it's midnight on the 1st of june aest
PUT YOUR BEARD IN MY MOUTH
i don't do bad sauce passes

JBB: An Artblog!
Claire Keane
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă
Game of Thrones Daily
styofa doing anything

$LAYYYTER

â

çĽćĽ / Permanent Vacation
he wasn't even looking at me and he found me
noise dept.
almost home
Three Goblin Art
trying on a metaphor
todays bird
dirt enthusiast
đŞź
cherry valley forever

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@erivalle
it's midnight on the 1st of june aest

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"Drawn to Hidden Light". Read what this painting means below.
This work is about an unseen direction that leads you forward, even when it is not yet defined.
About moving toward something that doesn't fully reveal itself, but already shapes the way.
About light that doesn't appear directly, but exists as a presence, a quiet force that shifts the sense of movement without becoming obvious.
And about that state where you don't see the final point, but you keep moving, because something inside already knows the direction
Oil on canvas, 28x16"
#oilpainting #seascape #paintingprocess #artforsale #artwork
Art by Tiago Calliari

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in fucking Tears thinking about how disgusting a baby griffin would look
behold. my ugly son.
Species accurate version
wretched little creature
mythbusters is really good at being extremely timeless but occasionally kari wears something that violently reminds me that this show was filmed in the 2000âs.
another classic âthis was filmed in the late 2000âs/early 2010âsâ look from her. i wanna make a collection. also sheâs wearing this particular outfit to a radiation facility and is about 2 feet from the line you cannot cross or else you risk exposure to radiation.
I think the british really popped off with "bloody" as an expletive but unfortunately I can't say it out loud in real life or I sound like a teeaboo from 2012
I love that a lion with an eagle's head and wings is such a well-known mythical beast but apparently the English language can only agree on a grand total of 3 out of 7 letters in its name.
Regex that ought to match (most) spelling variations of this mythical beast's name:
gr[iuy](?:ff|ph)[eioy]n
I write it either as gryffin or griffin
But
Gruphon, gryffon, griphen (sounds like the plane, grippen, lmao), gruffin and others would be enlightened spellings
@artemisonahunt this one is for you
@a-book-of-creatures
My beautiful daughter Grypheighn

