âď¸âđĽ
Not today Justin

⣠Chile in a Photography âŁ

titsay

Love Begins
styofa doing anything

noise dept.

Andulka
Misplaced Lens Cap
$LAYYYTER
AnasAbdin

â

Discoholic đŞŠ
RMH

ellievsbear

Lint Roller? I Barely Know Her
Mike Driver

PR's Tumblrdome
seen from Malaysia

seen from Malaysia

seen from United States
seen from Indonesia
seen from Azerbaijan
seen from Germany
seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from United States

seen from United States
seen from United States
@eruvadhril
âď¸âđĽ

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
you solve the mystery of what to have for dinner one night and you think "hell yeah case closed forever" WRONG there is a dinner mystery the next night too
To be quite honest with you all I do think that aro/ace-spectrum fans in fandoms where people are desperately inventing crossover ships and humanizing non-human characters in order to have a conventionally attractive guy to ship the main character with, instead of possibly having to enjoy a story with no romance in it, have the right to refer to everyone else as cowards.
Sorry you almost had to entertain the idea that people like me exist, I'm sure that was very painful for you.
#They are cowards and you should say it <3 #I thought it was fun seeing human!Rocky designs right up until I realized this wasnât a gijinka exercise or Swap AU deal #Itâs an excuse to have a regular handsome (lightskinned) human man to ship Ryan Gosling with. Okay I see how it is #(I specify lightskinned man because there IS another man in the movie who Grace has a positive relationship with if you want an M/M ship. #Itâs Carl. But. You know) #Roving slash fans wailing and gnashing their teeth that a hot blonde man is in a movie but his meaningful relationships are all nonromantic #and they are with 1) a nonhuman alien 2) a middle aged woman 3) a Black man #Racism sexism and amatonormativity/arophobia triple threat (via specialagentartemis)
âPlease consider how amatonormativity/compulsory sexuality/allonormativity might be impacting your perspective on thisâ is not at all the same thing as insulting someone, attacking them, or calling them a bigot, FYI.
That being said, please always take time to reflect and consider how amatonormativity/compulsory sexuality/allonormativity might impact your perspective on things like fandom, shipping, media analysis, real life relationships, politics, and everything in between.
I love lying to my landlord. âWeâre currently looking at a comparable unit in the area at $[a hundred dollars less than our current rent]/month, so if your offer has any flexibility to come down on the rent, that would help us reach a decision about whether or not to renew our lease hereâ and the comparable unit exists only in my own beautiful mind
Actually, no! And since several people have replied asked for my script for negotiating lower rent, Iâm gonna share that below, as well as the philosophy behind it. Full disclosure that Iâm not a leasing office person or a realtor or god forbid, a landlordâIâm just someone who has been a renter for 10+ years across different states, and I know for a fact that I have saved myself thousands of dollars by successfully negotiating a lower monthly rent on almost every lease Iâve ever signed. (Also, Iâve only ever rented in the U.S., so this advice may not be as applicable elsewhere.)
THIS!!! Exactly this. I didnât mention it above because I just couldnât fit it neatly anywhere, but once while negotiating a lease renewal, I got as far as receiving their counteroffer, which was basically âprice firm :(â, but then life happened, so I forgot to respond and accept. The email sat in my inbox for a week. And then, completely unprompted, they magically replied again saying, âactually, nvm, howâs $[number that is lower than our opening offer] sound?â
To them, it looked like I was staring them down cold as ice like
I was literally just busy with other stuff! and they were sweating!!! BULLETS!!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
a lot of rpf can be explained by the fact that actors are all like that with each other constantly but i never want to say that on here because it feels like telling a 7-year-old santa isnât real
actors hanging off of each other constantly isnât a sign that theyâre fucking itâs a sign that they were once in a BFA program and never relearned normal boundaries. when actors are fucking and itâs complicated they wonât even stand in the same room with each other.
Something I think is really important to remember when doing fandom analysis (and literary criticism in general, since it was a litcrit movement that opened my eyes to this), is "You can only analyze the text that exists."
