Salut les poulets ! Welcome to my Tumblr, where you can find everything I create, from families to houses, and some nice stuff to add to your game. Bon baisers de Paris -
As a quick intro, I'm Tibs, a creator from France who's been playing this game for 24 years! I create no CC Sims and lots, and I'm also a modder đ I'm also released a big save file with more than 400 Sims with a lot of lore âš
đ” If youâve been enjoying my content, your support would mean so much! A small donation here could go a long way, especially as I navigate my career change. Thank you!
Make sure to read the mod descriptions and the requirements.
I worked on my own save file including more than 400 Sims, including 250 played ones, around 120 lots and plenty of lore! You can find the save here:
đ English version
đ Version française
You can also find most of my Sims and my Lots on the gallery, under my EA ID Down-In-Simsland
Last Update: 07/27/26
You can see which mods were updated on each page using the đïž symbol in the status.
List of updated mods here
Multi-Purpose Lots (Version française)
Turn the shared areas of your Residential Rentals into community lots or improve community lots by adding new features related to another lot type.
đȘ Multi-Purpose Lot Traits
đ Functional Registers
đïž Rent a Room
Do It Yourself (Version française)
Discover new recipes for your creations: from the woodworking table, which now lets you use the fabrication skill to make metal objects, to the usual woodworking, knitting and fabrication skills.
đŻ Core Mod
đ ïž Fabrication at the Woodworking Table
đȘ” More Woodworks
đ€ More Fabrication
đ§¶ More Knits
Relationships Tweaks (Version française)
Add a little more complexity to your Sims' relationships through a light revamp of preference, love affinity or jealousy (soon) optionsâŠ
Forge your own destiny on a desert island: armed only with a machete, gather wood and resources to transform the wilderness into the life of your dreams, far from civilisation!
đ„ Fire and Wood
đïž Beach Treasures
đ€ł Phone Battery
đš Dye Creation and Wool Dyeing
đ Campfire Food Replacement
đż Shower at Sink
Townies & Outfits (Version française)
A selection of mods designed to give you greater control over your Sims' outfits and the Townies in your save file
đ No Outfit Change When Promoted
đ Removed Situation Jobs Outfits
đ Less Randos on Cupid Corner
𫞠No more Paparazzis and Fans
đż Plant Sims use the Enchanted by Nature Hairstyle
đ· No Townie Generation and Relaxed Filters
Better Community Lots (Version française)
A selection of mods designed to improve the experience on community lots, including Small Businesses, adjusting townies spawning and behavior.
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Hi ! While the latest patches (06/30 and 07/21) didn't affect my mods much - nothing game breaking, I took the time to update some of them and also add two brand new mods (thanks unemployment!).
If you like my mods or my save and can afford it, donât hesitate to make a donation here, it could go a long way đ€
Updated Mods:
Multi-Purpose Lots (Version française)
đȘ Â Multi-Purpose Lot Traits - filters updates + solved an issue with playground lots
đ Functional Registers - added items from the latest kits
đłïžâđ Additional Club Filters - new filter traits + add-on for regular lots (â ïž change in the filename, make sure to delete the DISL_LGBTQIAFilter package and script files)
Random Small Mods (Version française)
đ§âđ€âđ§ Interact in Tight Spaces - footprint ajustement for sword-fighting and waltz
đ« More Romantic Hugs - autonomous test update
đ Less Annoyances - now reduces occurrences of Sims switching between games
New Mods:
Better Community Lots (Version française)
đȘ Custom Venues Activities : activities to use on custom venues, getaways, small businesses or club to define a role autonomy (like on community lots), restrict autonomy or staff roles.
Random Small Mods (Version française)
đ More options for Sales Tables : adds new variation of stuff vendors can sell on marketplaces and community markets
I wanted to inform you that I will be travelling starting next week, and won't be able to update my mods until mid-July (I'm back the 15th, but I have an important job interview to prepare just after !)
A new patch is coming on the 30th of June. The latest patches were pretty harmless to my mods, but I expect some potential updates (I also have a bug to correct with my multi purpose lot traits and registers that currently don't work on playgrounds).
With the heatwave affecting France (currently 34,4°C / 94°F in my flat đ ), I'm not playing much and I'm not working on future mods.
