Realized I haven't made an intro post for my main blog yet so uhhh
Wazzup nerds /aff
My name's Felvahkiir, but I know that's hard to read (let alone say) so y'all can just call me Fel. I mostly use this blog for fandom stuff and showing off things I make, with no particular rhyme or reason to it because this is MY domain and I do what I want in it. I also have a sideblog for my Undertale AU called Underden-Official that you can check out if you want. My reblog account is right here, too.
Current hyperfixation: Deltarune
Rules:
- I will not tolerate hate speech of any kind. Racism, religious discrimination, homophobia, transphobia, acephobia, ableism, sexism, and other such things are not welcome here. If you are for some reason offended by the suggestion that you dare treat others as actual people and not a distant enemy you've been taught to disgust/fear, I suggest you go rethink some things and come back some other time.
- I like to stay out of drama and gossip. Don't try to drag me into it.
- Please do not send me NSFW of any of my characters (or myself, while we're on the topic). I'd rather it not be made at all, but if you really can't help it then at least have the decency to keep it to yourself.
- On rare occasions I will do art requests, but don't expect it often. I will not draw any sexually explicit art. Gore/horror are fine though.
- Do not use my posts for AI. I don't care what your reason is, I don't wanna be part of it.
- Please don't send me links to charities or fundraisers or whatnot and expect me to donate or share them around. I cannot discern the difference between the scams vs the genuine ones so I simply will not acknowledge any of them.
more info below :)
About Me:
What's your name?: Look up at the username, darling. That's the only name you're gonna get.
How old are you?: Currently in my early 20s.
Where are you from?: The USA (no i didn't vote for the orange man)
What's your gender?: Whatever the hell this thing is (warning: slightly older design) v
My pronouns are they/she/he, if that's all you wanted. They change lol
What's your sexuality?: Aroace in the "i want nothing to do with it" kind of way
What do you do?: I'm an amateur author/poet looking to get published one day, though looking at my content you probably wouldn't know it lol. I have a ton of creative hobbies including traditional drawing (self-taught), watercolor painting (occasionally), singing, making music, and nature photography. Am I good at any of those things? Idk, you be the judge of that I guess
Fandoms/things I like:
Undertale, Deltarune, Pokemon, Sky: COTL, Hollow Knight, Final Fantasy 13 trilogy, The Elder Scrolls, EPIC the Musical, Wings of Fire, Warrior Cats, ENA, Minecraft, Ori and the Blind Forest/Will of the Wisps, Slay the Princess, Friday Night Funkin, Murder Drones, How to Train Your Dragon, The Isle, and Honkai Star Rail (so far)
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logging onto tumblr like heyyy i'm thinking about the same character i've spent the past few weeks thinking about. no change here. just wanted to let yall know
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the problem with writing fanworks about Undertale and Deltarune is that i'm not funny, which HEAVILY nerfs my ability to write about those worlds accurately lol
being a writer myself has made absolutely 100% certain that the Roaring Knight can only be either December Holiday or Carol Holiday and the people who believe otherwise are thinking of Deltarune as more of a conspiracy to be solved rather than a story being told
and let me tell you why I know this, in excruciating detail:
disregarding the "obvious-shitpost" candidates, so far the presented options that different parts of the fandom are pushing forth are Carol, December, Rudy, Gaster, and an amalgamated fusion of Kris and Noelle. let's cover each of these separately, shall we?
W.D. Gaster
Gaster is never mentioned by name even once in Deltarune, not even in the files. The "fact" that he even exists at all in Deltarune is still, technically, all theoretical, even if the evidence itself is compelling. He cannot be the Knight because as of now, he does not exist and has no ties to any of the major plot points. Could he fill some other role in the future, perhaps? Sure, maybe, but at the moment it still seems unlikely he will show up at all, so don't cross your fingers. Some mysteries are at their best when left as such.
Papyrus
Papyrus is not a character in Deltarune as of now. Yes, there are a lot of random details in the story that reference him, but that's really all they are-- references. Papyrus's name is never mentioned once in the text of Deltarune, and all indirect references to him are extremely missable and not at all required for the main story. While Undertale characters are present in Deltarune's narrative, it has become very clear that most of them are strictly side characters and will not be given the kind of story relevance the fandom expects from them. Deltarune's narrative MUST be understandable by someone who has never played Undertale to be truly separate from it (as Toby clearly intends). Having the MAIN ANTAGONIST actually be a character that shows up out of basically nowhere and has no relevance to the Dreemurrs, the Holidays, or even Hometown itself would make all of the narrative's setup fall completely flat and just confuse the hell out of everyone. Sorry, Papyrus fans, but this just isn't going to happen. He's busy.
Rudy Holiday
Rudy is actually a relevant story character in some respects, so this sounds plausible on the surface. He's got the antlers, the connection to both the Dreemurrs and the Holidays, he's got some possible motives, and there is a bit of evidence that could point in his direction if you squint a bit. However, no matter how compelling this theory can be at times, it shatters because of one thing--
interacting with Rudy at all is completely optional.
To explain why this is important, we have to think about Deltarune as a whole; as a videogame with a linear narrative. The nature of Deltarune being a videogame means that every player will play the game differently. Some will seek out all of the optional interactions and boss fights and secret lore, but some just... won't. Some might blitz through the game without stopping to talk to anyone or do anything that they don't absolutely have to. In order for Deltarune to be successful in telling the story it wants to tell, it must be able to give that kind of player the information they need to-- at the very least-- get the gist of what is happening and where the story is headed. So far, the only moment Rudy has in the narrative that the player is required to witness is the phone call Noelle gets from Carol about him "falling down" in Chapter 5. This sets him up as a point of conflict among the Holiday family and within Noelle as a character, but does NOT do any work towards establishing him as a character beyond that. All other scenes with Rudy Holiday can be completely avoided by a. never visiting the hospital, b. not talking to him or Toriel at the church, and c. not talking to him as he's setting up lights for the festival. If Rudy Holiday truly was, again, the MAIN ANTAGONIST of Deltarune, hiding all of this foreshadowing and character behind easily skippable dialogue would be doing him a massive disservice and overall end up weakening the plot. And I believe that Toby is a better writer than that.
Kris & Noelle amalgamation
This one became popular after Chapter 5's Weird Route, mostly because it would be sick as hell and also connect with the "all of this has happened before, it's all an infinitely-repeating cycle" type of theories. While this does include characters that are VERY relevant to the story (I mean, they're the goddamn protagonists), it runs into a similar problem that the Rudy Knight theory does-- it relies far too much on optional content. The Weird Route/Side B is very clearly shown via Ralsei's reactions to it as very much NOT the intended path (the forbidden path, even), and is an obscure part of the game with a convoluted set of requirements that not every player of Deltarune will end up seeing. Thus, having the Knight's identity be reliant on the Weird Route to truly understand would be a very strange choice on Toby's part, one that doesn't seem worth the plot holes and narrative pitfalls that must be navigated around to make such a twist work. Still more likely of a candidate than Rudy, oddly enough, but not one that I see as solid enough to really work well as an answer.
Carol Holiday
Carol, in my opinion, is the character that Deltarune currently wants you to think is the Knight at this point in the story. Her clearly being the voice that Kris is calling on the phone, her naturally imposing and serious presence starkly contrasting the lighthearted goofiness of pretty much everyone else we've met so far, her ominous line about how "YOU are always welcome here", and the various things she is very suspiciously involved in (funding Asgore's conspiracies, investigating by the shelter in Chapter 5, having one of the codes to the shelter in her house); it's all signals that are clearly screaming "HI YES I AM THE ANTAGONIST PAY ATTENTION TO ME". Unlike many of the other Knight candidates, her most relevant scene is actually mandatory to witness (at least when not on the Weird Route that, as I've mentioned, is an intentional deviation from Deltarune's main narrative). However, these are all attributes that applied to Kris as well during Chapters 1 and 2, and plenty of people were 100% sure they were the Knight until Chapter 3 revealed that they were, in fact, not the Knight, but still working with the Knight. So yes, while at this point Carol seems to be the most obvious pick for the Knight's identity, I would not be surprised if Tricky Tony pulls a double red-herring on us and puts Carol in the same boat as Kris. In my eyes its pretty much a 50/50 coin flip as to whether or not this one will happen.
and finally...
