i can no longer tolerate the fallibility of language. let's all punch each other in the head
styofa doing anything
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❣ Chile in a Photography ❣

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JBB: An Artblog!
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@eisbecherovka
i can no longer tolerate the fallibility of language. let's all punch each other in the head

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Katie Harris is photographed with her Appaloosa. Harris made most of the horse trappings as well as her own traditional outfits herself, including the bead work. Some of the trappings are passed down from older generations but the girls like to make their own to continue the tradition.
By Erika Larsen
Katie is Nez Perce, Cayuse, Umatilla and Karuk
Fun fact! This npc is standing there because that tile is on the same tile as the entrance to wayward cave underneath the cycling road. Because of how the bridge tiles and the tiles below them are programmed, if there wasn’t an npc there biking over that tile would count as going into the cave entrance and would warp the player to the cave. Rather than creating a way for bridge tiles over entrance warps to work with it that happening, they did the simpler thing of just putting a stationary npc on the bridge above

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"if i had a time machine i would go back in time and kill hitler"
I would put sea mines around medieval britain. i would give hannibal barca ww2 era heavy artillery and tell him not to stop till he starts seeing gauls. i would give boudica a fucking abrams. i would appear before jesus like an angel and tell him "you gotta stop. not cause theyll kill you, youre fine with that, surprisingly, but because your fanclub is gonna spend about 1500 years making everything worse for everyone, everywhere." I would take a glock back in time and shoot romulus, shoot remus, and shoot that damn dog too just to be safe. i would be on the side of christopher columbus' ship in a scuba suit planting c4 on that bitch like rainbow six siege. i would be waging a one woman campaign of terror across andalusia to prevent the reconquista. i would be getting way out in front of that shit is what im saying,
Gabrielle Garland (American, b. 1968, New York, NY, USA) - Whoever you are, I have always depended on the kindness of strangers. —Blanche DuBois, A Streetcar Named Desire (1951), 2025, Paintings: Acrylic, Oil and Glitter on Canvas
Something absolutely timeless and erotic about a woman with a large sword
unrestrained summer fun
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Hyperspecific poll but it's all common things that are just rare on Tumblr
cishet and neurotypical
have an active sex life
gym at least once a week
consider yourself completely untraumatised
not interested in creating any form of art/storytelling
none of the above
multiple of the above
i'm sorry i didn't respond to your DM for 23 days. the number on the notification icon got really big and i began having irrational anxious thoughts such as "what if people are in there trying to contact me"
Weeeeee really need to be figuring out how to build outside of the traditional internet. Meshtastic and such are doing a really good job at what they do but it’s not enough, that isn’t infrastructure. I’d love to get plugged in with any folks working on the software side of that, i’m a hardware and infrastructure guy myself so like if a node needs to get on a roof or somesuch i can make it happen! Tap in bro PLEASE
been interested in permacomputing as a framework for this
Permacomputing is both a concept and a community of practice oriented around issues of resilience and regenerativity in computer and network technology inspired by permaculture. In a time where computing epitomizes industrial waste and exploitation, permacomputing encourages a more sustainable approach, maximizing hardware lifespans, minimizing energy use and focussing on the use of already available computational resources. Permacomputing asks the question whether it is possible to rethink computing in the same way as permaculture rethinks agriculture. Permaculture is the science and practice of creating semi-permanent ecosystems of nature. The resilience of any such ecosystem is equal to its diversity and interconnectedness. Permaculture design is a system of assembling conceptual, material and strategic components in a pattern which functions to benefit life in all its forms. It seeks to provide a sustainable and secure place for living things on this earth. At first it may seems paradoxical to connect permaculture and computation. Indeed, an extractive technology that depends on a wasteful use of finite resources can hardly be permanent. Therefore, by making this connection, what we are truly asking is whether or not there can be a place for computer and network technology in a world where humans contribute to the well-being of the biosphere rather than destroy it? And if yes, how? Permacomputing wants to imagine such a place and take steps towards it. It is therefore both utopian and practical. We want to find out how we can practice good relations with the Earth by learning from ecological systems to leverage and re-center existing technologies and practices. A radical reduction of wastefulness is a fundamental aspect of it: maximize the hardware lifespans, minimize the energy use. And this is not just about a set of technical problems to be fixed—the attitudes also need a radical turn. Understandability is aesthetics, virtual does not mean immaterial and doing things with less is not a return to the past. We want to investigate what a permacomputing way of life could be, and what sort of transformative computational culture and aesthetics it could bring forward. The principles of permacomputing are: Hope for the Best, Prepare for the Worst Care for All Hardware — Especially the Chips Observe First Not Doing Expose the Seams Consider Carefully the Interaction Between Simplicity, Complexity and Scale Keep It Flexible Build on Solid Ground (Almost) Everything has a place Integrate Biological and Renewable Resources Properties of permacomputing systems The principles concretely manifest themselves in various forms so as to highlight the following properties: accessible: well documented and adaptable to an individual's needs. compatible: works on a variety of architectures. efficient: uses as little resources (power, memory, etc) as possible (minimization). flexible: modular, portable, adapts to various use-cases. resilient: repairable, offline-first, low-maintenance, designed for disassembly, planned for longevity, maximized lifespan, descent-friendly or designed for descent
Some additional concerns are of indirect interest because they impose costs on the entire end-to-end process of software creation: it's bootstrapped from machine code without circular reasoning (bootstrappable builds) it's obvious what source code went into it (reproducible builds) it's easy to audit its source code, including all dependencies
have been really enjoying this essay (from 2004!) wrt permacomputing. the modern tech industry is obsessed with whether software can scale, whether a prototype is a viable business, whether code is maintainable indefinitely. it doesnt have to be any of those things! if you know how to code, you can write software just for yourself, or your community, or for one event. and its ok for software to just be that, to be hyperlocal, to not have its own life, to be specific to what you (yes, you!) actually *need* your computer to do.
also if anyone reading doesnt have a technical background im gna plug this workshop i ran on beginners html and css for london permacomputing club. cant reccomend learning browser basics enough as a starting point for getting into permacomputing. we all hate react web apps taking over everything, but as far as standards go, you can do so much with vanilla html, css, and js, with zero dependencies, and it is guaran-fucking-teed to work the same in twenty years. and its fun!

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petplay over the internet is so funny you're texting a dog
#critiquing your kink scenario's ludonarrative dissonance