I'm gonna need some help playtesting this one. Hit me with issues and conflict reports 🤓
So, this is a global mod for booths!
At restaurants, sims can now enter dining booths decorated with OMSPs or shiftable clutter, which was a problem before (for @gummilutt anyway 😏)
At home, sims can now successfully serve, eat and clean up dishes in inaccessible parts of tables with dining booths. They will jump in and out of booths or crawl under the table when they can't scoot over normally, for example, when all entry seats are occupied by other sims
They will be able to reach plates in the far corners to clean them or put away
Download for testing
Night Life may be required? Not sure if there are booths in other EPs
Conflicts
- Tableware Setter (a.k.a. table_setter) - let UseInaccessibleDiningBooth load after it, and they'll both work fine
- Older versions of Helpers_AssignTablesChairs, updated today one tiny thing to make them compatible
Recommended
Inge's -Is Chair a Booth- global patch - lets your game recognize custom booth chairs
I'm obsessed with these booths now, they are so fun and detailed! Have you seen the under the table animation when there's available entry seat and sims try to reach another blocked seat? ❤️
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I fell in love with these 4t2 conversions by @tvickiesims at first sight and just had to make functional versions.
When your sim manages to catch butterflies or fireflies, they can be moved from the jar to this habitat. Insects housed in the habitat will stay alive; if the habitat is outdoors, they will hibernate if the temperature drops below freezing.
Each habitat can house 3 batches of butterflies and 3 batches of fireflies, counted separately. You can make space for new batches by releasing the insects from the habitat.
The caterpillar incubator provides an alternate way to get butterflies. Stocking the incubator costs §18, after which you can watch the caterpillars evolve into adult butterflies over the following days.
Be cautious about leaving adult butterflies in the incubator, as they won't survive there forever. The butterflies can be either moved to a habitat or released into the wild.
If an incubator is outdoors and the temperature drops below freezing, the metamorphosis will stop progressing, unless it's already finished, in which case the adult butterflies will die.
Sims can view occupied incubators and habitats, autonomously too. Cats might find them interesting as well. About everything gives nature enthusiasm, and all interactions are available children up.
🦋 Download (SFS) (alternate)
The files are compressed. Requires Pets and Seasons. The incubator won't work if you don't have the habitat in your downloads as well.
The habitat is a global mod that includes overrides for the bug jar and will conflict with other mods that alter the same resources. I haven't found anything that conflicts but as always, run HCDU to be sure. These can be used alongside Vickie's original conversions.
Many thanks to Vickie for letting me use her gorgeous conversions, and to @gummilutt for the help with testing!
In debug mode, you can shift-click a Sim to spawn the MakeMeSick- Tester and infect them with Maxis diseases. It’s incredibly useful for ROS (Random Occurrence Scenario) gameplay and other shenanigans.
However, the vanilla tester is missing the Mysterious Disease, and it doesn't support any of the available custom diseases.
This plugin fixes that! And is part 1 of a bigger health related gameplay mod I am working on ;)
✨ The Updates:
New Infections: Adds the Mysterious Disease, which was missing from the original tool.
2. Now supports custom diseases from the community:
STD (by Chris Hatch) or its replacement The Great Pox by @hodgekiss
Adult Weakness & Elder’s Cough within @lamare-sims Random Death & Sickness mod.
Carbon Simoxide Poisoning from @lamare-sims gas generator.
3. Age Groups: STD option will not show up for Children. Lamare’s "Adult Weakness" can be given to Children and Teens, too (called "Weakness").
4. New Visuals: Changed the object model to the ingame Chemistry Sculpture.
5. Placement: Adjusted the Init BHAV so it is now placeable on all surfaces.
6. Localization Fix: Corrected the text string from "the Flue" to "the Flu" for non-english games.
⚠️ Important Requirements
The tester only triggers the initial infection!
You must have the original mods by Chris Hatch (or @hodgekiss) or @lamare-sims installed for the costum diseases to progress in your game. That includes spreading around the STD via Woohoo.
Mysterious diseases do work without an additional mod.
✨ Credits
@blueybre for allowing me to use the code of the guarding BHAV that will prevent users to give the diseases to critical NPCs. The original BCON tunability is still there.
@lamare-sims for allowing me to use parts of your coding. I kept a part of the original BCON tunability.