December Holiday
So, let's get one thing out of the way-- yes, Dess has yet to physically appear as a character in Deltarune. This is because her role in the plot requires her, at least for the time being, to not be in it. She is the driving force haunting almost every aspect of this narrative, and I will maintain that she is INCREDIBLY relevant to the overarching story of this game. Because, if she wasn't... then why the hell is she mentioned SO GODDAMN OFTEN?
Put aside all the ARG stuff, that's not even super important here. In Deltarune so far, we have her mentioned by name twice by Noelle in mandatory scenes when she was never introduced as a character before this, clearly inviting you to be curious about her. The word "December" then once again is brought up in an unskippable cutscene with Berdly, implying that Noelle lost the spelling bee because she couldn't bear to say her sister's name. Then is Chapter 3 TENNA of all people brings up Dess out of literally nowhere as a way to try and convince Kris to go along with the music challenge, clearly showing that she and Kris had some kind of close relationship. This is confirmed to extend to the rest of the Dreemurrs as well during Tenna's ending monologue cutscene, where in the visuals Dess is shown to disappear first, with the rest of the two families fading out one by one only after she is gone. In Chapter 4, the code to the shelter that we need is hidden inside of December's guitar, meaning we have to enter her empty room to go find it. Carol's icy character introduction is ALSO reliant upon Dess's guitar, with Susie holding it being the main reason why she gets so pissed with her. Then in Chapter 5, the cutscene with Asgore describing his guilt-ridden quest to figure out the truth behind "what happened that day" is also heavily implied to relate to Dess no longer being around. The vast majority of these scenes are required viewing in order to progress the game, and all of these little mentions and connections and sprinkles of information are all clearly pointing the player towards one major question--
what the hell happened to December Holiday?
given that the OTHER big questions of the narrative right now are "who is the Knight?", "what are they planning?", and "what did that last part of the prophecy say?", I would be absolutely SHOCKED if these things do not end up connecting together at the end. Dess either is the Knight or is the primary motivator behind the Knight's actions-- nothing else could justify the amount of focus and narrative weight that the story of Deltarune is putting on her.
The Roaring Knight is either Carol or December. Nothing else makes sense.
Just a heads up, I'm probably not going to reply to future comments on this post, mostly just because it takes a long time to answer most of these and I'm a bit tired of repeating myself over and over. By all means keep sharing your thoughts (RESPECTFULLY!!!! keep it civil guys), I just don't have much more to say myself. If you think something was underdiscussed in the initial post, check the comments before typing out an essay; it's likely I've already elaborated on it somewhere in there.
The way that I see Deltarune is by having a "front-facing" narrative and a "back-facing" narrative. Anything which is shown to be a part of the story through the actual story itself is front-facing, and all of the weird easter-eggs and unused dialogues and stuff on the webpages that you can only see by using inspect element is back-facing.
The front-facing story of Deltarune, the story that a casual fan who doesn't watch theory videos experiences, is entirely self-sustained and will be a complete and fulfilling story on its own without any of the back-facing elements being added in. The whole fact that Gaster EXISTS(?) as a character is back-facing, the player would have no idea who Gaster even IS unless they did like 10 playthroughs of an entirely different game and hunted for all of the easter eggs. Even if he is actually "pulling all the strings", Gaster will never be prevalent in the main front-facing story of Deltarune, and I would be shocked if his name even gets mentioned by the end of the game.
I absolutely agree that Gaster, Rudy, and Papyrus are off the table, because they're all various degrees of back-facing characters. The identity of the knight is, in the narrative, a MYSTERY, and mysteries always end with a REVEAL that's satisfying to the audience. If a casual fan plays through up to the eventual reveal scene, and sees the scooby-doo mask taken off to show a character they've never met before, it's not satisfying at all. Any arguments for how much sense those characters make as the true identity of the knight based on in-world logic are moot, because it needs to make sense from a narrative standpoint first.
The only back-facing character I can MAYBE see as a possibility for the knight is the Kris-Noelle-weird-route-time-travel-depths-bullshit-knight theory, because Kris and Noelle are both main characters and the weird route is TECHNICALLY accessible to a casual fan without any external media, but it's a big 'technically'. The only way I can see this happening is if the normal route doubles back and summarizes a lot of the weird route stuff of how they got to this point in the first place, or if the identity of the knight is left unsolved in the normal route and ONLY revealed in the weird route.
Been rereading that part in horrortale from the comic and man. I do love this AU, the stylistic choices are great, but even more I do love how we are shown like, the psychological degredation by everyone. Just real great showing how Undyne after hearing Sans' lackluster solution just starts. Hallucinating his skull breaking apart where the eye is. And all the stuff around sans between his hunger and his real emotions all reflected in what he sees too. It's great psychological profiling and showing us where their mental state is. Also, I love how the story HAS some nuance and how Undyne and Alphys know it's such a horrible choice but they still have to fight through it, especially Undyne. ESPECIALLY Undyne. It's just a great AU, shame a lot of people don't seem to grasp it.
It's a shame everyone who read it went "I like Sans, Sans is victim and Alphys is evil"
Upon re-reading I did notice some more things. The one thing that stood out to me is just how frequently Sans doesn't actually seem to care about anyone else. We get a glowing review from the "mayor" about how he helps and we get one scene where he tries to offer food to someone who dies before he can give it, but if we actually listen to Sans, he seems to be doing it just because he has to. He does not care. He actually seems to despise and avoid helping people at every possible moment.
When talking with Undyne, knowing she wants to kill him, he doesn't pitch his idea as something that will work. He pitches it as something that you know, might. We also know this seems to be the first time he has communicated with Undyne about this in the 11 months since the Core broke down. He didn't have a solution for 12 months, and he also didn't say anything about what he was working on for 11 months. Didn't collaborate with Alphys. Didn't reassure Undyne. Just sat in his room alone coming up with some bullshit. And he complains about it to, and it's like hey, stupid, did you ever think maybe you would have spent less time banging your head against a wall if you talked with some other people about it? That maybe other people would think you were doing things if you didn't do them alone? No?
The first month of the Core shutting down, Sans didn't do absolutely anything about it despite the fact he has BLUEPRINTS to it. Are you FUCKING JOKING? It takes his friend, Grillby, who mind you is stuck in excruciating pain because the low magic was causing his fire to burn him, to beg him to help. This is what makes him think oh right, the inside knowledge I have.
Then, 3 more months go by, and Sans still is not helping them. Undyne nearly commits suicide and it is only then Alphys provides her plan, of which Undyne refuses. We can now assume 9 more months go by because the Core is stated to have been broken for a year by the time Sans finally brings his idea to them. A year. Undyne pushed off the idea for months waiting for Sans to bring her something, she even gets worried when she sees him because she doesn't want to go through with the other plan. People have been dying in front of her. Children have been dying in front of her. A child died in front of Sans on his way to the Core.
Then, during their conversation, he says something else that stood out to me.
He says, I love 'wasting time' helping my brother scavenge for food and talking my friends down from dusting themselves
That's his definition of wasting time? Helping people survive in a crisis that no one specifically caused? That's his idea of wasting time?
Immediately after he blames Undyne for everything, despite knowing they might try to kill him for his eye
Then, when a guard begs him to sacrifice himself because his wife and child are dying, Sans turns around, launches him into the sky and tells him to "Fuck Off"
Alphys says she WILL die for what she did, which she absolutely does not need to do. She is prepared to OFFER HER LIFE to satisfy Sans's rage at her, despite the fact HE SURVIVED and there was no guarantee he would survive his own plan working either because we know it would have taken months to achieve and he CAN die of starvation, even when all of that is on the table, it's just not enough for him. He has to destroy the Core and everyone else's lives too.
And he doesn't. Even. Take. Back. His. Eye.
And some people will say well, that's great and all, but Undyne and Alphys should have told him, but if you actually read the story, Undyne didn't want to tell him because she had no plans of going through with it. Despite this, she was about to tell him, and he makes a statement that implies he already knows, which he does. So now they both know and know each other knows. Everyone knows. And he still blames Undyne for everything and pitches his idea in such a nonchalant, unimpressive, careless way that I do not believe for even a second that Horrortale Sans genuinely cares about a single other person down there. Not one. Not a single person. I fully believe his plan is solely to try to save himself, because he only seems to do something when he hears they might be plannihg on doihg it. When Undyne says he avoids working or caring about anyone else, I believe her, because that is his pattern of behaviour through and through. She tried to save the laziest, most selfish, motherfucker in the underground at the cost of children's lives and I cannot reasonably say anything other than Undyne's only flaw was not going through with the plan to kill Sans sooner.
