this reply in the comments tho
This did not go where I expected from the first tweet and now I am laughing so hard I am crying.
@flukeman

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this reply in the comments tho
This did not go where I expected from the first tweet and now I am laughing so hard I am crying.
@flukeman

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“I cast-“
Blue players:
Athena got a kiss on the ear and everybody else looks scandalized
LOVE!!!
@circlesmadeofglass
@flukeman
THIS POST IS AN OPINION
I think Cyclonic Rift should be banned in EDH.
Now, EDH promotes flexible deckbuilding and cultivates a small banlist to provide tons of options on how people want to play. Cards aren’t really banned unless the multiplayer, 40 life rules of the format really warp the card beyond what its original purpose was.
If you look at Sway of the Stars, you’ll find the reset to 7 life is so much more powerful here. As is Worldfire’s everyone at 1. Cards really aren’t banned unless their power is severely boosted by the high mana, altered life totals/libraries of the format.
So some things about Cyc Rift. What stands out to me is it outclasses every single boardwipe in the game. There are hardly any downsides to it and it shows.
First of all, its a one sided boardwipe that only hits all of your opponents things. The comparison I have here is Plague Wind. Destroy all your opponents’ creatures but let yours live for a high mana cost. Plague Wind only hits in black’s colors, when you look at Cyc Rift it hits every permanent on your opponents’ field. That’s an incredible range of coverage.
On top of that, Mass Calcify, In Garruk’s Wake, Plague Wind, these are all at sorcery speed. Cyc Rift is not only substantially more powerful but it also can be cast during your opponents’ turn.
The card gets two times better when you have three opponents for it. Hitting every nonland permanent only your opponents control in blue at instant speed is absurdly powerful, especially in EDH where boardstates take time to assemble and reassemble. Its a much different impact.
Lastly, how is Cyc Rift used? Similar to how Worldfire can be used to instantly win. My problem with cyc rift in game (is opinionated) is that either the game ends or takes another hour that turn. Either you negate the entire game of magic the gathering by removing the combat element for an OHKO for a win in the least fun way or the game drags on for another hour.
Cyc Rift is a miserable card that makes miserable games and any genuine positives it has can be filled in by another boardwipe for more balanced gameplay.
Definitely some valid opinions, and I just want to be clear that I am in no way disrespecting you or your thoughts above. I just want to throw a couple of my own opinions out there.
I have no issue with cyclonic rift, using it myself or being used by someone else against me. It’s a card that doesn’t win the game alone, in the same way that a craterhoof only attacks for 6 if cast into an empty board. If I don’t have much going on on my side and I cast a rift, all I did was either protect myself or try to reset the table back to where I am at. If I have a game winning board state and use it to clear the way for a lethal attack, all that rift did was clear out defenses, which any card granting an evasive ability could do, such as a wonder or filth in the graveyard or similar effects, or even the Plague Winds style of cards you mentioned above, which doesn’t need to be at instant speed to get rid of blockers. A world fire setting everyone to 1 life is pretty much a game ender I agree, since 1 life is basically dead and it can easily take just 1 card to finish the table. While a very versatile and very very powerful card, a cyclonic rift doesn’t do that, you need far more to go along with that rift to get anything done, it isn’t a game ender by itself.
I do disagree with the notion that a cyclonic rift undos all the previous magic play before it. Did nothing happen before that rift other than people building board states? Did life totals not change? Graveyards filled? Cards Drawn? Things exiled or destroyed? If the table only sat there building up those battleships, without interacting with one another, before that rift came down, that table has bigger problems. If magic is happening before a rift, things should all ready be being destroyed or removed, damage done, if so then a rift is not like resetting a whole game, sure it is a reset, but if it makes everything that happened before it irrelevant, like I said before, the table has bigger problems to figure out.
I’m not saying a cyclonic rift can’t slow down a game, but so can numerous other Commander staples, stax/prison strats, board wipes in general, land destruction, planeswalkers, tutors, even sensei’s divining top. Even just playing the whole no rush 20 mins(old Starcraft reference for the old people out there) build your battleship up style of Commander is a slow way to play.
I’ve been in numerous play groups, in various states and countries, but my current one aims to be a hard 75% power level, we play with powerful cards and tuned decks, cyclonic rift has not been an issue for us. Though I fully understand that every playgroup, every LGS, or just any table you find with be different.
Odd Pokémon request
Anyone out there particularly well versed in the Pokemon games? Such as Smogen tier lists and battleing?
Trying to build a viable team around some general interests, could use some help.