"But the creator was pressured into changing their vision for the worse!" Sometimes this is wishful thinking. Sometimes it is demonstrably true. Sometimes it's ambiguous. If there are documented issues affecting the production of a work of art, you can and should absolutely talk about those as part of your analysis! But 'the creator's vision' isn't real. The version that was actually made and actually exists is. Once I commented that I disliked how an asexual character had been handled in a book, and the person I was talking to said, "Oh, I bet it's their editor's fault." But even if that were true . . . the book is published. I was responding to the portrayal in the published book. I can't analyze a text based on what the other person in the conversation imagined the author's intent might have been. Even when we know for sure that a story would have been very different without certain pressures (an editor who nixed an author's original ending, an executive producer who vetoed all mentions of queer characters, a show that was cancelled prematurely and had to wrap up its plot in a couple of episodes instead of another full season), we can talk about those pressures and we can talk about things we know were cut and we can talk about how the bad pacing of those final episodes were significantly influenced by the circumstances under which they were made. But we can't talk about the platonic ideal of the piece of media, the version that would have existed if the circumstances were perfect, because it's not real. Every person is going to have their own idea on how it would have turned out and these will be wildly divergent from person to person. It's not helpful or productive to get mad at people for criticizing or otherwise engaging with the actual piece of art instead of the version you made up in your head.
"But I understand this character better than the author! They would never have done X!" Look, we've all been there. Do whatever you want with your own personal interpretation. But it's just that: an interpretation. The character isn't real, and there isn't a secret better version of the text waiting to be freed from the tyranny of the person who's actually writing it. You can write an AU, or talk about how, for example, a character in an episodic TV show with many different writers suffers from a lack of consistent characterization, or make a post about how you think X plot point was badly handled or poorly written. And you can absolutely give the character the storylines and development that you want them to have! In this case, you're creating your own text, and it exists, and it can be analyzed either on its own or in relation to the source material. But you can't expect everyone to agree with you, and you can't believe that your interpretation of a character is more real than anyone else'sâand especially not that it's more real than how the character is actually written in the text. I see this very often with people who want their favorite characters to be more progressive than they are. Yes, maybe the author's sexism is part of why this character acted sexist. But if you are rejecting part of the text you are rejecting part of the text. Other people will choose not to do this, and you can't blame them for analyzing a character or society as they are actually presented.
For people who really love fiction, it's very easy to fall into magical thinking. The stories and characters feel real, like they exist somewhere out there in their true, uncorrupted form, unsullied by authorial bias and executive meddling and the long, messy, awkward process of actually making and sharing a creative work. But they don't. A piece of art is a material object, a series of words or sounds or images or bits of data that has been put into its current form by one or more human beings. That is what's real. Personal interpretations can be wonderful, transformative works and alternative readings can be powerful and illuminating. But you can't analyze a hypothetical the same way you can something concrete. You can't be so caught up in your own feelings that you forget that other interpretations are possible. And you can only do textual analysis on a text that actually exists.
Doctor Who remains an important part of the BBC
the TL:DR:
Christmas special cancelled
Russell T Davies and his production company are leaving the show
RTD has confirmed on Instagram that there was never a script or proper plan for the Christmas special
The show is going out to competitive tender.
For anyone who is confused as to what 'competitive tender' means:
Caveat that my knowledge of tendering comes from a completely different industry but roughly speaking: other TV production companies will now have an opportunity to pitch their plan for making Doctor Who to the BBC and how much funding they would need and the BBC will give the show to whatever company can do it best and cheapest. Show will remain with the BBC, they are just looking for a new contractor for the production.
Essentially whether this is good or bad news really depends on the likely outcome of the tender and i have no idea what the likely outcome is.
the best case scenario here is that the BBC find a new contractor who can make an acceptable version of Doctor Who for less money and in a few years time we get a whole new version of the show with a new Doctor etc.
and then obviously the worst case scenario is that no-one wants the show or can meet the BBC's funding requirements and then you know. Wilderness Years 2!!!!
if anything you're reading makes reference to the cultural practices or social structures of "indigenous societies" you should mentally annotate it with "WHICH ONES???" in bright red marker
Additionally: no, general geographic location isnât sufficient.
Doctor Who remains an important part of the BBC
hmm.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
If you're a TV only Doctor Who fan sad about the recent news of the special being cancelled and want to dip your toe into the wealth of other Doctor Who media out there, here are some pointers that might help <3