We know it worked and we know humans would soon fall afterwards. It would have bought them enough time to collect the souls needed to break the barrier and then and only then could we talk about Undyne's bad plan to declare war on humans.
But Alphys was right. And Sans is the only real monster in the story. The comic can pretend everyone is a little at fault and pretend like it has posed some interesting moral dilemma, but I don't think there is any moral equivalence to "sacrifice one person to save everyone" and "nuke the entire city because they tried to sacrifice me to save everyone, it worked, and I lived to tell the tale"
Yet somehow 9/10 people who read it didn't come to this conclusion.
being a writer myself has made absolutely 100% certain that the Roaring Knight can only be either December Holiday or Carol Holiday and the people who believe otherwise are thinking of Deltarune as more of a conspiracy to be solved rather than a story being told
and let me tell you why I know this, in excruciating detail:
disregarding the "obvious-shitpost" candidates, so far the presented options that different parts of the fandom are pushing forth are Carol, December, Rudy, Gaster, and an amalgamated fusion of Kris and Noelle. let's cover each of these separately, shall we?
W.D. Gaster
Gaster is never mentioned by name even once in Deltarune, not even in the files. The "fact" that he even exists at all in Deltarune is still, technically, all theoretical, even if the evidence itself is compelling. He cannot be the Knight because as of now, he does not exist and has no ties to any of the major plot points. Could he fill some other role in the future, perhaps? Sure, maybe, but at the moment it still seems unlikely he will show up at all, so don't cross your fingers. Some mysteries are at their best when left as such.
Papyrus
Papyrus is not a character in Deltarune as of now. Yes, there are a lot of random details in the story that reference him, but that's really all they are-- references. Papyrus's name is never mentioned once in the text of Deltarune, and all indirect references to him are extremely missable and not at all required for the main story. While Undertale characters are present in Deltarune's narrative, it has become very clear that most of them are strictly side characters and will not be given the kind of story relevance the fandom expects from them. Deltarune's narrative MUST be understandable by someone who has never played Undertale to be truly separate from it (as Toby clearly intends). Having the MAIN ANTAGONIST actually be a character that shows up out of basically nowhere and has no relevance to the Dreemurrs, the Holidays, or even Hometown itself would make all of the narrative's setup fall completely flat and just confuse the hell out of everyone. Sorry, Papyrus fans, but this just isn't going to happen. He's busy.
Rudy Holiday
Rudy is actually a relevant story character in some respects, so this sounds plausible on the surface. He's got the antlers, the connection to both the Dreemurrs and the Holidays, he's got some possible motives, and there is a bit of evidence that could point in his direction if you squint a bit. However, no matter how compelling this theory can be at times, it shatters because of one thing--
interacting with Rudy at all is completely optional.
To explain why this is important, we have to think about Deltarune as a whole; as a videogame with a linear narrative. The nature of Deltarune being a videogame means that every player will play the game differently. Some will seek out all of the optional interactions and boss fights and secret lore, but some just... won't. Some might blitz through the game without stopping to talk to anyone or do anything that they don't absolutely have to. In order for Deltarune to be successful in telling the story it wants to tell, it must be able to give that kind of player the information they need to-- at the very least-- get the gist of what is happening and where the story is headed. So far, the only moment Rudy has in the narrative that the player is required to witness is the phone call Noelle gets from Carol about him "falling down" in Chapter 5. This sets him up as a point of conflict among the Holiday family and within Noelle as a character, but does NOT do any work towards establishing him as a character beyond that. All other scenes with Rudy Holiday can be completely avoided by a. never visiting the hospital, b. not talking to him or Toriel at the church, and c. not talking to him as he's setting up lights for the festival. If Rudy Holiday truly was, again, the MAIN ANTAGONIST of Deltarune, hiding all of this foreshadowing and character behind easily skippable dialogue would be doing him a massive disservice and overall end up weakening the plot. And I believe that Toby is a better writer than that.
Kris & Noelle amalgamation
This one became popular after Chapter 5's Weird Route, mostly because it would be sick as hell and also connect with the "all of this has happened before, it's all an infinitely-repeating cycle" type of theories. While this does include characters that are VERY relevant to the story (I mean, they're the goddamn protagonists), it runs into a similar problem that the Rudy Knight theory does-- it relies far too much on optional content. The Weird Route/Side B is very clearly shown via Ralsei's reactions to it as very much NOT the intended path (the forbidden path, even), and is an obscure part of the game with a convoluted set of requirements that not every player of Deltarune will end up seeing. Thus, having the Knight's identity be reliant on the Weird Route to truly understand would be a very strange choice on Toby's part, one that doesn't seem worth the plot holes and narrative pitfalls that must be navigated around to make such a twist work. Still more likely of a candidate than Rudy, oddly enough, but not one that I see as solid enough to really work well as an answer.
Carol Holiday
Carol, in my opinion, is the character that Deltarune currently wants you to think is the Knight at this point in the story. Her clearly being the voice that Kris is calling on the phone, her naturally imposing and serious presence starkly contrasting the lighthearted goofiness of pretty much everyone else we've met so far, her ominous line about how "YOU are always welcome here", and the various things she is very suspiciously involved in (funding Asgore's conspiracies, investigating by the shelter in Chapter 5, having one of the codes to the shelter in her house); it's all signals that are clearly screaming "HI YES I AM THE ANTAGONIST PAY ATTENTION TO ME". Unlike many of the other Knight candidates, her most relevant scene is actually mandatory to witness (at least when not on the Weird Route that, as I've mentioned, is an intentional deviation from Deltarune's main narrative). However, these are all attributes that applied to Kris as well during Chapters 1 and 2, and plenty of people were 100% sure they were the Knight until Chapter 3 revealed that they were, in fact, not the Knight, but still working with the Knight. So yes, while at this point Carol seems to be the most obvious pick for the Knight's identity, I would not be surprised if Tricky Tony pulls a double red-herring on us and puts Carol in the same boat as Kris. In my eyes its pretty much a 50/50 coin flip as to whether or not this one will happen.
and finally...
December Holiday
So, let's get one thing out of the way-- yes, Dess has yet to physically appear as a character in Deltarune. This is because her role in the plot requires her, at least for the time being, to not be in it. She is the driving force haunting almost every aspect of this narrative, and I will maintain that she is INCREDIBLY relevant to the overarching story of this game. Because, if she wasn't... then why the hell is she mentioned SO GODDAMN OFTEN?
Put aside all the ARG stuff, that's not even super important here. In Deltarune so far, we have her mentioned by name twice by Noelle in mandatory scenes when she was never introduced as a character before this, clearly inviting you to be curious about her. The word "December" then once again is brought up in an unskippable cutscene with Berdly, implying that Noelle lost the spelling bee because she couldn't bear to say her sister's name. Then is Chapter 3 TENNA of all people brings up Dess out of literally nowhere as a way to try and convince Kris to go along with the music challenge, clearly showing that she and Kris had some kind of close relationship. This is confirmed to extend to the rest of the Dreemurrs as well during Tenna's ending monologue cutscene, where in the visuals Dess is shown to disappear first, with the rest of the two families fading out one by one only after she is gone. In Chapter 4, the code to the shelter that we need is hidden inside of December's guitar, meaning we have to enter her empty room to go find it. Carol's icy character introduction is ALSO reliant upon Dess's guitar, with Susie holding it being the main reason why she gets so pissed with her. Then in Chapter 5, the cutscene with Asgore describing his guilt-ridden quest to figure out the truth behind "what happened that day" is also heavily implied to relate to Dess no longer being around. The vast majority of these scenes are required viewing in order to progress the game, and all of these little mentions and connections and sprinkles of information are all clearly pointing the player towards one major question--
what the hell happened to December Holiday?
given that the OTHER big questions of the narrative right now are "who is the Knight?", "what are they planning?", and "what did that last part of the prophecy say?", I would be absolutely SHOCKED if these things do not end up connecting together at the end. Dess either is the Knight or is the primary motivator behind the Knight's actions-- nothing else could justify the amount of focus and narrative weight that the story of Deltarune is putting on her.