Still, I continue to build, this time I started some projects in Ciudad Enamorada (in order to fully complete this world in a future potential save update).
Have a nice day ! (and to my fellow frenchies, at least this is nearly over đ„)
đ Grand Ball outfit fix -> The issue of Sims not using their formal outfit if no dress code was specified is solved, but the mod can still be used when you want to force Sims to wear masks for the Grand Ball, as the option still don't work.
There are some projects I have on the side I can continue to work on during the next months, as I finished training program to work for social and solidarity economy, and finding a job in this field will take time (so I'm unemployed with a lot of time !).
I don't know if that stuff is relevant or interesting for people, don't hesitate to comment on this post if some idea seem interesting to you :
đȘUnrestricted doors unlock and lock -> I modified to interactions to remove the constraints, as for some getaways, having the option to lock and unlock doors for one or multiple Sims while I'm there, and also temporary claim rooms for one of multiple Sims i'm not playing was making things run better.
đïž Revamped getaway activities -> I explained this issue, but as Small Businesses, Getaways and Custom Venues selected activities work by pushing a list of interactions to Sims, without the logic you would observe in regular community lots (depending on their mood, personality, etc.). As those new venue allow to tie a buff to those activities, I started testing stuff and it seems to run better this way, but it would require a lot of work.
đ§ Fill in buffet table as an activity -> Asking Sims to cook and serve meals on getaways is a complete mess, with everyone starting to cook and blocking all the conterspaces. One solution I found was creating interactions that empty then fill the buffet table with enough food (breakfast or normal meal) and activities to make Sims use them autonomously. It works well, and I might also use them for my Multi-functional lots, as I have a motel where that would be very useful !
đïž Better sales tables -> There would be a way to improve and add more diversity to what Sims sell on sales table on the new Community Market lot type (and Marketplace from Eco Lifestyle), and using appropriate Sims to sell the products. Again it's tedious work, but I already listed some ideas related to that.
đ§ Diversity autonomy on community lots -> We now have so many skill building or entertainment objects, and older lot types don't take advantage of that as Sims don't use those items in their autonomy.
On another note, more freetime means I'm building and creating Sims for both Ondarion and Gibbi Point. As I haven't seen many people using my save file (and I understand, it's quite complicated and big). I don't know if I will update it, but one thing for sure, I still have a lot of work to do, but I can show some screenshots !
The first three pictures represent the three Dynasties I created for my version of Ondarion (and other random Sims), I haven't pictured all the ancestors, and the last picture represent the Sims I created for Gibbi Point (I also made over the necessary NPCs).
For Ondarion, I have yet to start on the three big palaces I need to create for my families, I'm not the most comfortable with enormous builds, so I need to find the right inspirations for that!
I really love Gibbi Point, I have few lots left there, and I had a lot of fun creating camps for children and for teens ! Here again, the huge lots are a struggle.
Have a nice day !
About my current situation: as explained above, I finished my training program to work for social and solidarity economy, and I now have to find a job in my new field, which will be complicated, and I don't have much resources. If you like my mods or my save and can afford it, donât hesitate to make a donation here, it could go a long way đ€
Hi ! Hopefully, the latest didn't affect my mods much, so I only have few updates today
You can see which mods were updated quickly using the icon on the status : đïž means the mod was updated on the 04/16, â means the mod don't need an update.
About my current situation: I'm still on my training program to work for social and solidarity economy, but I'm currently living with very limited resources (but thatâs for the good cause!). If you like my mods or my save and can afford it, donât hesitate to make a donation here, it could go a long way đ€
Multi-Purpose Lots (Version française)
đȘ Multi-Purpose Lot Traits: I had an issue with the new lots types where NPCs were not spawning correctly, it should be fixed.
Random Small Mods (Version française)
đïž Reduced Sit-up and Push-ups: Compatibility with the autonomy updated from the latest patch
đïž Functional Lovestruck Weights: The weights' color now adapts to the swatch used for the weights rack!
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All my mods are now cleared or updated to the latest patch and the Royalty & Legacy pack.
You can see which mods were updated quickly using the icon on the status : đïž means the mod was updated on the 02/14, â means the mod don't need an update.