Classic Who (pick a Doctor and just start, it's paced differently but trust me it's so good!) - All on Internet Archive (as of posting this)
The Big Finish Audios - Potential Starting Points: - Eighth Doctor - helpful resource with starting points and listen orders - Thirteenth or Ninth Doctor Adventures - still currently releasing bi-monthly so you can hop in with your fav NuWho Doctor! (they've also announced a Tenth Doctor series upcoming) - Classic Doctors, New Monsters - these boxsets are so much fun and were where I started with Big Finish so if you're unsure of the audio format, this is where I started - Sixth Doctor Main Range - starts with The Marian Conspiracy
The Novels - so many ranges to choose from, get stuck in there! - Generally split into Virgin New Adventures (VNA) featuring the Seventh Doctor after the end of classic, Virgin Missing Adventures (VMA) / Past Doctor Adventures (PDA) featuring other Classic Doctors, Eighth Doctor Adventures (EDA), and the New Series Adventures featuring nuwho doctors - Pick a Doctor or Companion you want to hear more from and maybe consult Tardis Guide.
The Comics - again, pick a doctor and eat good
Other helpful resources:
Tardis Wiki (better than the Fandom one)
Tardis Guide (help keep track of stories and where you're going and discover new stories - plus a great community)
Image of Steven Taylor (for comfort in these trying times)
I hope this helps someone <3
"Everything ends and it's always sad, but everything begins again too and that's always happy. Be happy." - Twelve
the big kerfuffle over mormons not being listed as christians on the new DoD revision of religious codes is really overlooking a more important point, which is that 'atheist' was removed. that is, atheism officially no longer exists in the US military. interesting. a historian will make this an important part of their thesis in 50-100 years
note that "agnostic" and "No Religion" are still options. to my mind these have rather different semantics, leaving "the door open" (in a fundamentalist christian's mind) to a conversion. "No Religion" implies a gap that can be filled; an "agnostic" is obviously easier to convert than an atheist. ultimately this doesn't really change the number of atheists in the military, but it does signal to them that they'd better get with the program.
Every âTrue Crimeâ story (that isnât just complete sensationalist fearmongering) is always like
âAshley Jones was found murdered in her apartment in 1986, but police couldnât seem to find any leads. Police were baffled. The case.. went cold. In 2005, a deputee at the Cantalope County Sheriff's Department realized that one of the napkins in the break room was actually a signed witness statement claiming to have seen Bob Smith commit the murder. This witness statement came just days after the killing, but had never been followed up on. Police tracked down the witness, and Bob Smith, now aged 65, was arrested and, accepting a plea deal, was found guilty in January 2007. In 2024, he was released on parole after serving just 17 years of his 20-year sentence. Ashley Jonesâs family.. were outraged.. In response, the governor of Mississippi passed âAshleyâs Law,â requiring all prisoners in the state convicted of a felony to serve the maximum sentence possible without the possibility of parole.â
Also there is always a polygraph test even though those have been denounced by the scientific community basically since their invention and don't even count as evidence in court.
Up next:
After the brutal rape and murder of Jane Woods, two suspects were immediately arrested, Dan "Killer" Douglas, whom Jane had a restraining order against and had left her multiple threatening voice mails, and Amy McDonald, a woman.
Detectives immediately zeroed in on Amy's suspicious behavior. When police responded to her call after finding the body of Jane Woods, they noticed she was only crying, not wailing hysterically or fainting as would be typical for a woman in any mildly stressful situation. Police did some digging and made a shocking discovery: Amy wasn't a virgin. With this piece of evidence uncovered, the picture was starting to become clear. Amy was jealous of Jane's looks (like a woman), so she hatched a plan to seduce Dan and have him murder Jane while she watched as part of a perverted sex act. Dan pled guilty, confessing to the rape and murder of Jane Woods and, when asked, said he had no idea who Amy McDonald was. This kind of loyalty was to be expected from a man who was so thoroughly wrapped around the finger of a promiscuous female. Dan and Amy were both sentenced to 25 years, with Amy receiving 1 extra year for being a bitch.
4 years into Amy's sentence, her legal team was able to get an independent review of the evidence, which found that several of the 200 witnesses, which placed Amy on the other side of town at the time of the murder but were first thought to only be saying so because they were under her slut seductress spell, actually had indisputable video evidence that was not collected by police. Amy's case was thrown out, and she was released from prison.
The family of victim Jane Woods had this to say upon Amy's release: "I just don't understand how this could happen. It's like our whole world has gotten turned upside down again, even more so than when Jane was taken from us. Justice was served, and now it's not. We will be in the courthouse tomorrow morning requesting that she be retried, and this time we will be demanding the death penalty."
