Wherein one Hex Flareheart, amateur writer and possessor of entirely too many characters, resides.
I currently write immortalsorcery and morsstellae, which are sideblogs of this one; if you're an RP blog and this account followed you, that'd be why!
This is long overdue, as I've been meaning to make this, for... checks date literally 10 months. I'm gonna go through the categories I use, what they refer to, and what tags are used for them, and then under a cut I'll go more into what certain specified details mean, mainly relevant to shows, comics, and games.
The Categories
In general, I group the things I review into "Movies", "Shows", "Comics", and "Games". These are mostly self-explanatory, but I'll get into the details hence:
Movies are fairly self-explanatory, and I don't feel any particular need to clarify anything on this.
Shows includes any recurring audiovisual experience that doesn't otherwise fall under the banner of movie, including those that may be associated with other terms first, such as anime.
Comics includes both traditional western comics, manga, and webcomics.
Games includes anything that can conceivably be fit under the umbrella of "video game", whether it's purchasable or not.
Generally everything I review will fall under one of these four categories, but may also be subcategorized in the tags where I feel it's appropriate, such as with notable subcategories (anime under shows, for example) or recurring reviews for works within the same franchise (such as Pokemon).
Each category has its own tag, as well as my overall reviews being tagged alike. The tags for each category can be found on relevant posts, but for convenience, here's the full list:
"hex reviews things" is the general tag for my reviews
"hex reviews movies" is the general tag for movies
"hex reviews shows" is the general tag for shows
"hex reviews comics" is the general tag for comics
"hex reviews games" is the general tag for games
None of these tags are probably surprising.
Next I'll get into some of the general details of how I review things, mostly the auxiliary details I provide at the start of reviews (for everything except movies). For the sake of post length, these'll go under a cut.
The Deets
I have a standard format I try to keep to for the header of reviews; the title, a silly quote relevant to the review, and then a block of information about what I'm reviewing. What exactly is included in this will vary depending on what I'm reviewing, so let's get into specifics:
All Reviews
All reviews will include a line specifying whether or not I recommend what I'm reviewing; this will typically be a yes or no, but may sometimes include a bit of clarification, or sometimes me just screaming. I do color-code these; green and blue are both unambiguous yeses, with the latter being an especially enthusiastic yes, while yellow is used for recommendations that come with a significant asterisk. Orange and red are used for no. There's theoretically a rare and elusive purple, but this may wind up never being seen, as it's hard to get me to be that enthusiastic about something.
This particular detail is the only thing present in the information block for movie reviews, as there's not really a whole lot worth clarifying otherwise.
Shows & Comics
Being explicitly serialized media, these actually have a lot in common, so most of the details to be clarified in the information block are shared between the two.
The big thing for these types of media is Structure. Specifically of the narrative kind. In general, I categorize shows and comics' narrative structure in four ways:
Episodic refers to shows/comics in which individual installments are largely self-contained; outside of the occasional storyline that covers a couple consecutive episodes/issues/strips, these have no overarching narrative structure to speak of. There might be an occasional call-back, there might be some mild changes season-to-season, but there's otherwise no real sense of continuity.
Continuous refers to shows/comics that have a conscious sense of continuity, and have actual overarching narrative storylines, usually built over individual seasons/runs. There might be more episodic-style hijinks thrown into the mix here and there, but the story is mostly continuous and rolling constantly.
Semi-Continuous is a weirder category; this specifically refers to shows and comics that are distinct hybrids between Episodic and Continuous, featuring a large amount of episodic content but also moving the status quo on a semi-regular basis. This is mostly relevant for shows, as a lot of cartoons will often start like this.
Epic is Continuous on steroids. These are shows/comics with one long, continuous story, with a very specific endgame. This isn't just long things (though that is one of the criteria I use), but also things that have one consistent, defined story from start to finish. Continuity is very important.
These of course are not necessarily rigid categories, and often a show or comic will start with one structure and transition into another; as mentioned under Semi-Continuous, this happens a lot with cartoons, which may start as Semi-Continuous and transition later into proper Continuous. I'll usually note if something like this happens.
There are two other relevant things to this: Format and Paid. Format is moreso relevant for comics, but it's generally distinguishing between web media and non-web media. This is also where "Paid" comes in; if it's paid, I'll specify details about it, and if it's not, you'll just see "free". If it's on TV primarily, it counts as paid, even if it's technically available for free via an antenna.