About my current situation: I'm still on my training program to work for social and solidarity economy, but I'm currently living with very limited resources (but thatâs for the good cause!). If you like my mods or my save and can afford it, donât hesitate to make a donation here, it could go a long way đ€
Multi-Purpose Lots (Version française)
đȘ Multi-Purpose Lot Traits: Small filter update
đ Functional Registers: New items added from Adventure Awaits and Royalty & Legacy
Do It Yourself (Version française)
đ ïž Fabrication at the Woodworking Table: Â New recipes from Adventure Awaits and Royalty & Legacy
đȘ” More Woodworks: New recipes from events, Adventure Awaits and Royalty & Legacy
đ€ More Fabrication: New recipes from Adventure Awaits
đ§¶ More Knits: New recipes from events and Royalty & Legacy
All the new items added for my Do It Yourself mods
Townies & Outfits (Version française)
đ Removed Situation Jobs Outfits: New situations added
đ Less Randos on Cupid Corner: Small filters update
đ· No Townie Generation and Relaxed Filters: Small filters update
đ Fixed Classes & Lectures: Small update for new available classes
đïž Club & Businesses Extended Interactions: Small custom interactions update
đ€č Less Club Gatherings: Added new lots types from Royalty & Legacy
Random Small Mods (Version française)
đ§âđ€âđ§ Interact in Tight Spaces: Added a fix for the papercrafting kit (same issue as computers) and putting down infants or toddlers now require less space (1x1 square instead of a big 2x2 square)
đČ Multifunctional Objects - Podiums: Added interactions from the new podium type from Royalty & Legacy
đ« More Romantic Hugs: Updated tests with the latest pack
đ Less Annoyances: Added the new music stations
đïž Reduced Sit-up and Push-ups: Small update for the latest pack
đ” More options for the Bubble Tea & Espresso Bar counters: Important bug fix (I messed up the file) and a new recipe added.
I also added a page for some random fixes and experiments I'm making :
Quick fixes and tests
đȘÂ Backsplashes fixes: already shared before, but I added the backsplashes from Loestruck and Enchanted by nature
đ Grand Ball outfit fix: the Grand Ball event use random formal outfits instead of the ones your Sim has. This mods fixes that, and I added an option to force masks as the option don't work in-game.
âïž Lightsabers use the Swordfighting skill: a fun experiment with no real use!
đïž Functional Lovestruck Weights: makes Lovestruck weights functional, with custom weights
Important
To finish, if you have a little bit of time don't hesitate and go to upvote this issue about blurry pictures, it's been there since August and will affect any player who likes to take photos or make custom paintings in their games, it ruins their quality and it's non reversible. Many might have not noticed it I think đ„
A photo, before and After saving the lot.
I won't be able to provide any update to my save file until this issue is solved.
You might have noticed that I haven't updated my mods for the new pack (they are fine with the last patch, I just didn't include features or specific additions for the pack).
The news we've got of the buyout in the last days really put a stop to my motivation to create stuff for this game.
In all conscience, I do not feel able to continue creating today. I am currently in transition in my own professional life, moving towards working in the social and solidarity economy. This change, which is not the easiest, is something I am doing to align myself with my values. It is a process that I had already begun by adjusting my consumption habits, trying to stay as informed as possible, and avoiding supporting bad entities or worsening the climate crisis (for example, I have not taken a plane in the last 5 years).
Of course, I'm not perfect, and in many cases, it's such a tangled mess that it's easy not to notice things. That's why I try my best to educate myself and adjust as I go along. I don't judge people who don't make these choices; it's a personal matter. The most important thing is to be informed and able to make these decisions with full knowledge of the facts.
But in this case, it's pretty simple for me. Even if this acquisition doesn't take effect right away, and even if I'd be surprised if they changed anything in terms of representation and diversity in The Sims (maybe some Gen IA integration, yuck), just knowing that the content I share could promote this game or encourage people to buy content is enough for me to decide that I don't want to continue.