The Roaring Knight is either Carol or December. Nothing else makes sense.
With the caveat that I 1. Haven't finished chapter 5 yet. 2. Skimmed some of this since I haven't finished chapter 5 yet - I don't think people speculating on the knight being people other than Dess (or Carol) is a media literacy issue. And if someone going full conspiracy theory mode is how they enjoy engaging with fiction, I think that's perfectly fine. As long as no one is being nasty about it, I doubt Toby "Go invent 500 skeletons." Fox minds. Likewise, your own theorycrafting here is totally fine, but just to yap about writing for a minute-
Deltarune's narrative MUST be understandable by someone who has never played Undertale to be truly separate from it (as Toby clearly intends).
I'm catching up on Deltarune for the first time since the chapters 1 & 2 demo, but unless something has majorly shifted, afaik, Deltarune is explicitly meant to be played after Undertale. Toby has described it as, "A game you can play after you complete Undertale, if you want to." The marketing says to play Undertale first. The game says it's intended for people who have completed for Undertale when you boot it up for the first time.
Undertale is a self-contained narrative; Deltarune isn't. Deltarune leans HEAVILY into its metanarrative. I'm sure anyone could have a good time picking it up and playing it, but engaging fully with the story relies on the the player's familiarity with Undertale.
Similarly -
To explain why this is important, we have to think about Deltarune as a whole; as a videogame with a linear narrative. The nature of Deltarune being a videogame means that every player will play the game differently.
-isn't necessarily true if that's not the story's narrative voice. That wasn't even Undertale's narrative voice. Undertale is holistic with its routes, Deltarune even more blatantly so with its nested narrative and the subject of secret hunting within videogames being present at the most surface-level of playthroughs. It's pretty upfront with being fiction about the nature of fiction. Marketable mainstream fiction is generally linear and accessible. Undertale had plenty of non-linear shenanigans, but its popularity gave Toby carte blanche for Deltarune.
The Roaring Knight is either Carol or December. Nothing else makes sense.
Plenty of things would make sense! I stumbled over this post because I was looking to see what people had said about Papyrus being the Knight. Because I can, personally, see some cool reasons why that would happen. I both write and teach fiction for a living. I'm confident I could tell a satisfying story where that slotted neatly in. Heck, I'm confident I could tell a satisfying story for just about any knight candidate. I'm confident Toby will. I'm confident a lot of people could, and that the fandom has theorycrafted a lot of really intriguing stuff. Unless there's something in chapter 5 that massively narrows down the Knight's identity, adamantly narrowing it down this much does your creative writing muscles a disservice. (Not that recognizing common story structure and beats isn't its own skill. Like, genuinely.)
I mean, you were talking about the writing of Deltarune with the qualifier that you're a writer. When I trip over a post about writing, I like to yap because... I like writing. I didn't think I was coming off as super negative. I'm sorry if this post has been attracting a lot of drama and I just added more stress.
Nono, you've actually been pretty nice compared to most, I just never expected this post to get the amount of attention that it did and I got a bit overwhelmed by all the pushback
I'm a bit of a coward so when I have this many people disagreeing with me i lose confidence in myself pretty quickly, but that's not your fault and I shouldn't have reacted like that, I'm sorry
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being a writer myself has made absolutely 100% certain that the Roaring Knight can only be either December Holiday or Carol Holiday and the people who believe otherwise are thinking of Deltarune as more of a conspiracy to be solved rather than a story being told
and let me tell you why I know this, in excruciating detail:
disregarding the "obvious-shitpost" candidates, so far the presented options that different parts of the fandom are pushing forth are Carol, December, Rudy, Gaster, and an amalgamated fusion of Kris and Noelle. let's cover each of these separately, shall we?
W.D. Gaster
Gaster is never mentioned by name even once in Deltarune, not even in the files. The "fact" that he even exists at all in Deltarune is still, technically, all theoretical, even if the evidence itself is compelling. He cannot be the Knight because as of now, he does not exist and has no ties to any of the major plot points. Could he fill some other role in the future, perhaps? Sure, maybe, but at the moment it still seems unlikely he will show up at all, so don't cross your fingers. Some mysteries are at their best when left as such.
Papyrus
Papyrus is not a character in Deltarune as of now. Yes, there are a lot of random details in the story that reference him, but that's really all they are-- references. Papyrus's name is never mentioned once in the text of Deltarune, and all indirect references to him are extremely missable and not at all required for the main story. While Undertale characters are present in Deltarune's narrative, it has become very clear that most of them are strictly side characters and will not be given the kind of story relevance the fandom expects from them. Deltarune's narrative MUST be understandable by someone who has never played Undertale to be truly separate from it (as Toby clearly intends). Having the MAIN ANTAGONIST actually be a character that shows up out of basically nowhere and has no relevance to the Dreemurrs, the Holidays, or even Hometown itself would make all of the narrative's setup fall completely flat and just confuse the hell out of everyone. Sorry, Papyrus fans, but this just isn't going to happen. He's busy.
Rudy Holiday
Rudy is actually a relevant story character in some respects, so this sounds plausible on the surface. He's got the antlers, the connection to both the Dreemurrs and the Holidays, he's got some possible motives, and there is a bit of evidence that could point in his direction if you squint a bit. However, no matter how compelling this theory can be at times, it shatters because of one thing--
interacting with Rudy at all is completely optional.
To explain why this is important, we have to think about Deltarune as a whole; as a videogame with a linear narrative. The nature of Deltarune being a videogame means that every player will play the game differently. Some will seek out all of the optional interactions and boss fights and secret lore, but some just... won't. Some might blitz through the game without stopping to talk to anyone or do anything that they don't absolutely have to. In order for Deltarune to be successful in telling the story it wants to tell, it must be able to give that kind of player the information they need to-- at the very least-- get the gist of what is happening and where the story is headed. So far, the only moment Rudy has in the narrative that the player is required to witness is the phone call Noelle gets from Carol about him "falling down" in Chapter 5. This sets him up as a point of conflict among the Holiday family and within Noelle as a character, but does NOT do any work towards establishing him as a character beyond that. All other scenes with Rudy Holiday can be completely avoided by a. never visiting the hospital, b. not talking to him or Toriel at the church, and c. not talking to him as he's setting up lights for the festival. If Rudy Holiday truly was, again, the MAIN ANTAGONIST of Deltarune, hiding all of this foreshadowing and character behind easily skippable dialogue would be doing him a massive disservice and overall end up weakening the plot. And I believe that Toby is a better writer than that.
Kris & Noelle amalgamation
This one became popular after Chapter 5's Weird Route, mostly because it would be sick as hell and also connect with the "all of this has happened before, it's all an infinitely-repeating cycle" type of theories. While this does include characters that are VERY relevant to the story (I mean, they're the goddamn protagonists), it runs into a similar problem that the Rudy Knight theory does-- it relies far too much on optional content. The Weird Route/Side B is very clearly shown via Ralsei's reactions to it as very much NOT the intended path (the forbidden path, even), and is an obscure part of the game with a convoluted set of requirements that not every player of Deltarune will end up seeing. Thus, having the Knight's identity be reliant on the Weird Route to truly understand would be a very strange choice on Toby's part, one that doesn't seem worth the plot holes and narrative pitfalls that must be navigated around to make such a twist work. Still more likely of a candidate than Rudy, oddly enough, but not one that I see as solid enough to really work well as an answer.