I will also usually specify Length, in whatever format is relevant for the specific work; if it's ongoing, I'll also specify that.
Games
This is where things get more complicated; for games I specify four main things: Genre, Platform, Price, and Length.
Genre is fairly self-explanatory; it's what genre I feel most fits the bill for whatever this game is. Generally I go with whatever the common consensus on that particular game is.
Platform is a bit more nuanced; for this I specify what baseline platforms the game is officially available for. Platforms that are technically available through backwards compatibility are not counted. For PC, I generally try to specify what operating systems the game is available for; if I just specify PC, assume it's only available for Windows. This is unfortunately a very common thing. I will however generally mention if the game runs well on Steam Deck, with a link to the game's ProtonDB page.
Price is exactly what you think it is: what the price for the game is officially, as of when I reviewed it. This is always in USD. I will usually just specify the price, but I may add in other details, such as relevant DLC, or a snide remark about how games shouldn't cost $70. For free games, I will specify whether the game has secondary monetization such as microtransactions, and to what extent they exist.
Finally, Length is just a rough guess at how long a single playthrough will take. This is usually based on my own playtime as of when I wrote the review, assuming I actually kept track properly. Notably, a "single playthrough" constitutes going from the start of the game to the end; I don't include postgame content or replayability in this estimate, but will specify an additional estimate if it's relevant. For roguelikes and similar, this will instead be how long a typical run takes; for continuously-operated games such as MMOs, this will typically be omitted.
The Fancy Number at the End
Final thing to talk about: my final ratings. It bears noting that the numbers I specify should not be taken too seriously. I'm just one guy with some fairly specific preferences; I tend to be very verbose with my reviews precisely because I think my actual outlook on the details is more important and useful than the actual number on the end. Accordingly, the final rating should only be taken as a rough gauge of how I personally feel about the piece of media I'm reviewing.
That said, I do have some mild criteria about how I assign the numbers:
I am theoretically willing to hand out 0's, however this is pretty much reserved for things I loathe with every fiber of my being.
1-2 is, as you'd expect, bottom of the pile. I really don't like this thing.
3-4 is for things I personally dislike, but not strongly enough to outright condemn.
5-6 are average. Usually I have no strong opinion either way, or I have a strong opinion one way that's hampered by a lot of caveats.
7-8 are what I genuinely consider good; 7s are appreciated, 8s are well-liked, but in either case it's not necessarily a strong appreciation. (If it is, I have multiple caveats attached to it.)
9 is for things I really like. Anything that earns a 9 from me is something I have a strong appreciation for, and usually comes with relatively minimal asterisks.
10 is illustrious; if something somehow earns a 10, as far as I care it's one of the greatest things I've ever experienced, no notes. This is not something I hand out lightly, and in fact as of writing I haven't given anything a 10 yet. No, Pizza Tower doesn't count, I've retroactively revoked its 10. Anything that warrants an asterisk (beyond things like trigger warnings) doesn't get a 10. End of story.
As noted, I'm very stringent about handing out 10s, and it is very likely you won't see many at all. Also as noted, don't take these numbers as gospel; they're heavily-generalized statements of my opinion.
Notably, for shows and comics, I may include multiple ratings for different portions of their runs. This will usually be by season or by arc. (For example, for Symphogear you might see me rate by season, with something like an 8, an 8, a 6, an 8, and a 9.)
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i've made a few 'be alert'-type posts when staff decides to go on particularly aggravated bans of trans women, but that aggravated state is now the norm. as such, i CANNOT EMPHASIZE ENOUGH just how fucking important it is that you muster up the courage to DM that cute tgirl mutual of yours and ask for her discord. YOU WILL REGRET IT IF YOU DON'T, TRUST ME. Make sure there is never a long-lost mutual that makes you wonder what could've been if you had reached out to her.
A thing no one talks about re: ADHD is that you can't... gain experience, the way other people do.
I don't mean you can't get good at things through repeated practice. You can do that, I have done that, but I don't trust it.