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I love that Jules Verne asked the question "What kind of person could circumnavigate the world in 80 days?" and decided that the answer was not a groundbreaking explorer or genius inventor, but a guy who's really, really, really obsessed with train and boat schedules.
my final paper for my CS degree was literally "how can we algorithmically optimise for the fastest possible circumnavigation route on commercial flights?", which incidentally required me to adopt a very good working knowledge of what flight options are available at what times (and also led to me accidentally memorising several hundred airport codes)
incidentally the fastest possible route seems to be about 51 hours, if you're working from 2022 schedules like i was. if you use current schedules and are very optimistic about how quickly you can transfer between flights, you can maybe get it down to around 48 hours (also known as 25 millivernes).
The very best thing about tumblr is that you can make a post about a 154-year-old novel and get responses like this.
my YouTube algorithm has been showing me a lot of horse racing recently and since the Kentucky derby is today, the last few days all my recommendations have been filled with every middle-ages dudebros podcast about gambling and betting strategies and How To Pick The Real Winner and how to min-max your bet and bla bla bla. Buddy Iâve already got my favorite horsie picked out and itâs because heâs Silly.
reasons i like the horsie Great White:
he's about 6 inches taller and 200lbs heavier than any other horse in the field. big ol honse.
his record kind of sucks and when an interviewer asked his trainer "what do you think [the horse] will need to do to win the derby?' the trainer just said "get a lot better."
the horse was deadset on eating the landscaping shrubbery during the interview
thats all i need, absolutely sold, go get em Great White.
The foresight of naming him Great White when, fingers crossed, he should grey out fully - is absolutely genius. ďżź
"accessibility" needs to stop meaning "low-engagement"
"we are making our TTRPG more accessible!"
"oh, did you make the font bigger and more legible?"
"no we're just doing the next edition in D&D5e"
"we're making our video game more accessible!"
"oh did you add an option to remap the controls?"
"no we just added an option to remove combat so the game is just a bunch of cutscenes"
"we made it accessible!"
"which part? what did you make accessible?"
"why, not playing the game at all of course! games are much better when they don't have any pesky game in them, especially for the disabled, who typically access the game parts even less."
To further elaborate (very long)
it is a very popular trend right now to add, like, features that skip the engagement with an interactive work of art, such as skipping combat or making combat impossible to lose in a combat-focused video game, or in the scene of TTRPGs making your TTRPG completely dumbed down or just hastily and mindlessly making it a D&D5e hack "because people already know how to play D&D5e and I want it to be accessible" instead of expecting people to actually read and learn and engage with a set of specific rules, and call all of that "accessibility" instead of adding "accessibility" features that would actually help disabled people access the "meat" of whatever the interactive art is.
If it's a combat-focused video game, some examples would be helping them engage with the full depth of the combat by allowing the controls to be fully remapped to something easier for their hands(or lack of hands), or the option to disable flashing lights or reduce the intensity muzzle flashes on the guns or something.
I think I have come up with a good example to illustrate this point. Let's say there is an FPS where you shoot aliens. Pretend it's, like, Halo but not specifically Halo.
And letâs say thereâs a group of disabled gamers who are excited for this video game.
Missing Finger Guy, Deaf Guy, Colorblind Guy, and Poor Eyesight Guy.
Missing Finger Guy is missing at least one finger that corresponds to the Dodge button, he canât reliably press it especially on short notice when aliens are coming at his character. So, he canât really play the game because dodging is required to beat the levels. The game devs provide an âacccessibilityâ easy mode that turns off combat or makes the enemies do so little damage that he never needs to use the Dodge button. So, Missing Finger Guy can play the game now, right? Wrong. Dodging enemies *is* the game, and he still never gets to play with the Dodge button, or engage with any of the other elements of the game that are watered down by making enemy attacks not matter. To make the fun gameplay of dodging enemies accessible to this player, the answer is to allow remapping the Dodge action to a button that he can reach.
Deaf Guy
The game expects the player to rely on audio cues to know when enemies are sneaking up behind them or when a grenade lands at their feet or when an enemy is about to do a specific attack. Obviously the deaf player canât hear these and canât play the game because heâll just die all the time to attacks which are literally impossible for him to predict. Again, this could be âfixedâ by a mode that makes it so it doesnât matter if he doesnât hear a grenade land at his characterâs feet by removing the consequence of death for failing to notice the grenade, or you could add the option to turn on subtitles for both story dialogue and sound effects like â[grenade beep]â and â[screatchure scream].â One of these allows the deaf gamer to play on roughly the same playing field as other players and react to threats the same way that hearing people can do that he can engage with the meat of the game, and the other doesnât.
Colorblind Guy
The video game features enemies that are identifiable by their red and blue armor. Red aliens throw red grenades that you can catch and throw back, and blue aliens throw blue grenades that explode by proximity and you just have to fully avoid. Obviously, a colorblind player cannot reliably tell these apart, and would either have to try to throw back grenades at random and hope for the best, or just avoid all grenades to be safe. You could âfixâ this by removing the consequence of death for getting exploded by a grenade, or you could fix it by adding a togglable colorblindness mode that switches the color distinction to something visible or adds some other distinctive feature besides color to one of those grenade types. One of these allows the colorblind player to engage with the intended gameplay of the game by taking informed risks by trying to throw back certain grenades, and one of them doesnât, making it just not matter what decision he makes.
Poor Eyesight Guy
You get the formula by now. The *actually* accessible feature would be allowing him to adjust the text to be more readable instead of making it not matter if he can read the directions that tell him how to get through the minefield safety by removing the consequences for stepping on a mine.