Carol Holiday
Carol, in my opinion, is the character that Deltarune currently wants you to think is the Knight at this point in the story. Her clearly being the voice that Kris is calling on the phone, her naturally imposing and serious presence starkly contrasting the lighthearted goofiness of pretty much everyone else we've met so far, her ominous line about how "YOU are always welcome here", and the various things she is very suspiciously involved in (funding Asgore's conspiracies, investigating by the shelter in Chapter 5, having one of the codes to the shelter in her house); it's all signals that are clearly screaming "HI YES I AM THE ANTAGONIST PAY ATTENTION TO ME". Unlike many of the other Knight candidates, her most relevant scene is actually mandatory to witness (at least when not on the Weird Route that, as I've mentioned, is an intentional deviation from Deltarune's main narrative). However, these are all attributes that applied to Kris as well during Chapters 1 and 2, and plenty of people were 100% sure they were the Knight until Chapter 3 revealed that they were, in fact, not the Knight, but still working with the Knight. So yes, while at this point Carol seems to be the most obvious pick for the Knight's identity, I would not be surprised if Tricky Tony pulls a double red-herring on us and puts Carol in the same boat as Kris. In my eyes its pretty much a 50/50 coin flip as to whether or not this one will happen.
and finally...
December Holiday
So, let's get one thing out of the way-- yes, Dess has yet to physically appear as a character in Deltarune. This is because her role in the plot requires her, at least for the time being, to not be in it. She is the driving force haunting almost every aspect of this narrative, and I will maintain that she is INCREDIBLY relevant to the overarching story of this game. Because, if she wasn't... then why the hell is she mentioned SO GODDAMN OFTEN?
Put aside all the ARG stuff, that's not even super important here. In Deltarune so far, we have her mentioned by name twice by Noelle in mandatory scenes when she was never introduced as a character before this, clearly inviting you to be curious about her. The word "December" then once again is brought up in an unskippable cutscene with Berdly, implying that Noelle lost the spelling bee because she couldn't bear to say her sister's name. Then is Chapter 3 TENNA of all people brings up Dess out of literally nowhere as a way to try and convince Kris to go along with the music challenge, clearly showing that she and Kris had some kind of close relationship. This is confirmed to extend to the rest of the Dreemurrs as well during Tenna's ending monologue cutscene, where in the visuals Dess is shown to disappear first, with the rest of the two families fading out one by one only after she is gone. In Chapter 4, the code to the shelter that we need is hidden inside of December's guitar, meaning we have to enter her empty room to go find it. Carol's icy character introduction is ALSO reliant upon Dess's guitar, with Susie holding it being the main reason why she gets so pissed with her. Then in Chapter 5, the cutscene with Asgore describing his guilt-ridden quest to figure out the truth behind "what happened that day" is also heavily implied to relate to Dess no longer being around. The vast majority of these scenes are required viewing in order to progress the game, and all of these little mentions and connections and sprinkles of information are all clearly pointing the player towards one major question--
what the hell happened to December Holiday?
given that the OTHER big questions of the narrative right now are "who is the Knight?", "what are they planning?", and "what did that last part of the prophecy say?", I would be absolutely SHOCKED if these things do not end up connecting together at the end. Dess either is the Knight or is the primary motivator behind the Knight's actions-- nothing else could justify the amount of focus and narrative weight that the story of Deltarune is putting on her.
The Roaring Knight is either Carol or December. Nothing else makes sense.
With the caveat that I 1. Haven't finished chapter 5 yet. 2. Skimmed some of this since I haven't finished chapter 5 yet - I don't think people speculating on the knight being people other than Dess (or Carol) is a media literacy issue. And if someone going full conspiracy theory mode is how they enjoy engaging with fiction, I think that's perfectly fine. As long as no one is being nasty about it, I doubt Toby "Go invent 500 skeletons." Fox minds. Likewise, your own theorycrafting here is totally fine, but just to yap about writing for a minute-
Deltarune's narrative MUST be understandable by someone who has never played Undertale to be truly separate from it (as Toby clearly intends).
I'm catching up on Deltarune for the first time since the chapters 1 & 2 demo, but unless something has majorly shifted, afaik, Deltarune is explicitly meant to be played after Undertale. Toby has described it as, "A game you can play after you complete Undertale, if you want to." The marketing says to play Undertale first. The game says it's intended for people who have completed for Undertale when you boot it up for the first time.
Undertale is a self-contained narrative; Deltarune isn't. Deltarune leans HEAVILY into its metanarrative. I'm sure anyone could have a good time picking it up and playing it, but engaging fully with the story relies on the the player's familiarity with Undertale.
Similarly -
To explain why this is important, we have to think about Deltarune as a whole; as a videogame with a linear narrative. The nature of Deltarune being a videogame means that every player will play the game differently.
-isn't necessarily true if that's not the story's narrative voice. That wasn't even Undertale's narrative voice. Undertale is holistic with its routes, Deltarune even more blatantly so with its nested narrative and the subject of secret hunting within videogames being present at the most surface-level of playthroughs. It's pretty upfront with being fiction about the nature of fiction. Marketable mainstream fiction is generally linear and accessible. Undertale had plenty of non-linear shenanigans, but its popularity gave Toby carte blanche for Deltarune.
The Roaring Knight is either Carol or December. Nothing else makes sense.
Plenty of things would make sense! I stumbled over this post because I was looking to see what people had said about Papyrus being the Knight. Because I can, personally, see some cool reasons why that would happen. I both write and teach fiction for a living. I'm confident I could tell a satisfying story where that slotted neatly in. Heck, I'm confident I could tell a satisfying story for just about any knight candidate. I'm confident Toby will. I'm confident a lot of people could, and that the fandom has theorycrafted a lot of really intriguing stuff. Unless there's something in chapter 5 that massively narrows down the Knight's identity, adamantly narrowing it down this much does your creative writing muscles a disservice. (Not that recognizing common story structure and beats isn't its own skill. Like, genuinely.)
being a writer myself has made absolutely 100% certain that the Roaring Knight can only be either December Holiday or Carol Holiday and the people who believe otherwise are thinking of Deltarune as more of a conspiracy to be solved rather than a story being told
and let me tell you why I know this, in excruciating detail:
disregarding the "obvious-shitpost" candidates, so far the presented options that different parts of the fandom are pushing forth are Carol, December, Rudy, Gaster, and an amalgamated fusion of Kris and Noelle. let's cover each of these separately, shall we?
W.D. Gaster
Gaster is never mentioned by name even once in Deltarune, not even in the files. The "fact" that he even exists at all in Deltarune is still, technically, all theoretical, even if the evidence itself is compelling. He cannot be the Knight because as of now, he does not exist and has no ties to any of the major plot points. Could he fill some other role in the future, perhaps? Sure, maybe, but at the moment it still seems unlikely he will show up at all, so don't cross your fingers. Some mysteries are at their best when left as such.
Papyrus
Papyrus is not a character in Deltarune as of now. Yes, there are a lot of random details in the story that reference him, but that's really all they are-- references. Papyrus's name is never mentioned once in the text of Deltarune, and all indirect references to him are extremely missable and not at all required for the main story. While Undertale characters are present in Deltarune's narrative, it has become very clear that most of them are strictly side characters and will not be given the kind of story relevance the fandom expects from them. Deltarune's narrative MUST be understandable by someone who has never played Undertale to be truly separate from it (as Toby clearly intends). Having the MAIN ANTAGONIST actually be a character that shows up out of basically nowhere and has no relevance to the Dreemurrs, the Holidays, or even Hometown itself would make all of the narrative's setup fall completely flat and just confuse the hell out of everyone. Sorry, Papyrus fans, but this just isn't going to happen. He's busy.
Rudy Holiday
Rudy is actually a relevant story character in some respects, so this sounds plausible on the surface. He's got the antlers, the connection to both the Dreemurrs and the Holidays, he's got some possible motives, and there is a bit of evidence that could point in his direction if you squint a bit. However, no matter how compelling this theory can be at times, it shatters because of one thing--
interacting with Rudy at all is completely optional.
To explain why this is important, we have to think about Deltarune as a whole; as a videogame with a linear narrative. The nature of Deltarune being a videogame means that every player will play the game differently. Some will seek out all of the optional interactions and boss fights and secret lore, but some just... won't. Some might blitz through the game without stopping to talk to anyone or do anything that they don't absolutely have to. In order for Deltarune to be successful in telling the story it wants to tell, it must be able to give that kind of player the information they need to-- at the very least-- get the gist of what is happening and where the story is headed. So far, the only moment Rudy has in the narrative that the player is required to witness is the phone call Noelle gets from Carol about him "falling down" in Chapter 5. This sets him up as a point of conflict among the Holiday family and within Noelle as a character, but does NOT do any work towards establishing him as a character beyond that. All other scenes with Rudy Holiday can be completely avoided by a. never visiting the hospital, b. not talking to him or Toriel at the church, and c. not talking to him as he's setting up lights for the festival. If Rudy Holiday truly was, again, the MAIN ANTAGONIST of Deltarune, hiding all of this foreshadowing and character behind easily skippable dialogue would be doing him a massive disservice and overall end up weakening the plot. And I believe that Toby is a better writer than that.