I was driving this morning and thinking about how I have never developed the blasé contempt for it most people seem to despite never having caused an accident in 20 years because my sense of time is such that I might as well have been driving for a week. I'm a good, safe driver, but I do not have a heap of confidence in my driving despite having regularly done it for two decades because my sense of time is such that those two decades may as well not have happened.
I finished editing a novel today. When I publish it, it will be the 64th novel I have published in the last 10 years, not counting ghostwritten work. You'd think after a decade and 63 novels I'd be confident that I was capable of writing, editing, and publishing a novel—even be confident about the timeline for this—but no. No, I feel like I'm doing it for the first time, every time, and I was surprised to have finished the editing at all, let alone on time. Because those other 63 novels were published in a past I have a vague at best concept of. I have a record that says it happened but I do not feel it.
I cannot trust my future behaviour because for me there is functionally no past. I know it occurred, I have records, but I don't feel it the way people without this kind of memory issue do. I feel inexperienced at everything I've ever done and I cannot accurately estimate my skill level at anything, particularly not on the fly.
I don't have a solution to this I just find it an incredibly frustrating phenomenon.
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It’s interesting how diseases rip through schools at incredible speeds despite being in an arguably modern, clean(ish) environment. I wonder if it has something to do with the whole “you need a doctor’s note to excuse your absence of even one day” combined with the average price of going to a doctor, the lack of education on things like “you’re still contagious even after the fever goes away”, and the overwhelming message of “if you don’t struggle through it, you’re a failure!”
On my campus there tends to be a problem where even I you have the doctors note professors will still take points off of your final grade regardless of how sick you are. I’ve seen people show up to class with the stomach flu, pneumonia, respiratory infections and all sorts of other contagious ailments.
The school system I grew up in put an absolutely ungodly amount of pressure on kids to Show Up Every Day No Matter What. Many schools are like this, but looking back, my town’s was borderline fucking dystopian. They asked me why I didn’t just “postpone” a surgery at one point— when I was fifteen— to give you an idea of how monumentally obtuse these people were.
So, in elementary school, I started having chicken pox symptoms, right? They were mild because I was vaccinated (yay!) but my mom recognized them quickly and took me to the doctor, because my mom is a reasonable human being with standards. The doctor said “yup, you’ve got those pox, it may seem mild but please for the love of god DO NOT take her to school, she is very contagious even though she may FEEL okay.”
So I had to stay home from school until I got clearance from my doctor to go back. I was an angry little gremlin the whole time, because I wanted to go to the school library and read books about the human skull, but my mother said, “no, you cannot leave this house, and do not scratch the bumps please.” So I sat at home and tried not to scratch the bumps, like a good little gremlin.
A few days into my Chicken Pox Related House Arrest, we got a letter from the school. I was far from the only person with chicken pox, as it so happened. Like… a tenth of my second grade class had Confirmed Pox. We all fell ill within DAYS of each other.
So how did this happen, you ask? Well, a kid had chicken pox, and he came to school anyway. “Ah, well perhaps they didn’t know,” you may very well say. “Maybe his parents didn’t notice!” No. No, they noticed. In fact they KNEW it was CHICKEN POX. They sent him to school anyway.
The kid’s parents…….. were, in fact, teachers at the school. And they KNOWINGLY made him go to school sick, because they didn’t want to risk hurting his precious “perfect attendance” record. They figured that since he wasn’t, like, Literally Dying, it was better for him not to miss school. Never mind the fact that they were actively endangering hundreds of little kids.
Fast forward to my freshman year of college. A kid came to class with mumps because he ‘couldn’t afford to miss’. Guess what happened? Mumps outbreak! Diseases are, as it turns out, good at being diseases! Vaccinations are phenomenal, but they can only do so much, and some people rely on herd immunity to not be killed by preventable illness.
This entire attitude needs to die. It’s dangerous. Food service workers are forced to show up sick, little kids are forced to show up sick, college students show up sick because they’re afraid of flunking out.
And on top of it all, misinformation campaigns are encouraging people not to get vaccinations! It’s 2019 and we’re flirting with the plague! Next thing you know some blogger is gonna be like “actually we should all be fucking rats and eating our meat raw, death to all science and god bless america”
Schools in the US are so fierce about attendance mostly because they don’t get paid for students who are absent, which is a terrible system.