It's also made easier in my case by the fact that I don't really enjoy playing it anymore, and I haven't really invested any money in it for a long time. I can understand and appreciate the reservations many people may have about giving up The Sims. It remains a creative outlet and a way to escape from a daily life that isn't exactly joyful. I want to say, at the very least, try not to spend any more money on it (and again, anybody is free to do as they want đŽââ ïž).
I can't say yet whether I'll continue to do basic maintenance on my existing mods (I feel a sense of duty to do so), but in any case, there won't be any new content. I no longer plan to post or continue to check my Sims-related accounts. I apologize in advance if I do not respond to your questions or feedback (I might check only for updates, and maybe plan for someone to take over my mods).
I've been playing this game for 25 years, and even though in some ways it's not easy, I don't have any particular regrets at this moment, except for all the wonderful people I've met because of it!
Hi everyone! I spent a lot of time checking my mods and preparing for the next pack. Hopefully, nothing was broken, but as we always see it with EPs, a lot of filters, tests and other stuff are added into the tunings. I had to update a lot of mods to make them ready for the new pack.
About my current situation: I finally started my training program to work for social and solidarity economy, but for the next year, I will live with very limited resources (but thatâs for the good cause!). If you like my mods or my save and can afford it, donât hesitate to make a donation here, it could go a long way đ€
Note that this is a first batch of updates ! Another one will come after the pack is out, to include new features or objects to craft in my existing mods and maybe release some new mods (I already have some ideas having looked at the tunings and the early access videos đ)
List of updates :
You can see which mods were updated quickly using the icon on the status : đïž means the mod was updated on the 09/27, â means the mod don't need an update đ€
First, sorry for my English, I'm not a native speaker so redacting a long post might include mistakes đ«Ł
I think the last statement from the Sims 4 community managers was the last straw for me.
I won't expand on save corruptions issues. I know that this one huge issue with multiples causes and ways to manifest, so that's not an easy thing to solve. Knowing that they are at least working on it is good, but they already talked about that in the past, and we have no visibility on the resources invested in that part.
In the meantime, they continue to release packs upon packs and pile up more and more stuff on this game. We don't have to buy them, but still, it means they have resources to invest on working on new features, and that the complexity added to have more and more packs, features and combinations of that, means that their ability to test, find bugs and solve them is stretched thinner and thinner as time goes by.
Talking about QA, they explicitly said here that they are now unable to test their packs correctly with all the existing combinations of packs and devices existing, and that they rely on feedback from players to correct those issues. Even if that doesn't come as a surprise for me as a regular user of the Bug Report forums, they explicitly said that they expect players who paid their packs full-price to be the ones testing and finding issues. Instead of investing the proper resources to do it on their side.
Getting half-baked functionalities and less and less original ideas in packs is one thing, and that's subjective (some recent packs were good in my opinion, even if a little bit disappointing when you see how things work in reality - hello Businesses and Hobbies !). But being expected to face issues and report them when you play a new expansion, it's an early access, smaller game studios with less resources make you pay less for that, and it's explicitly said.
Having worked on QA and managed teams doing QA in context where the time and the resources are too little, I know that's a recipe for disaster. You can have a product that work on the surface, but in the back, it's grasping at straws, and any new feature you add is an additional risk of things breaking. The issue is not only about QA, it's about strategic decisions in terms or resources EA invests in QA.
Of course, all this work behind the scenes is not profitable compared to releasing new content in the short term. But in the long run, it can lead to more and more anger from the customers, a loss of confidence in the product and more and more work to be done to ensure the product is viable at a surface level for casual players.
We can see how it already affects the game now : for each new patch, it's like 20 issues solved, and 30 new issues happening. And they are weirder and weirder. For exemple, at the moment, sims in situation outfits come with a random hat. Looking at the scripts and the tuning myself, I wasn't able to understand what cause that, and what was changed. It's more and more complex.
It's like your own body, where multiple organs are connected and most of them are needed to make you live, that's a system. The game is a system, with multiple interconnected stuff that makes it function. If you make the system more and more complex and it's not robust initially, you have more and more risks to make it fail at some point.
I reported multiple issues in the Bug Report forums. One of my pet peeve is that we have no visibility on the process, we don't know how what we post here is reported to people solving the issues, how it's prioritized, and what's the deadline. I mean, I always take time to investigate an issue, look at the tunings and the scripts, but even when you provide all the infos on a silver platter and identify the root cause, like this one, it's not solved. It's there since B&H release.
