The Sims team could have made TheSims4 an AMAZING game, worth its price and better than its predecessors.
Get to Work introduced us to Aliens and playable careers but why the heck NOT to sickness?
Sure, we have llama flu or whatever it's called but why not a more complex dive into chicken pot or disease that will lead to our sims passing if we dont take care of them?
Why not broken bones or migraines?
Why not allergies and ACTUAL disabilities, which is something I feel like it's not represented AT ALL and there are so many people who have disabilities.
So they are not marketable enough to be represented?
They are not as important (if not even more) than the lgbtq community which is getting all the attention possible without putting any effort cause... sorry if you dont wanna hear it but we are not in the 60s anymore, all people of any race, sexual-orientation, etc etc gets bullied and picked on. Get over it.
It could have been added even with Nifty Knitting: elders in wheelchairs.
But no. Again, why?
Cause these people are not marketable enough?
Blind sims, deaf sims, a game with actual depth, no? Okay.
GG TheSims team.
Dine out is still broken.
I literally cannot have a restaurant because even if I go to the location and play it out, costumers are a pain in the ass, they dont sit down, when they sit down they get up, the staff is glitchy-- and when I open it from my Sim's house, it just tells me "the restaurant is losing money" every single day... so what is the point?
StangerVille, Old Wild West theme = no horses. Cottage Living = no horses.
Laundry Day, we literally have ONE washing machine and ONE dryer.
AND THE PACK RELIES ON LAUNDRY which is also annoying and poorly made cause they could have given us "wearablity": your sim can wear a specific outfit number of times and THEN it gets dirty and smelly and it gets put into the hamper.
Every time my sim changes (which is multiple times a day, without any reason at all) the hamper fills. Every day I have to do laundry which is not that realistic. Also, took too much to make a "wear SLEEPWEAR /EVERYDAY when at home" preference? Cause I dunno if it bothers people but my sim staying into work clothes when comes back home is a bit... annoying.
Werewolves are basically furries (no tail, really!?) when they should have been scary (like the ones in the mod..................... again, a mod that is better than the actual game?? WOW) and the storyline, the abilities, the werewolf itself is meaningless, it's empty, is just there without a purpose.
No zodiac signs, no "bad" traits or simply not enough to make a difference.
We have loner but it's not like having a shy person.
We have kleptomaniac but we have limits on the trait.
We have squeamish but it triggers only when Sims are doing dishes or cleaning... which is a very superficial view on the trait.
No baby strolls cause babies are objects, you cannot even get away from the crib cause you cant interact with it outside that space (but why am I complaining, toddlers came years after the release of the base game, like pools.................)
All these things can be achieved with mods.
A game that costs 1000 euros ca SHOULDNT NEED MODS, especially to be fun and playable.
Pandasama released a realistic childbirth mod, which it has nothing weird showing if you dont have WW but that is the only way I want to play "giving birth" from now on. It's a more serious mod, which it could have been in the game already cause if The Sims team can add sexual preference and pronouns (the last one, to me, is BS to the limit in a game like TheSims but... LGBTQ PEOPLE ARE MARKETABLE YEEEE) there could have been also a better childbirth experience with Get to Work.
I could literally go on for days about The Sims not being a good game, way too overpriced and marketed towards a specific generation and who cares about others.
Still no different heights or heights slider. In a game that is 8 years old.
Only now we have body hair when modders added it years ago... but keep cheering The Sims team for pronouns, yeeeeeeeeeeeeeeeeeeeeee... stupidsheeps.