@episims, @midgethetree and @jellymeduza for their beautiful coding of their health and disease mods I used to poke around in and finaly allowed me to decipher the maxis disease coding.
Installation & Compatibility
Choose Only One Version!
All 4 diseases: MakeMeSick-plugin-all4
Mysterious & Lamare's only: MakeMeSick-plugin-noSTD
Compatibility: Should not conflict with other health or sickness mods. You may need all packs. Please report issues.
If ever you struggled with how to hide the necessary pool tile for the sea/pond water mod? I have, and so has my friend @ladyvondolladay. She had an idea, and I made it a reality.
I present to you — the terrain rug. A two poly sheet with terrain paint textures that you can slap over your pool tile and hide it completely. Thank you @picknmixsims for sharing the shader info I needed to make the texture actually blend in this perfectly!
There are recolors to match all 30 maxis terrains, swatch folder is included. I chose to only do full strength, as the combinations quickly get out of hand otherwise. If you are interested in making your own recolors to match custom terrains or common blends you use, I'll include an explanation of how I did it under the cut.
You'll find it in deco/rugs, it costs nothing. 2 poly, textures are 256x256.
Download on simfileshare
Credits: Calibrat who helped me with the names of terrains in English for swatch purposes. LadyVonDolladay for the original idea. @pforestsims who suggested the problem with getting texture to match might be shader related.
The textures were made by taking a screenshot of the terrain painted ground from straight above and at a level of zoom where 1 tile in game measured about 256x256 pixels. By matching the mesh size to the image size I grab, the scale of the pattern remains the same. I included a texture reference image to hopefully make it a little easier to understand what I mean.
I haven't tried with floor tile textures, but I think it would work somewhat well for them too though the mesh is just a smidge bigger than exactly 1 tile.
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I got a wcif for this hair today, so here it is! This is Lisa 86′s Messy Bob in the usual remi colors, though I left the original textures intact because I’m hopeless at retexturing. I included a version with the original bangs as well as a quick alpha edit with shorter straight across ones instead. Unfortunately this hair is only YA-EF :-/
Yesterday, I downloaded Skell’s extracted Ideal Plantsim to use in my uberhood, and while reading her headcanon that the Ideal Plantsim is actually a fairy who created plantsims, I came up with the idea for this mod! Fairy Godparents adds three more “Ideal Plantsims” to your game: Jennicor Tricou, Oberon Gossamer, and Titania Summerdream. In my canon, the four fairies got together one day, drank a little too much nectar, and accidentally created a species 😂
There are two versions: download the first one if Apartment Life or Mansion and Garden Stuff is your newest EP/SP, or download the second if your newest EP is Seasons, Bon Voyage, or Freetime.
DOWNLOAD FAIRY GODPARENTS FOR APARTMENT LIFE +
DOWNLOAD FAIRY GODPARENTS FOR SEASONS-FREETIME
Big thanks to worf_84 at MTS for the multi-plantsim mod tutorial!
Plantsim spores created during testing under the cut.
All 3 trees will now pull textures from the Pointy Tings Pencil Pine Tree. I also took Funny's dark green texture and made it into a recolor for the Maxis pine tree
I'm chronically short of fences to use as edgings, something that looks like a natural border between outdoor tiles and grass.
Which is how this edging came to be. I gave it 9 recolors; two are repo'd to the University EP mini-pediment that I edited to create this new mesh. Perfect match!
Sims can walk over the edgings. Without stumbling, too. (The manufacturer is not liable for any damage, injury, or loss resulting from using this product.)
Download (SFS) (alternate)
The files are compressed. Under 100 polys, 256x128 texture. In build/fences for §9.
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⋆˖⁺‧₊☆ moving on. // Recolor February, Day 20 ☆₊‧⁺˖⋆
⋆ 4t2 conversion of mellindi's Sticker Boxes
⋆ recolor of autumn-rosesims's conversion of TS4 EP09 Sticker Storage Box
⋆ 71 recolors in 128x256 textures
⋆ all files have been compressed, clearly labeled and made with love
Link, swatch and more info under the cut ♡
Hey! Today's object I think is super fun. It's a deco box that has a big sticker on it. Mellindi has recolored it with a LOT of various icons from TS4 that could help you label literally anything from party supplies to magic ingredients to actual gnomes. Super fun!