When I was first getting into game design, it was peak Forge era and Ron Edwards' GNS theory was king. Most folks I knew used it as a triple-axis map of a ruleset or player's priorities rather than a fixed set of three possible game types.
Obviously that schema fell out of favour, but the recent return to challenge game/story game categorisation makes me wonder why a binary slider is a more useful tool of analysis than a trinary spectrum like RBG/HSL for colors.
Since you're the closest thing to my dash's resident RPG philosopher, would you mind weighing in? I'd be interested to hear your thoughts.
Please & thank you :)
I don't think challenge/story game is necessarily a useful binary either because even most "story" games will end up engaging primarily with the language of challenge (due to the outsized influence of D&D, a game primarily concerned with challenge) even though they don't realize it. This is something I have touched upon multiple times in the past: most PbtA games tend to cast the player characters as a Group of Heroes whose aim is to Overcome Adversity even though that type of framing is nowhere in the text of Apocalypse World and in fact Apocalypse World is not a good game at all for adventure gaming. A lot of people who think they are making "story-focused" games, whatever that means, still end up making various iterations of D&D.
Like, I don't think we should think about games through a binary slider of story vs. challenge and if that's the impression you've gotten then that might be due to lack of clarity on my part. When I speak of challenge games I primarily speak of a mode of play that largely concerns itself with players putting their characters in adversity and seeking to overcome that adversity, often via knowing how to manipulate the rules and developing system mastery. It's not necessarily indicative of design philosophy.
Like, for example: Daggerheart is, at the end of the day, a challenge game. It might also be a "story" game. Whatever, but it's undoubtedly still very much a challenge or adventure game. The point isn't to create a false binary of story vs. challenge, but to illustrate a blind spot most TTRPG designers have: that TTRPGs tend to be largely about overcoming challenge even when designers think they are bucking the trend.
And there's nothing wrong with games about challenge and I am their fiercest defender! But the reason I draw attention to this is that a different way is possible and many people often end up just making D&Ds (which isn't bad: but the issue is that they end up making D&Ds when they think they're making an anti-D&D).
ohhh that's a really cool point about primordial mechanical assumptions. Without wanting to sound like an MFA, how do you produce story without external challenges for characters to overcome? Or would you define a more story-focussed game as being one where the players get in their own way on purpose?
So, I would class Apocalypse World and Monsterhearts as games that very much work, as written, without external challenges, because these games don't assume cooperation on the player characters' part and in fact do heavily incentivize characters acting at cross purposes to each other. Something like Fiasco is an even more pronounced example because the game doesn't use traditional fortune mechanics to determine success and failure and is, in fact, very much about "playing to lose."
A challenge game is basically a structure built around one player presenting the rest of the group a situation or obstacle course that their characters need to overcome and often relies on an implicit or explicit agreement that the player characters form a coherent unit. Once you remove the idea of a coherent player character unit gameplay often becomes less of an obstacle course and more like a free-for-all.
I don't think there's a binary between challenge game and free-for-all either though. Eureka is very much a challenge game that doesn't always have coherent units and often has PCs working independently and even against each other, and of course it does produce a story but as you and I have constantly said, challenge games do always incidentally produce stories.
I would usually define "story games" as games which are primarily concerned with "collaborative storytelling" and (ideally) give players a lot of narrative control over events in the story like things happening to their characters not just their characters actions. but its like you said, most people who set out to make those "story games" end up building them mostly out of the building blocks of challenge games because they dont know any better, and many people try to play challenge games as if they are story games because they don't know any better.
Oh also when i say " (ideally) give a players a lot of narrative control over events in the story like things happening to their characters not just the characters' actions" i do not mean playing D&D but the GM ignores the rules when the rules go against the story the group wants to tell, i mean the rules of the game actually outline and support this. VtM is still an extremely traditional challenge game even though the rulebook says "the GM should just ignore the rules to tell a good story."
"incurious" still GOAT insult. You could be better but you're not. You could learn but you won't, and for no good reason, just a base dispositional apathy. Get fucked