Meanwhile, a NASCAR driver just died of sepsis because he was driving with pneumonia for weeks because he was worried if he missed races he’d end up losing his seat to another driver.
celestia is such a funny character like she's constantly manipulating twilight and friends to do shit instead of just asking and you could arguably frame that as being bc she's a "god" and pushing fate to her design or whatever, except that she engages with the group like a normal and relatable person, which makes it more like villainous machinations, except 90% of this manipulation goes towards things like "I don't want my party to be boring shit again. put my little country girl blorbos in there with zero prep so they fuck it up bad"
Celestia instantly makes more sense as a character when you ignore the princess stuff and remember that she's a 1000+ years old wizard. Of course she does manipulative trickster stuff to teach moral lessons and/or cause chaos to amuse herself, that's classic wizard behavior. Of course sometimes she's actually socially awkward and bad at personal relationships and has bad ideas that she thought were good that result in her eating shit embarrassing style, that's classic wizard behavior. Of course she lets the aristocrats and nobles run around being assholes she's still running on wizard advisor programming, she's basically trying to merlin the entire upper class of equestria instead of just a king and some knights. "Yeah uuhhh we'll release the incarnation of chaos himself from his ancient prison because we think this shy girl can be friends with him", terrible plan if you're thinking like a ruler, amazing plan if you're thinking like a wizard. Just look at Canterlot 'Castle' for five seconds and ask yourself if that's in any way a castle. No. Wizard tower, yes. Wizard.
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we justifiably give Biden a lot of shit but I think "at least 3" is the funniest possible response to some right wing dipshit asking you how many genders there are
For those who don't know: Ikumi Nakamura is the woman who was senior artist on Bayonetta, and designed the titular character along with Hideki Kamiya. Their greatest moment of bonding was over their insistence that Bayonetta keep her glasses on at all times.
Nakamura cannot go to horny jail. She is the warden.
This is a gun we’re talking about. The projectile is fired using an explosion, not by compressed air of a toy gun or the elastic forces of a sling shot. People would be lucky if they only lost their finger.
The finger won’t block it - the shaft is only there for keeping the bullet straight, all the propulsion happens behind the bullet. The bullet would rip through the finger, not that many would actually fit without the victim being a child, and beyond.
Why the dingleknockers would you even consider sticking your finger in the barrel of a loaded gun?? the amount of force propelling the bullet at that close of range would shatter the finger at the very least; this is a petition for 1,000,000 people to loose the use of their hands. If a bullet explodes the back of a persons skull when they shoot it in their mouth it sure as hell will explode a finger.
You guy who think the bullet would stop at the finger have never shot a gun and can volunteer to it their fingers in the barrel of my 9 mil and I’ll I’ll the trigger and see if it will stop the bullet. Dumdasses
These fuckwits are back again? How’s it going, Nine Finger Nasty? About to turn into an Eight Finger Egghead?
@meatswitch @raptorific this is a US based site. US Americans are known for two things- obsession with guns and incredible stupidity. Had this been anyone else, I’d say they’re trying to fuck with us. But with US Americans, about 70% of them are dead serious about mangling their hands trying to stop a bullet.
….Mythbusters WELDED A METAL SPIKE into the barrel of a gun to obstruct it, something heaps stronger than a human finger (and sealed the barrel better with the filler metal used to fuse the metal spike into place and prevent the explosive gases from escaping) but even that didn’t stop the bullet from doing damage.
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It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
(Honestly, the player-hostility of Hitchhiker's Guide to the Galaxy tends to be tremendously overstated owing to a combination of effective marketing and the fact that it's the only adventure game from that era that any significant number of current-gen gamers have ever actually played. In terms of sheer fuckery it's considerably friendlier than stuff like, say, Codename: ICEMAN.)
It helps to understand that point and click adventure games are one of the first genres the Git Gud crowd really fixated on, and a lot of these early design trends revolved around catering to that crowd. It only got reframed as a genre for filthy casuals in the wake of a demographic shift in the mid 1990s that saw the genre's player base skewing strongly female; it's practically the only example of a video game genre's reputation flipping directly from "hardcore" to "casual", and one of the most striking illustrations of the fact that which kinds of games are considered "real" games is more about identity politics than mechanics.
i think we should be ridiculing them more for this. you don't get to try and go all "queer website" when your staff likes to go on nuking sprees targeting the trans fem users