This made me finally appreciate the TS4 icons and their variety and charm. I actually had to go through a collection of those just to figure out what some of these stickers mean. This time every file in the archive is clearly labeled. Some things were easier to understand so I just slapped a name on each of them, then there were others that I didn't have enough TS4 knowledge for so I did my research and named the files after career tracks/characters/etc.
Anyway, as far as I'm aware, this box only comes in the original version by autumn-rosesims, which is a relatively big object. It would be super easy to add a variety of sizes to create boxes for all possible purposes, which is what I'm planning to do soon. Expect this next month!
Credits: mellindi for the textures, Maxis for the original mesh and the graphics, @autumn-rosesims for the mesh conversion.
♡ Download ♡
Mesh (AutumnR_EP09_StickerStorageBox_Mesh) is included.
Hello everyone, you may have seen my wonderfully useful no face slider april fools post - It's now time for something a bit more... everyday. This is what I was actually making before goofing off there for a bit. It's a full-face slider for well, face size.
It shrinks/increases the size of a sim's facial features (eyes, brows, mouth and nose) as a whole without altering the outer margins of the face where it connects to the neck/scalp, and I'm hoping the images above illustrate this a bit more effectively than I'm currently describing.
Available in both bodyshop and CAS
GET IT HERE
As always, if you spot any issues let me know and I'll try and fix them asap
This set of "rabbit holes" were made in mind to help users obtain resources without having to have the resources on a lot, or visit another lot that has them. They also are intended to replicate the "rabbit hole" function of a sim "being away" but without the consequence of weird time between community and home lot, or time fast forwarding on a home lot when all sims are technically off lot.
They were made this way so that it can be played as if one sim is gone for a certain number of hours, but the rest of the household can go about their day as you play them.
They are not required for any of our other mods to function, but in contrast you require nearly ALL raw resource mods we've made to have these function fully.
THESE OBJECTS WILL NOT FUNCTION ALONE, THEY ARE NOT INTENDED FOR STANDALONE USE.
See below the cut for basic rundown, and make sure to read the manual for full outcomes.
Download - SFS
Manual - Rabbit Holes
All "hut style" rabbit holes are repo'd to BB Niche and the Forestry Biome Hut for a total of two subsets to recolor. They can be found in Hobbies > Recreation for $0.
Rabbit Holes are usable by C-E sims. Children have shorter periods of being away and "explore" to bring back various things they've stuffed in their pockets. T-E sims can forage for 4 or 8 hours for varying resources that fit the biome that the hut is meant to represent. All huts look the same (so users can decorate as they please) so make sure you read the descriptions for which one is being put down. All sims will take motive hits while "away", gain nature enthusiasm if FT is installed, and come back with a number of items from a random pool.
Rabbit Holes are split up by biomes. Each biome offers related resources, and some even offer very specific bonus gathering options.
Forestry Biome - This rabbit hole can be used to obtain various items from The Giving Tree set, Wild Berry Bushes set, Wild Mushrooms set, Firewood set, It’s A Trap! set, and The Game’s Afoot set.
River Biome - This rabbit hole can be used to obtain various items from the Gone Fishin’ 2.0 set, and gather reeds or clay specifically.
Ocean Biome - This rabbit hole can be used to obtain various items from the Gone Fishin' 2.0, as well as things like sand and brine.
Enchanted Forest Pathway - This rabbit hole is intended to supplement items that are mostly used in tea crafting, potion crafting, medicine making, and sources of more rare or magical and fantastical items one typically doesn’t find just lying about.
Injuries, Accidents, and Dangers: Halfway through any given number of hours of work, a sim has a chance for an unfortunate situation to occur which will cause them to return home without resources. The higher their proper skills, or even possessing certain traits, the lower their chance of having such a situation occur. Children who go exploring will not experience this.
Inventory Tool Navigational Compass: This item will do the usual of helping sims to do actions despite what traits they may have.
Placement & Access: Each hut only uses 1 tile for interaction, but occupies a 3x3 space. It is recommended to use BOBs or Fences to keep sims from clipping through the structure, leaving the tile where the door is clear.
Small bug fix for a pie menu error in the River/Pond Biome Hut. Sims can now properly forage for reeds and clay, not just reeds. Please redownload the archive and replace needed files.