Kris & Noelle amalgamation
This one became popular after Chapter 5's Weird Route, mostly because it would be sick as hell and also connect with the "all of this has happened before, it's all an infinitely-repeating cycle" type of theories. While this does include characters that are VERY relevant to the story (I mean, they're the goddamn protagonists), it runs into a similar problem that the Rudy Knight theory does-- it relies far too much on optional content. The Weird Route/Side B is very clearly shown via Ralsei's reactions to it as very much NOT the intended path (the forbidden path, even), and is an obscure part of the game with a convoluted set of requirements that not every player of Deltarune will end up seeing. Thus, having the Knight's identity be reliant on the Weird Route to truly understand would be a very strange choice on Toby's part, one that doesn't seem worth the plot holes and narrative pitfalls that must be navigated around to make such a twist work. Still more likely of a candidate than Rudy, oddly enough, but not one that I see as solid enough to really work well as an answer.
Carol Holiday
Carol, in my opinion, is the character that Deltarune currently wants you to think is the Knight at this point in the story. Her clearly being the voice that Kris is calling on the phone, her naturally imposing and serious presence starkly contrasting the lighthearted goofiness of pretty much everyone else we've met so far, her ominous line about how "YOU are always welcome here", and the various things she is very suspiciously involved in (funding Asgore's conspiracies, investigating by the shelter in Chapter 5, having one of the codes to the shelter in her house); it's all signals that are clearly screaming "HI YES I AM THE ANTAGONIST PAY ATTENTION TO ME". Unlike many of the other Knight candidates, her most relevant scene is actually mandatory to witness (at least when not on the Weird Route that, as I've mentioned, is an intentional deviation from Deltarune's main narrative). However, these are all attributes that applied to Kris as well during Chapters 1 and 2, and plenty of people were 100% sure they were the Knight until Chapter 3 revealed that they were, in fact, not the Knight, but still working with the Knight. So yes, while at this point Carol seems to be the most obvious pick for the Knight's identity, I would not be surprised if Tricky Tony pulls a double red-herring on us and puts Carol in the same boat as Kris. In my eyes its pretty much a 50/50 coin flip as to whether or not this one will happen.
and finally...
December Holiday
So, let's get one thing out of the way-- yes, Dess has yet to physically appear as a character in Deltarune. This is because her role in the plot requires her, at least for the time being, to not be in it. She is the driving force haunting almost every aspect of this narrative, and I will maintain that she is INCREDIBLY relevant to the overarching story of this game. Because, if she wasn't... then why the hell is she mentioned SO GODDAMN OFTEN?
Put aside all the ARG stuff, that's not even super important here. In Deltarune so far, we have her mentioned by name twice by Noelle in mandatory scenes when she was never introduced as a character before this, clearly inviting you to be curious about her. The word "December" then once again is brought up in an unskippable cutscene with Berdly, implying that Noelle lost the spelling bee because she couldn't bear to say her sister's name. Then is Chapter 3 TENNA of all people brings up Dess out of literally nowhere as a way to try and convince Kris to go along with the music challenge, clearly showing that she and Kris had some kind of close relationship. This is confirmed to extend to the rest of the Dreemurrs as well during Tenna's ending monologue cutscene, where in the visuals Dess is shown to disappear first, with the rest of the two families fading out one by one only after she is gone. In Chapter 4, the code to the shelter that we need is hidden inside of December's guitar, meaning we have to enter her empty room to go find it. Carol's icy character introduction is ALSO reliant upon Dess's guitar, with Susie holding it being the main reason why she gets so pissed with her. Then in Chapter 5, the cutscene with Asgore describing his guilt-ridden quest to figure out the truth behind "what happened that day" is also heavily implied to relate to Dess no longer being around. The vast majority of these scenes are required viewing in order to progress the game, and all of these little mentions and connections and sprinkles of information are all clearly pointing the player towards one major question--
what the hell happened to December Holiday?
given that the OTHER big questions of the narrative right now are "who is the Knight?", "what are they planning?", and "what did that last part of the prophecy say?", I would be absolutely SHOCKED if these things do not end up connecting together at the end. Dess either is the Knight or is the primary motivator behind the Knight's actions-- nothing else could justify the amount of focus and narrative weight that the story of Deltarune is putting on her.
The Roaring Knight is either Carol or December. Nothing else makes sense.
Just a heads up, I'm probably not going to reply to future comments on this post, mostly just because it takes a long time to answer most of these and I'm a bit tired of repeating myself over and over. By all means keep sharing your thoughts (RESPECTFULLY!!!! keep it civil guys), I just don't have much more to say myself. If you think something was underdiscussed in the initial post, check the comments before typing out an essay; it's likely I've already elaborated on it somewhere in there.
This fight is, in my eyes, the coolest fight in all of DELTARUNE. And I feel like everything about it is designed to pinpoint one very particular very specific power struggle, one that I don't see people talking about.
So, I thought I'd do a longpost about it. Hear me out.
PART 1: Setting the Stage
The way I see the Roaring Knight fight is like this.
It is two colossal titans going up against the other.
The true battle that is about to go down here is that of The Player and The Roaring Knight. The outcome of this duel will determine which side will actually prevail in the long term.
Both sides are defined by what they know... and what they don't.
To be more specific:
The Knight is aware of the Player's Existence, on at least some level. But I think, as I will get to later, is demonstrably unaware of the deeper mechanics of how we work. I think, at minimum, The Knight does not understand the power to SAVE- or at least, is not properly thinking about its larger implications. The Knight is going into this fight, therefore, with pure brute strength. The Knight is expecting this to be a clear-cut, instant, decisive victory against the heroes of prophecy. After all, there's a whole lot of stuff written in its life that it hasn't gotten to see yet, stuff that can only happen if it prevails. Further, the Delta Warriors are still at the very start of their quest. They know nothing of the hardships they will come to face. So this is going to be an easy victory.
The Player, on your first playthrough, is similarly aware of The Knight's existence, but is very, very unaware of what exactly we're dealing with. Most of us thought that The Knight would be someone we fight in the main story- a regular antagonist. Many of us even thought that The Knight would be done and dusted by, say, the end of 5. (Chess Theory my beloathed).
DELTARUNE itself even kind of misleads us with this, with Swatchling Dialog in Chapter 2 implying that It and Queen were at least comparable, with GIGA Queen being "more powerful" in the eyes of the Swatchlings.
Both sides are going into this battle, this duel, with a fundamental knowledge gap over the other. The Knight expects this to be over instantly. The Player is expecting this to be just like any other foe we've faced.
Both sides go into this expecting the same result: "I've totally got this, right?"
As it turns out, we don't got this. We lose, and The Knight's viewpoint, and strategy, proves correct. You are, more likely than not, unless you're some insane pro gamer god, going to lose your first encounter to The Knight. It is, as Gaster describes it, "Fate".
However, with this loss, the Player's knowledge gap closes. We now understand that The Knight got Hands. The difference between these two colossal forces... is that we get a do-over, and get to try again.
See, the truth is, we've seen this fight before.
It's the same fight that UT Geno showed us, twice.
The Ability to SAVE is... extremely broken. As the player, so long as the theoretical capacity for victory exists... we can achieve it, eventually.
The Knight... simply does not understand this. If it is aware of the Player's ability to time travel, I do not think they understand its significance in the larger picture. The Knight is much more of an Undyne the Undying than they are a Sans.
Our loss is, as Gaster puts it, our fate. But, we can try. By the angel, we can try. And we can lose! Over, and over, and over again, until our Determination to succeed eventually gives us the strength needed to surpass the impossible.
Slowly, over so many attempts, the tables of the match turn. We are slowly able to learn, to adapt, to overcome, to persevere enough to start making progress, to survive multiple turns.
At the center of this whirlwind of a showdown between two extremely powerful entities is Susie.