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
whether they're Good Media⢠or whatever aside, I think mainstream liveplay ttrpg shows have been a fucking disaster for the hobby. it's hard to imagine anything that could have fucked the expectations:results differential for people more than having celebrities do college improv with dice (and an entire media production team behind them) and telling a generation of new players that's what tabletop gaming is like
liveplay ttrpg shows are not 'professional gaming', that's the whole problem I'm talking about. they're entertainment products which make format, content and form choices that would be nonsensical or obstructive at an ordinary table. it's not just "oh if only 'hobbyist' gaming groups (đ¤Ž) could pay for all that kit and lighting and professional writers and voice actors".
liveplay production involves story meetings aimed at making the narrative maximally entertaining to a watching audience (not the players, who are also professionals who are there to entertain that audience!). It involves editing (trimming out downtime, uninteresting mistakes, technical issues, moments where the vibe is wrong or there's friction in the room). it involves a room full of production crew watching every move the GM and players make, sensitive to wastage of their time and effort if things don't go to plan. and not for nothing, it involves an entire team of people who need to keep game publishers happy by playing and displaying their products correctly and certainly never criticising them or openly adapting around their shortcomings for the sake of the group's enjoyment.
I've played at tables where we've been lucky enough to have fun props and miniatures and printed maps and sound systems and even a bit of lighting, and where everyone in the group was a seasoned player with writing and performance backgrounds, and the experience was still full of normal natural constructive frictions that are largely if not completely absent from entertainment liveplay shows. player disagreement is normal. stopping mid flow to argue about a rule and look it up and help each other with system technicalities is normal. the music just not working today is normal. the party choosing a direction the GM didn't prepare for and having to adjust their in-character choices a little and tolerate some hastily cobbled together fluff to meet them halfway is so normal it's a running joke. someone finding a scene a little too much and asking for a break or redirection is normal. someone saying something a little ill judged in the moment and having to walk it back with as much grace as possible is normal. storylines not going to plan and petering out without major dramatic resolution, or npcs being ignored and cast off with a shrug is normal. all this shit and more is normal because a normal table is structured around the organic decision-making of a bunch of players who are primarily in it for their own fun and sense of transport, not for an invisible imaginary fandom slash consumer market. which are all the things that make ttrpg play inherently a pretty bad vehicle for storytelling, incidentally!
someone else in the tags expressed their frustration at these shows 'professionalising' the hobby, and while I do recognise and sympathise with the feeling that these shows normalise a level of polish and commercial buy-in that's destructive to the diy culture of tabletop gaming, I still have to push back on the idea that these shows are representative of 'professionalised gaming'. they're not. they're sports anime.
It's not "professional sport is bad for hobby sports players", it's "what if WWE tried to pretend that they were representative of what it's like to play basketball on your driveway".
So we all talk about being in fandoms for things that are charmingly bad, and being able to acknowledge that theyâre charmingly bad. But of course some people are in fandoms for things that are Actually Amazing. There are people out there who write fanfiction for The Best Science Fiction Novel Of The Twentieth Century. Or who draw fanart exclusively of The Best Movie of All Time. And there are even more people who are in fandoms for things that are Actually Pretty Good, which is not quite amazing but is closer to it than to Charmingly Bad.
And sometimes, you have a string of fandoms that are Actually Pretty Good. And the danger of thisâthe very great dangerâis that when you have a string of Actually Pretty Good and even Actually Amazing obsessions, you start to believe that maybe you have taste. Perhaps you are now immune to the indignities of losing it over something mostly bad.
And then it is shattering to discover that no, bad things can still stick a fork in your brain. đ
So I understand why the âtransformative fandom gathers around things that are not good because there being a problem makes people desire to fix itâ model is popular. I even agree that itâs accurate in many if not most cases. However it is not what this post is about. Plenty of people do transformative and creative fandom activities for things that are very, very good. Simplified models do not encompass everything.
And frankly, itâs starting to really get on my nerves when people read âI think this thing is good. I wouldnât change a thing about it and frankly I donât even think there should be more canon added to it, but I am still going to write thousands of words of fic, make a cosplay, and draw fanartâ and then completely misunderstand and respond with âyes I agreeâI like things that are good too. But I never feel the transformative/creative fandom instinct for them because they are too good.â
Some people do not feel it. Other people do. Stop misreading me to avoid having to adjust your mental model of how fandom works.
one of the ways a Canon work can be fandom bait is by missing something that fans want to fix, i.e. "it's bad", but i think this is only one way out of multiple that something can be fandom bait.
compelling worldbuilding (invites interaction with the setting)
interesting gimmick (see: daemons, drift compatibility. subcategory of compelling worldbuilding)
shipping bait (duh)
original character bait (in-universe categories/factions and design elements that make it fun for people to create their own characters)
compelling narrative (invites interaction and tweaks to the storyline: AUs and fixits and so on)
basically anything that invites interaction and recombination. but fandom also has a sort of multiplying effect: the larger the interactive audience of fandom is, the more likely it is to generate ideas and works that draw in more participants. so:
network effect (the larger the established fandom, the more likely it has subfandoms and infrastructure that appeals to niche audiences)
Yes this exactly, thank you bless.
Things that have space to play in are fandom bait, but space to play in does not equal holes.