A mode that simply removes consequences for failing to engage with and react appropriately to the threats the game presents is, at best, appealing only to people who donât actually *like* the gameplay in the first place, while still shutting out the people who *want* to engage with the full depth of the gameplay but canât because of some disability that prevents them from doing so as intended.
Because the gameplay isnt just seeing the cutscenes and getting a âlevel clearedâ achievement, it is dodging the enemies, throwing back the grenades, listening for the screatchure screams, etc..
If there is an enemy who is super tough from the front and will kill you if you canât get around behind him, you donât make the game more âaccessibleâ by making him so weak from the front that it doesnât matter where you shoot him, or making his attacks so weak that you can shrug them off long enough to whittle him down from the front, youve actually removed this enemy from the game by making him just like the common enemies that can be shot from the front. You have actually made the element of the gameplay provided by this enemy inaccessible by doing this, because the quick thinking and tactical usage of the gameâs features required to get behind him *is* the gameplay.
Itâs much easier to explain this via video games but it goes for tabletop games as well. A TTRPG is more truly accessible for having big easy-to-read font and clear explanations so that players that want to engage with that gameâs rules can do so even if they have reading difficulties, than if it just went âeh it doesnât matter if you read the rules or not.â
Difficulty levels are not disability accomodations. OP explains that very well through their examples here.
I like difficulty levels, sometimes I don't enjoy a specific aspect of gameplay or I just want to blast through from cutscene to cutscene, and being able to toggle a zero-consequences baby mode is a nice option to have.
But most of the time I want to play the game, and to do that I need to remap half the controls. Let me remap them, don't treat me like I'm incapable of playing video games or like I don't deserve rewarding and engaging gameplay just because I can't move the mouse as precisely as the other guy.
It's like, you make a museum accesible by putting in ramps and elevators, not by telling wheelchair users that the art on the upper floors isn't all that great and they shouldn't want to see it in the first place.
I know I'm preaching to the choir here, and most people who follow me are very much of this opinion. But like... So much accessibility talk is not actually about letting people engage with your game who otherwise couldn't due to a disability or physical limitation. Rather, it's an idea of accessibility in the way a CEO would want a movie to be more accessible to a wider audience. As in like, "This movie's audience is too niche and it's ideas are too lofty, make it more accessible." Both of these are "accessibility" in a sense, but those are two VERY different definitions of the word, you know what I'm saying? Ideally, I'd like art which is naturally inaccessible through it's themes and difficulty and ideas to nonetheless be something people who have physical limitations (Or... Well, technological limitations, economic limitations, whatever else) can experience
Yes, this is a term that is being co-opted to prioritize corporate profits by appealing to a "wider audience" which includes people who don't actually like the product, while leaving disabled people shut out and, in many cases, calling them ableist for saying "an invincibility mode is not an accessibility setting, instead give me tools that will let me play the game without an invincibility mode the way everyone else who likes the gameplay can."
People in the tags are already going "hello i am the strawman from your post! I bought a game without realizing there was combat in it and i don't like combat so invincibility mode was an accessibility setting to me because it let me avoid the game i don't like!"
ACTUAL ACCESSIBILITY FEATURES IN GAMES:
Option to hold or toggle buttons for running
Quick Time Events on a toggle, or not involving quick, successive button presses (just one press)
Ability to change the colour, font and size of subtitles!
Ability to re-map buttons
ABILITY TO USE A NONSTANDARD CONTROLLER
Ability to change brightness, colour saturation, lighting intensity and filtering
ABILITY TO TURN OFF FLASHING LIGHTS OH MY FUCKING GOD
Volume control that lets you turn up the dialogue and atmospheric sound but turn the music down
Ability to turn off camera shake and blur
And you might ask 'well how is x an accessibility feature'
But consider:
People who have issues with their hands (muscle weakness, missing fingers, impaired reflexes)
Folks who are hard of hearing or have other hearing issues
Epileptics and other folks with light-sensitive seizures
"but I bought X thing and didn't like it! So, wider audience thingies!"
Return it. Put it back on the shelf. Donate it. Shrug that it wasn't an experience you were super into but you still had a new experience! Research your purchase next time. Read the back of the box closer. You're not SUPPOSED to like every piece of art you come across, humans are varied. Grow robust and flexible, defy nazis.
âbut I bought X thing
and didnât like it! So, wider
audience thingies!â
Beep boop! I look for accidental haiku posts. Sometimes I mess up.
i need to put all three of these pictures in a single post. this is significant. this matters. this is why i exist

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big fan of when animals creche. Love to see so many fucking babies in one place
So a creche in ecology is a group of animals that take care of their offspring as a group. Grouping together like this can help with protection against predators, finding food, enduring the weather, and gives the parents time to "rest", as sometimes the parents will alternate who's being the primary watchers while others get to hunt by themselves for a bit, like a baby animal daycare.
But ye lions do this once cubs each a certain age. A decent amount of birds do it (for example: flamingos and a lot of penguin, duck, and goose species). Gharials (a type of South Asian crocodilian) form creches with hundreds of babies from multiple nests (they lay under 100 eggs each and sometimes as few as 20). Feral hogs tend to form groups of mothers and young like this, and I saw 3 sows and like 15+ tiny babies the other day and they were so cute
But ye that's how you get pictures like these
Rattlesnakes will creche!! In some species mature adult females will hang out together (they're friends!) in shared dens and even birth their clutches together. Then one will babysit while the others go get food. Adult females have been seeing caring for their young like shooing young back into the den when a predator approaches. You can watch LIVE rattlesnake den mothers and all their babies on Project Rattlecam!!!!