I would rather them take a time to aknowledge all of that, and take a step back. Focus the effort on solving the existing issues for a while and not release new content. I know that's not the same teams that work on solving issues or creating features or content, but for exemple in the meantime, teams in charge of CAS content of build content could focus on updating base game content to make it up to current standards, add items (like the Spa Day refresh - we need the simple bed versions of all those double beds from last packs and more content for younger Sims in CAS), update existing worlds of adding new free worlds to represent other parts of the planet, and so on.
There is plenty of stuff to do in every aspect to improve the experience, especially if they plan on keeping the Sims 4 alive. I don't need new duplicate features (I don't need my Sim to learn Herbalism, Apothecary, and Potion Making as a Spellcaster that basically do the same thing) or having 5 new crop tops like for each pack. I want a game that is stable, fun to play, and knowing that if I encounter an issue and report it, it will be taken into account. That doesn't seem too much to ask from a company like EA that has enough resources and money to do it.
I stopped buying packs a long time ago, and I would love to see more and more people boycotting new packs, at least for a while. I feel like that's the only way to express the disappointment and be heard (and I guess the reason of this statement as the uproar is rising and a new roadmap is supposed to be released).
I hope more and more people will talk about it, and make this message be heard.
In the meantime, I will only play this game to test and update my mods when needed. Thanks for reading my rambling đ«Ł
As observed by other modders, something changed with the way the game handles some scripts. After reviewing my mods, only one of them needed an emergency update. Note that I'm still planning to test all my other mods this weekend, but everything seems to run just fine đ€
About my current situation: I finally started my training program to work for social and solidarity economy, but for the next year, I will live with very limited resources (but thatâs for the good cause!). If you like my mods or my save and can afford it, donât hesitate to make a donation here, it could go a long way đ€
đłïžâđ LGBTQIA+ Trait for Clubs & Small Businesses filters
An update was needed for the script, not downloading the new version will prevent your from loading lots.
đ€č Less Club Gatherings
No update was needed, but I have something new for this one ! I was bothered by the fact that in some specific lots, club gatherings would occur, and that it wouldn't make sense for the way I set up my save (for exemple, random clubs from outside the region visiting bars in Strangerville or in Mt. Komorebi, breaking the immersion).
I created an easy fix: a new Lot Challenge called No Club Gatherings, that could be used on any community lot and completely block the ability for club gatherings spawning there. The only drawback at the moment is that you can't start your own gatherings on lots using this Lot Challenge.
I tried to make some gatherings possible by scripting (only allowing gatherings for clubs that use a specific lot for their gathering venue) when this Lot Challenge is used, but I wasn't able to make it work at the moment. But stay tuned, I might at some point !
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Free to watch âą No registration required âą HD streaming
One small fix, an updated mod to add new recipes and a brand new mod. Even if I'm not really playing, I couldn't resist fulfilling a request and fixing something that bothered me.
About my current situation: I finally started my training program to work for social and solidarity economy, but for the next year, I will live with very limited resources (but thatâs for the good cause!). If you like my mods or my save and can afford it, donât hesitate to make a donation here, it could go a long way đ€
đ· No Townie Generation and Relaxed Filters
There was an issue with the filter regarding Plant Sims appearing in Innisgreen, it was more complex than I thought, but hopefully, I managed to fix that. The game will try to primarily use unplayed sims with the Plant Lover trait (if there are none, it can also favor Sims who like gardening).
On that note, as the game doesn't create NPCs anymore, I added new Sims to my gallery to fill-in those roles. You can find them under my EA ID Down-In-Simsland. Note that some of those NPCs are already in every save-file but hidden, you will need to use the MC Command Center to unhide them and delete them.
đ§¶ More Knits
âȘGooochy on Bluesky requested me to add the Pride flags to the list of items that can be knitted. I could not refuse this request đ.