PART 2: Susie
Susie... does not really understand the greater "game" being played. How could she? She knows nothing of the Player, nothing of SAVE files, she knows about as much about the Knight as we did on our first go, probably less so.
She cannot begin to truly understand the larger power struggle going on here. But, she does know two things.
A) Holy #%@# this thing has got hands. Like exceptional legendary hands. This absolute beast is hitting with the force of a truck. This is an opponent leagues beyond anything we have seen before. We are Cooked.
B) ...Somehow, despite (A)... She is still standing.
Susie, bless her heart, does not have any idea how these two things can both simultaneously be true. She fundamentally lacks the context to understand what is allowing both of these things to be true, but she recognizes the significance of this. She is insightful enough to recognize that... something is wrong here, that this Does Not Make Any Sense, and, I believe, reasons that if even SHE is confused as to what is happening... Surely, The Knight must be as well?
So, she starts talking trash.
She points out the truth of the matter- The Knight fully expected this battle to be over before it began. And, by all means, SHE'S RIGHT!!! It REALLY should have been. It WAS, the first time around.
The Knight also realizes this. They, over the course of the fight, begrudgingly start exchanging their defenses for increased attack output to try and accommodate for this unexpected pushback. The attacks loop, this time more intense.
But it doesn't work. We continue to survive, and Susie continues to talk trash.
This ultimately culminates in The Attack. The Attack that, to me, is perhaps the most impactful single moment of the entire fight. This one Attack, to me, tells me literally everything we need to know about this matchup.
The rotating spinny slashy attack. Rotating Slash 3.
I actually did a whole standalone post about this, but I'm going to retread that ground here again because it's Important.
See, this attack is fascinating to me. Rotating Slash 3 is different from the other Final Versions of the Knight's attacks in that it has a completely added tacked-on bonus section at the very end. I suppose the later variants of Stars could be interpreted in a similar way but that's at least a direct evolution of the star exploding bullets already- this is like, an entirely different sequence.
In it, The Knight spams slashes in a rotating circle. Just looking at this attack in motion really gives off the impression that The Knight is Pissed. This is not a calm, calculated, precise maneuver, this is Rage. This is Fury. This is Passion.
But you know what makes it incredible?
Anyone who is seriously attempting this fight in DELTARUNE has probably beaten Sans. At the very least, anyone attempting this fight is probably at least FAMILIAR with his fight, through and through.
Which means you've already seen the Gaster Blaster Spinny Circle. It's iconic. Everyone knows it.
And what that means here is that THIS ISN'T EVEN A GOOD ATTACK.
Sure, maybe this thing catches you off guard the first time... but chances are? You just... dodge it! Because you already know how to do this! You've played these games before!
It is, in a sense, a culmination of the entire thing I'm outlining in this post- The Knight, functionally screaming "WHY WON'T YOU DIE ALREADY", and The Player just dodging it effortlessly for reasons that are entirely beyond its grasp.
And what makes me confident in this reading of the attack as Important is the fact that the Knight will always do this one. You Cannot beat The Roaring Knight without seeing this attack. If you get their HP down early, they skip directly to Rotating Slash 3, then Charge, then Neo Roaring.
Why? It's because this attack is narratively relevant, that's why. I also believe this is why we get the unique flavor text after it uses this attack:
You specifically get this flavor text if Rotating Slash 3 was used in a context that leads directly into the final chargeup phase of the fight.
If Susie is SWOONed, it instead says that "Susie struggled to give some kind of warning", but, how? How does she know? This isn't the turn The Knight has begun charging, this is the moment BEFORE the Knight starts charging. How does she know something is coming?
It's because Susie, too, noticed what I just talked about. The Knight, this entire fight, has been an angel-damned poker face, and has completely ignored any attempts to talk to it, has not said a damn thing, and beyond looking cool and aurafarming, has never once reacted to literally anything the party has done.
Until now. Because after THAT attack, it's displaying One actual emotion: Anger.
And if it wasn't angry before... dear fuck what is it about to do now.
So, she grows pale- She recognizes that Something Big is coming and that we might be cooked.
PART 3: RESULTS
Ultimately, the truth of this battle is that it was only ever destined to go one way.
The Knight has fate on its side. It has pure power beyond anything we've seen...
...But we're The Player.
We have the power to be Good at the Video Game.
The Battle is, technically, in theory, winnable. And so, it is.
Through repeated Trial and Error, victory is achievable.
Of course, The Knight does have fate on its side- the prophecy does dictate there are things it must do, and so we are forced to "Lose"... but does it really matter? We won. We didn't win the battle, per se, but we proved that winning the war is possible.
We made The Knight "bleed". We proved, directly, that it is possible to stand up to them, that it is possible to prevail, that their immense strength is ultimately not enough to keep them safe from Skill and we managed to force them to lose a chip of their sword and managed to force them to drop their Shadowcrystal.
In the final game, The Knight's blade is chipped slightly. In early sprites, however, The Knight's blade is completely snapped in half. I think the intended message is clear.
...
Upon victory, Susie realizes, in shock, that we actually did it. Somehow, we won. Somehow, despite this thing being way out of our league, we won. Even Susie is surprised by this. Her immediate reaction to victory is:
Because even she was concerned that we didn't have it. Again, she lacks the context, but is able to understand the significance of what just happened.
Unfortunately for her, she becomes extremely overconfident in this and this is her downfall. After clashing her Axe against the Knight's Sword, the Knight is only barely able to repel her away, chipping its blade in the process.
This makes Susie way too cocky for her own good, and seemingly confirms to her that everything she was saying about The Knight losing and being nothing compared to the power of Friendship or whatever was, just, actually true.
The Knight lost. We actually beat it. It's cooked. Look at it, it's barely even able to maintain its shape. Can you believe we were nervous??? That we were scared??? Look at it, it's over! We literally w-
The Knight uses this overconfidence, this moment of Susie dropping her guard, to pry victory back into its "rightful" hands, followed by using Ralsei's shock over how such a thing was possible against him as well.
All that remains is Kris. The squire, the pawn, the one who listens.
Kris is knighted, but not willingly. The blade is pressed into their shoulder, and they are forced into the floor. Kris is forced to kneel.
The act of being Knighted is supposed to be an honor. You kneel before your lord, and the blade is ceremoniously lowered onto your shoulder as a mark of respect.
This is not that. This is a mockery. A very stark reminder, that, at the end of the day, "You are My soldier."
Kris is not SWOONed, but they are still forced to suffer, being attacked offscreen and forced down to 1HP. It reads to me like a "Know your place".
From here, the story continues as normal. But there is so much more to talk about. There is legitimately so much more to talk about.
Every.
Aspect.
Of this fight.
Is designed to hammer in this one core idea.
That idea of "The Knight is destined to fail because The Player is beyond its comprehension".
PART 4: It's in the Everything
If you go back and SAVE right after defeating Tenna, something very interesting happens.
You are left on this screen, with Tenna right there to the right. Susie literally tells you "Alright, let's go!" and obviously, every player ever is going to move right to continue the story. Because why wouldn't you.
Why... wouldn't you?
Well, if you know what's coming, you know you want to SAVE here, because you don't want to have to re-fight Tenna every time you change your equipment or close out of the game. So, you walk to the left.
It's actually a pretty long walk. You have to walk for several seconds to the left to get to the SAVE point, since it's placed at the very start of the room.
And wouldn't you know it, inexplicably... there is dialog for this.
The dialog for the SAVE Point changes after you beat Tenna.
It emphasizes that Kris' hand lingers in the SAVE Point.
It emphasizes that only Kris can see the SAVE Point- that they can see it, that they are aware of it.
It emphasizes that they are calmed.
...Why? This is, to my knowledge, the first time since Chapter 1 that the game directly acknowledges that Kris can see the SAVE points.
Why is this here?
It's because it ties into the Everything. Kris is, I believe, the only member of the knightspiracy who actually understands the ability to SAVE- if not the only one who actually knows it even exists.
And the fact that we've just done this- that we've just completely ignored the obvious progression to make a detour that makes no sense, to SAVE, proves to Kris something simple.
See, Kris knows that The Roaring Knight is due to arrive any second now.
Kris also knows about the SAVE system.
Kris also understands the clash of powers that is about to take place. And they know that if The Player is not ready to play their part, that if the Player is not going to lock in and use their power to Go Back, there's just no way we win.