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@flukeman
Neat, but I’m not sure there’s a decks that needs it. However, this does hint at a cycle that rewards monocolor decks, so I am very excited to see the other members.
I just don’t like the idea of holding up triple blue for a counterspell; the counterspells I usually run cost 2 or less, and I’m not sure Sol Ring upside offsets this downside. I could be wrong, though.
If I’m paying 3 or more for a counterspell then I’m wanting some serious upside.
Cryptic Command, Mystic Confluence, and Summary Dismissal are all worth there CMC in my opinion. Although I think Supreme Will is underrated.
I don’t know if a card that will largely be cast as a triple blue cancel makes the cut.
You’re paying for the options, in this case. Instant speed draw 2 that can be left up as a cancel is a valuable tool.
It’s more that it’s triple blue for 1 option of 3, and one of the 3 is pretty lack luster.
If you are in mono blue or just a heavy blue centered deck this card should be a consideration at the very least, but options don’t always trump efficiency.
I know of plenty of 2 and 3 color decks, either based on density of blue mana producers or just how many utility lands they run that can’t afford the triple blue for cryptic command, let alone this.
Neat, but I’m not sure there’s a decks that needs it. However, this does hint at a cycle that rewards monocolor decks, so I am very excited to see the other members.
I just don’t like the idea of holding up triple blue for a counterspell; the counterspells I usually run cost 2 or less, and I’m not sure Sol Ring upside offsets this downside. I could be wrong, though.
If I’m paying 3 or more for a counterspell then I’m wanting some serious upside.
Cryptic Command, Mystic Confluence, and Summary Dismissal are all worth there CMC in my opinion. Although I think Supreme Will is underrated.
I don’t know if a card that will largely be cast as a triple blue cancel makes the cut.
this is absolutely the most uncomfortable video i’ve ever watched
@flukeman
Floral skeletons by Cedric Laquieze.
THIS IS MY AESTHETIC.
(Part of, at least.)
@flukeman

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So the new Commander VS is pretty sweet, I liked BDM’s flashblack focused Sidisi list, though I’d take out the deadeye Navigator and nexus of fate, don’t need that nonsense.
I actually got to play against BDM and his Sidisi last GP Seattle, which was also sweet. Getting beer and pizza with him after was also also sweet. Overall a sweet experience.
That Ruhan list is also super spicy.
http://www.starcitygames.com/articles/38564_Content-Crossover.html
Four special guests will join the Commander VS crew at SCG CON, and each of them has submitted one of the decks for this round! Whose deck -
The dad in the first five fucking minutes of the first episode: “It’s so hot out”
Literally every fucking person in this show so far: *is wearing jackets, multiple layers, long sleeve shirts*
I’m fucking losing my mind over this show
This dude…had a fucking fire axe…had the drop on a zombie that’s been tormenting him for hours…was coming up on it from behind…and then got startled when the zombie turned around.
B r u h
Yes! God I tried watching that show, kept at it for like a few episodes, but that dude with the axe is like a good summary of what I watched, just everything is incredibly frustrating to watch.
@flukeman
and on April 13th, 2006, niel banged out the tunes, and it was good
@flukeman
Mark, I'm worried about the Bond cycle... just say Ravnica WON'T become the wedges plane, please
Ravnica will always be a two-color world. The guilds working together are only a symptom of a greater threat.
Glad to squash that theory

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Since it's a bit of a slower fanwalker Friday, how about a game to see the community. Haz, give us the name of one of your walkers and a short sentence to describe them, then anyone who reblog can add one of theirs that shares a name, verb or adjective in their description with the character from the reblog they're reblogging from.
THIS IS A GOOD IDEA and I was actually considering something like this but I’ve been out most of the day and haven’t though much on it.
Vaset is an introverted illusionist from Amonkhet who loves to study new things.
Kuro is an introverted Soratami necromancer who is learning to love herself after years of neglect.
Talbot is a b/g/u werewolf necomancer, human form raises the dead while wolf form empowers them, to reach his full potential Talbot must learn to work with his wolf side instead of caging it.
Curious, the new Niv seems to be tricky to implement in a 5 color dragon deck. Was Niv designed without a 5 color dragon deck in mind?
The card was designed around a two-color deck not a dragon deck.
Not really sure why Niv would be designed around dragons to begin with?