But in order to make it, I had to find a solution to an issue I had where I couldn't add items that couldn't fit into a Sim inventory. As I managed to do that, I added some other cute recipes. You can see all the new items pictured below:
đż Plant Sims use the Enchanted by Nature Hairstyle
A new mod this time! Instead of the base game green fauxhawk, Plant Sims (both the ones appearing in Innisgreen and Sims eating the Forbidden Fruit) will use the Enchanted by Nature leafy hairstyle. Sims with a low water need will see their hair turn grayish.
That was a lot, but all the following mods were updated for the latest patches and pack ! Sorry for the wait, I have a lot to focus on at the moment so it was hard finding the time to do it.
About my current situation: I finally started my training program to work for social and solidarity economy, but for the next year, I will live with very limited resources (but thatâs for the good cause!). If you like my mods or my save and can afford it, donât hesitate to make a donation here, it could go a long way đ€
I mostly fixed injectors not working, added the new NPCs in filters, some loot for all the recipes and many little other things. I only did small additions to the ingredient lists of the Functional Registers and to the possible crafts on the woodworking table (both with handiness and fabrication skill) but I have no plan at the moment to do more as I'm not playing the game đ
Mods that were updated this time use the đïž icon on their status, the others that are still fine use the â icon, if that can help you identify quicker which mods are updated đ€
Have a nice day !
Multi-Purpose Lots (Version française)
đȘ Â Multi-Purpose Lot Traits
đ Functional Registers
â ïž Don't forget to update BrainBlasted Injection Tools to the 2.0.1 version - Sorry the only link working is on Curseforge đ„č
All my mods seems to be fine with the new patch, only a small update was required for one of them.
Usual intro about my current situation: I finally started my training program to work for social and solidarity economy, but for the next year, I will live with very limited resources (but thatâs for the good cause!). If you like my mods and can afford it, donât hesitate to make a donation here, it could go a long way đ€
đïž Updated mod:
đ„ Fire and Wood: the three new woodwork recipes - not available yet, they will be with the next event at the end of June - now use (or require with the Simple Living lot challenge) Wooden Planks in their ingredients.
If you haven't discovered it yet, my save file is available, it includes more than 400 Sims, including 250 played ones, around 120 lots and plenty of lore! You can download it here:
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Free to watch âą No registration required âą HD streaming
A save file including more than 400 Sims, including 250 played ones, around 120 lots and plenty of lore!Â
After all this time, Iâm finally able to share the first version of my save! đ This save is the result of years of playing the Sims 4, as some of the Sims you are seeing there were first created 10 years ago (and some of them have followed me since the Sims 1!). It all started with two worlds, Henford-On-Bagley and Tartosa and 50 Sims (as those worlds werenât being built by my brother Rope), but it was then expanded to way more than that.
Please take the time to read all this post, as it gives some important informations on how to enjoy this save the best way đ€
đ” This save is the result of years of work! If youâve been enjoying it or any of my content, your support would mean so much! A small donation here could go a long way, especially as I navigate my career change. Thank you!
You can modify anything you want for your personal use, but please, donât share Lots and Sims from this save and claim it as your own. If you want to use those as a base for your creations, please ask me first.
Worlds and Lots
In order to keep the save reasonable in terms of size, I had to focus on a limited number of worlds. In those worlds, you will find lots built by me (and some builds based on original builds from @simsontherope, heavily or lightly edited) and the worlds outside the lots are customized using the TOOL mod.
Fully edited worlds: Henford-On-Bagley, Tartosa, Del Sol Valley, Sulani, Brindleton Bay, Nordheaven, Copperdale, Forgotten Hollow, Granite Falls, Selvadorada
GTW career lots are also included, as well as some other random lots in worlds not listed here. My goal was to be able to enjoy most of the pack's functionalities. Everything was playtested, and should be functional.
Sims
One of my favorite things is creating characters, therefore I have a lot of Sims living in this save, all created by me. None of the original premades are here, except some necessary townies (that I made over of course).Â
You might notice that some worlds include a lot of Sims (the record is Del Sol Valley with 19 played households) and some others donât, and include more community lots. It comes from the way I started working on this save where I filled in only a few worlds at the start, but then expanded it.Â
All the Sims come with outfits (3 Everyday, 2 Hot Weather, 1 for the other categories, and a customized work outfit), additional traits, skills, careers, preferences, lifestyles and anything you can customize.