Kris, I believe, wants us to win. They want us to beat The Knight. They want out of this. (After all, "Don't forget, you promised..." is not exactly the sort of thing you tell your conspirator if you're 100% confident they'll stay loyal. That's the kind of thing you say to someone you think might choose wrong. )
Something, something, this Seth dialog from 5. (Remember that Aqua is very Kriscore and also Seth is like, somewhat part of the Plan since Kris ropes them into stopping us. So like.)
ANYWAY-
Kris wants us to win. To beat The Knight, to be free of all of the obligations and shackles that bind them.
And they understand that this action- this action of going back and SAVEing- indicates that we, too, are ready for what is to come.
Under this interpretation, Kris dealing more damage when their allies are SWOONed becomes more meaningful to me. It's not just that they're filled with adrenaline and maybe are angry that their friends are hurt. I think that, at least on some level, Kris desperately wants to win, and when the cards are on the table, and the curtain falls, their choice, when they are the last one standing, in the heat of the moment, is to give their all.
What does the Cough mean?
The general interpretation of it seems to be that Kris is basically telling the Knight "bro, it's over, wrap this up NOW." but I don't think that really makes sense. For starters, I feel like the Knight is not able to "instantly win". I don't think the Swoon Cutscene Slash is a universal ability. I hope you can see why from everything I've just went over- the struggle in this fight is Very Real and Very Important. So surely The Knight can't just call it at any time.
So what does the Cough mean?
I think it's truly as simple as: Kris is kind of caught in the lie? Kris knows exactly how the SAVE system works and is keeping this information secret from their allies because it's like, the one trump card they have. But we just used that power to completely humiliate the Knight by not getting hit even once. So it's kind of awkward and I think Kris just here like:
"*cough* Oh wow hahaha damn you didn't like hit us at all huh wow that's uh. that's crazy I have no clue how that happened." ( <- knows EXACTLY how that happened )
And the Knight tilting its head is like.
The Knight staring into the depths of Kris' SOUL trying to figure out if there's something they're not being told because The Knight, too, is realizing that this doesn't make any sense and is maybe some Bullshit.
I don't know about you but that's like infinitely cooler (and also funnier) than the general interpretation of Kris telling the Knight to wrap it up.
...Wow, that's a lot of yapping about like 3 lines of SAVE Point dialog. Surely that's it, right?
NOPE
Have you ever listened to Black Knife?
Okay, that's a dumb question, you almost certainly have.
The player is likely to lose this fight in the first few turns. On your first attempt, you're probably not hearing the song to the end.
Isn't it interesting how the music starts out as super threatening and imposing, but becomes inspired, almost hopeful, dreamlike, near the end?
This power struggle is baked into the music itself. As you get better at the fight, you start to hear more of the music, which means the music starts to get more hopeful. It's like the song itself is going from "You're screwed" to "Wait... is this possible?"
Speaking of that! Isn't it interesting how Gaster shows up here?
Upon attempting The Knight again after failing, Gaster appears to give thoughts.
He basically concludes that our loss is all but guaranteed, and yet we are trying anyways. He offers to allow us another attempt.
And another. And another. At this point, Gaster does not Believe. He is here to ease the transition of trying over and over again, but... even he seems to kind of think this isn't gonna work.
But if you get close...
He begins to believe. He sees the light. He recognizes that it's within reach, and urges us to go just a little bit further.
Again, the game is emphasizing the importance of repeat attempts here- the importance of trying over and over again, slowly improving.
OH YEAH, also, Eram!!! What does Eram talk about?
The burning red flames in Kris' eyes. It feels pretty clear to me that on some level this is about The Player. So also in relation to this fight is another separate fight that really emphasizes the power of the player, and is also one the player is likely to need several attempts for.
Finally, I'd like to talk about the final attack, the fullscreen attack.
It is my opinion that the ability to do these fullscreen attacks is one of the "strange powers" the Shadow Crystals have. You don't need to really buy this but I did another post about that a while ago. Anyway point is if you believe that then I think the reason The Knight's neo attack is so much stronger than Jevil and Spamton's (and can actually kill you) is because The Knight fully understands the mechanics of the battle system and knows that they need to fully commit their turn to using an ITEM. This suggests The Knight has a deeper understanding of the combat mechanics which is important to this tangent but even if you don't buy this specific explanation I think Flowery indicates pretty well that The Knight knows what it's doing and how the battle system works- it can ignore Fake Statistics.
This, to me, is an extremely strange moment in the fight. It seems to me like the implication is that doing the fullscreen (or "Neo", as I call it) attack basically drained the Knight of its energy. This makes sense- Spamton and Jevil use their Neo Attacks near the end of their fight, and The Knight functionally pops it much earlier.
I also don't think it makes sense to say that The Knight didn't anticipate this. I don't think it makes sense to say The Knight somehow didn't know that using its ultimate move would leave it defenseless. I also don't really buy that the Knight was deliberately doing a fakeout to give us false confidence because, as I hope I have made clear throughout this post, I feel everything about this fight is designed to point us in the direction that this is a Real Power Struggle and The Knight severely underestimates us .
So, then, the fact that The Knight chose to do their neo attack like this... Well, They're basically going "Okay, damn, they're somehow still standing? Fuck it, we ball, I'm using my ult. That'll get them."
In essence: "This battle ends now, either I win this turn or you win next turn".
They are aware that technically if we survive this they'll be cooked but. Surely we don't survive this. It's like the ultimate attack, there's no way we survive. The fact, then, that the Knight chooses to do the neo attack anyway, implies that The Knight believes the odds are in its favor- That is, The Knight believes that we will Not survive the neo attack and will die to it. (An assumption that, in my experience, seems more true than not- the Knight's fullscreen attack is pretty dangerous and I've seen many people die to it. I died to it twice...)
This, in my eyes, is The Knight's ultimate blunder, and it's what makes me confident that The Knight does not understand the SAVE System, because this sort of tactical decision makes zero sense if you know the enemy has the SAVE System.
Imagine if Sans, at the very start of Phase 2, decided to throw a Bone of Super Death at you really quickly that oneshot killed you if it hit, but if it missed, he immediately had no energy and instantly fell asleep and so died on the next turn.
Would that make any sense?
No, it wouldn't, because Sans is someone who understands the larger metagame of the battle and knows that his priority should be ensuring the battle goes on for as long as is physically possible. Any sort of gambit of "Either you die Now or I'm cooked" makes zero sense because even if it works once, even twice, the Save-wielder can simply keep trying and if they survive even once, you're basically just handing the win to them.
So the fact that The Knight chooses to make this call- the call to risk everything for the big finish- heavily implies to me, at least, that they truly do not understand their opponent and are treating this like any other fight.
PART 5: CONCLUSIONS
Everything about this fight.
From Susie's Dialog.
To The Rotating Slash Attack.
To The Way The Knight's Damage Reduction Lowers With Time.
To The Music Itself.
To The Gaster Dialog.
To The SAVE Point Dialog Before The Fight.
To The Knight's Ultimate Blunder with the Fullscreen Attack.
To ERAM before it.
To me , at least, it feels like it's all pointing in one direction. It's all part of one single vision, the vision that in spite of everything, The Player has the power to persist and try again, and that The Knight does not understand this and is doomed to fail to it.
It is really fun to me that it's basically an inversion of the big fights in Geno. In UNDERTALE, the player's persistence was a bit of a bad omen- Sans and Undyne are powerless to stop you from destroying their world, it's almost tragic.
But this time, the tables have turned. Because instead of trying to destroy the world, we're trying to save it.
For a change, that DETERMINATION, that DETERMINATION to overcome an impossible opponent... it's being put to good use here.
...
That one attack truly does put it all into perspective for me.
The Knight, lashing out in absolute rage... only for it to completely not work, because the Player has played this before.
This is why The Roaring Knight Fight is, to me, the coolest battle in DELTARUNE.
(And, separately, this interpretation is why I really don't like any interpretation that involves The Knight, like, testing us or something, because I truly do think that everything about this fight is designed to emphasize this power struggle, which kinda means nothing if the Knight is not fully expecting a victory here.)
This was a long one. I hope that at least a few people can see my vision with this, because I think I am extremely confident in this general read of the battle.
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