I converted some terrain paints that I really liked and I'm here to share! Yippee! Hooray! Terrain paint be upon ye! Wahooo! ✨
These are from @gladlypants' terrain paint collection. I just converted the ones that I liked and will use. I made smaller versions of some of them, too! I edited the colors on a few to better match the default lush and desert terrains that I use. Alsooo, I discovered that @celestialspritz already converted some of these, whoopsie!
These are from @kirsicca's various posts. I made smaller versions of some of them, and a brighter version of "ikivanha". Some of the "sammal" stones have a mossy/repetitive pattern, and I like to use those ones to add grunge and interest to the non-mossy ones. I hope that made sense.
SFS ✨ MF
everything is compressed and swatches are included :-)
This is a continually updated list of everything that I use to get the game situated how I like it after a 'pooter reset. I hope that this helps both new and seasoned players! :-)
1ㆍThe Sim 2: Ultimate Collection
✽ Do what you want but I don't support EA or the Legacy Collection.
✽ The link I used to use on The Internet Archive is dead but it's still out there!
2ㆍRPC Launcher
╰ Seperates Mod
╰ Height Mod
╰ CAS Makeup Lag Fix
1ㆍBody Shop
╰ Guide
╰ Body Shop Room (I use "Ellcrze Livin")
╰ Brightness Fix (I use "XB")
2ㆍCamera Mod Compilation
3ㆍCinema Secrets Lighting Mod
╰ Shader Fixes (I use "Moi’s Water Mod")
4ㆍClean UI
╰ Better Bubbles
╰ Bigger Hobby Panels
╰ Body Shop
╰ Improved Pets
╰ No Pause Frame
╰ OSAB Addons
╰ Pie Menu Fix
╰ Widescreen CAS Fix
5ㆍCustom Loading Screens
╰ Loading Screen Randomizer (RPC Plugin)
6ㆍTerrain and Water Fix
✽ I was having this issue, but it's a simple fix!
7ㆍReShade 4.9.1
╰ Guide
╰ Turniphead Preset
╰ Yuhum Preset
1ㆍClean and Empty Neighborhood Templates
╰ Guide
╰ Stealth 'Hoods
╰ Pleasantview (I use "main — without townies")
╰ Strangetown
╰ Veronaville
2ㆍPleasantview Terrain (No Bridge)
✽ I used Hood Replace to make a new 'hood with this terrain and copied it to Pleasantview so I could place a custom bridge instead!
1ㆍCEP
2ㆍFewer Hobby Wants (I use "fewer nature")
3ㆍCustom Walls
✽ I don't use Scriptorium. I used comment #72 to help me install these manually. This is the path I used to find "walls.txt" ⋯ C:\Program Files\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\Catalog\Scripts
4ㆍLess Intense Terrain Paint
5ㆍLot Imposter Stair Fix
6ㆍNo 'Hood Sand
7ㆍNo Intro Movie
8ㆍRug Fix
✽ I run every program as an administrator
✽ If you're annoyed by the Windows Defender icon, try "Shortcut ⋯ Advanced ⋯ Run as Administrator" instead of the usual "Compatibility ⋯ Run as Administrator"
✽ Computer: Surface Pro 8
✽ Resolution: 2880x1920
✽ Processor: 11th Gen Intel(R) Core(TM) i7-1185G7
✽ RAM: 16.0 GB (15.8 GB usable)
✽ Windows 11
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- Improvements for apartments: sims won't consider neighbor's laundry objects, unless they're standing in neighbor's apartment
- Maids will stay on the lot and wait for a washing machine to finish, so that they can dry or put away clean clothes
- Your sims will get motive bonuses if non-family members do their laundry on livable lots (i.e. if you influenced them)
- Disallowed washing clothes on Hotel lots, 'cause hotel housekeepers ARE CURSED
- Laundry bag no longer slowly fades, but quickly disappears, after sims put away clean clothes from washers/dryers, 'cause slow fade was too slow
- A configuration of ChangeOutfitLeaveClothingPile(100%) where sims drop clothes almost every time if there are no hampers, even neat sims; and if there are hampers, sloppy sims still sometimes leave a pile (closer to how it works in sims 3 & 4)
- More expensive machines work faster
- Edited prices; a dryer costs $1 more than a washer from the same set, 'cause I kept confusing them in the catalogue!