Lore
The most exciting part for me is the lore I created in the save file. You will be able to discover all the stories of those Sims in many ways!
Each household comes with a description, custom photos on their house for some of them, and even the books in their bookcases are customized.Â
Each Sim has many relationships (with family and romance dynamics, romantic satisfaction, sentiments), and milestones to tell their stories.
I canât wait for you to explore all of that and their dynamics!
Requirements
I'm using all the packs (EP, GP, SP and Kits) and pre-order items that have been released up to May 2025. For event items, in case you haven't unlocked everything, these Lunar mods may help: here & here đ
I also used the Plumbob lamps unlocked by owning Sims 3 packs in two builds, you can grab them here if needed (Alma Mater Reward and Your Name In Lights Reward). Thanks @diemilchschnitte !
Recommended mods
No mods are mandatory to discover the save, but I do have some recommended mods in order to enjoy the save to its fullest.
My mods:
Overall, the whole save has been built and designed to be used with all my mods. But some are more important than others if you want to get the most out of the save (but again, nothing compulsory).
Multipurpose lots (đȘ Multi-Purpose Lot Traits, đ Functional Registers, đïž Rent a Room): I'm using the three mods on this page to add functionality to my lots, particularly residential rentals. If you don't take the ââRent a Roomââ mod, some doors in community plots may be locked (mainly hotel rooms). You can just put the doors back in buy mode to unlock them.
đ§Č Improved Turn-On & Turn-Offs: I used this mod to set these turn-on and turn-offs, if you don't have it, the Sims might just have some weird preferences on other Sims' outfit colours.
đ No Outfit Change When Promoted: I've spent some time defining the work outfits for all the Sims, it would be a shame to have an ugly outfit by default if you don't use this mod! The other mods on this page are also useful for limiting inconvenience and regulating visitors on lots.
đ· No Townie Generation and Relaxed Filters: The save includes all the necessary NPCs and Townies if you use this one, it will prevent the generation of new Sims completely (there are already more than enough Sims in this save!)
đ§âđ€âđ§ Interact in Tight Spaces: As my lots are cluttered and are in general small, it makes Sims interacting in them way better.
Other creators:
More Selectable Icons - Zerbu: I'm using it for club icons, but as the mod can make the game lag, and I'm only using it for clubs, you can download here a limited version, which only keeps a small selection for clubs (and if you have a mod to add small business icons, it's compatible).
Milestones Expanded - Lumpinou: Useful if you want a more complete view of my Sims' milestones, you might just lose some information if you don't use it.
TOOL - TwistedMexi: It's only useful because it includes a fix that ensures items placed in the world are not deleted when you load a residential rental.Â
MCCC - Deaderpool or any other mod that prevents Sims from culling, because there are a lot of them in my save, and the game might remove them.
Visual mods:
Eye replacement : If you donât have ones, those ones are great
Sunblind : Make the outdoor lightning way better
Out of the dark : Fixes the blue light in dark spaces
Mods for the save:
Those are some mods that I created specifically for this save file.
Open World: another very optional mod, especially if you don't have a very powerful PC, but as I've added extra stalls, bars and other stuff to certain parts of the worlds, it makes the worlds more lively. Once again, there's no risk if you don't remove it on another save, you'll just get NPCs appearing without much to do.
World Sorter: this mod just lets you sort the worlds in the selection screen so that the worlds I've modified appear first.
Status:Â â Â First upload on 05/16/25
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With all of that said, I think there is nothing more to add, so enjoy!
Hi everyone! To prepare for the upload of my save file (finally!), I have some last mod updates to share with you!
Usual intro about my current situation: I finally started my training program to work for social and solidarity economy, but for the next year, I will live with very limited resources (but that's for the good cause!). If you like my mods and can afford it, donât hesitate to make a donation here, it could go a long way đ€
đ New mod:
Just a quick one I already posted on Bluesky and won't include in my mod list (as it won't need updates), it's a fix for the Kitchen Clutter backsplash (just changed the shader used by the mesh, it won't mark it as CC).
Download here.
Before / After
đïž Updated mods:
đïžClub & Businesses Extended Interactions:Â Some small additions for various activities.