scrapbook… It always fills you with nostalgia, isn’t it?
I finally managed to find the resource containing the frames used in CAS!! Unfortunately it seems I must be missing some textures? Because none of the two I found fit on some of the frames (take the first on to the left for example). Or maybe not all are visible/used in CAS? Maybe I should try loading it and see how it looks.
I haven't seen anyone extracting these frames yet, but please enlighten me if it has been done! I've wanted them as frames in-game for so long. I mean, look at these textures!!
...are they naked on the right one??
GOS is back for good!
Hello! I was the one who fixed it.
Well it wasn’t just me, to be fair. I would have never been able to without @fireflowersims help and HugeLunatics trust in both of us. Thank you to both of them for their work and thank you @teaaddictyt for reaching out and doing the more public communication.
I’m super happy I got the chance to work to fix it. It wasn’t an easy undertaking. It seemed like every little thing would cause more errors, I fixed one and another thing broke. But now it seems stable, finally.
A lot of technical stuff below the cut, beware.
Jules, I cannot emphasize enough just how cool you are for having done all of this work to get GoS back online! I'm glad I was able to provide a good new space for GoS to live from now on and assist with all the DNS. It was a trip alright, and I'm glad we could work together on this!
You are a hero and I (and I bet so many others) am so grateful for your skill and dedication! ♥️

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Paralives Beginner Tips, from a Simmer
I was going to write this up in a reply to a specific person, but I thought it would make a better standalone post.
I think Paralives is a case where a little knowledge is a dangerous thing - if you're coming from a Sims background, some of the subtle differences can leave you way more confused and stumped than someone coming to the game completely fresh-eyed.
But having sunk the past few days into the open access, I truly feel like it has good sandbox life sim gameplay, so here are some tips for anyone coming to Paralives from a Sims background who doesn't know how to quite approach this game!
(It's very long, because I cover a lot of stuff, but I tried to make it clear enough that you can skip around to the parts that interest you:)
Hey, what’s Winnie the pooh’s favorite color?
Yellow
No it’s red because of his shirt
No, it’s yellow because he loves honey
You have no idea what you’re talking about
DID I FUCKING STUTTER?
Things heating up at the Winnie the Pooh fandom
@hellsite-hall-of-fame